The Witcher 3: The Wild Hunt

Ordo

Well-Known Member
#1


I imagine some people on the thread are keeping a close eye on this game so allow me to help you get started.

The Witcher Home page

Forum page listing all the most current articles on TW3

I'm most exctied about the monster hunting sidequest, Improved combat and lack of QTEs in that order. The Witcher universe makes it real hard for me to actually LIKE any of the characters. It honestly feels like I'm trying to pick the lesser of two evils or at least the lesser of two assholes throughout most of The Witcher 2. The parts where I hunted monsters was one of the things I liked the most and I'm glad to see it expanded.
 

Ordo

Well-Known Member
#3
Tried, couldn't get into the books. In-game I do not really feel attached to the people I chat with. If the game was trying to make me feel like a monster hunter that get's dragged into events and situations he'd rather avoid then it succeeded admirably.

Honestly I now understand how Garret from Thief must've felt when the 'Call to adventure' kept interrupting his beloved trade.

I think I would enjoy the games more if I was playing as a fresh Young Witcher out to make his name in the world. Since Geralt is from a book series he has a lot of backstory and is pretty much a legend by the time you take control. They've done an excellent job with it so far but I feel that aspect of the story get's in the way of my immersion. Which is why I'm actually looking forward to Cyberpunk 2077 more than TW3.
 

Watashiwa

Administrator
Staff member
#4
The point of the books was never "monster slayer out to make his name in the world". From the earliest, the stories were tributes to the Elric Melinbourne novels, and where the anthologized stories were dark takes on fairy tales, the novels were political fantasy, a quest to save the world warped by medieval racism and national conflicts. It's A Song of Ice and Fire with dwarves and elves, and better written.

And yes, Geralt's most desperate wish is to "just" be a monster slayer and not get caught up in this destiny bullshit, it's the entire point of the second anthology. The fact that he fails and can do nothing but fail at this is remarked on, made fun of, and then tragically played straight.
 

Ordo

Well-Known Member
#5
I'd still rather be a new Witcher in this world, whether or not I'm out to make a name for myself. Having all of Geralt's backstory just dosen't help my immersion in the game. I mean the second game makes Triss's rescue very important and it's obvious to me that she and Geralt have a bond. But I feel like more of an observer than an active participant. In fact my motivation to rescue her was really born more out of a sense of duty than emotional attachment. She was kidnapped on my watch while helping me so I worked to rescue her.

Then there's the Yennifer issue. She's obviously important to Geralt and it makes story sense that in TW3 he'd be out to rescue her and deal with this Wild Hunt but I personally have no emotional investment.

Alpha Protocol let me play a young agent and through the early missions I began to form an attachment to my crew. I liked these people (but I wasn't above maniplating them to my own ends) and that made certain later game events have more of an impact. I'm not getting that with The Witcher Sereis.

I figure TW3 has an above average chance of being fantastic and fun but I know that I personally am more interested in Cyberpunk 2077. Although the Cyberpunk games have been around for awhile this leap forward in time gives CDRed a chance to craft something more their own and allow me to play a character that hasn't already made such an impact on the world.
 

nairit

Well-Known Member
#6
See, the thing is Witchers have to be born special. The Ciri short story tells us that. So, there is no such thing as an ordinary witcher or an unimportant one.
 

Ordo

Well-Known Member
#8
Something that caught me by surprise while looking through some TW3 threads on the site was that some people intensly hated the idea of a Skyrim style fast travel system. My general thinking on that system is that if you dislike it, don't use it. But it seemed (at least some) of the posters feared that the temptation would be too strong and they'd use a system anyways. Something about that attitude seems off to me.
 

Amodelsino

Well-Known Member
#9
It's because if a system has fast travel, it's designed to have fast travel, and it represents a larger design philosophy. There is no way a game developer dedicates time and effort to attention to detail and making a world actually feel like a world if 90 percent of players are only ever going to see a few major landmarks and locations.

To use the most extreme examples, compare the open world of a game like Dark Souls, where everything fits together and has attention to detail to the level that people can discover the lore and stories of the setting just through exploration and discovery (to be clear, I'm not saying they should have to, but it's a clear example of a detailed approach), to the open world of Skyrim, where there's this huge world but all of it is just copy paste barring a few unique and interesting locations, and any item or records you find have no real connection or logic to them. They're just thrown there randomly to save time (or even randomly generated) since most players are never going to see them anyway, with even the goddamn tables in dungeons being bookcases moved half into the floor. Skyrim had the way bigger budget, but because they were obsessed with having this big world they just spread their major locations out and filled the rest with copy and paste, since with fast travel most people are only going to see a few of them any way, and those of us who like real exploration got screwed out of a few dozen actually interesting locations for the sake of saying they had hundreds, all of which were actually copies of each other with nothing interesting to them.
 

Amodelsino

Well-Known Member
#11
Morrowind had the Silt Striders, which were more the beginnings of what resulted in fast travel, an they didn't design the world around it. It was Oblivion that had the click on a place and you're there travel system.
 
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