Ys VI: The Ark of Napishtim
Just finished up to the Ruins of Lost Time.
I figured out where I must have stopped. It was probably a little bit after the second boss. I know there's no way I could have gotten to the third boss, because the Ruins of Lost Time has several optional items that you can only get through a dash-jump mechanism.
First issue is, I don't think this dash-jump is actually mentioned anywhere in the game. It's certainly not mentioned in the help menu, which only goes up to a lunge jump. I had to read up online to figure out how this is done. Second issue is, then the dash-jump itself requires a super-twitchy three-button combination that feels more like it belongs in a damn fighting game than an action-platformer. And if you fall off when trying to perform this, you have to run back around for 20-30 seconds. Meanwhile, some options require you pull this dash-jump off two times in a row without fail. Fortunately, it looks like this is the only time in the game I need to do this for anything, mandatory or optional, but still. What bollocks.
The rest of the game has been perfectly playable so far. It's been a little on the grindy side, but not painfully so (yet?). I found one optional grinding spot several levels above me when I was at level 20 that was just barely within my ability to kill monsters, but was able to use that to level up quickly, to level 30 in something like 45 minutes. But...this sure doesn't feel like it's going to be a very long game. If it weren't for that bullshit jumping ability, I'd probably be at 3.5 hours and the plot's already moved quite a bit.
Just finished up to the Ruins of Lost Time.
I figured out where I must have stopped. It was probably a little bit after the second boss. I know there's no way I could have gotten to the third boss, because the Ruins of Lost Time has several optional items that you can only get through a dash-jump mechanism.
First issue is, I don't think this dash-jump is actually mentioned anywhere in the game. It's certainly not mentioned in the help menu, which only goes up to a lunge jump. I had to read up online to figure out how this is done. Second issue is, then the dash-jump itself requires a super-twitchy three-button combination that feels more like it belongs in a damn fighting game than an action-platformer. And if you fall off when trying to perform this, you have to run back around for 20-30 seconds. Meanwhile, some options require you pull this dash-jump off two times in a row without fail. Fortunately, it looks like this is the only time in the game I need to do this for anything, mandatory or optional, but still. What bollocks.
The rest of the game has been perfectly playable so far. It's been a little on the grindy side, but not painfully so (yet?). I found one optional grinding spot several levels above me when I was at level 20 that was just barely within my ability to kill monsters, but was able to use that to level up quickly, to level 30 in something like 45 minutes. But...this sure doesn't feel like it's going to be a very long game. If it weren't for that bullshit jumping ability, I'd probably be at 3.5 hours and the plot's already moved quite a bit.