Neverwinter Nights 2

Mighty Bob

Well-Known Member
#1
Got my preorder opy of the game the other day, and thats where I've been the last couple days. So...NWN isn't so much a game as a tool that allows you to create your own DnD settings and campaigns and play them with others; so I'mnot going to say anything one way or another bout the built in campaign. But for mechanics, all I have to say is bleck. I like the graphics, not as good as those in Oblivion IMO (which is kinda odd considering it needs a heartier machine than Oblivion :huh.: ) but other than that I'm wishing I'd saved myself some money. The AI is so dumb they wouldn't even fit in on the short bus. I also miss the camera and radial menu from the first game, the way they set em up for the new just seems more annoying rather than intuitive and easier to use like they claim in the manual. And as long as I'm complaining, they stuck way too close to Dnd v.3.5. Course, I've never liked third Edition anyways (between us my DnD group has pretty much every Second Edition text released so we can happily keep playing using it.) so that just might be it. Got my fingers crossed that later expansions and user created modules will make me like this game.

Anyways, anyone else own/played and has an opinion to post?
 

Grunt

Well-Known Member
#2
Got it on sunday and I'm still playing it, I haven't gotten enough time to play to really post anything important , but it does seem the a bit harder to handle the menus and the likes.
 

rocsflight

Well-Known Member
#3
I haven't played NWN2, but I did play the first. As I remember, the first one had okay campaigns, but it was the community content that made the game great.
 

runestar

Well-Known Member
#4
Potential Spoilers Ahead...
*
*
*
*
*
*
*

Completed it a few days ago(though I never would, what with me constantly restarting the game to test out new characters). -_-

Gameplay was extremely combat heavy. Not that my barb4/fighter2/frenzied berserker10/NWN94 was complaining...He was slicing through the foes with his +5 holy vampiric greatsword like wet spaghetti. I concede that it could get tedious at points though(I am not interested in weak foes with tons of hp granting like 5 xp?), though cleave was invaluable in speeding things up greatly. Few could stand up to him though, only real tough battle I had was the pit fiend battle with Korabaros and his summoned minions.

AI is very retarded(Perhaps my biggest gripe). I had to disable spellcasting for Qara lest she flood my party with fireballs. I used her early on for the stoneskins and relied on fireballs to soften up clusters of bunched foes before Khelgar and me rushed headlong into battle. Or rather, just me. Khlegar would just stand back and look, until I took control of him manually and directed him to attack - something I am a tad leery to do, since losing control of my PC runs a very high risk of him automatically entering the suicidal frenzy... :angry:

Ultimately, I settled for an all melee party consisting of Me, Khelgar, Neeska and Cassavir, latter swapping him out for Elanee when I discovered that she was a romance target(which stank and was anti-climatic to hell as well). Quite low maintainence, between items/weapons of regeneration and the occasional heal.

Warlock was the most gimped class, IMO. They left out a lot of invocations, and NO IMBUE ITEM or the extra invocation feat??? <_< AI is another problem - they just refuse to use their EB in combat, opting to charge headling into melee instead. I got so frustrated that I ended up leaving Ammon in demon form 24/7.

The foes do not seem to scale evenly. Some of the areas also seem hastily cobbled together. The fire giant lair and the mere of the dead seem nothing more than a single plot of land with a few enemies hastily assembled. The ending seemed quite rushed as well. Somehow, you just don't get the satisfaction of completing the game.

The keep feature, while welcome, was not that well implemented. IMO, its nigh impossible to screw up with running it unless you go out of your way to - managing it is just too straightforward. Nor is there a point to managing it properly either - the soldiers are so pathetic, their contribution is negligible regardless of how well or poorly the keep was run.

BTW, I am thinking of trying out the persistant world feature. Can anyone recommend a good one to try? I have never tinkered with this feature before. :)
 
Top