Superhero RPG?

zerohour

Well-Known Member
#1
So I keep seeing the Kick-Ass trailers on TV, and having seen Watchmen, it looks interesting to see a different take on the normal people become superheroes, especially with the uses of technology to get their name out there.

From there I started wondering if it would make for a good RPG. I have to admit, the idea of running around like soem sort of crazy person, beating up bad people has some appeal, and I was wondering if anyone else would be interested in playing an RPG as well.


The details at this point are pretty fuzzy, so if you have

Couple of guidelines, though they are somewhat flexible if people have a serious issue with them:
-No superpowers. Superpowers could easily ruin the spirit of the game. As the setting is primarily "real world," even if you write that you get super powers froma radioactive badger, that will most likely result in the military coming in to study your altered biology.

-No super science... for now. That means no Iron man suit, or similar products. Obviously, Super Science could become a part of the game, but for now, lt's let sleeping dogs lie.

-No giant trust fund to pay for your Superhero car/battle helicopter. I'm not saying you can't visit the junk yard and have your shop class project be building a Hero-mobile, but it's probably not going to have all the fancy tricks we're used to seeing.

I'm sure there are a few more guidelines that should be addressed, but I'll leave that for later. Right now, it's about determining interest.

So, what do you guys think?
 

Shaderic

Well-Known Member
#4
Reminds me of AJT's Watchmen of TFF thread. Time for some repost...

Name: Kurtis Hunveldt
True Alias: The Gentleman Magician
Other nicknames: the Gentleman, the Magician, Chaotic Magician, the Third Magician, and the Top-hat
Age: 19
Gender: Male
Alignment: Anti-Villain/Neutral
Nationality: American
Ethnicity: Caucasian
Era: Reborn
Hometown: Eden Vale, (fictional) Suburb of Minneapolis

Backstory:
The Hunveldt line can be traced back hundreds of years. Mostly as thieves, bards, and performers. Occasionaly, they become lawyers, but that's another tale.

In that time, they have perfected the many arts of the stage, backalley, and tightrope. And realized the potential of combining all three.

As a result, they could possibly have wreaked much havoc and much financial damage, were they not also reasonably intelligent. They realized that their possible misbegotten riches would only serve to attract the wrong sort of attention. And so, became mercenary thieves. Of course, being also performers who loved flair, they had to take it a step further.

They sent a warning note in the form of a riddle to the estate of their first target, who happened to be a shipping rival their client. When word got around, many of the villagers attempted to figure out the riddle, and some came to watch at the announced time. They were rewarded with an amazing performance of the first true 'Gentleman Thief'. The shipping rival lost much respect and most of his reputation. Their client was so thrilled, he shared with his friends his 'secret' and offered to use his connections to help them find more 'jobs'.

The Hunveldt family took advantage of that offer, and never regreted it.

Although the particular names of all the parties involved have been forgotten, the skills and connections have survived to the modern day.

Kurtis is but another member of his family to take on the prestigious position of 'Gentleman Thief', and the third to inherit the title 'Gentleman Magician'.

Although he has no real fighting skill, Kurtis is an expert at planning, and has great dramatic flair. Rather than fight his way out, he will taunt you and run away. Surprisingly fast, and with a knack for escaping through 'Impossible' means, such as running on thin air, making an impossible jump, or outright disapearing. In the rare occasion he is cornered, he makes use of a staggering variety of tricks to distract, blind, surprise, and stun those who cornered him, before making an escape in the confusion.

Also, keeping with tradition, he announces his targets through riddles and very public notices, ranging from newspaper ads, to blimps, to a letter inside the local police chief's lunchbox (Generaly, these include a statement regarding the contents, and a recomendation to lay off the chips and try some celery).

The title 'Magician' isn't for show either. The Magician treats most of his heists like a performance, and plays his roll to the hilt. Pulling rabbit-shaped grenades from his top hat, is possibly his most well known trick, but not his favorite. Equally known is his ability to make things disapear, like precious gems and himself. Of course, there are many more tricks he employs, but those tend to be his most well know ones.

