So, on the FRO talk thread, there's been some discussion about Floor Themes. I'm not going to be using most of them because they stray too far from the "Common Sense of the World", which adds another layer of complexity to the Game (can Kayaba even accurately simulate what magecraft would do in space?), and further, the fundamental gameplay is too far from what I'd be doing.
But, it's still kind of fun to think about that stuff, right? There are lots of things that aren't going to happen inside FRO, that might still be interesting to consider.
Also, if you've followed the Idea thread for a while, then you're probably aware that I don't want to use Alfheim as a game after SAO is cleared. Simply because the "high fantasy flying elf" stuff would muddy up my urban fantasy setting. That is to say, when we've got kids who can do [Simulated Real Magecraft] and [Game Magic] at the same time in a VR game, that's too confusing.
Here's a new forum game, like the You're Trapped in FRO thread.
You are a designer for a FullDive game in the FRO setting.
Kayaba programmed a "poison pill" into Cardinal that doesn't allow anyone to add [Supernatural Powers] to a game. No magic, no psychics, nothing like that. (Rubber science is okay though; so a Fulldive Gundam game could have the giant humanoid robots, but not the Newtype Psionics.)
Nobody really knows why that's so. That's just the way things are; the best anyone can tell is, that something deep in the guts of the physics engine doesn't allow it. Well, as an audience member for FRO you understand why, but as a game designer that's outside the SAO incident, you don't know anything about what's going on inside there. So in this thread, you don't know why.
That being said, after the SAO Incident started up, your company (probably a subsidy or division of Recto Progress) is launching a FullDive game (anywhere from singleplayer to MMORPG), and you are part of the group that's working on that game. What are you making?
"Winning" entries will get stolen by me for use after Game Clear, or something. (I've got ideas for the game Leafa and Recon are going to be playing, but it's more about mechanics than setting fluff and flavor, for example.)
EDIT:
If you all are game designers, then I'll be playing the role of semi-befuddled corporate executive, who has unsolicited feedback to make your game "better".
EDIT 2:
Based on feedback from lask, the premise of this game has been tweaked.
But, it's still kind of fun to think about that stuff, right? There are lots of things that aren't going to happen inside FRO, that might still be interesting to consider.
Also, if you've followed the Idea thread for a while, then you're probably aware that I don't want to use Alfheim as a game after SAO is cleared. Simply because the "high fantasy flying elf" stuff would muddy up my urban fantasy setting. That is to say, when we've got kids who can do [Simulated Real Magecraft] and [Game Magic] at the same time in a VR game, that's too confusing.
Here's a new forum game, like the You're Trapped in FRO thread.
You are a designer for a FullDive game in the FRO setting.
Kayaba programmed a "poison pill" into Cardinal that doesn't allow anyone to add [Supernatural Powers] to a game. No magic, no psychics, nothing like that. (Rubber science is okay though; so a Fulldive Gundam game could have the giant humanoid robots, but not the Newtype Psionics.)
daniel_gudman said:
...every time somebody used [Magic] or [Psychic Powers] during testing of gameplay elements, then weird-but-harmless things starting happening in their brain waves, almost like they were hypnotized. Testing proved that it wasn't something at all related to the "Trapping people in a deathgame" thing and is basically harmless, but it's still strange.
So Recto got spooked even if further testing proved it wasn't dangerous; in the meantime, there was an internal directive to stay away from spells and junk, and that stuck.
So Recto got spooked even if further testing proved it wasn't dangerous; in the meantime, there was an internal directive to stay away from spells and junk, and that stuck.
That being said, after the SAO Incident started up, your company (probably a subsidy or division of Recto Progress) is launching a FullDive game (anywhere from singleplayer to MMORPG), and you are part of the group that's working on that game. What are you making?
"Winning" entries will get stolen by me for use after Game Clear, or something. (I've got ideas for the game Leafa and Recon are going to be playing, but it's more about mechanics than setting fluff and flavor, for example.)
EDIT:
If you all are game designers, then I'll be playing the role of semi-befuddled corporate executive, who has unsolicited feedback to make your game "better".
EDIT 2:
Based on feedback from lask, the premise of this game has been tweaked.