Lord Raine said:
I feel the need to further explain why I gave the Beringi what I did. It's not a random collection of powers.
The original idea I had was simple. Sentient apes. I'll just take the Ape out of the Monster Manuel, drag its Int out of the gutter, and make it a Monstrous Humanoid instead of an Animal. Easy. Unfortunately. . . it wasn't.
Okay, all of a sudden it's much easier to understand where you were coming from. I can see how that'd be a headache to reverse-engineer into a viable PC race (and, in fact, the difficulty in doing so is one of the major problems with monsters-as-characters).
Let's go over this point by point.
See, Apes are apparently badass. For starters, Apes are Large. I thought they were Medium, but no, they're Large. Then I ran the numbers, and it got worse. Using the standard mechanic of subtracting 10 to get the modifiers, an Ape has: +11 Strength, +5 Dexterity, +4 Constitution, -8 Intelligence, +2 Wisdom, -3 Charisma
Nitpick here: The standard is actually subtracting 10 or 11, whatever gives you an even-numbered result. Racial ability adjustments (and, in fact, ability score modifiers of any kind) should always be even numbers. So it's actually +10 Strength, +4 Dexterity, +4 Constitution, -8 Intelligence, +2 Wisdom, -4 Charisma.
Also, regarding their size, this is one of those situations where a creature's size category is bumped up strictly due to its mass. Apes are described as being between 5-1/2 to 6 feet tall, and weighing 300 to 400 lbs. Height alone makes them Medium, but their weight pushed that up to Large.
But yeah, this is already presenting some problems for a PC race.
That's insane. Then, to top it all off, they have a Climb speed equal to their land speed, Racial bonuses +14 Climb, +6 Listen, +6 Spot, Low-Light Vision, Scent, Alertness, and Toughness, plus claw and bite attacks, and the 10ft reach that comes with being Large.
It's worth noting that you erred here, though it doesn't change much.
Apes have natural 4 Hit Dice. This grants them things like skill points and feats, which you seem to have counted as racial bonuses. They get Alertness and Toughness because every character gets to choose a feat at their 1st and 3rd Hit Dice/levels. And as an Animal with 4 Hit Dice and an Int of 2, they have 7 skill points to spend, which means that their skill bonuses listed break down like so:
Climb +14 = 1 skill point, +5 Str, +8 racial
Listen +6 = 3 skill points, +1 Wis, +2 Alertness
Spot +6 = 3 skill points, +1 Wis, +2 Alertness
It became obvious REAL fast that I couldn't play the idea completely straight. They would be horrifically overpowered unless I gave them a massive Level adjustment, which I didn't want to do. I didn't want to give any of the races I was making more than a +2, as that's about the limit for what you can casually play without issue.
I couldn't agree with you more on that one. Heck, even at +2 such a character is working with a handicap, for the most part.
So I looked for another race that was similar. I found it in the Centaur. Centaurs have +8 Str, +4 Dex, +4 Con, -2 Int, +2 Wis. This struck me as very similar to what an Ape has, though it obviously has massively reduced Strength.
I figured that I could use this as a baseline. So I knocked the Strength down further to +6.
Another unfortunate aspects of level adjustments is that they're an art, and not a science. I'd personally say that any race that has a +6 to their Strength will gain a +1 level adjustment from that alone unless they have some fairly steep penalties to other ability scores (and not just Charisma, which is not equal to Strength).
I ruled that this would be a Medium species, not a Large, so I gave them the Powerful Build racial feature. That gives them most of the benefits of being large, but not the most broken one (the 10ft reach).
Yeah, that works okay, though honestly I don't think it's needed - while I do admire your dedication in trying to keep the beringi close to the statistics for apes, they don't have to be quite as close as you're making them.
I nerfed the Apes Racial skills down to a more manageable +2 Listen +2 Spot, and ruled that the race should only have the required bonus for possessing a Climb speed (+8), instead of the Ape's +14.
See above.
I dropped the natural bite and claw attacks, ruling that being civilized beings, the Beringi would not have either.
As a fluff issue, you could say this applies for why they don't necessarily have a lot of the characteristics animal apes have, since they've presumably gone through a long period of evolution themselves. For instance, they may be much lighter than animal apes, and as such not be Large nor have powerful build.
And finally, I dropped both the Alertness and Toughness, figuring that the PC could pick those Feats up if they wanted them, though I did give them the Ape's Scent and Low-Light Vision.
See above about the feats.