Also, due to the advances in modern security, and the priorities of the world switching from the real world to the digital one, Kurtis realizes he may be the last member of his family to don the mantle of the 'Gentleman thief'. As a result, he pressures himself to do the absolute best and give the world one last truly magnificent performance.

NEW
The various 'Gentleman Thieves' of history have all enjoyed the privilege of a fairly low capture priority, for several reasons. One of which, is their reputation as 'Impossible to capture'. To date, there are no recorded succesful captures of a Gentleman Thief. Thus, when something is considered impossible, folk are less likely to try it.

Another reason why they have never been viewed as true criminals, is that their primary goal is not truly to steal, but to damage the reputation of the one they are stealing from. Afterall, if a man in bright white clothing came into your home, after telling you specificaly when, to steal from you, and makes off with several of your possessions, while loudly singing a rather rude song, and you fail to stop him from doing so... you come across as an idiot. To drive home this point even more, unless they have been hired because the client specificaly covets that object they steal, they will most of the time return what they have stolen. Some times, in very interesting ways. And, unexpectedly kind, sometimes, such as when the Duke of Nottingham discovered his stolen signet ring in his soupbowl, it was discovered that the soup had been poisoned as part of an assassination plot.

The third reason is that a surprisingly large amount of the time, as mentioned previously, they will return what they have stolen.

The fourth reason delves into classified war intelligence, where several Gentleman thieves acted as spies, saboteurs, and assassins. This is a time that many gentleman thieves showed support, by not showing up. Many critical intelligence reports were put together by the Gentleman thieves.

However, many Gentlemen despised themselves for what they did. They went against many tenets of their own honor codes, and most never 'performed' again.

Personality: When 'On Stage', The Gentleman Magician is a polite, flamboyant, cheerful, performer and very eager to show off. When 'Off stage'... Kurtis is very withdrawn and quiet. He is so obsessed with giving the best show, and planning for it, and arranging it, and preparing for it, that he has very little time for anything else. His social life suffers for it.

He's also better at dealing with pressure as the Magician than as himself, so things Kurtis wouldn't dare do, the Magician would, could, and will. While Kurtis has problems dealing with women, the Magician is like some freakish pop-star that girls throw themselves at. And while none of them get close, the Magician's charms win them over. He has several dedicated fan-clubs, several of which belonged to his father, the second Magician.

Basicaly, Kurtis is a messy loser, while the Magician is a criminal pop-star.

Uniform: A bright white suit, with blue trim, and a white mantle. Also wears a top-hat and a monocle.

Equipment: Varies to suit the performance, but you can generaly count on:
Smoke Bombs
Flash-bang grenades
Sonic grenades
Grapple gun
Nightvision/telescope (the monocle)
Hang glider (More than one reason for the mantle)

Abilities: Amazing planner, acrobat, performer, and stage magician. His abilities at mimicry and disguise are downright amazing too. Sadly, his fighting skills suck.
Name:Benjamin Hunter
Alias:None (Interpol agent)
Age:23
Alignment: Neutral/Hero (Lawful Neutral fits him to a T)
Era: Reborn
Gender:Male
Ethnicity:Caucasian
Nationality:American
Hometown:Boston
Backstory:Special Agent Hunter, assigned to the STFU (Special Tactics, and Forces Unit ) of Interpol, investigates those who society has dubbed 'Villains'. Criminals that take on other identities are not uncommon, however when some of those require special handling, the STFU is called in. The STF unit specializes in hunting down the 'plots' before they come to fruition, and stopping them.

Special psychological training is given to most member so that they can handle negotiating or tricking the 'villain' into stopping their plots. Also, when needed, they deliver a needed kick to the face to stop a long winded speech with the popular phrase "STFU!".

Agent Hunter became an Interpol agent at 21, and was transfered to the STFU two months after starting.

