Army of Choice

Grunt

Well-Known Member
#26
So many soldiers :blink: oh well here are some more ^_^

1) Necrons(Warhammer40K)

Their older than some planets, developed weapons that are still beyond anything any other civilization came up with ( they slept for several million years) and they have "We will be back", which goes beyond kickass. :snigger:

C'tan? I won't even go there <_< , imprinting your own image into every single race in reality as the fear of death itself is just crazy. :blink:



2) Cosmo Knights(Rifts:phaseworld)

They're broken, but damn, what couldn't you do with an army of Cosmo Knights? Survive in the heart of a star? No prob. Star Ships? Pshh, tear through them like through a wet paper bag. :blink:


3) Adamantine Arrow(Mage: The Awakening)

They are mages, they can do anything. :snigger:
 

Dubrichius

Well-Known Member
#27
Paradigm Shifter said:
...the Jedi. Who, let's face it, are emotionally-retarded wimps.
That's only the case for most of the Jedi of Anakin's time. The Jedi of Revan's time, however were quite badass, and each were capable of serious pwnage.

That being said, my army of choice would have to be the Spartans from 300. If you don't know why, go see the movie. Seriously, go see it.
 
#28
Let's not forget the Fremen, shall we? High-powered sound-based weaponry and bigass sandworms, need I say more?

The Arum clans, from "The Redemption of Althalus" Not only are they bloodthirsty barbarians, they also have an extremely nasty sense of humor in battle. I laughed from start to finish during their war on the plains, just because of how they screwed with their opponents, despite being outnumbered 5-1 at least.

The Bloodguard, Haruchai. They don't sleep, they don't eat, they move almost too fast for the human eye to track and can break bones with barely any effort. They speak mind-to-mind with each-other, and excepting a very few, they do not waver on anything. They get offended if you heal them of their wounds after battle. If they fail, their brothers beat them mercilessly and then shun them. If they have been set to guard your life, their severed body-parts will still be trying to if they fall. They're just hard-asses like that. They're kinda like supernaturally strong versions of Spartans. Lemme put it this way: they fight bare-handed against things that could be considered lesser-demons, and the ratio of deaths is about 1-20 in their favor, and that's only if they can't take down the Lore-Master quickly.
 

The Eromancer

Well-Known Member
#29
ohhh this is a tuffy.... I'll say

1) Da' Orks! [from Dawn of War 40K]

and

2) House Telvanni [who WOULDN'T those wizards under their thumb! :snigger:]
 

Ordo

Well-Known Member
#30
All right this wasn't easy but here goes.

The backbone of my army would be The Imperium's Valhallan 597th, of course with Commissar Ciaphas Cain attached to them, and/or the Empire's 501st, Vader's Fist.

My Shock Troops will be Krogan warriors from 'Mass Effect'. Any species that scared the council enough to justify the use of Biological weapons are people I want on my side.

Behind enemy lines work, such as asset denial, and assasinations, will be handled by Cyberdyne systems Model 101 T-800 series infiltrator units, though I'll keep at least one or two T-1000 models for any work requiring their unique skill set.
 

Chaos Blade

Well-Known Member
#31
ttestagr said:
Because it just popped into my head, and they deserve mention: The Mobile Infantry from Starship Troopers. The book of course. In the movie they turned them into canon fodder. :no:
I agree, any army that uses nukes as battlefield weapons just have to be on the list and let's be honest, in the book the MI was pure ownage.

..
...
...

Say, you don't think the mobile suit thingie was a tribute?
 

Shiakou

Well-Known Member
#32
I already have my armies in Rome: Total War Barbarian Invasion. Five of them, actually.

But my strongest one;

Eight triple bronze chevron Levy Spearmen.

Three silver chevron Desert Archers.

One unit of Mountain Slingers.

One unit of Kurdish Javelinmen.

Three double silver chevron Nomad Horse Archers.

Three Clibinarii. And I don't need anymore. They have horses, heavy armor, maces which can crush you to a pulp, and armor-piercing arrows.

My general Melchoir. Eight stars, Night Fighter, Supreme Commander, Expert Commander with both Infantry and Cavalry, fifteen percent conversion factor to Zoroastronism. Plus his thirty bodyguards of Clibinarii Immortals: clibinarii taken to the next level with better armor and the range of snipers.

This was the army I used to beat three and a half stacks of the Eastern Roman Empires best troops in the field. No bridge battle or choke points, just a wide field with nearly four thousand legionnaires around my seventeen-hundred-man force. And I beat them. The Empire sent five generals after my hide. Only one lived.

Hail the Sassanid Empire!

P.S. This was on M/M.

Say, you don't think the mobile suit thingie was a tribute?
IIRC, they called it power armor.
 

Antimatter

Well-Known Member
#34
1. the Orks, because orks never loose. Gork and Mork ensures that is so.

2. The Soul Drinkers: Rebels loyal to the emperior but no the imperium? Time to kick some ass for Dorn, brother.

3.
 

Chaos Blade

Well-Known Member
#35
Shiakou said:
I already have my armies in Rome: Total War Barbarian Invasion. Five of them, actually.

But my strongest one;

Eight triple bronze chevron Levy Spearmen.

Three silver chevron Desert Archers.

One unit of Mountain Slingers.

One unit of Kurdish Javelinmen.

Three double silver chevron Nomad Horse Archers.

Three Clibinarii. And I don't need anymore. They have horses, heavy armor, maces which can crush you to a pulp, and armor-piercing arrows.

