Naruto basic Set-up

Mick

Well-Known Member
#26
I would want to use 2nd edition. Dont' have 3rd edition stuff. Also are there leveling up opportunites? And should I consider it the same as using jutsu?
 

shout27

Well-Known Member
#27
I would want to use 2nd edition. Dont' have 3rd edition stuff. Also are there leveling up opportunites? And should I consider it the same as using jutsu?
I'm only including SRD for now, look at www.d20srd.com give me the exact differences between an AD&D Wizard and 3.5 Wizard and we'll go from there.

there will be "Level Up" opportunities, and you can learn some skills rather quickly if another person helps you. consider spells to be a slightly easier on the character form of Kinjutsu. (don't Spam it, but it's not exactly only once every 8 hours or whatnot)
 

shout27

Well-Known Member
#28
stat explanation:
0 = 10 in Dnd
1 = 12 in Dnd
2 = 14 in Dnd
3 = 16 in Dnd
etc.

Starting Character cap is 4 in a Stat

all stats now start at 0

I had noted all this in the 3rd post up but all the other posts probably muddled things up a bit. got rid of those posts to make things a bit clearer, i'll go ahead and update the sample characters so you have some examples to work with.
 

TerraBull

Well-Known Member
#29
Redone/ Edited?

Strength: 1 (1)

Charisma: 0 (0)

Hand Seal Speed/Speed(Dex): 2/3 (3 in S)

Chakra Stamina/Regular Stamina(Con): 4/4 (4 in CS, 1 in RS)

Chakra Theory/Intuition (Wis): 3/2 (3 in CT)
higher levels combined with high Chakra "Form" Control will eventually let you perform Hand Seal-less Jutsu (Clerics don't need to bother with the first half 0*/0 of the formula)

Chakra/Hand Seals / Arcane Knowledge (Int): 2/1 (2 in CH)
Higher levels will let you use a single precise Seal to perform a Jutsu (Wizards don't need to bother with the first half 0*/0 of the formula)

Or.

Str 12
Dex 16
Con 18
Int 14
Wis 16
Cha 10

14 Points spent.

Taijutsu: 2 (2)
Ninjutsu: 2 (2)
Genjutsu: 1 (1)
Form Control: 2 (2)
Element: Earth (Cost None)
Fuuinjutsu: 1 (1) Medical Seals
Bloodline: 2 (2) Regeneration Ranma Levels

10 Points spent.

Is this Accurate?
 

shout27

Well-Known Member
#30
yes,
don't forget that Chakra Derived Stats can be greater or less than the straight up 6 stats.
i.e.
Str 12
Dex 14/16
Con 18/18
Int 14/12
Wis 16/14
Cha 10

you're better with Chakra than Divine or Arcane Magic, but you would also make a very good Rogue.
 

shout27

Well-Known Member
#31
Okay, so I'm just going to summarize this so that we can somewhat keep track of the proceedings.

almost fully updated:
Idea: Hidden Village in TFF

Proposed Village Names: Hentaigakure (previous name, may be changed)

Proposed Village Leader: Hawk (Kage/Hentaikage)

Proposed Village Adviser: Paranoid Adviser: Shout27 (no council vote)

Proposed Jinchuuriki: A T Sigma

Proposed Council: Hawk (Tiebreaker and decider when he bothers to vote), Fosfor, Lord Raine, snthsnth, seras, Capito Celsior, Sandono, Daneel Rush, GenocideHeart, windfalcon, Reikson, praeceps11, Raven1138, Flamewolf, Antimatter, Rift120, zerohour, WannabeKurt, Shiakou, Li Qin, The Great Fluffy, Jonakhensu, ToastedPine, DarkShadowX, kuopiofi, Deathgod666, Seed00, Zeebee1, and Echoside.

Proposed ANBU Head: Fosfor

Proposed Clans

According to the topics (ie, Anime&Manga, Discussion, etc. . . .)

