Mad World (ME Mirrorverse) v2.0

SotF

Well-Known Member
#1
They say that war never changes. They were wrong.

In the fifty years since the war began, it became something else.

Worlds rendered lifeless, fleets left open in the void, countless trillions dead, and all of it just to point towards the simple fact that war evolves.

One of the truest axioms is that there isn't a limit to the lengths that sentient beings will go to exterminate each other if they are given enough of a cause.

The galaxy in flames is proof enough of that principle.

If things had turned out differently, then perhaps peace would have had a greater hold, but now, now it's only a matter of time before everything erupts once more.

Humanity had a single advantage at the beginning of the war, one we still hold even as the rest of our technology nears parity with our enemies. They had experience, we had the ability to dump antimatter at our enemies on a scale they'd never dreamed of.

Project Nemesis, originally one of a thousand similar attempts to create a useful FTL led, instead, to the ability to cheaply and easily mass produce antimatter.

Then the Turians appeared, attacking the defense fleet near Shanxi and the war was on as the line held in a wall of death and destruction.

A baptism by fire unlike any ever seen.

We had hoped that talks could come of it, and it seemed like they would until one of those bastards allies involved themselves. Earth was hit by the Batarians, a slave raid combined with an attempt to gain favor with the Citadel.

The battle ended as quickly as it began, but the price was higher and the majority of the Alliance government was among the dead when alien ships crashed in the capital.

Intercepted communications revealed that our enemies were cheering, seeing the slavers as heroes who might break the stalemate between the Alliance and the Turian Hierarchy.

It was then that the Alliance died, and the Empire was forged from its ashes.

Until that point there had been rules, things that would not be done.

But now, we had a new response that our leaders took from the past.

They called it the Chicago Way, hit them twice as hard as they hit you. If they do something, do something worse.

It was open season on Batarians.

Recruits poured in as advances in technology skyrocketed, the results of reverse engineering of our foes toys.

We found Khar'shan and unleashed a new hell upon it with our greatest weapon. We became death, the destroyer of worlds.

May god have mercy on our souls...


excerpt from Admiral Williams journals
Date unknown

xXx

We should have seen it coming when the war began to spread across the galaxy. Humans were not a foe to be taken lightly, even if our allies believed in our superiority.

Then the Krogan joined them.

Over a thousand years of bad blood between them and the council, our arrogance came back to haunt us in what was done to them.

The STG was dragged into the mess during the human liberation of Tuchanka, when a Salarian research station was discovered. If they weren't whole heartedly with the Empire before, having a cure for the genophage brought the Krogan into their fold en mass.

With the Salarians caught red handed with an update for the bioweapon, well, the war changed as the Salarians were dragged fully into the fight while the methods of battle changed again.

Ground combat became something else, large battles obsolete and leaving only small skirmishes after high priority targets as orbital strikes became the norm.

It was the siege of Palaven that allowed the Matriarchs dominance on the council and the means to push for a cease in hostilities. There wasn't a choice at that point as humanity unveiled a new weapon that made things all the worse.

To think something called a dust bomb could be so catastrophic, but it was.

Particulate antimatter, the same thing that humanity was throwing around in all their conflicts, fired to spread out in an area, denying large portions of the orbitals to citadel ships and giving them a larger control of the battlefield.

And we gave them everything we could, all of their holdings became human territory and there wasn't a thing we could do about it.

The Turians were seething, and the Empire had to know that it was only a matter of time before someone pulled the trigger again and madness resumed control.


Matriarch Benezia
Remembering The Peace

xXx

Traditions forged in fire remain the strongest, be they the fires of war or family.

While we call ourselves an Empire, it is not one in the truest form.

We took the name from history, from Rome, from China, from many others.

Looking at the forces arrayed against us, we saw as our ancestors did. They saw a world on the brink and the barbarity that must fall to civilization, and we saw the turian invaders, the batarian slavers, the salarian assassins, and others who sought to conquer us.

We put ourselves into the fight, striking at the support of those besieging Shanxi before freeing our people even as we rebuilt what the slavers did to us.

We saw the state of the Krogan, the pride of a people who had been hammered by blows brought on by the idiocy of those who advanced them beyond what should have been. Accepting them as brothers, offering them the chance to grow and rebuild, to avenge the countless children dead due to the choices of those who took a developing race, gave them weapons, and pointed them at their enemies while expecting them to just stop because they said so.

And now it is time to see if the Citadel has learned the lessons we aimed to teach, or if this is only a delay in the forging fires that cleanses the galaxy.


Admiral Douglas Walker
Speech concerning the Cease Fire

xXx

The council chose the Krogan because we could fight.

We fought the Rachni for them, using weapons generations ahead of what we had ever developed. Entire generations thrown into the grinder, knowing nothing but warfare.

Then we won, leaving our enemies exterminated and naught but a name for the histories.

It was then that I see the folly that overtook everyone.

We only knew what was taught, and that was war.

Take, hold, and advance.

A people bred for war and had but a few remaining that remembered anything but combat do not adapt easily to peace. The council hadn't bothered to aid their weapons in adapting to the galaxy beyond making them the point of the sword.

So we fought as we always had, doing what we had for years against those who stood against us.

Just as those fools had done against the Rachni, they did against us.

Their dirty secret is that the Turians weren't the first meat shield they used.

We admit that the Turians could fight well, but the Salarians did what they always did best and fought dirty.

If only their work had targeted the soldiers then my people wouldn't have fallen so far. But they targeted the women and children with their Genophage. Krogans fight to survive, if we don't then death is what awaits us as only the strongest of us survive to take breath.

Since the humans found us, I've wondered if those children lost were the ones that could have helped, just as those lost during the Rachni Wars were lost by being pressed into battle when it was other callings that suited them.

My people never take charity well, and that wasn't what humanity offered.

While they needed soldiers as the Citadel had, they didn't want us to fight for them, but with them.

We knew the galaxy, they had troops ready to fight.

It was a different concept than we were used to, and a chance to take back what was stolen from us.


Unknown Krogan Battlemaster
Comment recorded shortly after the Krogan Treaties

xXx

When the Alliance came into being, it had been decided that a new city was needed for the capital. No nation was to be favored and it would be a neutral location.

Unfortunately, that planned city hadn't come into fruition before the Batarians attacked Earth.

Chicago had functioned as a temporary capital while plans went through for a real attempt at building on the one continent that didn't have a constant population.

Unfortunately, the windy city was leveled when the enemy dreadnaught crashed while under fire from converging defense fleets.

Four million casualties in the space of five minutes.

Humanity didn't have time to properly mourn the dead. There were things that could not be taken lightly, and it shifted our focus.

Where before there had been hesitation to build up, a push to talk to the Turians and try to have peace had been a major thing and ironically one of the major issues that the government had assembled to debate when it happened, now there was a will to fight and desire to force these new enemies to back down.

Then a week later, we cracked the general media encryption our enemies had been using and that changed things even more.

We knew what the Batarians were doing, we've captured enough of them alive from their raiding fleet for that, but the Turians made those slavers heroes for their "noble sacrifice" as it were. It was the moment that it was released that the Alliance was truly dead and the Empire had risen from the ashes of our one time capital.

Unconditional surrenders were the only kind we would take, and our own forces ceased to give them. Better to die in combat that live as a slave.

Slugging matches between fleets became the norm. The major advantage we had was our ability to outproduce them with antimatter, but other tech disadvantages had us using other options.

The Citadel forces had the doctrine of using larger ships and bigger guns, and we didn't have the refined barriers and armor they did so we went with another option.

Smaller ships were faster to build and required far less crew, while the dust bombs didn't require the large support the heavier citadel weapons did.

We just had the capability to drown them in small ships that they couldn't take down fast enough.

Then came Tuchanka and the Krogan.

Unfortunately, the Salarians decided that they couldn't let us repair what they did to our allies. Bioweapons were added to the enemy arsenal as were several other nightmares.

We responded with our own new WMD's in the form of nanite weaponry while we were forced to get very good at dealing with plagues.

Before the Asari managed to force a peace nearly a hundred worlds were uninhabitable from weapons each of us had deployed, most of which were by our own hand rather than theirs.

Oddly enough, there are a few Asari that are all but part of the Empire thanks to the Krogan. Not that many, mind you, but several that had longer associations with members of one of the few species with lifespans to match their own.

Add that there were several Krogan who would rather have a family with someone where their kids only had a one in a thousand chance of making it to birth, and you had several of them in the various enclaves across the Empire.