Agent Hunter is accredited with the capture of seventeen 'villains' and three exceedingly violent vigilantes. He has recently been assigned to the 'Gentleman Thief' division, more specificaly, the third Magician field team.


Personality: The man's a by the book cold fish. This is very useful, because it lets him react without WTF?!? at everything he hears come out of a villain's mouth. All about rules and regulations, he personaly wants to see every caped crusader and villain behind bars for breaking the law. The exceedingly violent captures are only because they're the ones who left enough evidence and have enough of a negative that he can get away with taking them in. His superiors have placed him in the Magician field team to get him to loosen up a bit, and think outside the box more. So far, it's made Benjamin want to tear out his hair at the lack of logic. Who goes through all that trouble to steal something, and gives it back!?!

Abilities: Excellent investigation skills and deductive reasoning. Has problems with understanding 'motive'. Otherwise, he has a mean right hook (generaly with a brass knuckle), and is a crack shot with a gun. Also, being an official interpol agent, he can bring to bear the full arm of the law against criminals.

Equipment: Revolver (with 'special' ammo), and brass knuckles. That's it.

Costume:He's not a vigilante. He wears a suit.
'The Quiet One' INTERPOL Profile
Real name: UNKNOWN
Alias: The Quiet One
Age: UNKNOWN
Nationaity: UNKNOWN
Ethnicity: UNKNOWN (Possibly Caucasian?)

Wanted for: Murder, theft, assassination, damage to public propery, damage to government property, damage to private property...

Other: The Quiet One, refered to as TQO for convenience, is a very mysterious assassin, known for his very audacious killings. The style connects them more than anything else. He has succesfuly killed one US president, many government officials, most of the agents sent to apprehend him, several terrorist cell leaders, and many other people. Kill count is believed to be at least several hundred.

He gained his nickname due to the fact that before his more famous assassinations, he sets up an identity for himself as a quiet man, waiting for months for his opportunity to strike, sometimes. Thus, through the saying, 'It's always the quiet ones', he became known as The Quiet One.

Also, it was revealed during the Gentleman Magician's theft of Rakshala's Eye, that [Further information is classified, requiring dual alpha-omega clearance in addition to signed approval from the chief of INTERPOL, as well as personal supervision]


This is a very light profile of a rather scary guy. Completely normal, but very much a dangerous man, willing to wait for months for an opportunity to kill a person. He gets by on planning and going for plans that many would take as too audacious for his assassinations. for an example, he spent months hiding out as a history nut building a catapult. When one day, a certain senator was driving home from a speech, said catapult launched explosives into the car, as it paused at a stop sign. He even called 9-11 to report the flaming vehicle.
 

Vog

Well-Known Member
#5
Count me in as well. The Kickass trailer looks good, so all I have to do now is read the comic.
 

Aarik

Well-Known Member
#6
Hmm... Eh, let's give it a try.

Name: Aarik Gabriel Rattle
True Alias: The Crimson Knight
Other nicknames: The Knight, The Red Sword, The Swordsmen, The Forger Of Blades, The one Superhero that actually DOES shut the hell up, That One Weirdo In A Suit Of Armor That Beat My Entire Gang/Crew/Family, and He Who Possesses The Deaths Of All That Can Die
Age: 26
Gender: Male
Alignment: Hero/Chaotic Good
Nationality: American
Ethnicity: Caucasian
Hometown: Baltimore, Maryland

Backstory: Aarik grew up in the city of Baltimore Maryland, Over his early life, it descended into a gang ruled hell, drug dealers, retarded single minded and/or corrupt police officers, and, in his own words, Niggers (Oddly, Aarik had been raised to believe that 'Nigger' simply meant 'an ignorant(Rude) Person', in other words, an Asshole, instead of a black person, and thus, in his opinion, it is possible for a black person to not be a nigger, and a white person to be one, he does not attach any racial identification to the term at all.) and irritating nosy neighbors made his life an enraged screaming hell, in order to escape it, he took up indoor activities, like studying, reading, and exercise, particularly the ways of the sword.

