Archanon said:
wingsofeagle said:
Hm... I dunno about that. Ebonmaw is actually the least useful benefit for taking Smite. Main purpose for smite is to speed up first clear and keep hp a bit higher for invade and gank at lvl 2 and 3.
...in /Twisted Treeline/?
To be fair I have no idea how jungling in TT is supposed to work. I just ran around and killed creeps. It seems to work.
Hmm... jungling in TT is the same as jungling in SR in its core concepts: balancing farming, ganking and invading. The differences is that due to a smaller map size (and layout), the effect of team coordination/timing and champs with good sustain is more evident.
For example, if you have a jungler with strong sustain and invade, then you want your lanes to push out early so they can support the invade. Also, anytime we run into a team that jungles without smite, our jungler can invade with impunity cuz of level and hp difference.
Of course, if you have solid coordination and took 3ignite3exhaust, then you *could* try and counter any invades by straight up all in-ing.
But then the other team could just fast clear, heal and then invade after taking their altar at full hp.
Anyways, lots of different strats and stuff. More I play TT, the more I like it. Mainly cuz the value of coordination and teamwork is a lot more evident then SR (and easier to find 2 teammates then 4).