Patch 3.0

Dementist

Well-Known Member
#1
Well, it's official. The blues just announced that the 3.0 content patch will be hitting servers in a couple of weeks to prepare for WotLK. This is pretty much the exact same thing that happened shortly before the release of BC. That's right. All those juicy new mechanic changes...expanded talent trees...new Inscription profession...and the creme de la creme: barbershops for NEW HAIRSTYLES!

So...y'all ready for it?

PROOF: THE BLUES HAVE SPOKEN!!!
 

SimmyC

Well-Known Member
#2
Woot! Now I can finally change my characters' hairstyle. :p

Not that I hate the current hair styles my toons have. But, well, sometimes, when I'm question, I see what looks like a better one. <_<
 

Dementist

Well-Known Member
#3
Oh god. Just realized that with the new stat mechanics for shamans, I'm gonna have to change all the gems and enchants on my gear...

Yep, might as well burn my wallet to ash now. It's gonna be good for nothing but a sock puppet once I'm through.
 

Bjorn

Well-Known Member
#4
Gotta start stocking up on low level herbs for the Inscribing rush, na.
 

Zetas

Lurking upon the deep
#5
....well there goes being hit-capped. Really wish they'd leave precision in the paladin trees.
 

Souffle

Well-Known Member
#6
oh shit my to-do list isn't complete

Have 10k gold for lich king
Have hundreds of herbs to powerlevel inscription
Have hundreds of ore to powerlevel engineering

shiiiiitttttttttttttt time to play
 

Trunkyboy

Well-Known Member
#7
Freak, that's going to disrupt raiding like a mofo >_< We have JUST gotten Illidan to phase four, after one night.
 

Dementist

Well-Known Member
#8
Trunkyboy said:
Freak, that's going to disrupt raiding like a mofo >_<? We have JUST gotten Illidan to phase four, after one night.
The patch isn't coming for at least a couple of weeks. You'll have more than enough time to down Illidan. Trust me, once you consistently get him into phase four, it's just a matter of time before he's dead. You'll probably have him down in the next week.
 

Trunkyboy

Well-Known Member
#9
Incidently, anyone know how much of what herb will it take to level inscription? Wanna dust my priest off and go herbing.
 

Trunkyboy

Well-Known Member
#10
Dementist said:
Trunkyboy said:
Freak, that's going to disrupt raiding like a mofo >_<á We have JUST gotten Illidan to phase four, after one night.
The patch isn't coming for at least a couple of weeks. You'll have more than enough time to down Illidan. Trust me, once you consistently get him into phase four, it's just a matter of time before he's dead. You'll probably have him down in the next week.
It was pretty awesome really, we downed council for the first time and went up to Illidan. After much wipes at phase 2, on the last pull of the night, we got that down, blew through phase 3 and then got to phase 4. Illidan is totally emo, kneeling down gazing at his skull. I'll be glad when we beat his pansy butt and he drops that skull for me.

I hate waiting through the speeches after EVERY wipe though. It's a good thing he doesn't talk as much as Kael in TK.
 

Kayeich

Well-Known Member
#11
Mmm....not sure how I feel.

Mechanics/Itemization kinda bother me, since a lot of gear is going to become outdated/worthless and if you have it on, you're in trouble. And some gear is also going to become more valuable, and it sucks if it was something you had but ended up replacing or passing on before because back then it wasn't quite as valuable.

As a holy paladin, I am looking for spell crit gear, but it's not -the- most important thing. With the new talent abilities, it's going to be much, much more valuable, though. Still, it's an upgrade I was looking for, so I shouldn't be affected too much (hopefully!). And the holy pally is my only really high level character, so the only one who might get affected much.

I do worry a bit over how guildies will be affected. We're only now getting to the point where everybody knows how to run Kara. Kinda going to suck if a lot of guildies have to re-gear up as well as relearn new/changed abilities and how they affect encounters. Especially tanks as we're lacking in those. Having tanks that are suddenly not geared for fights that they used to be geared for would suck.