Then you had the "bad boy" effect and a lot of the younger Asari ended up gunning for Krogans.

We kept them contained during the conflict, no sense letting them see more than they had to within our borders. All out war with two members of their council meant that we couldn't expect the third not to get involved. We're still working out what to do with them now that we're supposedly at peace.

Now, all there is to do is wait until someone drops us back into war.


Doctor Bishop Grey
Lecture on the forming of the Empire

xXx

One of the more interesting social dynamics we encountered among the stars was the Volus.

Their culture limited emotional ties to those near them thanks to the method of advancement their clans had. They would trade members or even take them in combat, though combat tended to be brief with a loser quickly capitulating rather than dealing with heavier losses of life.

As such, their race fractured during the conflict between the Empire and the Turians long before the Salarian involvement began.

The major response to the Volus left in Imperial hands was one of confusion.


Excerpt from Species At Contact

xXx

Momentary peace led to opportunity.

The oldest ships were brought off the line, replaced with the newest models. Some of which had been in service since near the beginning.

Relay travel opened up once more without the ambush possibilities they presented during open warfare, though several systems left the battlefield hazards about them rather than risk them becoming gateways for enemy action in the event that hostilities resumed.

It took an unconventional solution to defend the relays that were opened. A solution in the form of some of the larger asteroids towed near them and armed with the best weaponry available, utilizing both barriers and their massive bulk as a defense for armored bases carved into them.

Then came the major jump in the Imperial arsenal as the planned advancement of VI systems into AI began.

Taking the lessons of the Citadel species, the AI development followed a different path. Licensing research combined with a mix of easy to obtain licenses with penalties for unauthorized research opened up doors.

When one of the Asari diplomats questioned someone of the policy, the response was that they equated AI to children, and if someone were to develop one then there had to be steps to protect it just as their would be to protect any other sapient entity.

The genophage issue shifted as a partial cure finished development. It wasn't something that would remove the issue entirely, but it shifted the Krogan reproductive cycle to minimize the influence.

Total fertility was decreased, but survival rates of the children soared within months of implementation.

But all was not well on either side of the peace.

Several of the soldiers were not quite ready to lay down arms on either side and leaving forces on both sides of the border attempting to deal with the militants intent on restarting the war.

The largest post war battle occurred between one of these groups and a batarian fleet over the unaligned system of Jartar before both Citadel and Imperial elements arrived to enforce the cease fire.

Recovered remains of an unknown vessel found amidst the wreckage has been classified at the highest levels.


Excerpt from A Try For Peace

xXx

During the Siege of Palaven, it was said that the weapon to force the Turians and Salarians to step back from the issue was not the one they dubbed the "Anti-Nuke" but a development that had taken years. The same designs that would later give rise to the defense platforms defending the relays was first used to develop a weapon.

The Juggernaut class mobile defense station remains as the largest vessels developed by the Empire. Fully the size of the Citadel itself, the Juggernaut was essentially a colony in and of itself.

It's design a response to the lack of dedicated military installations on several of the smaller colony worlds that could support actions in their area, and the incursions into enemy space that followed the early strikes. Starting from the bulk of a world consumed by a nova millenia prior, it was awe inspiring when it entered the direct conflict for the first time in the Turians home system.

With seventeen years spent in construction, and nearly a mile thick armor, nothing that was in our foes fleets could harm it.

But it's arrival was to late for the thousands of ships lost before it was sent to break the Turian forces.


Codex: Juggernaut

xXx

The Turian forces pride took the largest hit as peace settled about. Their spoils from the Krogan Rebellions were taken from them, returned to the clans that still lived and the rest went to museums.

Scrapped ships were harvested, the metals used for a new reward to the soldiers fighting for the Empire. Where various militaries remembered their lineages through history with a saber, the Empire chose a weapon more in tune with those whose name was claimed.

Each soldier was presented with a gladius forged from the hulls of the ruined hulks of enemy vessels. The victory swords were also presented to the widows and orphans of the dead.

And while the Turian fleet lay in ruins, the Batarians were worse off. Only a dozen ships were still space worthy, and of those only one was from their military and even that was a reconditioned pirate vessel rushed into service.

For the first time since the Rachni Wars, the Asari were essentially the only Citadel race with a notable military.


Codex: Effects of Peace

xXx

Peace was a fleeting thing.

It was neither the Citadel or the Empire that ended the fragile peace.

The Quarians had continued their covert operations beyond the veil, into Geth space and what they found started the spiral to conflict once more in a galaxy that had but three years of peace.

Geth scouts had found something amidst the chaos of the Contact War, an ancient derelict and within its hold the last eggs of the Rachni.

At that news, even the fragmentary attempts at developing longer lasting peace seemed to halt as both sides began an almost frantic buildup of military assets.


Excerpt from The Second War

xXx

Suspicion was rampant, factions from both the Empire and the Citadel all but directly accusing the other of having something to do with the rebirth of an ancient enemy. Early suspicions also turned on the Quarians, a popular rumor was of the Rachni threat being a ruse for them to gain military support in retaking Rannoch.

But there were also those who took advantage of the rising tensions in other ways.

Omega, long a haven for pirates, thieves, and other rogues shifted in nature as the new pirate queen moved to expel much of the criminal element during the Contact Wars rather than risk the station being either co-opted or attacked by either side. During the relative peace, Aria capitalized upon the unaligned nature of the station shifting it from a criminal kingdom to a neutral location between the Citadel and the Empire.

A neutrality enforced by some of the less upstanding members of several races.


Tensions in the Terminus

xXx

Rumors and mysteries spread as they advanced along the road to a new war.

Reports of an unknown craft matching that of the destroyed one from Jartar among the Geth and Rachni craft being spotted by reconnaissance drones beyond the veil.

Outlying colonies of several races being found abandoned, leaving no sign of what attacked them.

Sightings of the semi-mythical Collectors rising in number.

A supposed zombie attack on Feros.

Even as the scramble for new and more powerful weapons and technology spreads amidst the return to wartime recruitment and training levels, there are still attempts at communication between the Empire and the Citadel.


Moments of Peace

xXx

To much of humanity, the Krogan were an unusual addition to the Empire. Not just in being the second species to join, but in how they changed.

In a way, some of the krogan found religion, or rather, religion found them.

One of the battlemasters working with special forces units made a friend who happened to introduce him to Norse mythology. It seemed that the viking sagas managed to mix well with the few religious tendencies of the krogan.

It was an unexpected shift, but after a second look, relatively unsurprising after the fact.

Of course, the shift must have startled the hell out of the Citadel at the time, and it took a lot of effort to shift them back to sane armor rather than adding the horns to their helmets that they saw in art and fantasy stories.

The helmet cam from the STG team trying to gain access to our datanet is still rather far up there in the ratings. Ten salarians trying to deal with an enraged krogan in the buff singing some of the old norse sagas while using a decorative warhammer.

Most still aren't sure if the krogan was just that good, or if it was the shock of stumbling upon a drunken, naked krogan that gave him the advantage there.


Krogan And Religion

xXx

Fighter combat remained a useful tactic by both sides during the war, however, the fact remained that point defenses left pilots essentially to perform suicide missions.

There were attempts to raise the survivability, but they had failed.

Uparmoring them tended to simply create bigger, slower targets. Tech enhancements tended to simply be countered by the other side after some brief success. There had been multiple attempts at creating VI interfaces to shift to drone fighters, but the intrinsic limitations of a VI tended to hobble their capability far worse than other options.

However, freed of the limitations, full AI tended to match human pilots, and with remote recovery systems, managed to exceed them as their experience began to match their skills.

Then came the options available by the removal of the required life support systems. Lack of energy use allowed for longer missions, and the lesser visibility meant that fighters worked well for ambushes and even for some other surprise tactics.

One pirate stronghold discovered when a wing of fighters launched cold nearly a month before went active after using the momentum to coast into the target area.


Codex: Fighter Combat

xXx

Operative Rubicon's deployment beyond the veil in a contact mission was ended prematurely.

One received transmission after six databursts, hostile unknown contact prompted retreat and recovery. Possible positive communications, unknown end value as received transmission. More data possible after decryption.

Possibility of neutral contact with Geth remains unknown, hostile craft does not match known configurations. Organic forms detected upon hostile craft suggest something from our side of the veil rather than theirs.

Suggest further contact attempts even if hostilities occur.