My general Melchoir. Eight stars, Night Fighter, Supreme Commander, Expert Commander with both Infantry and Cavalry, fifteen percent conversion factor to Zoroastronism. Plus his thirty bodyguards of Clibinarii Immortals: clibinarii taken to the next level with better armor and the range of snipers.

This was the army I used to beat three and a half stacks of the Eastern Roman Empires best troops in the field. No bridge battle or choke points, just a wide field with nearly four thousand legionnaires around my seventeen-hundred-man force. And I beat them. The Empire sent five generals after my hide. Only one lived.

Hail the Sassanid Empire!

P.S. This was on M/M.

Say, you don't think the mobile suit thingie was a tribute?
IIRC, they called it power armor.
Yes, but they were the MI, the Mobile infantry.

Back on your rome suggestion, is this with the vanilla game or the total realism? cuz a marius legion, specially a late one (with the segmentata) simply kicks ass, (and no, I don'want to hear about the stupid "elite" units... like the head hurlers or the arcanii)
 

Gong

Well-Known Member
#36
Dinochrome Brigade, hands down, with orbital support provided by UN Spacy.

Seriously, Mk. XXXIV Bolos are 34,000 tons of fusion powered death. Counter-grav capable of lifting the tank to orbit, multiple energy weapons with ouputs measured in megatons per second, VLS launched missiles loaded with fusion warheads, rapid fire breach loading mortars, anti-personnel weapons galore, and shields. All run by AIs who are zealously protective of humanity and can link with your mind.
 

Chaos Blade

Well-Known Member
#37
Gong said:
Dinochrome Brigade, hands down, with orbital support provided by UN Spacy.

Seriously, Mk. XXXIV Bolos are 34,000 tons of fusion powered death. Counter-grav capable of lifting the tank to orbit, multiple energy weapons with ouputs measured in megatons per second, VLS launched missiles loaded with fusion warheads, rapid fire breach loading mortars, anti-personnel weapons galore, and shields. All run by AIs who are zealously protective of humanity and can link with your mind.
wait, do they actually *need* orbital support?
 

Cornuthaum

Well-Known Member
#38
bolos are their own support :p
 

endlos

Well-Known Member
#39
Hmm, choices, choices.

My pick:

For hacking through people, the Pandion Knights from David Eddings Elendium series.

For various special operations, Fox Hound from Metal Gear Solid

For property destruction, Halo's SPARTAN-II's.

In real life, the United States Marine Corps!
 

praeceps11

Well-Known Member
#40
I personally would go for 3 different armies.

1) For shear destroying all life ability while having the technology to not be destroyed themselves I would go with the Forerunners from Halo.

2)For the complete overkill of all ground forces I would have to go for the Hellsing Institute.

3) I would also have to go with Yuri's army from C&C Yuri's revenge. I would go for it because of the ultimate strategy me and a friend developed for it and for the ability to mind control people.

First when you are able to you construct a cloning tank and a grinder. Then you start constucting constripts and sending the clones and later the normal units into the grinder.

While you are doing this you construct tons and tons of hypno towers (or whatever they are called) around the base and the defense guns for units that can't be taken over. After you have been doing this for a while you construct a real Yuri and send him and his clone to start taking over enemy troops. Any enemy soldiers taken over in this way should be sent to the grinder.

This allows you an infinite amount of money and soldiers to do your bidding. The only problem is that the game freezes with to many soldiers on screen or when you have to much money.
 

Gong

Well-Known Member
#41
Chaos Blade said:
wait, do they actually *need* orbital support?
While it's true that a later mark Bolo can kill...pretty much anything that enters orbit around a planet it's defending, I used the wrong wording when I made my original post. UN Spacy for anything beyond orbital range, and to deploy recon satellites. That, and they build sick ass ground to orbit emplacements. One Grand Cannon emplacement wiped out over 800,000 3 mile long Zentradi ships with one 40 second burst. The surviving ships shot the shit out of it of course, but even then there were a few survivors at the installation. At least until secondary systems started blowing up.

UN Spacy had like...five of them under construction before the Zentradi fleet under Boddol Zer showed up and bombarded the hell out of the Earth's surface. Seriously, UN Spacy as of Macross 7 has planet buster weapons that they can mount on fighters.
 

Shiakou

Well-Known Member
#42
Chaos Blade said:
Back on your rome suggestion, is this with the vanilla game or the total realism? cuz a marius legion, specially a late one (with the segmentata) simply kicks ass, (and no, I don'want to hear about the stupid "elite" units... like the head hurlers or the arcanii)
Vanilla, but with the BI expansion pack. Haven't gotten Alexander yet.

And yeah, post-Marius late legions rock. They can take and give some serious damage, and are almost impervious to arrows from the front. They can even beat Spartans if they use their pila, then spread out to surround the phalanx. Even Berserkers are no match.

Arcani? Pfft. The idea of a dozen ninjas trying to jump a general from behind is laughable, and they die so easily. Headhurlers are even worse; the arc the heads take as they're thrown makes for large amounts of friendly fire. Give me a bunch of heavy peltasts instead anyday.

Now. Carthaginian/Seleucid Armored Elephants. Now those are what I call tanks.
 

Chaos Blade

Well-Known Member
#43
Always found the elephants to be more trouble than they were worth, specially if your archers had fire at hand.

But you should give total realism a try, its a very extensive mod (allows to play *all* factions, removed the "fantasy" units and added a couple of things to make long campaigns more interesting, no blitzkrieg here and no onagers)

And spartan phalanxes are overrated, I mean,yes they are the best and can take a lot of punishment, but they are still a phalanx, trash compactor speed, and vulnerable in the sides or rear...
and, against catraphacts.... :evil3:
 
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