After being sent to College, he took up Science, his favorite subject next to animals, and, oddly, Metalworking and forging, as majors, after Claiming his Bachelors, he took up forging Swords as a hobby to pass his new Spare Time, his job entailed working on Military applications for recent Scientific discoveries, after several months, do to an accident involving several other scientist's, some random chemicals, and spiked punch at a party, they came up with the method of not only easily weaving Carbon nanotubes into a usable material, but infusing it with an unnamed Non-Newtonian Fluid that had been shipped there 2 months previous.

The resultant combined material was nigh indestructible, and was sold to the Military for a blatantly ridiculous some, and will be used in covert military operations in as soon as ten year's, Aarik, not being retarded, kept a copy of the process on a Thumb Drive, along with a few sample's of the material, he seems to have been the only one who had the foresight to do so, this will become relevant later.

With his 'cut' of the money, 6 million dollars, awarded for the material, Deciding to use this money the only way he knew would be worth it, he decided to try and see if he could become a batman like super hero with it, he purchased two 'houses', These 'houses' were the Titan 1 Missile Silo in Denver for 2.8 million Dollars, it, unfortunately, included no actual Nuclear missiles, and, for 2.3 million dollars, This one in upstate New York, it even has a surrounding park of 210 acres.

Seeking to replace the old beat up truck he owned at the time, he bought a new Car, A BMW Gina, at first, he claimed he only wanted it as a display piece, and would never actually drive it anywhere.

Using the rest of his money as a base, along with the access brought from his job, he obtained large amount of Carbon Nanotubes, and the correct Non-Newtonian Fluid, and began perfecting the process, After a short while, he had created a nigh indestructible skin tight body suit made out of it, after a few (Admittedly cheap) tests, He had a suit that was pretty much impenetrable and could not be destroyed by any form of impact short of something approaching light speed.

But, thinking (Correctly) that just the suit would make him look like a gay retard, he Forged a Suit of Armor To wear over it, in his favorite color, dark red, aka: Crimson, the cloth used was weaved using Carbon Nanotubes, the Armor itself was 'merely' Titanium, there was a bit of Chain-mail underneath the torso portion, A Helmet was made for the suit, it had only basic sense enhancing gear, it was primarily to look cool, though it had a voice alteration device to make him sound more 'heroic' and an air purifier/Rebreather.

Taking up training regiments from new and olden times, He trained until he could sprint and do back flips in the multi layered suit, and punch through thin layers of concrete and steel with his titanium fist's and feet, after several months of physical conditioning, he began to seriously work on his Swordsmanship, and continues this training to this day.

His BMW Gina, had 90% of the metal composing it replaced with the new super material, the remaining 10% was the part's that could not be replaced, the cloth covering was replaced with a crimson dyed CN fabric, so it couldn't be torn are damaged, the engine was also upgraded slightly in minor ways, with it's fuel intake system replaced by a 'Farnsworth Fuser' fusion reactor in his 'Knight Rider' (Named as a pun on the movie Night Rider).

Finally, using a Sword he himself had forged, A Zweihander though this is unimportant, he went on his first attempt to fight crime, a simple crack house 'raid', it was actually successful, he was shot at repeatedly, and their bullet's did absolutely nothing, he didn't even notice they had been hitting him.

He had been planning on quitting his 'superhero' career after the first successful 'bust', but changed his mind after his success, He's been doing it ever since, he's done several minor thing's to subvert suspicion, the first of which took place before the crack house, with the remodeling of the Gina, it now seemed less a remodeled Gina and more like a car loosely based on the concept, a fake dummy Gina was put on display in the place where the real one used to sit before it was remodeled, it could do most of the minor tricks the real one had been able to do, although it wasn't able to actually move as it's engine and wheels were fake.

