The games that never were

Antimatter

Well-Known Member
#1
A few days ago, I started to think back on games from the near past that looked, sounded, and were otherwise awesome ideas, that just never released, or got the axe.

Some of these i'd kill to see made again, others, woudl definitely be fodder for fanfiction or launching pads for ideas, others were just memorable, despite their non releases.

Here are some I thought of off hand:

Amen: The awkening:

Date: Christmas Eve, 2032.
People around the world prepare for the one day when peace generally reigns over the turbulent planet. Children across the globe are filled with excitement and wonder; parents settle down to enjoy a relaxed holiday; and even soldiers and police are filled with an inner joy at this special time of the year.

But this quiet happiness is brutally shattered when a third of the world's population suddenly goes on a berserker rampage, killing anyone around them who hasn't experienced what's eventually called "The Awakening." An evil spirit dwells in a large portion of the world's populous, known simply as "The Afflicted."

After his wife and daughter are killed by The Afflicted, an SAS commando known as Bishop Six decides to join a strike force whose goal is to halt the advance of The Afflicted in the United States, which, mere months after the disaster, has used the upheaval to come perilously close to gaining total control. Whether the madness is caused by an unknown virus, unchecked chemical warfare development, or is the start of Armageddon as prophesied in the Bible, Bishop Six's objectives remain the same: stop the carnage and uncover the causes for the horror.
This was one i salivated over for months. It was to be made by the now defunt Cavedog Entertainment. For months they posed story tidbits, mini-stories, teasers, etc, and we were hooked. Not only was the game frounting a killer storyline, it had great music, and technology that was revolutionary for the time: everything built to scale. If you could see it, it was real. There were no painted backdrops simulating environments, everything was actually built.

Unfortunatly, With the bombing of TA: Kingdoms, and the delay of other cavedog projects, GT interactive pulled the plug on it, with it at 50% completion. I beleave that was the nail in the company coffin. Had it come out, it would have reinvented the genre, something we were forced to wait several years for in games like hl2 and the like.

The Lost


The Lost is the story of Amanda Wright -- a waitress that has struck a deal with the devil to bring her daughter back from the dead. During her journey through hell, Amanda is granted the ability to transform into three unique characters with differing abilities, and is forced to fight through the nine circles of hell inspired by Dante's Inferno
This one was a downright Tragedy. Irrational Games first ps2 title was a modern retelling of Dantes Inferno.

An amazingly well thought out one at that. The games of hell was a Nazi concentration camp styled train depo, with the damned loaded onto bleak trancars by massive, uniformed demons. The layer of the violent was an endless series of wwI style trenches, where the violent fought an endless war where they charge, are shredded, and reborn the next day to fight again. The layer of the Greedy was a polluted wasteland, with distant factories pumping noxious fumes.

The story goes that your daughter was one of the lost, an innocent soul who was misplaced in the grand celestrial suffle that is the afterlife. You decend into hell after making a deal with the devil in the style of greek myth, but Satan is far less trustworthy than Hades. Your guide was a baseball caped street poet version of Virgil.

It was, in all intents, them remaking hell with things that would strike true to someone in the modern age. No stone castles, no wooden boats, things we today could actualy connect with.

The sad part is the game was finished. Ready to ship even, but legal troubles with Crave forced it to be forever shelved.
 
#2
Earthbound 64.

I still remember the screenshots from Nintendo Power. I waited for years for that fucking game. Never materialized, of course.

I'm still bitter about that.
 
#5
Lord Raa said:
What about Duke Nuken Forever?
:rofl: DNF :rofl: = Did Not Finish
 

Legacy|iB

Well-Known Member
#6
Nah, Duke Nukem Forever's coming...

...in another 10 years or so... :lol:
 

Aensland

Well-Known Member
#7
Not sure if this exactly qualifies but Manhunt 2. The was game banned from the world, that alone makes me long to play it.

Well, banned from the world might be an overstatement, because it only got and AO rating in the US, but from what I understand (from wikipedia mind) none of the console companies allow 3rd party AO games to be published for their systems. There might be some other places, but I'm not sure.
 