Proposed Divisions/Departments

ANBU Divisions

ANBU Anti-Emo Division (Sub-Captain Rift120)

ANBU Anti-Yaoi Division (Sub-Captain Echoside)

ANBU Comforting Division (Sub-Captain Finbar)

ANBU Demolition Squad/Division (Head: Lord Raine {note: calling him Sub-captain will lead to your death by "Unknown causes"})

ANBU Pillaging Squad (Sub-Captain Minstril) (claims to fund Comforting Division)

Civilian Organizations

Accounting, Bookkeeping, and Cheque-writing Department (Head: snthsnth)

Chief chef and master of cooking-no-jutsu (sith2886)

Agent of Enemy Misdirection (Mercsenary)

Committe to think up interesting bets to propose to Tsunade (Temporary name, I hope)

SOS Brigade (obscene, hyperactive, fanatical and rapidly growing number of members, Desdes-san, The Great Fluffy)

Mecha Divisions {they currently play with dolls, oh I'm sorry "Action Figures"} (kingdragon, BloodRedSword, flarnith)

resident Sith Master (SotF)


Non-ANBU Divisions

Head of the Anti-necro department (I nominate Deathgod666 and Zeebee1)

Head of Necroing department Seed00

Medical Department (Head: seras {also has a veterinary license})

Torture Department (Head: Capito Celsior)
Yaoi fangirls torture and brainwashing division (Sub-Captain: paulo_j1983)

Crackpot Wizard (Head: Sandono)

Village Public Utilities (Head: Daneel Rush)

Lemon Corps (Head: GenocideHeart)

Kunoichi Training and Recruitment Department / Harem Division (Head: windfalcon)

Onmitsu Division (Head: Reikson)

Transport and Hacking Division (Head: praeceps11)

TFF First Armored Regiment (unknown number of members, obscene number of tanks and heavy tanks "by tanks and heavy tanks we mean we use Cardboard Boxes while we research the tech we need to make a real one, on the plus side as long as we stay still our enemies tend to ignore us even if they got a positive ID 30 seconds ago.", Head: Raven1138)

Wolzard Division (Head: Flamewolf)

Research Divisions

Department of Incomprehensible and Inaccurately named Jutsu Development (Head: Antimatter)

Department to lure the REAL Hyuuga Bloodline to our Village and increase the average Kunoichi's 'chakra Reserves' (Temporary Name, I hope) (Current Head: Rift120)

Research and Development (zerohour)

Weapons Development (Head: WannabeKurt)


Proposed Academy Teachers
Prince Charon

Proposed Uniforms

Tobi's Mask

Spandex for men and leather for women (contested, some members don't want uniforms)

Missing Nin

Over 50% of the village is MIA.

Proposed Religions

Cult of Khorne Kyuubi (Head Priest: Shiakou, current membership, 1)

Cult of Perversion (unknown number of members, suspected to be everyone)

Cult of Tzeentch (Former Head Cultist Sandono, contested by Li Quin (Current Head), unknown number of members)

Proposed Entrepreneurial Establishments

Hot Springs (Echoside)

Mudwrestling (Echoside)

Ramen Shop (ToastedPine)

Dango Shop (DarkShadowX)

Porn Shop (Capito Celcior)

General Store (kuopiofi)

Crocery Store (windfalcon)

Blacksmith, with a side order of seal master (Jonakhensu)

Pet Shop (The Great Fluffy)

Proposed self-inflicted Genin status
kaiseryuu gets only 5 skill points when making his character, on the plus side he'll have 16 Stat points to distribute (instead of the usual 14)

Proposed Unique Village Skills

Hentaigan (SleepyNin)

Note

There is a very small number, lead by the powerful Lord Raa, who shuns the village proper, saying that Naruto is beneath him. Not so much enemies as rivals; they want to turn the Hidden Village in TFF to the Hidden Geofront in TFF.
 

twin blade

Well-Known Member
#32
I think I did it right...