Report from recon unit beyond the veil

xXx

As the military began to phase out the older ships of the fleet, it fueled a rise in private military companies formed to replace the military escorts for cargo vessels.

Often owned and operated by the same companies financing the trade ships, they tend to be refitted to a mere step or so behind current military hardware.

Piracy issues for Imperial ships plummeted with several ships gaining reputations exceeding their wartime victories. The Asari and Turian forces took steps to mimic the success as the strategy began to work, though the Turian steps fell short of those attempted to be met due to previous losses during wartime limiting ship use outside of military channels.


Peacetime Piracy Issues

xXx

During a minor skirmish with a pirate band in the terminus, the Salarians unleashed a new weapon design that was observed by Imperial scouts.

Assumed to be one of many each side developed from recovered debris of the Alpha Leviathan wreckage, the Salarians unveiled a particle beam weapon mounted on smaller atmospheric craft attached to STG units.

Possible acquisition of samples became a high priority due to observed effectiveness against ground targets.

Several recovered remains and impact points post STG bugout at that location and others since has given the possibility of engineering an Imperial version. This has gained increased funding to several defense firms and research groups across the empire.


Weaponry Post War

xXx

Heavy population losses during the war coupled with the severe lack of colonial holdings after the war prompted a shift in Turian operations. The smaller numbers allowed them to focus more on better equipment for their operatives to the point of individualizing gear for their soldiers.

Higher equipment values and customized equipment was not without its downsides. Less interchangeability even within their own units, even less of a chance in larger forces. But in the border skirmishes and rogue forces, their strategy paid off in reducing casualties and improving the capability of their operations teams.

However, the massive recalls of available personnel during the later parts of the war weakened the Heirarchy's standing with the Asari and other races that refused to involve themselves in the conflict.

Citadel Security suffered nearly a seventy-five percent loss of officers due to the recall as did several similar forces.

After the Salarians joined their militaristic endeavors, the Asari took steps to maintain a more peaceful balance of power boosting the Hanar into a position of being the fourth council race in all but name, and their formal induction into the position in the months after peace was declared.

Unlike the other races, the position is currently viewed as shared between the Hanar and the Drell. This shared position created another issue the Turians have been forced to deal with as the Volus ambassadors have been quick to remind their allies.

This combined with the collapse of the Treaty of Farixen has created other issues within the Citadel races.


Developments in the Turian Hierarchy

xXx

During the peace one of the races that gained an unexpected boost in their position was the Drell. Along with the Hanar's decision to share their council seats responsibility with their allies, the Drell received a second major boost in a deal with the Empire.

A trade of data from a Prothean cache from Kahje and other sources, they, along with the Hanar, negotiated for a planet in exchange.

Mojave served as a remote refueling and rearmament station during the middle years of the Contact War, but it's temperature left it uncomfortable for longer term colonization while there were more palatable worlds available for the Empire to expand upon.

The trade did cause minor issues for the Council, primarily raising issues of secrets between the two races and the factions that supported the war.

Rather than an abandoned facility, Mojave has become a Drell world and a prime trade route deeper into Citadel Space, one of the ports where species from both sides are common sights in the spaceport.


Codex: Mojave
 

SotF

Well-Known Member
#2
After the Contact War came to an end, the Batarians, Turians, and, to a lesser extent, the Salarians found themselves in an interesting conundrum.

Prisoners taken by the Empire were returned to their people.

Several of them had been taken in the early stages of the war some fifty years earlier. There were several multigenerational families that had never had any real contact with their own governments until the handovers took place.

For the Batarians, the return led to the collapse of much of the remaining government with the returnees outnumbering their counterparts by nearly two to one. Their introduction shattered what was left of the Hegemony as the remaining colonies pushed each other away while fighting over control of the returnees until they revolted.

Barring a major uniting issue, the Batarians are finished as a major power for the time being.

The Salarian prisoners were the fewest of those from the involved races, though they had the largest grouping of civilians for their numbers and maintained something akin to their native society.

With the Turians, there were larger issues.

The massive recall of all military and ex-military left the Imperial designation of non-combatant with primarily children, a few elderly, and some emergency services personnel. They had little to no knowledge of the culture they were entering, some lacked even the language of the families they were related to.

One minor side effect was the change of the definition of the term barefaced, shifting to refer to those returned according to the terms of the peace.


Those Who Returned

xXx

Unlike the Citadel forces involved in the Contact War, humanity did not have many that could return.

After the failed attack on Earth and knowledge of the Batarian intent on acquisition of slaves, there were few if any surrenders. Death was a preference to slavery.

While there were several cases where this combined into near legendary events where people refused to go down in last stands, there were even more cases where civilians on planets under siege would kill their own families and commit suicide because they believed the battle for planetary control was lost, several times isolated homesteads were discovered long after battles were won where the family had believed would be lost.

It was a sad note in the history books of the road to victory being paved by such tragedies.


Sorrows of the Lost

xXx

Following the evacuation of Rubicon during the attempted contact mission into Geth Space, a shift in tactics was deemed necessary.

Rather than the modified fighter drone used to attempt contact, Rubicon would be using a full ship in the hopes of being able to at least gain a better understanding of the capabilities this opponent had.

Unlike the previous mission, this one would not be a stealth operation.


Rubicon Two

xXx

Humanity only gained biotics about halfway through the Contact War, and even then they remained rare.

While the bioengineering firm responsible for them was shut down two years after the first generation human biotics were revealed, no concrete information as to what was done to produce them has been revealed.

All such data was classified and most of those involved in the project are either still serving prison terms, or have died during them. What is known is that all current biotics are descendents of those coming from those born in Conatix's care.

However, the blue tinge to the skin that the Gen1's had does give some probable clues, even the younger generations retain bits of blue.


Biotics

xXx

With a portion of the Alpha Leviathan recovered, protocols were added to all scout operations from Imperial space. The Salarian particle weaponry was something that pointed to greater opportunity and technological gains if more derelicts could be recovered, especially more intact ones.

Various technologies were already coming from the pieces in the hands of the Empire, refinements to various technologies relying on mass effect fields. The largest was a modification to engines, reducing the required element zero for their cores by as much as twenty-five percent while giving the same end results.

Leviathan technology held hazards as well, the orders restricted scouts from approaching beyond initial confirmation range unless forced. Beyond that, the operation was to report back for professionals to be sent in order to recover the tech or destroy it in order to prevent it from falling into Citadel hands.

The restriction on approach came following an incident with the recovered tech and some sort of mental effects certain pieces created, an effect that led to neural dampener technology gains.


Moby Dick Protocols

xXx

Three days after communications ceased from the communications ship SSV Absolution, contact was re-established at Omega. The two survivors onboard provided concrete evidence on the existence of the species known as Collectors.

Equipment samples as well as corpses were removed from the ship and the incident classified. Their mission at the time of the incident is on a need to know basis. However, fictional accounts of the incident have begun to circulate fiction and various conspiracy theories have appeared on the extranet.

Imperial ships have been issued appropriate information on this species, and a general position of war has been all but declared.


Collector Encounter

xXx

Many viewed Aria is little more than a mob boss, but the pirate queen had bigger ideas than had been expected of the Mistress of Omega.

Taking advantage of the chaos left over from the war, she began to expand her burgeoning empire to fill in the void left over from the minor colonies the factions had abandoned during the Contact War. None of the worlds taken in were more than sparsely inhabited, or those remaining paid more than the token support to the governments that had founded them before the war began.

Aria had control of a half dozen worlds before either the Citadel and Empire had a clue towards her intentions. All willingly switching allegiances during the later stages of the war.

Primarily, her success is due to the expansion various factions had prior to the war, colonies that had some minor capability of self sufficiency, but little capability for self defense or any real means of contributing to the war. Many such colonies were evacuated, shifting personnel to needed positions, but there were several colonists that chose to remain on the land they had settled.

The long term repercussions of the forming Free Republic are still largely unknown, though many have viewed them as a half step above the various pirate gangs only with a veneer of a new government to keep them from it.


The Free Republic

xXx

Rumors of an intelligence group developed to deal with internal issues began to circulate shortly before the Conatix raids led to the dissolution of the corporation. The reports seemed, at first, to simply be a new iteration of the older "Men in Black" mythos developing in a more advanced world.

Several things seemed to fit the archetypes, but others did not. The relatively uniform, but unusual equipment fits, but the described agents do not fit in other ways.

However, through the remainder of the Contact War, agents of this supposed group have been sighted dealing with various issues that could have been disastrous if the believed details of the events were fact.