#8
Only thing that comes to mind for me are some sequels...

Starfox 2 - For some reason I find the original more enjoyable than the N64 game. I would have liked to see another installment on the SNES with the polygon graphics. Yes, they were bad, but they fit in so well with the atmosphere, I think they actually work better than the higher quality graphics of the N64 game.

Lunar 3 - It might still come someday, but with the demise of Working Designs, a good localization is most likely not going to happen.

How about that Zelda we all thought was coming for Game Cube that turned out to be only a tech demo? We got Wind Waker instead (...no comment...). Sure, Twilight Princess came out eventually, but by then, the Game Cube was virtually dead.
 

lord geryon

Well-Known Member
#9
Aensland said:
Not sure if this exactly qualifies but Manhunt 2. The was game banned from the world, that alone makes me long to play it.

Well, banned from the world might be an overstatement, because it only got and AO rating in the US, but from what I understand (from wikipedia mind) none of the console companies allow 3rd party AO games to be published for their systems. There might be some other places, but I'm not sure.
The GTA games were pretty much AO, NC17, or whatever the rating system is this week. They got published on the PSX and PS2.

Look at all the hentai games that got published on the PS2 in Japan.

Then there's always the PC.
 
#10
Don't forget that Japan's standards of decency are vastly different than what they are elsewhere.

The GTA games, If I'm not mistaken were all rated M; one step below AO. The only exception is San Andreas, which was originally released as an "M" game, but changed to "AO" after the discovery of a hidden sex scene well after the game had already been published.
 

lord geryon

Well-Known Member
#12
Fatuous One said:
Look at all the hentai games that got published on the PS2 in Japan.
You mean the ones that always get the hentai content removed?
I was pretty sure most just had the naughty bits blurred but the rest of the image was still present.

That's a hell of a lot more suggestive than the 'Hot Coffee' part of GTA:SA.
 

Fatuous One

Well-Known Member
#13
No, to my knowledge, all the hentai games that get ported have all such content removed.

And FYI, ALL porn in Japan gets censored. It's part of the law, since they can't show pubic hair.
 

lord geryon

Well-Known Member
#14
Fatuous One said:
No, to my knowledge, all the hentai games that get ported have all such content removed.

And FYI, ALL porn in Japan gets censored. It's part of the law, since they can't show pubic hair.
That would kinda make for some super short hentai games if the content was removed.

I knew about the censoring bit, but to my knowledge, the censoring is extremely specific as regards to the specific body parts censored.
 

SimmyC

Well-Known Member
#15
<_<

Did you even READ F1's reply. That is EXACTLY what F1 is saying. Pubic hair is censored.

And well, you can add the penis too. But yeah... in Japan, they do censor stuff.
 
#16
Now that comic of Ghastly's makes more sense... I hadn't actually read the laws, though I knew of them, but now I know.

But I must, of course, ask a stupid question. What if they shave?

And that, my friends, is why you import+translation guide or find a good band of pirates, yarrrr...

I also happen to note that the laws are bendable, or so it seems with the way certain artists do their censoring.
 

Kayeich

Well-Known Member
#17
A project that I'm sad never came to be was the Chrono Trigger Ressurection/Remake Project.

Sure, it'd just be a remake of the original game. But c'mon, it'd have been in 3D, so much more impressive graphics.

Bosses would have looked so much more impressive (and they already were pretty cool back then), not to mention all the various cool techs.

Sad it was an unofficial project, so got bit down by Square Enix with a cease and desist. Ah well.
 