Talent changes and additions I'm split on, since a lot I like, a lot I feel 'meh' about, and some I downright dislike. It should be a little interesting to see the split between holy pallies that put all their points into expanded holy tree, those who keep some in protection tree for kings, and those who may start putting points into retribution (I may be one of these). Hell, seeing how any class modifies their talents should be interesting.

Ability changes, for the most part, I think I'm going to like.

Two things off-hand I don't like. I'll miss having blessing of salvation since I don't like Hand of Salvation (although I may change my mind, but currently, it doesn't sound as useful anymore). I also don't like many abilities turning from a base mana cost to a %total_mana mana cost.

C'mon, pallies already level up gaining more strength than intelligence, and they're making divine intellect a second tier talent while divine strength remains first tier. And now their abilities are gonna cost much more than a retribution/protection pally too? That's lame.

Now, I understand if the ability is more powerful for the holy pally because of the spell damage/healing gear they'll have. More powerful = more expensive, makes sense. On the other hand, using a Hammer of Justice stun, and it costing more for the holy pally just because he has more mana? Meh. Gimme an extra few seconds or make it a hell of a lot harder to resist as a holy pally, and I'll accept the more expensive mana cost. As it is, HoJ is going to suddenly cost about 3x as much as it currently does with my current mana pool.

Still, a lot of changes are welcome. Blessing of Protection/Freedom not overwritting the real blessings is really welcome. Avenging Wrath adding to healing and not just damage -and- not causing forbearance? Woooo.

I'm curious as to hairstyles we can get, and inscriptions are probably going to be very welcome, especially with my main profession being enchanting. Being able to sell enchanting scrolls will be nice. No more trade channel stupidity, or dealing with people asking about enchants and wasting your time only to say "Oh, too expensive. Nevermind" or "thanks for info, I'll get my enchanter friend to do these for me", or even the people that don't tip or give you something so pathetic (Honestly...1 silver? For an enchant where mats cost over 100g?) it'd have been better if they didn't tip.
 

pjanimation

Well-Known Member
#12
I'm pretty excited for the new patch. Just seeing some of the stuff they're adding is awesome.

Kayeich said:
On the other hand, using a Hammer of Justice stun, and it costing more for the holy pally just because he has more mana? Meh. Gimme an extra few seconds or make it a hell of a lot harder to resist as a holy pally, and I'll accept the more expensive mana cost. As it is, HoJ is going to suddenly cost about 3x as much as it currently does with my current mana pool.
Its not going to cost more. It (like all spells) is going to cost a percentage of base mana, which is the mana you have before all intellect modifiers. Paladins have 2953 Base Mana at level 70. So the 3% base mana cost of Hammer of Justice should actually be a little cheaper than the original 100 mana Hammer of Justice (at least at lvl 70. Not sure what the base mana of a lvl 80 is, but it'll go up a bit at least).
 

Ike

Well-Known Member
#13
Shaman gear is gonna be effed up completely by the patch... My gems/enchants will be worthless, though I won't be hurt too completely other then that, because most of my gear has agi and +ap, instead of str.

But still... ugh.
 

Kayeich

Well-Known Member
#14
pjanimation said:
Its not going to cost more. It (like all spells) is going to cost a percentage of base mana, which is the mana you have before all intellect modifiers. Paladins have 2953 Base Mana at level 70. So the 3% base mana cost of Hammer of Justice should actually be a little cheaper than the original 100 mana Hammer of Justice (at least at lvl 70. Not sure what the base mana of a lvl 80 is, but it'll go up a bit at least).
Oh -really-. That's a nice thing to learn that I hadn't known before. Neat.
 

Souffle

Well-Known Member
#15
Trunkyboy said:
Incidently, anyone know how much of what herb will it take to level inscription? Wanna dust my priest off and go herbing.
You require lots of herbs that you grind to make ink that you use to make stuff. Five per grind.
 

Dementist

Well-Known Member
#16
Souffle said:
Trunkyboy said:
Incidently, anyone know how much of what herb will it take to level inscription?? Wanna dust my priest off and go herbing.
You require lots of herbs that you grind to make ink that you use to make stuff. Five per grind.
Blizz hasn't released the particulars on inscription yet. A whole list of glyphs, but no mat requirements.