There is no confirmed information on any group connected to the events, although any with official records are listed as classified.

Following the end of the war, similar operations in neutral territory have been reported and those rumors seem to have also given this mysterious operations group the name Cerberus.


Cerberus

xXx

One trade that entered a dubious boom in the political fallout of the peace was that of the assassin.

The Batarians and the Turians both ended up dealing with as many threats within their own governments as those from outside interests seeking to either settle old grudges or increase the destabilization within those governments. Imperial senators also took several losses to unknown assailants, as did the Asari who lost their councilor to a sniper that managed to vanish into the depths of the Citadel Wards before an identity could be confirmed.

Rumors were spreading about groups gunning for the Shadow Broker seemed to crop up overnight.


Assassins Peace

xXx

The Shadow Broker had suffered, as it were, during the Contact War. The position held little to no information on the Empire beyond what bits they had on the Krogan.

However, it was the pile of secrets on the Citadel races that created the issues.

Imperial operatives followed every credible lead they could, attempting to gain the database of dirty secrets their opponents had. It was a few of those hunts that shifted the information dealer into what essentially amounted to another intelligence source for various higher ups in the various Citadel Militaries.

One of the engagements also included the only battle between Imperial and Asari ships in a brief skirmish before both sides bugged out.

However, it seemed that the Shadow Brokers attempts to return to "business as usual" fractured several hesitant political peaces which created the war of assassins that broke out.


Codex: The Shadow Broker and the Contact War

xXx

While not technically members of the Imperium, the Vorcha have a surprising presence in the combat teams.

Several of the Krogan who operated as mercenaries prior to their shift in allegiance to the Empire had brought packs of Vorcha shock troopers with them. Tactics developed by the Blood Pack worked well for invading some of the harder installations, and the practice continued.

Listed as auxiliaries to the military forces, their presence has caused some minor issues in other sectors.

However, there are several Vorcha "colonies" on Imperial held worlds that have conditions to uncomfortable for most beings while still being relatively livable.


Imperial Vorcha

xXx

Krogan have had an odd tendency to limit their own progression, with a handful of notable exceptions that managed to reach beyond their normal operating procedures.

Their primary issue is the view that their home is the battlefield, where humanity has followed the upwards or out traditions inherited from the various militaries that formed the Systems Alliance before the formation of the Empire. The shift changed a lot of policies during the war, successful commanders were able to hold their positions rather than accepting a promotion where before it could easily be a form of career suicide.

Unfortunately, this left the skewed mix of command officers with the lower ranks containing ever increasing numbers of Krogan while only a few advanced, preferring to be where the fighting was. Partially, this seemed to be a development from their concept of a Krantt, combining it with the almost family structure that developed in human units and pushing it even further with the Krogan introduction to it.

The positions that several were convinced to take, while less directly combative, were positions to teach. It seemed that the opportunity to pass on what they picked up on the battlefield and tell stories of past victories was one they liked, getting paid to do so just sweetened the deal.

Some of the older and more experienced battlemasters did take to the idea of higher ranks, notably General Wreav after his brother was semi-forced out of the military and into politics.

But with their higher birth rate, the less directly combative Krogan in the newer generations are finding some degrees of success across various callings beyond Soldier. Currently, most of them still seem to prefer professions that put them in the thick of things, but there have been notable examples of combat engineers and medics along with the standard troopers.

Outside of military advancement, there are a few Krogan who have excelled at professions ranging from Urdnot Ratch running a shipping business catering to various zoos and big game hunters or Doctor Okeer who ended up being pushed into the government labs to help deal with the various bioweapons the Salarians unleashed during the Contact War.

However, the most currently well known Krogan in the Empire is Senator Wrex, who ended up with the position after his brother decided to set him up for it in order to gain his own promotion.


Krogan in the Empire

xXx

The Quarians and the Empire have had a distant relationship at best.

During the war, they stayed clear of territory held by either side. This came from a skittish view of things considering the relatively common views portions of the Citadel population held and the rebuilt nature of their fleet making misidentification a possible threat.

However, there were Quarians involved on both sides at various points during the war.

At least one small salvage ship manned by a number of them on their pilgrimage that gained the reputation for plundering battlefields long after the fighting was over. That craft was captured and it's crew arrested, though there have been reports of similar ships operating during that period and later.

Normally, those directly involved tended to be hired assistance on the ship or squad level for the Empire. Even then, it was probable that they wouldn't see another Quarian outside the one they'd hired on, or even just one seen in a fleet.

All in all, during the war, the Quarians were a curiosity compared to the other races out there.

It was after the war where issues started.

The attempt for more diplomatic ties on a governmental level collapsed when the Empire opened up AI research with provisions aiming at protecting the artificial beings as sapient entities. It spooked their admirals and talks ground to a halt.

A recurring rumor is that their reports of the resurgent Rachni are inflated by the Quarians in order to gain support from both sides for them to retake Rannoch. While it won't seem to vanish, confirmation of their existence on Geth controlled worlds has been proven by both Citadel and Imperial operations.


Quarian Issues

xXx

Okeer is a Krogan of many talents, but the chief of those was genetics. Even so, he tended to dabble in a lot of things, often on a whim and occasionally without regard to safety or sense.

One of the more spectacular incidents was the training of a Vorcha pack in the use of personal jet propulsion systems. The only known reason for the attempt was a drunken bet and the Wizard of Oz. The end result was a borderline between useful enough to make elimination a waste and dangerous to make them a probable hazard.

But the primary goals of his research had gone into creating genetic level improvements to his own species. Something originally started centuries before he'd ever heard of humans in the hopes of creating a counter for the Genophage.

By the time the current counter to the genetic plague was deployed, his thinking had shifted to an odd view tied into evolutionary theory.

The genophage created an artificial imbalance where the only survival guarantee was a partial resistance to it, something that definitely wasn't normally hereditary. Other evolutionary pressures would be ignored and stagnation was setting in.

His own rise within the Empire was something that probably would have been only matched by a collapse with his own connections to his people if the Contact War hadn't broken out. Okeers shifting views left him considering utilizing other Krogan in tests to break the problem he saw for his people.

However, Okeer thrived in the Empire, finding a place that seems to take him further and further from the battlefield than he'd ever really wished. But having all the resources he could ask for available during the war and after that seemed to make up for it.

Oddly enough, he's begun to find his reputation as an eccentric and probably mad scientist to be amusement enough to keep at it.


Professor Okeer

xXx

The Absolution was the latest rendition of the communications ships in the Imperial Fleet.

The earliest ships of its lineage were deployed even before the Mars Cache was uncovered. Their higher powered directional transmitter enabled easier communication with various scout and reconnaissance activities the Alliance had in operation.

With the discovery of the relays, the second rendition added use of the network to accelerate connections even more.

But it was with the dawn of quantum entanglement communications devices that were pioneered by various intelligence groups in the Empire that brought about a complete redesign of the concept.

The Absolution, unlike her sister ships, only carries a single device linked back to the Sol Hub. With the Collector attack on this ship, all ships still under construction had additional links to various hubs across the Empire rather than relying upon a single connection.

This class of ship also carried the capability to serve for "on the fly" signals interception. To augment that function, each ship carries one of the higher capability cryptographic AI to filter transmissions searching out key words off mission specified lists along with the lesser duty of real time translation far superior to that provided by standard omnitool or implanted programs can do.

Currently, the Absolution and other ships of her class operate on diplomatic missions and as temporary communications systems for colonies until they can bring more dedicated intersystem communications online.


Codex: Absolution

xXx

During the Contact War both sides experimented with various stealth systems. Recent actions have begun to detect ships with an odd mix of capabilities and managed to backtrack them to their designers.

The Turian owned Haliat Technologies in a joint project with the Elkoss Combine developed a few prototypes of a new generation of stealth craft. Utilizing a emissions sinks along with a larger version of the tactical cloaking devices developed early in the war, these recon craft can vanish from sight and sensors for an unknown period of time.

Full capabilities of these craft are unknown for the time being, but there have been several methods for unmasking them on the theoretical level being pondered by the Empire.

Currently they have been given the designation of Crocodile-class until the actual given name for them is uncovered. Acquisition of samples, working or otherwise, of this technology is a high priority.


Turian Stealth Ships

xXx

During the war, there were several operations to secure a better understanding of the technology prevalent in the galaxy. One of the better known of these was code named Jormungandr and occurred shortly after the Krogan joined the Empire.