Strength: 1 (1)

Charisma: 1 (1)

Hand Seal Speed/Speed: 2/2

Chakra Stamina/Regular Stamina: 2/2

Chakra Theory 2

Chakra/Hand Seals 2/0




14 Points spent.

Taijutsu: 2 (2)
Ninjutsu: 3 (3)
Genjutsu: 2 (2)
Form Control: 2 (2)
Element: Wind (Cost None)
Fuuinjutsu: 1 (1) Medical Seals
Bloodline: None
10 Points spent
tell me if i messed up. I'll respond tomarrow. Night.
 

shout27

Well-Known Member
#33
Strength: 1 (1)

Charisma: 1 (1)

Hand Seal Speed/Speed: 2/2

Chakra Stamina/Regular Stamina: 2/2

Chakra Theory 2

Chakra/Hand Seals 2/0
stats are a bit wrong, with only the 2 points put in the above bolded stat it would look like this: Chakra/Hand Seals 2/1.

Chakra Theory 2 still needs the / signifying which you're excelling in Wis or Chakra.

remember:
"/" stats will use a shared trait set-up. putting a number of points into 1 will raise the other to 1/2 the stat rounded up and as long as the other remains lower than the raised stat 1 point will raise it by 2, i.e.:
4 points spent on CS:
4/2
4 points spent on CS and 1 on RS:
4/4
2 points spent on CS:
2/1
2 points spent on CS and 1 on RS:
2/2 (in other words he didn't have the full point needed to raise RS to 3)
 

TerraBull

Well-Known Member
#34
:lol: Finally decided to make a Char loosely based on Kurama from Yu Yu Hakusho. (Third attempt, computer kept re-booting.) And the idea of a Med-Nin, eventually.

Strength: 2 (2)

Charisma: 2 (2)

Hand Seal Speed/Speed(Dex): 2/3 (3 in S)

Chakra Stamina/Regular Stamina(Con): 2/1 (2 in CS)

Chakra Theory/Intuition (Wis): 3/2 (3 in CT)
higher levels combined with high Chakra "Form" Control will eventually let you perform Hand Seal-less Jutsu (Clerics don't need to bother with the first half 0*/0 of the formula)

Chakra/Hand Seals / Arcane Knowledge (Int): 2/1 (2 in CH)
Higher levels will let you use a single precise Seal to perform a Jutsu (Wizards don't need to bother with the first half 0*/0 of the formula)

Or.

Str 14
Dex 14/ 16
Con 14/ 12
Int 14/ 12
Wis 16/ 14
Cha 14

14 Points spent.

Skills:
Plantology (all plant effects, not just Herbs): 5
subs include: Herbology, Medicine, Poison, etc.
Weapons (Plant Based): 1
Bloodline/Special: 9-Tailed Fox Spirit (Dormant) 4

10 Points spent.

Anything else I assume I can train for? :lol: Dibs on the Flower/ Herbs Shop/ Nursery, Guarded by Carniverous Plants? Hmm.. idea seems like the Combo of Kurama/ Poison Ivy/ Tsunade eventually.
 

Xerxezz

Well-Known Member
#35
Some parts of the character creation was a little hard to follow, but mods usually are. I hope I got it right.

Xerxezz
Str 10
Dex 18
Con 18
Int 14
Wis 16
Cha 10

14 Points spent.

Taijutsu: 3 (3)
Ninjutsu: 2 (2)
Genjutsu: 1 (1)
Form Control: 2 (2)
Element: Wind (Cost None)
Fuuinjutsu: 2 (2)

10 Points spent

Head of ANBU Division 1, Intelligence and Covert Warfare Unit.

May I propose a way of naming the different ANBU divisions.