Savage Species, from WotC, tagged Scent as a +1 LA modifier on its own, something I'm not sure I totally agree with, but generally do. Low-light vision isn't an issue.
But. . . you do have a point. So here's what I'm thinking. How about, instead of giving the Beringi Powerful Build as a Racial ability, I create a Beringi-only Feat that gives them Powerful Build if the Feat is taken? That way, the Beringi wouldn't start out with it, but could get it later if they wanted. I may also drop the +2 Listen and +2 Spot.
Do you think that would be enough to knock it down to a +2?
It's not powerful build that's the problem. It's the heavy ability bonuses more than anything else. I really think that anything over +4 in an ability score is too much for a (standard) PC race.
Were I writing the race, I'd probably give them something along the lines of +4 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence. That's roughly even with a slight nod towards Strength - there's plenty of ways to justify that in-game, as you can say that as the beringi became more civilized, they spent less time having to hunt-gather, and so quickly lost some muscle mass, though they're still much stronger and more hearty than humans. However, their evolution has left them without the grace their ancestors had (a result of being in the middle of an evolutionary shift from huge and dumb to weaker but smarter), and they're still not as smart as other humanoid races.
I'd also lower their climb speed to 20 ft., so it's more attractive to a PC to walk rather than climb all the time.
And again, I'd make them Humanoids.
Beyond that, if you want to add in more abilities and powers, I do think you're on the right track with making powerful build a racial feat. But I wouldn't stop there - a combination of racial feats and a racial class (about three levels or so) would be the ideal way to go about it.
Bloodline Levels should have already showed you a bunch of racial classes, but really the best examples you'll find of a race that can be made stronger with this racial feat/class combination can be found among the Emerging Forms line, such as the Euqsam I linked to a few posts back.
Having said all of that, if you want to make them have a +2 LA of abilities so that they're equal to the major races (which have bloodlines), then I'd just jack up those ability bonuses, probably to something along the lines of +6 Strength, +2 Dex, +4 Constitution, and +4 Wisdom, or so. Though I'd also keep the Climb speed at 20 ft. and make them Humanoids still...but that's just an off-the-cuff estimation.
Finally, there are some third-party products that have sentient apes in them, such as Betabunny Publishing's
Apes of Nature, Myth, & the Imagination. They have sentient apes, chimps, and orangutans made for being PCs...though I'm disheartened to note that the sapient gorilla race is basically just a slightly less-powerful ape.
I object to that comparison, on the grounds that a Paladin-Assassin is completely viable. Assassin's aren't Evil because they focus on being really good at killing things. If that alone was enough to warrant being evil, then pretty much everyone who was in a Class would be Evil by default.
We're talking about different things here. You're discussing the philosophical reasons why such as character isn't viable, whereas I was talking about why it's a bad match mechanically. Using a smite evil on top of a death attack with a poisoned weapon is a bit too much.
The reason Assassins are considered evil is because they're mercenaries. They kill for money.
Or rather, because they kill for evil reasons - murder for hire is evil, and paladins are, you know, good.
The idea of an assassin who kills for something other than money, like their god, is perfectly viable. And it could easily overlap with the Paladin to create a specific prestige class.
Only if killing for a good reason. Morality and alignment are absolutes in D&D.
For example, even the Gray Guard prestige class (from
Complete Scoundrel) - a prestige class whose concept is "a paladin who can get his hands dirty" - is still required to be Lawful Good and follow a code that prevents evil acts.
Plus, I had kinda planned on a Paladin-Assassin hybrid prestige class for this setting anyway. They would be part of a secret knighthood that jointly serves Heironeous and Corellon Latherian.
A holy slayer class isn't a thematic problem - giving a class an ability that grants a massive to-hit bonus, along with a feature that lets them kill in one blow, however, is a mechanical problem.
Which? You quoted both of the things I asked.
They also have access to a number of Elven prestige classes like Bladesinger, due to the alliances between Humans and Elves.
Cool.
Actually, I was just going to rule that every major race was automatically a Major/Intermediate bloodline, and hand out bonuses every few levels accordingly.
Yeah, that'd basically give them a +2 or +3 LA worth of power, depending on which progression you use, essentially raising the bar on how powerful the base races are. There's nothing wrong with that - it's your campaign after all.
Wait, there's a better way than the UA one?
You'd be amazed how often a third-party does an idea better than WotC's version.
That site, The Grand OGL Wiki, is a great place for how much is reposted there, free and legally.