#18
Several years ago there was a team who were making a DBZ fighting game mod of Quake III, called Bid For Power. Well, they had it basically finished and were literally about a week from going live with the project, when they got hit with Cease and Desist orders by FUNimation, etc. and had to remove all the DBZ content, which was a great deal of the mod. They eventually released a neutered version, but sometimes you have to wonder...
 

bigbabidi

Well-Known Member
#19
I remember a game in the Lufia series that was going to be released on PSX. I waited years for that game (even pre-ordered it) and it got axed! While sad, I pretty much figured it got canceled when a few years after I heard about it, no following news ever came up.
 

trevelyan1983

Well-Known Member
#20
nuclear death frog said:
Several years ago there was a team who were making a DBZ fighting game mod of Quake III, called Bid For Power.
I remember Bid For Power, NDF! Yeah, that was shaping up to be a pretty impressive DBZ game, until the Powers That Be decided that, no, they preferred cheap and easy beat 'em up cash ins, thank-you. <_<
 
#23
trevelyan1983 said:
nuclear death frog said:
Several years ago there was a team who were making a DBZ fighting game mod of Quake III, called Bid For Power.
I remember Bid For Power, NDF! Yeah, that was shaping up to be a pretty impressive DBZ game, until the Powers That Be decided that, no, they preferred cheap and easy beat 'em up cash ins, thank-you. <_<
It's just one more reason to hate lawyers. I know that original works have to have some legal protection, but this was a really cool thing that could have made a bunch of money for everyone concerned. DBZ games generally did pretty well, and this would have come out when the series was most popular in this country...it just strikes me as a lost opportunity for all concerned parties, and a real waste of some hard work.
 

SimmyC

Well-Known Member
#24
Well, sorry for keeping this thread somewhat more off-topic but...

But I must, of course, ask a stupid question. What if they shave?
For a time, this was a problem in Japan since, in a way, this made certain things 'legal' that shouldn't be. For example, kids don't have pubic hair. <_<

However, the law was amended to ban said material. Still, as F1 said, most/all Japanese pr0n (the legit stuff at least), is still censored. So while America and Japan have vastly different decency standards, you can't generalized it by saying that Japan is freer than US, therefore everything they do is always less restricted.

Anymore 'graphic' and this topic should be moved to the lemon forums. :unsure!:

As for games that never happened, well, there are a lot of games like that. Granted, some 'turned' into other games, but still...

Example, Simville. Build a town with the concerns of the residents in mind. It was canned because the makers thought it would be boring. However, what came from that game, were The Sims 2 and Simcity 4. Granted, the latter had certain issues (like the learning curve and so forth), but yeah, just because one game died, doesn't mean it took everything down with it.

Oh, and Duke Nukem Forever? Believe it or not, the official status of said game is, still in development. Their just going the SUPER slow (small team, it's done when it's done. Oh, new technology? Let's use it and scrap everything else we did) route. Just that when it was first announced, nobody thought that the "Forever" in the title referred to its development time. :p
 

Antimatter

Well-Known Member
#25
SimmyC said:
Well, sorry for keeping this thread somewhat more off-topic but...

But I must, of course, ask a stupid question. What if they shave?
For a time, this was a problem in Japan since, in a way, this made certain things 'legal' that shouldn't be. For example, kids don't have pubic hair. <_<

However, the law was amended to ban said material. Still, as F1 said, most/all Japanese pr0n (the legit stuff at least), is still censored. So while America and Japan have vastly different decency standards, you can't generalized it by saying that Japan is freer than US, therefore everything they do is always less restricted.

Anymore 'graphic' and this topic should be moved to the lemon forums. :unsure!:

As for games that never happened, well, there are a lot of games like that. Granted, some 'turned' into other games, but still...

Example, Simville. Build a town with the concerns of the residents in mind. It was canned because the makers thought it would be boring. However, what came from that game, were The Sims 2 and Simcity 4. Granted, the latter had certain issues (like the learning curve and so forth), but yeah, just because one game died, doesn't mean it took everything down with it.

Oh, and Duke Nukem Forever? Believe it or not, the official status of said game is, still in development. Their just going the SUPER slow (small team, it's done when it's done. Oh, new technology? Let's use it and scrap everything else we did) route. Just that when it was first announced, nobody thought that the "Forever" in the title referred to its development time. :p
Right, DNF has gone though like 3 or 4 engine changes, and been rebuilt several times.

They had great stuff for it back in the day, they just need to hire more people, and ship the damn game already. Its turned into a massive moneysink for 3drealms, hence why they had to sell the dev rights to several of their games, like prey, max payne, and even duke himself.
 
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