A Mercedes was bought for a public vehicle, simply because he had money to spare and liked how the name sounded, 'most' of his remaining money went into renovating his Denver Silo/Base, as it was a freaking wreck, it wasn't enough, but it got most of it out of the way, a small amount of founds went into a 'Denver Fund' it had a few thousand dollar's by the end of the month, these thousands of dollars were poured into the Denver Silo, it will be fully renovated in about two years or so.

Publicly, he is known as 'that weird guy who likes missile silos' or 'that guy with the cool car' or maybe 'that asshole in the Mercedes who was taking to long to get out the goddamn way' (What? He lives in New York), he has no Girlfriend or spouse at the moment, and is a terrible cook, he put all his scientific knowledge into making a health bar that wasn't hard as a rock and tasted good out of sheer survival.

Among the Hero Community, he is known as 'the guy you hide behind if they have guns' 'that arrogant bullet proof jackass' 'that nut with the ass load of swords' 'that guy who let me stay at his half-assed base in Denver of all places' 'That one guy who doesn't talk much' 'Who?' And finally: 'The red guy'

That's pretty much it.

He's still pretty new at this, and occasionally makes mistakes, though he has killed a few people, there was one notable instance where he got a gang of ____ to stand down after calmly walking through a hail of gunfire and cutting their leaders head off, then calmly informing the remaining gang members that he hated them and everyone like them, and would happily kill the rest of them so long as they kept shooting, they gave up immediately.
 

GhostElder

Well-Known Member
#7
Does sound interesting if I can think up a workable character/theme/something.

...Why do I keep thinking Darkwing Duck?...
 

Shaderic

Well-Known Member
#8
Aarik...O-O-O-O-Overkill!!

Seriously...
Although, just to spite you all now, I'm going to be playing as Hunter, just so I can kick all your asses.

Also: TASER.
 

Aarik

Well-Known Member
#9
To clarify, he is NOT a master swordsmen, and won't be anywhere close to that for many years, he just has some idea of what he's doing.

He is also not really very smart, at least, compared to the Gentleman Magician anyway.

And their ARE loophole's in his 'invincible armor' that can be used to kill him, the simplest is roasting him alive, as the material only supplies basic resistance to heat, hit him with a bazooka or a tank shell and he's fine, throw him into a fire and keep him their and he'll be cooked alive in his suit.

Then theirs the fact the re-breather he has doesn't supply the full amount of oxygen he needs, and he'll suffocate if submerged to long, so it's possible to drown or suffocate him, and he can't swim very well in his armor.

Then theirs simply the fact that someone who's in decent shape can just outrun him, among numerous other weaknesses that can be easily exploited if you just sit and think about it for awhile.
 

DrTempo

Well-Known Member
#10
Well, here're my characters from AJT's attempt at this idea:
QUOTE?
Name: Nicholas Nielsen
Alias: Dr. Tempo
Age:? 24
Alignment: Good
Era:? Modern Era
Gender: Male
Ethnicity: White
Nationality: United States
Hometown: Honolulu
Backstory: Born in Honolulu to a Navy soldier, his mother was murdered in front of him by his own father when the former confronted his father about an affair.? He lived in an orphanage, where no one understood this unique child. He was bullied constantly until he was 8; then, a man saved him, and took him under his wing. The boy learned how to fight and defend himself, was given a great education, and lived a comforted life...until, at 15, his adoptive father brought him on an assignment...and was asked to kill his own father, who had built up a major bill against a crime lord.

Realizing he was being raised to be an assassin's heir, the young man shot his caretaker in the leg, and ran.

? ? ? Nicholas dedicated his life to keeping the constant tempo of life flowing, and named himself as Tempo. He soon gained a degree in Psychology, and added the Dr. to his name; by this time, he'd already proven himself as a detective, busting a few crime rings. This brought him to the attention of the famous Peregrine, who decided to watch this rising star. Dr.Tempo soon stopped a powerful drug gang from carrying out a major operation, managing to sneak his way into the gang, and when he had enough info to have them busted, took them down and turned them over to the cops.