There were two primary goals for the operation. The first being to reach the mass driver tower on Tuchanka, and the second being to secure a long term research outpost in the area to figure out the terraforming capabilities that the connected devices were originally meant to perform.

A third goal was swiftly added due to the presence of Kalros and other Thresher Maws in the area, namely a longer term study on the creatures.

Control of the driver was achieved, but the lower requirement for the related capabilities left it lacking the priority for any real speed in the research on the spire.

However, footage taken from the research of the Thresher Maws has led to a well received documentary on the beasts, and the footage has also appeared in several action, adventure, and horror films.


Operation: Jormungandr

xXx

Wreav's biggest mark in history was the destruction of a major Turian shipyard during the war, and incidentally the biosphere of the planet it was orbiting.

Shortly after his brothers election, Wreav and a combat engineer from his clan hatched a plan to deal with one of the more heavily reinforced Turian construction facilities. While the general was given credit for the operation, pretty much everything up other than the approval to execute the mission came from Urdnot Fortack's work.

The basics were simple, get the biggest rock they can put a mass effect field around, then point it at the target and accelerate it as much as possible. Or as Senator Wrex commented, his brother might have found a big enough gun to match his ego.

As Admiral Mikhailovich put it, "Yes, you created a world threatening and damn impressive one shot weapon, a kinetic kill vehicle, but at the same time you could have used the same eezo and tech you used to make one of those monsters to damn near build an entire fleet."

The unstated addition was that if control of the systems outer asteroid field wasn't in the Empire's, well, they wouldn't have even been able to build it.


Almost Enough Gun

xXx

During the war, various observations were made about the reactions of various hostile species to interrogation techniques.

The Batarian reaction was similar in most ways to humans, though more sensitive to humiliation based techniques and less so to pain.

With Salarians, the use of sensory deprivation is a poor option unless information is required immediately. The end results tended to have poor results in the form of hallucinations and insanity in relatively short periods of exposure. Often the best option would be to offer minor info on semi-related items and let them talk.

Female salarians, however, did not seem to suffer the same issues, and tend to be difficult to break.

Turian officers, conversely, tended to react differently to SenDep, often making the technique a useful choice.


Information Techniques on the Citadel Races

xXx

Shortly after the Salarian involvement in the Contact War, they went looking for shock troops to add to their insertion STG teams. They called them Yahg, a species that the Citadel had banned contact with before the war began. It's believed that they thought their new pets would work as heavy assault troops for diversions, fire and forget engines of destruction they could use to draw defenses away from vital points when the normal forces moved in.

They were right that the Yahg worked, unfortunately for their handlers, they worked far to well for the Empire to not deal with them.

For three years, their deployments were the nightmares defense teams had.

Then Parnack was discovered and Extinction Protocols were enacted.

After that the Yahg ceased to be much of a threat.


Extinction of Parnack

xXx

Within a year of the ascension of the Hanar and Drell to be the fourth Councilor for the Citadel, various factions were moving to select a fifth. The major reason was the shifting deadlock between involved parties.

The Elcor had positioned themselves perfectly for the situation, taking a neutral position and remaining out of either the pro-war or peace factions during the Contact War.

However, it was the rumors that shifted the War of Assassins to an entirely different type of internal conflict when their ambassador, Calyn, was killed in a car bomb.

It marked a shift in assassination tactics and acceptability. Previously, the assassins seemed to work only to take down their target, where now collateral damage seemed to become as much the point as the target was.

Amidst the bombings, the Hierarchy had issues of it's own as several of the Volus factions instigated riots that were joined in by various disaffected returnees.

The turians returning to their worlds post war had found the attempts to push them into the culture that didn't fit the way they'd lived before returning created its own conflict.


Citadel Politics

xXx

Almost as if to invite more controversy, Professor Okeer announced a completion of his personal project.

His attempts at curing the genophage long before their introduction to the Empire shifted to the design of a Krogan subspecies genetically immune to the disorder. That goal had shifted over the years, compounded by the success of the cure spread through his race, to create a super krogan of sorts.

The unveiled child supposedly contains hybrid genetics designed to have a baseline at the current Krogan peaks.

"What better revenge is there than to come back from the Salarian weapon stronger than we were when it was deployed," was the only comment he gave on the subject.

Various groups have commented on the ethics of his project, with responses and beliefs split on the opinion.


Krogan 2.0

xXx

The Emissarius-class diplomatic vessel is an adaptation of the Absolution class for a long term deployment role similar to the embassies used on Earth before the unification.

It's heritage comes from the shift in terminology used by the Citadel. It was designed as a support location for communications with the Council. Retaining much of the intelligence capabilities of the Absolution class, it shifts to a more stable crew and fewer mission variables, it's role shift works well as an on station facility for diplomats sent to deal with situations in Citadel space.

Coinciding with the shift in terms to prevent confusion, the Empire has accepted a naming convention of Emissaries rather than Ambassadors, utilizing the more archaic terms. Admiral David Anderson is the assigned captain for the time being as head of diplomatic operations there with Donnel Udina as the ranking Emissary.


Codex: Emissaries and the Emissarius Class

xXx

With advances in biotechnology made by the Empire, there came those within that opposed several of the adaptations. Adaptations to improve on the human baseline beyond work to eliminate genetic disease and similar resistances brought forth those who viewed the modifications as evil. The Purity movement developed from those dissatisfied members of the Empire through the later years of the war, attempting to pressure the government to restrict developments beyond cures and similar work.

During the war, they maintained action in support of the military actions and remained relatively benign in the end, accepting that things needed to be done to prevent their own extinction.

However, as peace settled, their attitudes shifted while several of those who saw the peace as ignoring the sacrifices made to win seemed to find new homes in the movement. Purity became a menace as the more extremist members of the movement took over.

A series of higher profile bombings left their leadership going underground as the less militant members broke off contact with the more volatile elements founding a dozen or so fringe groups dedicated to continuing the fight in a purely legal method.


Codex: Purity

xXx

Much like the Citadel Councils SPECTRE program, the Empire had their own brand of agents working on an independent level.

Dubbed Centurions, each member was expected to recruit and outfit a team for operations. Ideally, the teams minimal budget was to be augmented and then replaced by funds obtained via cover operations.

In practice, the amount of funding obtained via their cover varied considerably. A team operating as presumptive mercenaries often gained funding well enough, but one with several biologists or archaeologists using research as a cover could easily mask governmental funds as donations for their work.

From its inception until after the revelation of the Rachni's continued existence, the Centurions were unknown beyond the upper levels in the government who sponsored them.

Now, while the project itself was leaked, the individual teams identities remain secure.


Codex: Centurions

xXx

Ratch's Shipping managed to be one of the more well known Krogan owned businesses across the Empire. His biggest break came from a deal to import Varren, though not for the reason they ended up used for.

He had assumed that the "fishdog meat" sales would catch on with portions of the Empire, but the plan backfired spectacularly.

Rather than catching on as a food source, several Varren breeds managed to catch on as pets, primarily on worlds just outside the usual human comfort zone. Varren adaptability worked well, and their capability for combat made them excellent security animals.

Their use as guard dogs even spread to military units, creating a minor division in the previous K9 units, but dogs still have their own advantages, primarily their superior sense of smell and trainability whereas the Varren tend to have issues learning anything beyond simple commands.

Shortly after petshops began to stock Varren hatchlings, Ratch's second major mishap managed to prominently connect his shipping company with the new pets. With a remake of the classic television program "Lassie" for current audiences failing miserably thanks to the decision to replace the titular collie with a Varren.


Varren in the Petstore

xXx

When the Salarians unleashed the Yahg, the Empire rushed a counter.

It was a quick and dirty fix, but the end result was affectionately called the Duce by the troops.

Take a Krogan, clad them in enough of the highest grade warship armor to the point where they need an attached core just to remain mobile and add two of the main guns off of a tank as well as any other bits of firepower and defenses that can be bolted on.

The initial versions weighed just under two tons, hence the nickname, though modern versions tend to be in the weight range of ten.

All in all, the Duce remains a rarity in deployment even though it makes for an effective walking tank. Costs combined with additional training to handle them makes them something that not all Krogan get the chance to handle even with multiple generations of the system being dispersed.

Centurions have several spread out among their number as well, making them more common in the teams than in military units.

However, the Batarians did have a special fear of these units, probably stemming from the fact that the one thing more horrifying than a Krogan battlemaster charging you is a krogan battlemaster stomping towards you in a veritable tank and making comments about their targets mothers.