The first should be "ANBU Division" followed by the divisions number. That in turn should be followed by the name of the division

"ANBU Division 4, Demolition Corp"

"ANBU Division 1, Intelligence and Covert Warfare Unit"

"ANBU Division 2, Anti-Emo Division"
 

Mick

Well-Known Member
#36
Strength: 12
Dexterity: 12/12
Constitution: 12/14
Intelligence: 14/16
Wisdom: 14/16
Charisma: 10/12

Ad&d (2nd or 3rd edition either or I guess..) Necromancy: 5
Animating corpses as wights and various other spells depending on the power I gain later in my career.

Taijutsu: 5

Style mainly revolves on striking the enemy with open palms or slashes.

Edit: This look better?
 

shout27

Well-Known Member
#37
Xerxezz
Str 10
Dex 18
Con 18
Int 14
Wis 16

Cha 10
you need to have the "/" stats when dealing with Chakra ?*/? is the stat you'll use.
I'm assuming your current stats are set like so:
Str 10
Dex 14/18 (4)
Con 14/18 (4)
Int 12/14 (2)
Wis 14/16 (3)
Cha 10
you've got one point to distribute

Strength: 13
Dexterity: 14
Constitution: 14
Intelligence: 17
Wisdom: 18
Charisma: 8
stat base is 10, and you can't get odd numbers using my method, other than that I'll let you slide on having 8 points(caster levels) in necromancy since my copies of Baldur's Gate are currently missing and i can't verify anything on AD&D Mages.
 

Xerxezz

Well-Known Member
#38
shout27 said:
Xerxezz
Str 10
Dex 18
Con 18
Int 14
Wis 16

Cha 10
you need to have the "/" stats when dealing with Chakra ?*/? is the stat you'll use.
I'm assuming your current stats are set like so:
Str 10
Dex 14/18 (4)
Con 14/18 (4)
Int 12/14 (2)
Wis 14/16 (3)
Cha 10
you've got one point to distribute

Strength: 13
Dexterity: 14
Constitution: 14
Intelligence: 17
Wisdom: 18
Charisma: 8
stat base is 10, and you can't get odd numbers using my method, other than that I'll let you slide on having 8 points(caster levels) in necromancy since my copies of Baldur's Gate are currently missing and i can't verify anything on AD&D Mages.
Xerxezz
Str 10
Dex 14/18 (4)
Con 14/18 (4)
Int 14/16 (3)
Wis 14/16 (3)
Cha 10

14 Points spent.

Taijutsu: 3 (3)
Ninjutsu: 2 (2)
Genjutsu: 1 (1)
Form Control: 2 (2)
Element: Wind (Cost None)
Fuuinjutsu: 2 (2)

10 Points spent

I think I did it right this time.
 

Mick

Well-Known Member
#39
shout27 said:
Xerxezz
Str 10
Dex 18
Con 18
Int 14
Wis 16

Cha 10
you need to have the "/" stats when dealing with Chakra ?*/? is the stat you'll use.
I'm assuming your current stats are set like so:
Str 10
Dex 14/18 (4)
Con 14/18 (4)
Int 12/14 (2)
Wis 14/16 (3)
Cha 10
you've got one point to distribute

Strength: 13
Dexterity: 14
Constitution: 14
Intelligence: 17
Wisdom: 18
Charisma: 8
stat base is 10, and you can't get odd numbers using my method, other than that I'll let you slide on having 8 points(caster levels) in necromancy since my copies of Baldur's Gate are currently missing and i can't verify anything on AD&D Mages.
Wanted to ask if you could subtract points or not. But your saying to start with all stats from 10 and work your way up till there?

As for skills the reason I had it high as it was is because I couldn't really think of any other skills to add. My guy's the type to mainly send his undead to fight upfront while taking potshots from the back.

Unless maybe I should add a point to ninjutsu instead? As for AD&D the highest I've seen spell levels is up to 12. And that required the supplement books, player's options skills and power I think. They have links for the books somewhere but I'm not going to put them up. That's probably against the rules or something.
 

shout27

Well-Known Member
#40
1. Wanted to ask if you could subtract points or not. But your 2. saying to start with all stats from 10 and work your way up till there?

