Making a new thread for this because I'm actually moving forward with this, rather than just asking for interest. I'll be posting what I currently have planned, and hopefully, recruit a few more people to play.
Any feedback or suggestions are appreciated. I want to make this enjoyable for everyone, so any opinions could help this along.
I will continue to expand this as I develop it, and will post new stuff in this post as well as anew one so you can be kept up to date on the progress of the game.
Rules:
Like the actual Persona Games, this will follow a single school year. Since I'm more familiar with it, we'll use a Western school schedule, which is school starts in August/September, a break in December/January, and then school concludes in May/June.
I'm planning on this being an interactive game. While I'm the GM, I plan on giving you guys OOC information so you can write your own posts and possibly expand the story. If you can come up with a really cool idea for a Social Link, I'm all for adding it in, assuming it doesn't derail the core plot. Hell, if you guys can create a massive plot twist that completely alters the game, I'm up for it if we can make it work.
Leveling:
Persona is divided into leveling up your combat and social abilities.
For the most part, they won't be a factor. Grinding levels is tedious, and can't really be simulated in Play by Post without making things extremely dull.
I'm currently planning on blocking out weeks, where players can say what they're doing for an entire week, and then I'll either tell them what the effects are, or write a post for it. There will be deadlines, and if a week isn't planned out, then it will be assumed that they're either did nothing or repeated what happened the week before. I want to keep this as simple as possible, and keep the game running smoothly.
Most leveling will be a passive thing, gained after repeating X action Y times, much like in the Persona games. I'll make sure to post when someone levels up a stat, so you're aware of it. Battle XP will be less developed, though if you guys want, I can track that as well, if someone wants to spend their time grinding to become stronger and kick ass all the way to the bosses.
Character Guidelines:
Character needs a name/basic bio. This must include an Arcana, as well as a Fatal Flaw. I would prefer a basic personality profile as well, if only to make it easier for other people to write your character should it come up.
The Arcana is the spiritual journey your character has to undertake. It's the transition from peasant villager to hero, the key to unlocking your true potential
The Fatal Flaw is the ultimate weakness of your character, something they have to struggle with. For the moment, I would prefer people stick to the Seven Deadly Sins, since they are well known and fairly straightforward. Additional Flaws can be used, but I reserve the right to alter/reject them.
Persona:
Persona are not currently required for your character. This is because everyone will have one of the four starting Personas, Sylph, Gnome, Undine, and Salamander. As you delve deeper into the happenings of the island and decide upon your own path, the Persona will "evolve" into something more suited to your personality (chosen by the player, of course.) SHoudl you complete your Social Link, then your Persona can evolve once more, and attain its full power.
Setting Information: (WIP. Names subject to change.)
Phoenix Island:
Named after the Phoenix Corporation that owns it, the island was originally a small, mildly volcanic islet with a small indigenous population. It was purchased by the Corporation, and used as the test site of some terraforming technology and theories. Several volcanic eruptions were triggered in succession, rapidly expanding the size of the island. The island grew to from a few hundred square miles to roughly 5,000 square miles over the course of three decades. The next ten years saw a sharp decline in this aspect of the experiment, and focused more on making it habitable for humans. After the island was made more suitable for living, it became the core of the Phoenix Corporation, operating more like a small nation than a corporation.
The majority of the island is fertile farmland, though there are a few small towns. The center of the island is the Leviathan City, where the original experiments were based, and now serves as the island's connection to the outside world thanks to its thriving port and airport, as well as the base for the Phoenix Corporation.
The Phoenix Corporation:
A massive international conglomerate, the Phoenix Corporation has its hands in almost every industry possible, though their primary focus is on pharmacuticals and prosthetics. Their efforts have significantly contributed to the longevity of human lives.
The Core Story:
The world exists in balance, between good and evil, dark and light, Yin and Yang. Whatever you want to call it it naturally finds an equilibrium between the opposing forces, and the spirits of th eworld mirror that balance.
The massive changes to Phoenix Island, and the sudden influx of a sizable population, has all but destroyed the spiritual balance of the island. Now, spirits rage out of control, no longer bound by the old order.