Tempo soon met his old mentor, Requiem, again; the two fought, but Tempo barely won. Tempo, not wanting to kill Requiem and thus become the man who had tried to turn him into a killer, spared Requiem.

Personality: Tempo is a bonafide geek, and looks the part. He also has a short temper; all this is due to him having Asperger's Syndrome. However, a keen mind lies behind this face, as does a strong sense of justice. Tempo hates killing, and works with the authorities to help capture criminals.

Abilities: Tempo is a master of a style of martial arts he calls "Ryu-Hoshi" in honor of the famous video game character. This style mixes up Judo,pro wrestling, and various other styles. Tempo prefers to counter his foes and outwit them. He's as strong as a normal guy, but he's very fast. His mind helps him as well. He's also got quite the silver tounge.
Equipment: Tempo carries whaterver tools he needs for a particular mission.
Costume: Tempo wears a green coat with a musical note on the back. He wears a Rosarach-stylemask,but without the inkblots,and green.


Name: Unknown
Alias: Requiem
Age: 55
Alignment: Evil
Era: Started career in Dark Era, but is still around
Gender: Male
Ethnicity: White
Nationality: Unknown
Hometown: Unknown
Backstory: The fourth man to have the title Requiem, he was picked by his predcessor to become his heir, and at 22, killed his teacher. He soon became infamous for killing in ironic ways; for example, a rich man was killed by being choked with his own money, and a sniper was found sniped himself. Requiem picked a young boy to be the fifth Requiem; however, the boy shot him, and ran for it. Requiem had to continue on, hoping that someday, his protege will kill him, and take on the name of Requiem.
Personality:? Requiem is sadistic, and enjoys irony. He is a very clever mind, and loves to fight.
Abilities: Is a master killer, and knows many forms of martial arts.
Equipment: Like Tempo, he only takes what he needs for a particular assignment.
Costume: He usually wears blood-red clothes, and wears a hood over his face.
 

zerohour

Well-Known Member
#11
A note I should probably make: This is based in the Kick-Ass universe, and as such, will be more comedic than the Watchmen universe. Basically, a bunch of kids see Kick-Ass on the news, or the internet. and think: Hey, if he can do it, why not me?

Age limits: 16 to 24, with the high end living in their mother's basement.

Aarik: Tone it down. I mentioned no trust funds. I'm expanding that to any real money, so if it cost more than 5,000 dollars, you probably don't have it. Even something costing less than that you probably don't have if it's over one thousand. You're making burger flipping money, at best.

Shaderic: Your profile is probably the closest to fitting with the feel. It could easily be adapted to this with minimum changes, if changes are even necessary.
 

GhostElder

Well-Known Member
#12
All right, here is my rough character idea.


Name: Christopher Jeremy Stohle
Alias: Unknown (Street Specter/Valiant)
Other nicknames:The Stranger/ The Darkwing Duck Ripoff/ That @&$%er
Age: 20
Gender: Male
Alignment: Hero/Neutral good
Nationality: American
Ethnicity: Caucasian/African American/Mutt
Hometown: (Haven't decided, I live in a little suburb that's rather quiet.)

Backstory: A small time masseuse that works out of his fathers house, who simply did his lot in life day in, day out. Chris always felt, unfulfilled really like he'd be waiting for something just that spark. And the event that changed everything, he came across a video on the web. Someone had dressed up like a superhero and was fighting a gang, for some people it was a brief laugh, for others, it was awesome. But for some, it was a wake up call, like someone had drawn back a tarp covering their eyes that they never knew was there.

In Chris it awakened something, something that flared up with a fervor that would scare the saner people around him, if they could see it. But for one such young adult that was raised on the idea of justice, of heroes. It was the one real path that stood out.

He did not simply charge into the night family gun drawn however, Chris turned to something that had been a happy distraction before, and was now seen as a possible tool.


Chris knew he'd need an edge, one he mused, that could tip odds in his favor in a non lethal manner.