Codex: Duce Armor

xXx

As long as humanity has lived there has been tales of the supernatural, other species have the several of the same myths. But even where myths exist, some stranger tales are solidly rooted in reality.

One such popular myth is that of the Berzerker.

Originally, one of a thousand identical missile frigates deployed near the end of the war. The Berzerker was eventually recalled and retrofitted with a prototype AI system before being redeployed.

By chance, the battle it was sent to was one of the bloodiest of the period leaving both Citadel and Imperial fleets sent there in tatters. But her crew suffered the most, only one crewman, the pilot, survived the encounter and he died after plotting a course out of the system.

The tale doesn't end there, for the Berzerkers automated systems took over functions aboard the craft and something snapped in the young AI. For the remainder of the war, there were sightings of her in various battles.

Her ID code was used during the war at several automated arming stations keeping the ghost ship supplied, but when those stations were recalled such confirmed contacts stopped.

Stories continued of an unknown ship stalking pirates and occasionally smaller Citadel military groups. There have been reports of her ID code being used at various ports trading operations for fuel, munitions, and repairs.

Unlike the post war generations, the classified development of military AI had several flaws that were corrected when multiple corporations and minor firms began work, several of which point to the Berzerker having gone insane at some point either during that fateful battle or during her retreat from it.

Currently the Berzerker has obtained one of the largest bounties on any individual or craft from both the various Batarian governments and the Turian Hierarchy, though a standing counter bounty for anyone to return her intact to the Empire exists.


Codex: The Berzerker
 

Sunhawk

Well-Known Member
#3
A fun and engrossing read.

Are you planning on continuing these snippets, or are they building the backdrop for a story?
 

SotF

Well-Known Member
#4
I'm kind of doing both, working this out as the background and setting details as it diverges from the normal ME universe. I have bits and pieces of shorter stories set in it as well as a parallel main story
 

SotF

Well-Known Member
#5
The final collapse of the Batarian Hegemony came as little surprise to anyone.

As the remainder of the government claimed it to be a civil war, but in fact there was little actual combat involved as the handful of remaining colonies splintered. Without a homeworld to draw them together, their dispersion was inevitable.

When the dust settled there were a half dozen governments standing, all of which remained relatively content to their existing territory rather than risk warfare with the other colonies.

Alliances swiftly developed between factions, several jumping ship to join the Free Republic in the process.


Batarian Civil War

xXx

One of the items that has gone on the open market is the R-18 repair and maintenance drone.

The design's lineage came from prior to the Contact War as a way to reduce the more hazardous work in keeping space born craft and stations. The continued development of their VI networks with relatively limited capabilities outside their designated operations.

Unfortunately, the designs limitations meant that they were difficult to transfer between ships, and required up to date schematics for the craft they were assigned to. But despite their cost, nearly every Imperial ship possessed at least one of these drones, with capital ships of all sizes having veritable swarms of these basketball sized machines.

While the R-18 has entered the open market, the military has advanced to the R-24.

Beyond basic improvements to the tech, the most notable improvements are to its communications systems and data storage. The improved swarming protocols combined with an interlink to their motherships AI allow far more efficiency and limited creativity during emergency situations. The ability to add and swap stored data on ships on the fly allows the drones to assist other craft as well as their motherships.

But the R-18 has seen other work beyond its originally intended service. Several engineers have modified them with an upgraded VI and antigravity devices to allow them easier work in the atmosphere.

The R-18g modifications tend to advance them almost to the capability of an exceptionally bright dog, and tend to be viewed almost as pets for various workers across the Empire. With a slight oddity, many Quarians working for Imperial groups have seemingly adopted them as well, though often by several of those who never really intend to return from their Pilgrimage.


Codex: R-Series Drones

xXx

Turians faced chaos in their ordered civilization, the Batarians faced the sundering of their people and holdings, and the Hanar were working to stabilize their ascendance.

However, the Asari faced a different issue. Their society had been built on a pattern of life that was shifting.

The maidens would expand to see the galaxy and learn what they could. Then they returned for their matron stage to raise a new generation before advancing to positions of guides as matriarchs.

Aria's power plays combined with the small, but growing, number of Asari within the Empire seemed to shift things. Both offering options that seemed to draw in several of the youngest of their species.

It wasn't really much of a surprise before the Contact Wars that Krogan held an attraction to many Asari. The longer lifespan meant that they wouldn't face the same issues as other species created, and with the growing issues that slowly seemed to increase the probability of Ardat-Yakshi genetics.

Beyond that there was the intrinsic age issues that crept into play concerning the Asari maidens who had more interests in research fields. In situations where maidens or matriarchs were involved, the younger members of their species tended to be ignored in comparison, even if they had discovered something.

Prior to the Contact War, that tendency had led to many working for Turian or Salarian firms and universities, but with Aria looking to expand and gain more visible legitimacy in the eyes of the other two major governments, several saw the option as well worth it.

And then you had those who's father was a krogan or were a pureblood, the Asari population there, though still quite small, didn't seem to carry the prejudices of the others.

The end result was a tiny, but constant trickle of maidens from the Asari Republic to both the Free Republic and the Empire.


Asari Post-War

xXx

Henry Lawson, one of those who funded Professor Okeer's genetic research, was the first high profile target of the Purity organization.

Their attempt showed a disregard for collateral damage by hitting his New York apartment with an anti-matter limpet mine appropriated from the Montov Arms Depot.

The attack leaves behind two children.

In addition, Purity as an organization has been denounced by many of its founders, claiming that violent action to deal with genetic modification was anathema to what they were attempting in the first place.

However, the reason for the targeting of Lawson beyond his funding of Okeer is unknown at this point in time, but the act has brought several other high profile sources of funding into the open.

Imperial Security has been granted increased funding since the incident and military arms depots across the Empire are more secure now than they were during the war.


Purity Strikes

xXx

A test run of the SSV Cornucopia did more than push the boundaries of AI craft, it also created higher tensions with the Citadel.

The Cornucopia is the first of her class, a heavy freighter design utilizing a dozen AI fighters as a remote escort. it's planned use was for the higher traffic shipping routes in the hopes of allowing the shift of experienced pilots to routes closer to Citadel space.

It was a small pirate band that had planned to take advantage of the proximity to the Free Republic along a portion of the test route, and Spectre Lonar Maerun was in pursuit of them.

Unfortunately, the Spectre's craft was destroyed by the Cornucopia's fighters along with the pirates.

Full data on the conflict was unavailable, although there are rumors that Maerun was operating in conjunction with the pirates to eliminate the prototype craft.

The Salarians have claimed it was an assassination of their Spectre.


The Cornucopia Incident

xXx

After six months out of contact, Rubicon's second mission ends in failure. A lack of data from the entire mission leads to a shift in priorities of the reconnaissance missions, though Rubicon is reassigned from scouting duties.

While other operatives are moved to fill in the gaps at his transfer, Rubicon is partnered with Jack Harper to deal with the gathering issues within and past the Perseus Veil.

Rubicon's promotion to General one year later, beside his partner in the venture, marks the first Imperial AI to achieve such a rank.

Officially, their job is entirely focused on dealing with the Geth and Rachni, but if rumors are to be believes, they were also placed in charge of Centurion affairs along with positions linked to Cerberus.


AI Promotions

xXx

The Williams Protocol was named after the man who created the barest form of it, and the first use of it.

When the effects of the plague began to show on the colony after the seemingly aborted Second Battle of Shanxi, General Williams ordered the grounding of all on sight ships and only allowing people to leave that came down in BioChem rated suits, and even then only with proper decontamination.

Even as his command staff died around him, he held the order to the point of ordering defenses and orbital stations to stop anyone from leaving. He died there, sacrificing himself to prevent the spread of one of the worst plagues the Salarians whipped up during the war.

The protocol remains as a standard procedure across Imperial Space with the only exception to those leaving are for non-FTL equipped ships sent to dock with medical ships.

Shanxi remains a sealed world, a population a fraction of a percentage of it's previous, those lucky enough to have an immunity to the infection, and all traffic moves through Williams Station, named in honor of the man who contained the plague.

Even though on Shanxi, General Williams is despised for condemning the populace in the hopes of containing the problem.


Codex: General Williams

xXx

Rumors of a Prothean artifact surfaced during the war, something that drew everyone in on it as soon as they'd heard. It was on one of the less populated worlds, a project primarily handled by the Salarians with Turian guards.