So, best to just do what the JCers did when 2.0 came out: get a shitload of everything.
Judge about how many herbs it takes to level alch, and go off that.
 

Thaljafi

Well-Known Member
#18
I've seen the 'new' hairstyles and... they mostly aren't. New, that is.

Essentially, everyone is getting the hairstyles that exist that they don't have -- e.g., gnomes will be able to wear the 'punk' hairstyles of the undead. Only really new ones are the tauren, who get some new horn styles (including a corkscrew style?).

I am looking forward to some of the pally mechanics changes, but I'm still confused about some of them. Especially as regarding the loss of Seal of the Crusader and pally threat. Will have to see how it works.

Also -- does anyone know if the patch will just provide the extended talent trees, or whether they'll unlock all the game mechanic revisions?
 

Souffle

Well-Known Member
#19
It will have the new trees, just like 2.0 did.
 

Dumbledork

Well-Known Member
#20
Thaljafi said:
I've seen the 'new' hairstyles and... they mostly aren't. New, that is.

Essentially, everyone is getting the hairstyles that exist that they don't have -- e.g., gnomes will be able to wear the 'punk' hairstyles of the undead. Only really new ones are the tauren, who get some new horn styles (including a corkscrew style?).

I am looking forward to some of the pally mechanics changes, but I'm still confused about some of them. Especially as regarding the loss of Seal of the Crusader and pally threat. Will have to see how it works.

Also -- does anyone know if the patch will just provide the extended talent trees, or whether they'll unlock all the game mechanic revisions?
They should add some more hairstyles like some naime characters' hairstyles. I would like to see a a Blood Elf with Sailor Moon's hairstyle for example.
 

pjanimation

Well-Known Member
#21
Thaljafi said:
I am looking forward to some of the pally mechanics changes, but I'm still confused about some of them. Especially as regarding the loss of Seal of the Crusader and pally threat. Will have to see how it works.
The Paladin changes are pretty sweet, I have to say.

The Seal of Crusader is being removed, and having its effect rolled into every spell/ability that it would effect normally. That means its like its passively on every enemy that we attack, without having to cast it. That basically just frees up a GCD right at the start for us to be casting other things for threat (if we're a tank) or damage (if we're dps).
 

Kayeich

Well-Known Member
#22
I don't think pally threat will be hurt too badly, unless you were used to having a retadin around for sanctity aura, since that's one of the things that's getting axed.

I'd actually say it's going to be a bit better though since you can essentially have both judgement of wisdom and judgement of crusader up together essentially, since as pj said, judgement of crusader is basically/sorta passive now.

Not to mention that casting a judgement becomes easier as well and seals last longer so you don't have to be refreshing them or switching them if you want to switch judgement spells.
 

Zephyrus

Searching for the six-fingered man.
#23
So wait, where are you all seeing these patch notes? Or have they not been released yet? I really want to see how badly they're going to nerf my already pathetic Prot Pally. >_<
 

Bjorn

Well-Known Member
#24
Zephyrus said:
So wait, where are you all seeing these patch notes? Or have they not been released yet? I really want to see how badly they're going to nerf my already pathetic Prot Pally. >_<
mmo-champion.com or worldofraids.com. Both are as up to date as can be.
 

Ike

Well-Known Member
#25
Ummm....


Few things.


First: Tank threatgen is being/has been reworked. No tank has been 'nerfed'.... If anything, its been buffed.


Two: Pallies got MASSIVELY buffed. I mean, fuck, they're much awesomer now. You'll have a lot fewer problems tanking now (won't go oom as much, have more threatgen moves to be tossing around, you have an essentially passive thunderclap, youre Devo aura is now excrutiatingly useful, etc.), and ret pallies will be fan-fucking-tastic.


Seriously. All three specs of pally WILL be required for a 25man... And if any of them were to be not included, it would be the fucking holy pally, NOT the Ret.
 
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