About the weapon breaking down or jamming, I've added a universal weapon cleaning kit that can be used for cleaning almost every firearm.
Knowledge (firearms) is the skill you use if you want to identify a weapon, how you clean a weapon, how you replace a broken part, how you see in what condition the weapon is. When it's about a firearm this is the only skill you need.
Depending on which weapon it is it takes everywhere between ten minutes to an hour to clean it.
I've added the combat utility harness, can be used to store magazines for your weapons, grenades etc.
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You are part of a military/mercenary security force belonging to a major corporation. You are being deployed to minimize the damage done to company assests by the rioters. Basically the company wants you to stand in front of one of their buildings armed with automatic weapons to discourage any looters.
----------------
Damn, I knew I forgot something about armor.
Armor: For all intents and purposes consider every kind of body armor to be made of mithril. This is to represent the fact that modern armor is much lighter and less cumbersome then their medieval counterparts. A medium armor is treated as a light one, a heavy one as a medium one.
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Shout27:
I'll okay the ball of twine and the mess kit. The crowbar...you'll see :lol:
The gauze, mortar and pestle and herbs... sorry, no. But don't worry, you'll probably be able to scavange something.
I don't really see the need for the skill: (armorsmithing), it's not really like you can patch together a kevlar vest with some duct-tape, well unless you're McGyuver with a +100 Craft/Knowledge (Everything).
About the ward castus and bracers, nope, sorry. But as I said before, you're bound to find something.
Riot sheilds are more of a police and counter-terrorist thing. I don't say you won't find them, but you won't start with them.
-------------
Terrabull:
You have focused on your military career (Hey, being a merc pays good) so you haven't had the time to learn any other skills, not as class skills at least.
Knowledge: Explosives (how to create, build and place explosives etc)
Knowledge: Mechanics (hotwire a car, fix broken machinery etc))
Knowledge: Electronics/Computers (hack into a computer, remotly turn on the lights and generator operate a radio etc)
Knowledge:
No auto-shotguns at the start, sorry. But the rifleman has the option to mount a semi-auto shotgun on his M4 Carbine.
-------------
Added the:
Universal weapon cleaning kit
Combat utility harness
Rules on burst and automatic fire
Rules on healing and first aid kits
Rules on sniping and sniping damage bonus chart *courtesy of Shout27*
Knowledge (firearms) is the skill you use if you want to identify a weapon, how you clean a weapon, how you replace a broken part, how you see in what condition the weapon is. When it's about a firearm this is the only skill you need.
Depending on which weapon it is it takes everywhere between ten minutes to an hour to clean it.
I've added the combat utility harness, can be used to store magazines for your weapons, grenades etc.
---------------
You are part of a military/mercenary security force belonging to a major corporation. You are being deployed to minimize the damage done to company assests by the rioters. Basically the company wants you to stand in front of one of their buildings armed with automatic weapons to discourage any looters.
----------------
Damn, I knew I forgot something about armor.
Armor: For all intents and purposes consider every kind of body armor to be made of mithril. This is to represent the fact that modern armor is much lighter and less cumbersome then their medieval counterparts. A medium armor is treated as a light one, a heavy one as a medium one.
-----------------
Shout27:
I'll okay the ball of twine and the mess kit. The crowbar...you'll see :lol:
The gauze, mortar and pestle and herbs... sorry, no. But don't worry, you'll probably be able to scavange something.
I don't really see the need for the skill: (armorsmithing), it's not really like you can patch together a kevlar vest with some duct-tape, well unless you're McGyuver with a +100 Craft/Knowledge (Everything).
About the ward castus and bracers, nope, sorry. But as I said before, you're bound to find something.
Riot sheilds are more of a police and counter-terrorist thing. I don't say you won't find them, but you won't start with them.
-------------
Terrabull:
You have focused on your military career (Hey, being a merc pays good) so you haven't had the time to learn any other skills, not as class skills at least.
Knowledge: Explosives (how to create, build and place explosives etc)
Knowledge: Mechanics (hotwire a car, fix broken machinery etc))
Knowledge: Electronics/Computers (hack into a computer, remotly turn on the lights and generator operate a radio etc)
Knowledge:
No auto-shotguns at the start, sorry. But the rifleman has the option to mount a semi-auto shotgun on his M4 Carbine.
-------------
Added the:
Universal weapon cleaning kit
Combat utility harness
Rules on burst and automatic fire
Rules on healing and first aid kits
Rules on sniping and sniping damage bonus chart *courtesy of Shout27*