A new equilibrium must be established, for better or for worse, and it's in the hands of the players to accomplish that.
Any feedback or suggestions are appreciated. I want to make this enjoyable for everyone, so any opinions could help this along.
I will continue to expand this as I develop it, and will post new stuff in this post as well as anew one so you can be kept up to date on the progress of the game.
Rules:
Like the actual Persona Games, this will follow a single school year. Since I'm more familiar with it, we'll use a Western school schedule, which is school starts in August/September, a break in December/January, and then school concludes in May/June.
I'm planning on this being an interactive game. While I'm the GM, I plan on giving you guys OOC information so you can write your own posts and possibly expand the story. If you can come up with a really cool idea for a Social Link, I'm all for adding it in, assuming it doesn't derail the core plot. Hell, if you guys can create a massive plot twist that completely alters the game, I'm up for it if we can make it work.
Leveling:
Persona is divided into leveling up your combat and social abilities.
For the most part, they won't be a factor. Grinding levels is tedious, and can't really be simulated in Play by Post without making things extremely dull.
I'm currently planning on blocking out weeks, where players can say what they're doing for an entire week, and then I'll either tell them what the effects are, or write a post for it. There will be deadlines, and if a week isn't planned out, then it will be assumed that they're either did nothing or repeated what happened the week before. I want to keep this as simple as possible, and keep the game running smoothly.
Most leveling will be a passive thing, gained after repeating X action Y times, much like in the Persona games. I'll make sure to post when someone levels up a stat, so you're aware of it. Battle XP will be less developed, though if you guys want, I can track that as well, if someone wants to spend their time grinding to become stronger and kick ass all the way to the bosses.
Character Guidelines:
Character needs a name/basic bio. This must include an Arcana, as well as a Fatal Flaw. I would prefer a basic personality profile as well, if only to make it easier for other people to write your character should it come up.
The Arcana is the spiritual journey your character has to undertake. It's the transition from peasant villager to hero, the key to unlocking your true potential
The Fatal Flaw is the ultimate weakness of your character, something they have to struggle with. For the moment, I would prefer people stick to the Seven Deadly Sins, since they are well known and fairly straightforward. Additional Flaws can be used, but I reserve the right to alter/reject them.
Persona:
Persona are not currently required for your character. This is because everyone will have one of the four starting Personas, Sylph, Gnome, Undine, and Salamander. As you delve deeper into the happenings of the island and decide upon your own path, the Persona will "evolve" into something more suited to your personality (chosen by the player, of course.) SHoudl you complete your Social Link, then your Persona can evolve once more, and attain its full power.
Setting Information: (WIP. Names subject to change.)
Phoenix Island:
Named after the Phoenix Corporation that owns it, the island was originally a small, mildly volcanic islet with a small indigenous population. It was purchased by the Corporation, and used as the test site of some terraforming technology and theories. Several volcanic eruptions were triggered in succession, rapidly expanding the size of the island. The island grew to from a few hundred square miles to roughly 5,000 square miles over the course of three decades. The next ten years saw a sharp decline in this aspect of the experiment, and focused more on making it habitable for humans. After the island was made more suitable for living, it became the core of the Phoenix Corporation, operating more like a small nation than a corporation.
The majority of the island is fertile farmland, though there are a few small towns. The center of the island is the Leviathan City, where the original experiments were based, and now serves as the island's connection to the outside world thanks to its thriving port and airport, as well as the base for the Phoenix Corporation.
The Phoenix Corporation:
A massive international conglomerate, the Phoenix Corporation has its hands in almost every industry possible, though their primary focus is on pharmacuticals and prosthetics. Their efforts have significantly contributed to the longevity of human lives.
The Core Story:
The world exists in balance, between good and evil, dark and light, Yin and Yang. Whatever you want to call it it naturally finds an equilibrium between the opposing forces, and the spirits of th eworld mirror that balance.
The massive changes to Phoenix Island, and the sudden influx of a sizable population, has all but destroyed the spiritual balance of the island. Now, spirits rage out of control, no longer bound by the old order.
A new equilibrium must be established, for better or for worse, and it's in the hands of the players to accomplish that.