Numerous videos of ping pong ball guns and Ping pong ball smoke grenades gave him an idea. Though doing things the way they were done in the videos was what he first tried, much trial and error had him arrive at a contraption that was part paintball gun and part Ping pong ball gun.

Likewise with the 'ammunition' it took numerous tries before he had a reliable 'Smoke round' and several powdered irritants such as powdered poison Ivy, saw dust, itching powder, and at least one ball filled with gasoline that he had some of those little hand thrown noise/spark makers for. Just in case.

For gear he has extra air cans for his 'first strike' weapon, pepper spray, two Monadnock Polycarbonate Control Batons for melee, a small first aid kit, zip ties for temporary cuffs, and a cell phone.

A very last just in case is his family's old Baretta 9mm.

His costume however his somewhat simple, they are what looks like street clothes from a distance. Chris is in fact heavily borrowing from The Shadow in regards to his starting look. Though the cloak is far shorter than that of the character and easily comes away if yanked.

His particular tactic is to smoke and or hit enemies in question with a few debilitating rounds and then move into melee striking hard and quick. This particular style is hard and dirty, and part of the reason he nearly scrapped his initial name idea, Valiant. He's not sticking around for anyone barring a near rape victim, it's get in,incapacitate, get out, call the police.
 

Shaderic

Well-Known Member
#13
... Is that a real book?

Also, I'm SO playing as Hunter. Because I find the idea of playing the straightman REALLY amusing.
 

Shaderic

Well-Known Member
#16
Might I suggest an Interpol Commisioner?
Or maybe a crime lord?

Either way, I'm playing as Hunter.
 

zerohour

Well-Known Member
#17
Couple of GM Characters:

Name: ???
Age: ???
Sex: ??? (Presumed male)
Alias: Network
Bio: Network, summed up in one word, is a geek. He spends almost all of his time on his computer, mainly on the internet, and the closest thing he has to friends are his chat buddies. His driving interest, aside from all things electronic, is Superheroes. Since the transition from fantasy to reality, Network has cut back on reading comic and more time to watching real Superheroes. Network is one of the reasons that video footage of superheroes is so prevalent on the internet, and even has a dedicated website to them. While lacking the physical strength to actually try heroing, Network dreams of being able to help out Superheroes however he can.

Network is always on the look out for new information regarding heroes, and has several computers set up, as well as a Police Scanner, for the express purpose of monitoring criminal activity for their involvement. Someday, he hopes to use his setup to help heroes prevent crime (as well as escape overzealous law enforcement).


Name: Jacob Croomy
Age: 27
Sex: Male
Alias: Junker
Bio: Jacob, or Jake, is the guy who owns and runs the junkyard. Orginally an engineering student, the stress and pressure caused him to crack, resulting in him failing his junior year final exams. Rather than return to college, he decided to let his dad retire and take over the junkyard for him. Despite giving up on becoming one of the men leading us into the future, Jake still has an interest in technology, and spends his free time (most of the day,) tinkering with the myriad of items he digs up. Since the recent surge in Superheroes, he has spent a bit more time playing around with making toys that wouldn't be out of place on Batman's utility belt. While he has no interest in going out and fighting crime, Jacob always enjoyed reading comics, and there's no real harm in fiddling around with it, right?


Essentially, a contact guy and a gizmo guy. Network will make an appearance fairly early once the Heroes become public knowledge, though it's up to the individual players if they want to work with him or go solo. Junker an come in later, either as a member of Network's website who expressed interest in helping heroes, or as a random encounter when the heroes cut across his junkyard on their way to or from a crime.



I'll cook up a couple of villains later. The main bad guys will probably be regular crime figures, but I'm sure there are a few people who would like to join the darker side of comic book characters.
 

zedalb

Well-Known Member
#18
Name: david tasc
Alias: ranger
Other nicknames:that damn archer/the knife bitch/knife cowboy/gunless neo
Age: 17
Gender: Male
Alignment: Hero/chaotic good
Nationality: American
Ethnicity: Caucasian/
Hometown:Austin Texas

Backstory:A simple geek for all things ranged weapons and martial arts started learning Bushido at a young age.Took up ninjutsu as soon as a reliable school was found. Found his taste in the samurai bow(the Yumi) and the ninjas shuriken.
Later started with more common throwing knives And even some axes and unusual throwers.

