akun50 said:
Pokemon Red? -_-
World of Warcraft? :unsure:
Mmmmmmmmmmm.....
I've actually gotten damn far in a lot of games, but a good number of games I've gotten obsessed with either 1) have no "official" ending, like WoW, Marvel Avengers Alliance, League of Legends, Terraria, Minecraft, Trove, etc.; 2) aren't very hard, like Stardew Valley; 3), I simply haven't beaten, even though I may be close to the end.
I mean, I guess I could say I beat Pokemon if I defeat the region's Elite 4 and Champion, so I could add Pokemon Gold, Pokemon Ruby, Pokemon Diamond and Pokemon Y to the list of Pokemon games I've beaten, but the difficulty of those games varies largely on your own view of how you're "supposed" to play, and some people wouldn't view "Pokeyman" as difficult when you aren't PVPing.
I'm actually having trouble remembering the last game I completed that I would consider "hard". I guess Rogue Legacy, Diablo 3, or Binding of Isaac: Afterbirth would be the ones I can claim to have beaten, even if I can't say I've "completed" the latter two.
MMOs have endings, they just move the goalpost when updates are released. If you finish up the high level content, you've beaten it, but that doesn't mean the game ends necessarily.
Stardew Valley is the same way. The end of year 3 is technically the end of the game, but you can keep playing after that and finish up anything you haven't done if you want. The end of Year 3 is the end of the main 'story' though. Updates may change that in the future.
Same goes for things like Minecraft and Terraria. There's endgame content in the form of a boss, once you beat that thing, you've beaten the game, even though it doesn't mean you have to stop playing.
Basically, with 'unending' games once you finish the high level content you can claim you've beaten them.
BTW, if you liked Terraria, be sure to check out Starbound. It's very cool and pretty similar, just larger in scope.
I'd also say that ironman playthroughs and the like aren't really innate difficulty for a game. It's worth bragging about if you've done it and I'm not saying it's not worth mentioning here, just that I don't think that really counts towards a game's actual difficulty in the same way beating a hard difficulty setting or just a generally hard to play game. It's an achievement, but is largely self imposed and not really the game making things difficult. Normal play within the limits of the game's rules is more what I meant in the OP, but don't let that stop anyone from mentioning playthroughs like that either. It's a legit challenge, just be sure to mention that it wasn't a normal playthrough if you're going to do that so that it makes some sense in context.
Here's some Stardew tips:
Go for the Greenhouse and Seed Maker in the Community Center as soon as you can get them. Once you have the greenhouse, fill it up with strawberries. [Or something that you can keep harvesting, like blueberries. Don't put vine plants like grapes as they require extra room and will cut into your profits.] After you get ancient fruit, save it until you get the seed maker and then fill your greenhouse up with it. The Mineral Duplicator is also worth going for as soon as you can get it. It makes the higher end upgrades much easier to get.
Make as many barrels for beverage making as you can. Grow tons of hops and make beer, it has the fastest turnaround to make quick cash early on. Clay is the hardest component to find, but digging will net you plenty. After hops season ends, start making wine. It's the most profitable artisan food in the game. Start out making berry wine, the more expensive the fruit, the more profitable the bottle. When you have enough ancient fruit, start making ancient fruit wine. With your farming skill maxed out, it's $2250 a bottle. I get about $270,000 a year just selling wine with 30 kegs and a greenhouse full of ancient fruit. That's on top of my regular crops and animal products, I'm well over a million with profits from my various activities and I've got all the equipment upgrades.
Also, get sprinklers as soon as you can, especially the iridium ones. Don't use them with your greenhouse to maximize profits, but using them on other crops frees up a lot of time and energy you can use for other things. Sell gold and silver star crops, and use the rest for crafting to get the most profit out of farming. Once you get the gravy train going, you can start doing other activities like mining and fishing.
Animals are worth having, particularly pigs, sheep, and goats. Cows aren't as profitable. Goat's milk, wool, and truffles can all be refined into artisan products that net decent profits. Don't forget you can open your barn door and let the animals out. It's the only way to get truffles from your pigs. Foul isn't really worth it. You don't need a coop.
Socialize. Anyone you don't speak to gets a -2 per day drop in affection every day you ignore them. This includes animals, who produce more when happy. Birthday gifts are worth x8 affection over normal gifts, so don't miss them, particularly if you're trying to net a husband or wife. Pretty sure the Christmas analog holiday 'secret santa' gift will always be the villager you have the highest affection rating for. It's worth figuring out what gifts the villagers love if you want to max out anyone's affection.
Also, don't cut down all the trees, make tappers and collect pine tar and maple syrup from a few. Fruit trees aren't worth the space they take up, don't bother unless you're role playing. Also, keep that cave by the north exit from getting cluttered. It has a use later in game. I do keep a few storage bins along the walls, but make sure there's a space between each one or they'll end up blocked off, don't just make a tight row along the top. The side walls are open though, so feel free to put some chests along them.