Seemed that the Citadel wanted it moved as far away from the lines of the Contact War as they could get it. Chasca turned into a nasty ground battle as orbital control passed between hands on an almost hourly basis.

In the end, it was a modification of engineering equipment that gave the win to the Imperial soldiers. Modifying cutting torches into flamethrowers, something that worked well at clearing structures and bunkers.

Over seven weeks of combat, the Imperial death toll numbered about three thousand, Citadel casualties about nine times that, primarily Salarians.

The aftermath left a lot of troops needing psychological aid due to the unplanned impact of burning living creatures alive.

In the end, all we got was out of it was an insignificant relic, a lot of people died for nothing


The Battle Of Chasca

xXx

After the disaster of Chicago, the original plans for the Alliance Capital were placed in storage. The Senate shifted their location between military installations while new plans were drawn up for a working capital.

The end choice was one that worked during the war, but change seems only a matter of time if peace holds out.

Continuing from the original plans to start from a point where it wouldn't favor any of the nations prior to the rise of the Empire, it left them with fewer options since the antarctic was ruled out due to being an easy target without even the scattered population that Chicago had during it's short tenure.

It was some minor technology captured early in the war that inspired the designs for what came about in the end. Taking devices developed originally by the Hanar to allow their allies easier access to underwater locals, though that technology is believed to have been based in turn off of their Prothean uplifters, the feasibility of underwater structures became a far simpler matter.

Under the arctic ice, construction began on what was eventually named Atlantis taking a half-decade to reach the point where the government could move in.


Atlantis

xXx

Two years after the peace began, a memorial for those who died in the war from the Chicago incident to the end was completed.

Images taken of all those lost where worked by the best in the industry, forming holographic images of the dead. Amidst a reconstruction of the central area of the blast crafted out of a synthetic material with an appearance similar to obsidian.

The end result was one that left many unsettled by it, buildings that, if you looked tended to house ghostly images of those lost because of the war. The disturbing feeling of both a populated city and an empty one.

It's effects tended to be longer lasting than expected, and was something that shifted to become a required visit for most citizens of the Empire and many residents as well.


The Ghost City

xXx

During the war, the military took steps that would create issues later during peacetime.

The largest of these "mistakes" was the militia orders that were sanctioned and partially funded by the government as a measure of defending several of the colonies. Various planets had relied almost entirely upon the outlying colonies with harsher conditions to fill the bulk of the military forces while doing little unless directly threatened.

While they did contribute to the war, their contributions tended to be more self serving with funds being used to ensure their security at the expense of other colonial areas of control mixed with several early incidents of those with wealth working to force promotions for their relatives in order to maintain a face, even if the new officers were incapable of handling their new positions as required of them.

The militia act shifted funding to sponsor the defenses of the smaller worlds, giving them access to military technology they would otherwise be incapable of accessing in exchange for higher, better trained recruits shifting out of the local militias and into the military ranks. Several of the militia trained officers managed to distinguish themselves during the war, however, upon the dawn of peace, the militia forces often retained deeper resentment over the end of the war due to bearing the brunt of the casualties both in combat and when attacked.


Imperial Militia

xXx

Every family has their own secrets, and Emisary Udina's is no different. However, his tends to end up in the open far more often than he likes. Jackson Udina has been a thorn in his fathers career almost since he could walk with a record of nineteen expulsions from various schools before the boy was placed in a military school in order to shape him up.

It didn't work for long, the war ended as he graduated in the middle of the pack. The relaxed service requirements left him free from service and off he went.

Donnel would have been relieved if the quiet was the end of the matter, but that's not how Jack operated. The first word of him his father got was when he pulled an escape from the Turian military due to his "inappropriate actions" with the local generals daughter.

A month later, the Asari caught him attempting to hijack a frigate, only to have him pull off one of the more insane escapes in known history by co-opting an Asari matriarch and deciding to steal the prison ship itself and then trade it to the Quarians for a different craft that he lost to the Imperial police when he was cornered on Elysium.

Unfortunately, that wasn't the end of the matter, much to Donnel's dismay, his son acquired a new ship, this time semi-legally in a card game working with a Batarian partner from a drunken Turian general, ironically, the same one whose daughter he'd been caught with and has gone pirate alongside him.

Since then, it is believed that he's gained access to a Prothean VI or AI, which is actually unknown, and is hunting for something in his ship, the Sparrow.


Codex: Jackson Udina
 

SotF

Well-Known Member
#6
During the war, both sides quickly proved that ground based prisons were incapable of working after several major raids. Both sides had come to the conclusion that the prisoners the other side held could be an important source of information and several later on as infiltrators. It also combined with the early use, by both sides, of several prisons as early prison camps.

Stations held the same problem as planet bound prisons, leaving the designers of their new solution to turn to prison ships.

The Purgatory-class was developed by the Empire a full year before the Citadel forces had their version, primarily due to the similarities the needs of a prison had to a colonization ship and allowing several craft that held little use during the active portions of the war to be repurposed for holding criminals or untrustworthy prisoners of war.

However, the Turian designed version, dubbed the Hades-class by the military, was more effective at its purpose, starting as a mobile fortress station rather than a colony ship. The Hades carried enough firepower to let it hold its own against a decent number of smaller craft, and even more when supplied with escorts.

As the Hierarchy faced issues in the aftermath of the war, most of the remaining Hades were scrapped and the remainder turned over to the council for further use, relying once more on the planetary based prisons due to the lack of immediate need to protect them from military invasion.


Purgatory And Hades Class Prison Ships

xXx

As the shift from wartime to peacetime research and development, one of the agencies that came further into light was the Imperial Institute of Sciences. During the Contact War, it served as a catch all for research projects across a broad spectrum of topics, though primarily military related, a large portion of which were and remain highly classified, the visible nature of the IIS being a workable way to handle funding without pulling research groups fully into the military web.

With the war ending, the purview of the IIS shifted, distancing itself from its military origin and taking a further umbrella of handling most non-military research funding coming from governmental sources.

One of the most visible projects it has begun undertaking has it's roots in the destruction of Parnack and other worlds during the war. In collaboration with an Asari university on Thessia and several minor Drell and Hanar groups, the Genesis Project works to gain genetic viability samples of wildlife from across the galaxy to place in long term storage at various locations across the galaxy in the hopes of preserving species even in the event of another war. There have been protests from various other groups in both Citadel and Imperial space about their lack of inclusion in the project.


Imperial Institute of Sciences

xXx

The Geth were just the most recent example the Citadel held up about the dangers of uncontrolled AI. One of those that still draws the occasional treasure hunter to his or her doom is Palovis.

While the world seems to have a developing garden world biosphere, there have been no successful approaches to the planet since it's discovery nearly a millennia ago due to what has to be an AI based defense system of Prothean design.

Weapons, most likely an energy weapons of some sort, are based on the ground but capable of mauling ships in orbit as distant as five hundred miles. Their exact locations are unknown, but the longest a ship has lasted within the range is one minute.

On the surface there are obvious signs of ruins of Prothean in nature. They have acted as a sirens call to many doomed expedition, but no craft save those of myths and legends have made it through the defenses to land.

It has been dubbed as the Money Pit for spacers.


The Galactic Money Pit

xXx

With the calm after the war, one group managed to appear rapidly in both Imperial and Citadel space to take advantage of the treaties views of legal action.

Bounty hunters sprang up working under licenses from both governments, they operated as free agents with the capability to cross borders in pursuit of bounties for a limited list of crimes. Most of those crimes were murders or ones of similar levels of action. Unlawful bounties faced harsh terms on both sides of the border, and there have been occasional criminal groups attempting to co-opt hunters in order to deal with enemies.

In organization, there is a central office funded by both the Citadel and Imperial governments that handles the distribution of funds to individual hunters and posting of bounties.

The group that comprised the bulk of these agents were Turians, specifically among the "Barefaced" returnees, seeking a place to call their own. The prevalence of such hunters gave rise to the term "Raptors" as a catch all term for bounty hunters.


Codex: Raptors

xXx

Of the various personal weapons designs, the most infamous is the so called "Krogan Candle."

It was originally the brainchild of an assault team holed up and low on ammunition after a month of combat over a planet whose only real value was the high quantity of easily accessed Element Zero. They used an outdated shotgun, a colonial rendition of pre-mass effect technology, and utilizing the minor field generators to modify shells to carry a small anti-matter charge to create what many still view as an abomination against common sense.

