Potential Spoilers Ahead...
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Completed it a few days ago(though I never would, what with me constantly restarting the game to test out new characters). -_-
Gameplay was extremely combat heavy. Not that my barb4/fighter2/frenzied berserker10/NWN94 was complaining...He was slicing through the foes with his +5 holy vampiric greatsword like wet spaghetti. I concede that it could get tedious at points though(I am not interested in weak foes with tons of hp granting like 5 xp?), though cleave was invaluable in speeding things up greatly. Few could stand up to him though, only real tough battle I had was the pit fiend battle with Korabaros and his summoned minions.
AI is very retarded(Perhaps my biggest gripe). I had to disable spellcasting for Qara lest she flood my party with fireballs. I used her early on for the stoneskins and relied on fireballs to soften up clusters of bunched foes before Khelgar and me rushed headlong into battle. Or rather, just me. Khlegar would just stand back and look, until I took control of him manually and directed him to attack - something I am a tad leery to do, since losing control of my PC runs a very high risk of him automatically entering the suicidal frenzy... :angry:
Ultimately, I settled for an all melee party consisting of Me, Khelgar, Neeska and Cassavir, latter swapping him out for Elanee when I discovered that she was a romance target(which stank and was anti-climatic to hell as well). Quite low maintainence, between items/weapons of regeneration and the occasional heal.
Warlock was the most gimped class, IMO. They left out a lot of invocations, and NO IMBUE ITEM or the extra invocation feat??? <_< AI is another problem - they just refuse to use their EB in combat, opting to charge headling into melee instead. I got so frustrated that I ended up leaving Ammon in demon form 24/7.
The foes do not seem to scale evenly. Some of the areas also seem hastily cobbled together. The fire giant lair and the mere of the dead seem nothing more than a single plot of land with a few enemies hastily assembled. The ending seemed quite rushed as well. Somehow, you just don't get the satisfaction of completing the game.
The keep feature, while welcome, was not that well implemented. IMO, its nigh impossible to screw up with running it unless you go out of your way to - managing it is just too straightforward. Nor is there a point to managing it properly either - the soldiers are so pathetic, their contribution is negligible regardless of how well or poorly the keep was run.
BTW, I am thinking of trying out the persistant world feature. Can anyone recommend a good one to try? I have never tinkered with this feature before.