3. As for skills the reason I had it high as it was is because I couldn't really think of any other skills to add. My guy's the type to mainly send his undead to fight upfront while taking potshots from the back.

Unless maybe I should add a point to ninjutsu instead?
As for AD&D the 4. highest I've seen spell levels is up to 12. And that required the supplement books, player's options skills and power I think. They have links for the books somewhere but I'm not going to put them up. That's probably against the rules or something.
1.you'll be strong enough without resorting to that.

2. conversion to DnD stats doubles the points distributed and adds 10 to put things simply.

3. if all you really want to do is send your Undead to fight for you put points in Cleric, I'm not using an "XP" system so you should do fine without really falling behind.

4. Not quite sure what you mean by that so i'll just say this: "Skill - Necromancy: 8" means consider yourself an 8th level spec. wizard when dealing with magic, i just don't know how many and how high a level you can cast at that level.
 

Mick

Well-Known Member
#41
Ya I want to change my stats just trying to figure out how to do it without making them too high up or too low.

As for spells I found the chart from my own player's hand book and it goes something like this.

4 first level spells
3 second level spells
3 third level spells
2 fourth level spells

Though according to ad&d spells I'm not high enough to start creating undead yet. Figures. But was saying if there was another skill I should have I'd take a point away from Necromancy all though I don't really have a lot of powerful spells yet, even at that level.
 

shout27

Well-Known Member
#42
let me take a look at my books i'll figure something out for you. . .
 

Mick

Well-Known Member
#43
shout27 said:
let me take a look at my books i'll figure something out for you. . .
Heh Thanks. Found one spell that will allow me to animate dead animals at level 1. But ya whatever you have I'll try and look through.
 

twin blade

Well-Known Member
#44
shout27 said:
Strength: 1 (1)

Charisma: 1 (1)

Hand Seal Speed/Speed: 2/2

Chakra Stamina/Regular Stamina: 2/2

Chakra Theory 2

Chakra/Hand Seals 2/0
stats are a bit wrong, with only the 2 points put in the above bolded stat it would look like this: Chakra/Hand Seals 2/1.

Chakra Theory 2 still needs the / signifying which you're excelling in Wis or Chakra.

remember:
"/" stats will use a shared trait set-up. putting a number of points into 1 will raise the other to 1/2 the stat rounded up and as long as the other remains lower than the raised stat 1 point will raise it by 2, i.e.:
4 points spent on CS:
4/2
4 points spent on CS and 1 on RS:
4/4
2 points spent on CS:
2/1
2 points spent on CS and 1 on RS:
2/2 (in other words he didn't have the full point needed to raise RS to 3)
Is this right?

Twin Blade

Gennin, Formerly Academy Student

Strength: 1 (1)

Charisma: 1 (1)

Hand Seal Speed/Speed: 2/2

Chakra Stamina/Regular Stamina: 2/2

Chakra Theory 2/1 (2 for Cha)

Chakra/Hand Seals 2/1




14 Points spent.

Taijutsu: 2 (2)
Ninjutsu: 3 (3)
Genjutsu: 2 (2)
Form Control: 2 (2)
Element: Wind (Cost None)
Fuuinjutsu: 1 (1) Explosion Seals
Bloodline: None
10 Points spent
 

~NGD OMEGA~

Well-Known Member
#45
Hmm... Not sure if I did this right, but here it goes...

Lae
Anbu Division 4, Demolition Corp
Formerly Chunin, Rookie Anbu

Str 16 (3)
Dex 14 (2)
Con 16 (3)
Int 14 (2)
Wis 16 (3)
Cha 12 (1)

14 Points Used

Taijutsu: 3 (3) (I'm Assuming this also applies for weapons, in which case, Chakrams)
Ninjutsu: 3 (3)
Genjutsu: 1 (1)
Form Control: 3 (3)
Element: Fire (Cost None)

Also I'm assuming Charisma is how you get people to like you or see your point of view, or something along those lines? This thing is kind of confusing though...
 