The major down side is that it remains a short range weapon, but is perfectly capable of burning through the armor of targets up to frigate size. Care must be taken to keep from shooting anything to close to the shooter or unintended suicide is likely. Misfires tend to also be quite lively and leave the shooter dead.

However, it has proven to be a weapon design that the Krogan have begun producing, regardless of it's reliability and lack of safety.


The Krogan Candle

xXx

While melee combat is largely obsolete on the modern battlefield, there have been factors that brought about a resurgence in their deployment.

Partially, the development of the omni-blade and similar weapons allowed their addition to the wielders arsenal to not have the impact of carrying a full blade. The choice of blades to be given to families due to the war also attributed to the rebirth of the tradition, as did the tale of the Krogan's use of hammers on a handful of occasions albeit by surprise in those conditions. And then there was the shift from knives to omni-blades for the more traditional roles in stealthier operations.

But for all the reasons why, the end result was the same. An increasing interest in techniques and capability with the weapons and even an upswing in civilian training as a portion of fitness programs across the Empire.

However, outside of a few incidents during the war, melee combat was not an issue and even where it was, the use had been either to preserve silence or the wielders had worked from ambush or other methods of surprising their enemy.

Training incidents concerning blade wounds has increased, though not quite to the feared point when the upswing in interest began.


Imperial Swordplay

xXx

The Survival Imperative was a project that ended most of it's operations when the peace agreement was signed. During the Contact War, the objective was to work out as many methods as possible for keeping humanity viable and free, their purview expanding to include the Krogan when they joined the Empire.

All that was left for them to do with the peace was to pick up the pieces of their various projects before staffing could be reduced. However, that wasn't quite as easily done. Several projects were easily canceled, such as designs for AI ships with stored embryos and prototype artificial wombs, but there were several that had come to partial fruition and deployment.

The Rapture was one of those projects that had it's first iteration deployed just over a decade after the beginning of the war, nearly forty years before the SI was needed to recover it.

It was a simple concept, accelerate a sleeper ship to near lightspeed without the temporal dampening that conventional FTL contained. Few records of the course or crew had been maintained as a security precaution to prevent the enemy from finding the course if they won or simply discovered the plan.

But, the teams pulled through over nine months, digging out every scrap of data on the ship and finding it's heading and speed.

While they know the approximate location and heading of the Rapture, recovery has not yet happened due to technical issues in adjusting signals to override the system and decelerate for recovery. At least another six months work in finishing those final hurtles and bring all the necessary parts together for the recovery is the current estimate.


Survival Imperative

xXx

As the Empire expands through the stars, it seems that there are oddities that rise from the void. Various brush fire cults seem to rise and fall on outlying colonies of all sides, most of which tend to be harmless shifts in more classical religions.

But then there are the dangerous ones.

The Sons of the Void are one of the more difficult ones of those.

At first, it was a simple ghost cult, building on the idea that there was something powerful out there, but then it got weird after the introduction of a former officer from Torfan. Then ships started disappearing, with recovered data pointing towards the cultists having some knowledge of those ships.

Claims that they were devoured by the Leviathan added more.

Imperial forces moved in to shut them down, but several cultists slipped the net and are out there building cells. Kyle's interrogation and recovered documents include several images of a craft bearing a marked resemblance to that of Leviathan Alpha...

However, there are rumors of similar cults already in existence in the galaxy.


The Leviathan Cults

xXx

As the Free Republic stabilized, a minor issue cropped up, concerning a Salarian offshoot.

The Lystheni were still biologically Salarian in all ways but one, they lacked the imprinting instincts the majority of their race had. Before the genetic source of this mutation had been identified and purged from the species, several thousand had escaped and seemingly vanished for nearly a century before their presence was noticed on the fringes of society.

They had managed to build up numbers, taking covert operations to abduct minor Dalatrass' that they could make vanish without leading back to them. In public they relied on their appearance to disguise them as normal Salarians. Keeping the females essentially as broodmares won them no favors with their progenitor race.

In the end, the Lystheni were exiled from the proper Citadel space around the period when Quarians first made contact with the rest of the galaxy.

During the Contact War, they had been suggested by the Krogan to be approached for membership in the Empire, but the behavior of the beings in question was considered on par with the Batarians, perhaps more so with their focus on controlling the females of their own species.

Unfortunately for Aria, the Lystheni were numerous and powerful enough to be a risky proposition within her domain. Though, if they are content to merely make the motions or if they actually intend to advance their cause within the Republic is unknown.


Codex: The Lystheni

xXx

Of the strangest celebrities to rise from the Empire is Droyas and his assistant.

When the Krogan joined the Empire, his path seemed to be similar to that of Okeer, but it seemed that fate had other plans for him. The Asari maiden who had worked with him prior to his allegiance remained working with him, gaining a degree with the same university her beau was working in during the war.

However, she convinced him to join the human portion of the project staff to a karaoke bar, and the song he chose was overheard by one of the record producers.

While the first few attempts at marketing his talent didn't end up quite the hits he had hoped, but one of his warmup sessions ended up being released by mistake and found a very different audience than Droyas had planned. Rather than the more metal attempts, he ended up hailed as the Krogan Manilow...

While the Doctor apparently finds the fame rather embarrassing, his assistant and now wife, tends not to mind so much.


Krogan Vocals

xXx

Task Force Fourty-Three was one of those Imperial forces that managed to hold onto it's position even as it faced a firestorm of calls to disband it.

Also known as the Inferno by the Salarian Union after the exploits of this unit during the later years of the war. The actions of the 43rd have little confirmation as to their direct orders at the time, but it is clear that they gained the highest kill count and lasting impact on their foes, even compared to the larger fleets armed with planet crackers.

It is assumed that Admiral Mikhailovich is the reason for the continuance of the unit, as he served as it's commander during the war in the operations far from Imperial Lines.

But their tactics left them with little in the way of direct military victories, taking their cues from pirate operations combined with weaponry that gave Krogan pause on occasion. Thirteen Salarian colonies, including JaÙto, Mannovai, and Nasurn were rendered uninhabitable by saturation strikes of Cobalt bombs at a point where he might have received word that the war had been ended.

In the post war military, Mikhailovich has been struggling to remain in the military with repeated calls for his arrest following revelations of his forces launching attacks intended to include medical facilities and ships in the target list.

His only response to the comments was to reiterate that he was from Shanxi.


Inferno

xXx

System Zeta Fifteen would have been one of a million dead systems. The only planets were lifeless and devoid of any resource that would have made them worth anything. It was only due to proximity to several key Turian systems that the system was of any value during the war thanks to the risks now inherent in the relay system and battle remnants in several systems, many of which were uncharted antimatter clouds left from dust bombs.

But Z-15 obtained a new name as the war raged on, the Devil's March thanks to the death tolls from repeated confrontations ravaging the otherwise worthless system, followed by the overwhelming hazards left behind from the conflict.

In peacetime, the danger of the system gained a new facet as at least three pirate groups partially charted out sections of the hazards and have used the location as a staging ground where few sane beings would dare to travel.


The Devil's March

xXx

Emissary Elias Keeler was recalled from his position as a junior officer under Donnel Udina on the Emissarius after an incident concerning the Citadel during recent talks over planned, joint operations aimed at clearing older trade corridors through systems containing left over wartime hazards.

The speed of his dismissal was based on the near physical aggression displayed in dealing with the Drell ambassador, one of the joint holders of a Citadel Council seat, as well as inappropriate behavior connected to other ambassadors. He was a known user and advocate for the use of mental stimulants to improve acuity during negotiations, though Emissary Udina has commented that the man was known to occasionally over indulge in their use.

A side statement by a less friendly member of the Emissarius' crew listed him as a definite Stim Jockey and an uncontrolled addict who only managed to keep his job because of corporate sponsorship.

This action, amongst others, has been put forth as one of the reasons that harsher restrictions on mental stimulants are being proposed by the Imperial Senate.


Mind Stims

xXx

The Pan-Galactic Poker Tournament has come under fire for racism after the expulsion of Schells after rumors of cheating were raised. He was the second Salarian removed from the organized tournament list, and the eighth to have lifetime bans from that casino.

The operators of the cruise ship Houdini, Guardian Unlimited, only responded that they take all allegations concerning the prestigious tournament seriously, and that there was more than enough proof for the Salarian's removal from the event. The Imperial Investigative Service and agents tied to the Emissaries have begun to investigate the claims as a matter of diplomatic protocol, but it is likely that the situation will simply be dropped.


Salarian Poker Scandal
 
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