This just came to me today. The impeccably logical Vulcans have an ancestral enemy... a race of catgirls! The catgirls despise all forms of logic, so Vulcans are anathema to them. Normally it would be a 'live and let live' attitude, but sometime in the past they were negotiating the mining rights of an asteroid near to both their planets (which are fairly close together for planets) and one of the Vulcans said something that implied one of the catgirls were fat. After that, the war was on.
The Vulcans, with their impeccable logic, assumed they would dominate the war easily with their technology and excellent strategic ability. Then came the first battle, and the Vulcans quite realized that they didn't know how to deal with this. The catgirls' ships and armaments were worse than illogical... they were insane. No sense could be made of their formations, their strategies... the Vulcan fleet barely made it out of the first battle with one cruiser as the catgirls cheered. After that battle, the Vulcans learned to fight individually so that they would not be thrown off so badly again, and the next battle was an even match.
Throughout the years, the Vulcans and catgirls have been fighting off and on. Mostly because the Vulcans are unwilling to attack and no one is sure when the catgirls will launch a strike. Sometimes it's years before the catgirls strike, sometimes only a few days. But things are about to change. The catgirls have a new weapon, a devious and logic-defying weapon that can mow down the Vulcans like so much grass under a lawnmower. It ignores shields and hulls: it cannot be stopped.
For the catgirls have developed... the Catgirl-izer Ray.
A lone Vulcan is making their way back to the homeworld as quickly as possible to bring this news, but the Catgirl General Sanada is hot on his tail, the prototype in her hands while the shipyards on the homeworld are developing and building gigantic production-model rays. If the young Dr. Spock does not warn his people... they are doomed to illogic forever, chasing shiny things and generally acting silly.
~~~
Just came to me earlier today. Crack on so many levels, it is.
The Vulcans, with their impeccable logic, assumed they would dominate the war easily with their technology and excellent strategic ability. Then came the first battle, and the Vulcans quite realized that they didn't know how to deal with this. The catgirls' ships and armaments were worse than illogical... they were insane. No sense could be made of their formations, their strategies... the Vulcan fleet barely made it out of the first battle with one cruiser as the catgirls cheered. After that battle, the Vulcans learned to fight individually so that they would not be thrown off so badly again, and the next battle was an even match.
Throughout the years, the Vulcans and catgirls have been fighting off and on. Mostly because the Vulcans are unwilling to attack and no one is sure when the catgirls will launch a strike. Sometimes it's years before the catgirls strike, sometimes only a few days. But things are about to change. The catgirls have a new weapon, a devious and logic-defying weapon that can mow down the Vulcans like so much grass under a lawnmower. It ignores shields and hulls: it cannot be stopped.
For the catgirls have developed... the Catgirl-izer Ray.
A lone Vulcan is making their way back to the homeworld as quickly as possible to bring this news, but the Catgirl General Sanada is hot on his tail, the prototype in her hands while the shipyards on the homeworld are developing and building gigantic production-model rays. If the young Dr. Spock does not warn his people... they are doomed to illogic forever, chasing shiny things and generally acting silly.
~~~
Just came to me earlier today. Crack on so many levels, it is.