Started being a "superhero" when a friend(Tyler) tried to leave a gang and was attacked by some one pulling out a gun because of his disagreement with him leaving.david responded with a throwing knife and causing him to drop the gun a few small cuts to the mans wrist with other throwing knives ended the "fight".

After that the gang declared war on the two. The gang burned down David's house luckily he escaped with his emergency bag. That was at the same time his friends house was burned down his friend Tyler was not as lucky as David to escape. With the death of his friend he decided it was time for revenge and took out all his knives and a brown trench coat and an Indiana Jones style hat with a red bandana to cover most of his face. He calmly walked towards the gangs H.Q. six were down from arrows without seeing him four more fell to throwing axes as he ran up with only knives tucked in all the straps on the inside of his jacket*1 a few very fast through and only two shots were ever fired by that time he was to close and cutting very quickly.
Faced with the trauma of blood on his hands he decided to give up on his high school and normal life and do what needed to be done and ran away with nothing but clothes some food and his weapons he decided to try to find more people who would do what needed to be done with him.




(imagine those street vendors with the jackets covered with stuff inside but with just knives and a bow on his back and maybe some other trowing weapons in the jacket)

Note- The original idea wasn't at conflict you can learn both arts now days, there is no hate between them they just operate differently.
 

Shaderic

Well-Known Member
#19
Zedalb...

First off, BUSHIDO. Seriously, BUSHIDO. This causes him to want to be a ninja? I mean, I can buy learning about the concept, and disliking it enough to go the other way, finding and liking ninjutsu, but outright skipping straight from BUSHIDO to being a NINJA!?! Maybe I'm a little behind on my japaneses studies, but I tend to equate Bushido with samurai, and ninjas to be the OPPOSITE of samurai.

Next up, WHEN THE HELL WAS HIS FRIEND KILLED?! You skipped directly from 'threatened' to 'Dead, and I shall seek vengeance'.

Number 3, format, damn it.

Four, you've got a character a lot more along the lines of chaotic neutral/Anti-hero.

Fifth... you've actually got a decent set up. You just need to tweak the Sue out of it. Having spent some time in texas (everyone and their grandma has a gun, and there's more gang activity in some spots than I like to think about), I think that adding those little bits of realism adds some pretty good flavor to your character.
 

zedalb

Well-Known Member
#20
actually major changes coming this was a rough idea based off of me in real life
close to an actually story and I'm making it more awesome less sue

-looking forward to a fight with valiant he smoke bombs and runs in I range support and make sure no one pulls out the rug out from under him.
 

Aarik

Well-Known Member
#22
How come you can post in here but not in the RTH game thread?
 

zerohour

Well-Known Member
#24
So since KickAss comes out this Friday, do you guys want to try this out in about a week?



Also, a potential Villain. Let me know what you think.


Name: Joe "Knuckle Joe" Vermis
Age: 28
Occupation: Bar Owner/Drug Dealer

Bio:
Joe is a fairly simple guy. He's fairly low in the criminal underworld, but that suits him just fine. It keeps the cops off his back and as long as he pays his dues, he's left alone.

Joe makes his living growing and selling weed. He has a decent sized farm in the basement of his bar, and has plenty of contacts willing to sell his product around town. He has a few enforcers working as Bartenders, but that's mostly for show, since people are pretty good about paying him on time.

Connection wise, Joe has a few contacts into the criminal world. Not enough to cause any major damage, but if he needs anything, he can probably get it without too much trouble or questions.


I'm trying to keep him low key, since I want the first encounters to be manageable, and without too much risk of Player Death.
 

Shaderic

Well-Known Member
#25
Ah, I guess this means I probably won't be showing up until the second arc, huh?
 
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