In the same vein as the ability thread, only this one is for creating special groups within the Bleachverse or expanding upon pre-existing ones. Shinigami, Quincy, Hollows, Bounts and other races would fall into this category.
If you're posting an idea that you don't want anyone else to use or you want to be credited for it, then so say so.
Here's one I made a while back though it's an expansion rather than an original idea.
Name: Fullbringer
Category: Human/Hollow
Overview: A Fullbringer is a Human who was conceived by a mother who was attacked by a Hollow prior to their birth. A trace of the Hollow’s power remains in their mother’s bodies and is passed down to them at the moment of their birth. Consequentially, their powers are related to the Hollow's ability to consume souls, separate souls from their bodies and implant souls in a different body.
Ability: Their ability is called Fullbring which allows them to manipulate the souls that reside in all physical matter. By “pulling†on an object’s soul, they can control its movements and alter its characteristics to a degree, creating the phenomenon known as bringer light as evidence. While all Fullbringers are born with this power, the age at which they come realize it varies. This ability grants them several styles of combat such as Fullbend (altering the surrounding environment), Fullstep (boosting the user’s speed and agility) and Fullsense (sensing everything within a limited radius).
Their primary power develops when they form an affinity with a specific object which becomes their Fullbring. This affinity can be defined by one’s love for the object in question, or simply by an overall fondness for it. As such, this power is usually awakened through a strong emotion associated with the object, such as pride. In addition to souls, material objects also possess memories. As its holder experiences various events, the object experiences them as well; the memories are engraved onto its soul each time it is touched. Because of this, Fullbringers who had a considerable amount of battle experience prior to awakening their power have stronger Fullbrings.
By pulling on its soul, a Fullbringer can alter its form and grant it powers that are based upon the shape and meaning of their chosen object. Due to this, their Fullbring cannot evolve though it requires the Fullbringer to be at a certain point before it can use its full power. The complete destruction of the object causes them to lose this ability permanently but a broken Fullbring can be repaired. When Fullbringers die, all traces of their active abilities disappear.
But the sinister origin of these powers has a negative impact on those who use them. By bonding with an object and turning it into their Fullbring, the Fullbringer ties it to their chain of fate. But this bond causes the object to pull on their chain which becomes all the harder as the bond between them grows. This in turns causes the chain of fate to decay from being pulled between the user’s soul and the object, starting the encroachment process. Essentially the deeper the bond becomes and they more they use their own powers, the less and less human they become and exact effect this has depends on the nature of their abilities. Ultimately the Fullbringer becomes a living hollow who is ruled by their own abilities.
This fate ties in with another ability they possess which is to implant the seed of a Fullbringer’s power within a target (Fullgift), who in turn develops their own Fullbring. The Fullbringer is able to then steal that Fullbring and incorporate it into their power (Fullsteal). This has the effect of decreasing the depth of the bond create between the user and their object by adding another layer to their abilities, reducing the pull on their chain of fate and thus slowing or altogether stopping the encroachment. The more complex their Fullbring becomes, the less the negative effects they suffer from and the more powerful they become.
Fullbring Types:
Blade-Type – This type transforms the object into a type of weapon. Examples: Cross of Scaffold and Book of the End.
Clad-Type – This is a Fullbring which shrouds the user with its power when activated. Primarily, this kind of Fullbring is meant to enhance the user’s physical abilities in some way. Example: Dirty Boots.
Rule-Type – This type is able to manipulate a certain aspect of reality such as the elements, matter and forces of nature. Examples: Invaders Must Die, Jackpot Knuckle and Time Tells No Lies.
Free-Type – A rare type of Fullbring that can affect multiple objects rather than a specific one. Example: Dollhouse.
Beast-Type – Another rare type of Fullbring which uses an animal rather than an object, transforming them into a massive fighting beast. Example: None.
If you're posting an idea that you don't want anyone else to use or you want to be credited for it, then so say so.
Here's one I made a while back though it's an expansion rather than an original idea.
Name: Fullbringer
Category: Human/Hollow
Overview: A Fullbringer is a Human who was conceived by a mother who was attacked by a Hollow prior to their birth. A trace of the Hollow’s power remains in their mother’s bodies and is passed down to them at the moment of their birth. Consequentially, their powers are related to the Hollow's ability to consume souls, separate souls from their bodies and implant souls in a different body.
Ability: Their ability is called Fullbring which allows them to manipulate the souls that reside in all physical matter. By “pulling†on an object’s soul, they can control its movements and alter its characteristics to a degree, creating the phenomenon known as bringer light as evidence. While all Fullbringers are born with this power, the age at which they come realize it varies. This ability grants them several styles of combat such as Fullbend (altering the surrounding environment), Fullstep (boosting the user’s speed and agility) and Fullsense (sensing everything within a limited radius).
Their primary power develops when they form an affinity with a specific object which becomes their Fullbring. This affinity can be defined by one’s love for the object in question, or simply by an overall fondness for it. As such, this power is usually awakened through a strong emotion associated with the object, such as pride. In addition to souls, material objects also possess memories. As its holder experiences various events, the object experiences them as well; the memories are engraved onto its soul each time it is touched. Because of this, Fullbringers who had a considerable amount of battle experience prior to awakening their power have stronger Fullbrings.
By pulling on its soul, a Fullbringer can alter its form and grant it powers that are based upon the shape and meaning of their chosen object. Due to this, their Fullbring cannot evolve though it requires the Fullbringer to be at a certain point before it can use its full power. The complete destruction of the object causes them to lose this ability permanently but a broken Fullbring can be repaired. When Fullbringers die, all traces of their active abilities disappear.
But the sinister origin of these powers has a negative impact on those who use them. By bonding with an object and turning it into their Fullbring, the Fullbringer ties it to their chain of fate. But this bond causes the object to pull on their chain which becomes all the harder as the bond between them grows. This in turns causes the chain of fate to decay from being pulled between the user’s soul and the object, starting the encroachment process. Essentially the deeper the bond becomes and they more they use their own powers, the less and less human they become and exact effect this has depends on the nature of their abilities. Ultimately the Fullbringer becomes a living hollow who is ruled by their own abilities.
This fate ties in with another ability they possess which is to implant the seed of a Fullbringer’s power within a target (Fullgift), who in turn develops their own Fullbring. The Fullbringer is able to then steal that Fullbring and incorporate it into their power (Fullsteal). This has the effect of decreasing the depth of the bond create between the user and their object by adding another layer to their abilities, reducing the pull on their chain of fate and thus slowing or altogether stopping the encroachment. The more complex their Fullbring becomes, the less the negative effects they suffer from and the more powerful they become.
Fullbring Types:
Blade-Type – This type transforms the object into a type of weapon. Examples: Cross of Scaffold and Book of the End.
Clad-Type – This is a Fullbring which shrouds the user with its power when activated. Primarily, this kind of Fullbring is meant to enhance the user’s physical abilities in some way. Example: Dirty Boots.
Rule-Type – This type is able to manipulate a certain aspect of reality such as the elements, matter and forces of nature. Examples: Invaders Must Die, Jackpot Knuckle and Time Tells No Lies.
Free-Type – A rare type of Fullbring that can affect multiple objects rather than a specific one. Example: Dollhouse.
Beast-Type – Another rare type of Fullbring which uses an animal rather than an object, transforming them into a massive fighting beast. Example: None.