shout27

Well-Known Member
#46
Twin Blade

Gennin, Formerly Academy Student

Strength: 1 (1)

Charisma: 1 (1)

Hand Seal Speed/Speed: 2/2

Chakra Stamina/Regular Stamina: 2/2

Chakra Theory 2/1 (2 for Cha)

Chakra/Hand Seals 2/1
you only spent 12

Lae
Anbu Division 4, Demolition Corp
Formerly Chunin, Rookie Anbu

Str 16 (3)
Dex 14 (2)
Con 16 (3)
Int 14 (2)
Wis 16 (3)
Cha 12 (1)
Dex 12/14 (2)
Con 14/16 (3)
Int 12/14 (2)
Wis 14/16 (3)

with the way you spent them this is what your stats would look like, remember that the first of the 2 stats "?* / ?" are your abilities with chakra usage, while the second is your base ability.


Also I'm assuming Charisma is how you get people to like you or see your point of view, or something along those lines? This thing is kind of confusing though...
pretty much, sorry if it's a little confusing it's easier on you if you keep it in the original form when not dealing with DnD characters like so:

Str 3
Dex 1 / 2
Con 2 / 3
Int 1 / 2
Wis 2 / 3
Cha 1
 

~NGD OMEGA~

Well-Known Member
#47
Ah, I see... I guess this is how it would look then...



Lea
Anbu Division 4, Demolition Corp
Formerly Chunin, Rookie Anbu
Age: 19

Str 16 (3)
Dex 12/14 (2)
Con 14/16 (3)
Int 12/14 (2)
Wis 14/16 (3)
Cha 12 (1)

14 Points Used

Taijutsu: 3 (3)
Ninjutsu: 3 (3)
Genjutsu: 1 (1)
Form Control: 3 (3)
Element: Fire (Cost None)

10 Points Used

And Just to make sure, Taijutsu also counts for weapon usage right?
 

shout27

Well-Known Member
#48
And Just to make sure, Taijutsu also counts for weapon usage right?
yeah it will, chances are i'm going to make a sub-specialization system where the item you choose to specialize in will receive a +1 to +2 bonus with a mirroring -1 to -2 penalty in a subject that's not your specialty in the same base area. i.e. Unarmed (Claws, Brass Knuckles, and similar weapons will count here as well), Projectile weapons (Bows, Muskets, Crossbows), and Melee weapons (Thrown will count with Melee) all belong in Taijutsu.
 

shout27

Well-Known Member
#49
Strength: 12
Dexterity: 12
Constitution: 12
Intelligence: 16
Wisdom: 16
Charisma: 10

Ad&d (2nd or 3rd edition either or I guess..) Necromancy: 5
Animating Skeletons, zombies, ghouls, ghasts, wraiths and banshees or mummies if possible. Can also Speak with the dead or cast spells that drain the life force from living targets but only in close range.

Taijutsu: 5

Style mainly revolves on striking the enemy with open palms or slashes.

Edit: I changed some stats but they still aren't quite right yet...
then up your Charisma, chances are sooner or later that you'll Animate the wrong person and possibly start a war if someone recognizes them.
 

Mick

Well-Known Member
#50
shout27 said:
Strength: 12
Dexterity: 12
Constitution: 12
Intelligence: 16
Wisdom: 16
Charisma: 10

Ad&d (2nd or 3rd edition either or I guess..) Necromancy: 5
Animating Skeletons, zombies, ghouls, ghasts, wraiths and banshees or mummies if possible. Can also Speak with the dead or cast spells that drain the life force from living targets but only in close range.

Taijutsu: 5

Style mainly revolves on striking the enemy with open palms or slashes.

Edit: I changed some stats but they still aren't quite right yet...
then up your Charisma, chances are sooner or later that you'll Animate the wrong person and possibly start a war if someone recognizes them.
You have a good point with the charisma thing. How many points do I have left exactly? About the corpse though, would that depend on how rotted the corpse actually is?
 
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