Death Knights

Katonshadow

Well-Known Member
#1
Well guys, as you all know (well, should know), with the new expansion the hero class death knight will become playable, provided you have a level 55 character or above. This class is supposed to be able to tank while doing respectable DPS, start at level 55 and can even make ghouls from the corpses of friend and foe (though if from another player that player will be able to control the ghoul).

What do you guys think of this, and how many of you guys are gonna roll one?
 

ar_ranma

Well-Known Member
#2
Uhh, yeah I'll roll one.
Plate+skillcoil=win
And it's supposed to tank magic dealing bosses so it's not like it's replacing warriors or anything. FAQ said so anyway.

Supposedly according to their post on the forums, you can create a Deathknight even on a server that you don't have a level 55 on. Nice jumpstart, for someone wanting to play on a different server with their friends. (Unless they change it. <_< )

Simply have a character of at least level 55 on the World of Warcraft account you play, and you will be able to create a new level-55 death knight of any race (if on a PvP realm, the death knight must be the same faction as your existing character). Upon entering the world, your neophyte death knight will undertake a series of quests designed to teach you your new abilities. You will be able to create one death knight per realm, per account.
 

Bjorn

Well-Known Member
#3
I'll have enough to keep me busy with rerolling rogue and leveling enscription, if everything goes according to plan. Maybe later, once my rogue stands triumphant over Arthas' steaming body.
 

Dementist

Well-Known Member
#4
I'll probably roll one for shits and giggles rather than for any serious plans. Still perfectly happy with my shaman. I'm more worried that we're going to see ridiculous amounts of Death Knights choking servers.

How often have you wished you could reroll a new class and start at a high level, bypassing the annoyance of 1-55 or so? Well, now's your chance, and a lot of people are gonna hop on this bandwagon. Kinda like the Jedi syndrome of Star Wars Galaxies, I guess.

Probably won't take long either for parties of 4xDeath Knights to show up in LFG, trying to find a healer. <_<
 

pjanimation

Well-Known Member
#6
Actually, there's videos on Youtube of groups of five DK's beating dungeons without healers on the Beta (all of the DK's are also of proper level for the dungeons too, which makes it somewhat surprising). Because of certain blood tree talents and abilites, DK's can currently heal themselves and their group members for quite a bit of their health, every time they do damage. Thus, if you have enough Blood specced DK's, you can go through a dungeon getting enough heals to survive without a healer.

Although, this is probably going to change a lot by the time DK's get released with Wrath.
 

Katonshadow

Well-Known Member
#7
pjanimation said:
Actually, there's videos on Youtube of groups of five DK's beating dungeons without healers on the Beta (all of the DK's are also of proper level for the dungeons too, which makes it somewhat surprising). Because of certain blood tree talents and abilites, DK's can currently heal themselves and their group members for quite a bit of their health, every time they do damage. Thus, if you have enough Blood specced DK's, you can go through a dungeon getting enough heals to survive without a healer.

Although, this is probably going to change a lot by the time DK's get released with Wrath.
Yeah, in the beta Blood Presence stacks, so you don't really need a healer. A lot of people are expecting this to be sorted when the expansion goes live, personally I hope that it stays that way so that when I roll my Death knight I can just get a group of Death Knights and not have the *cough* fun of finding a healer... Cause im lazy. :p
 

MnemoD

Well-Known Member
#8
I'm going to roll one for the Lore..

And, 'cause they're badass.

Yes, I'm a RPer.
 

Dumbledork

Well-Known Member
#9
I'll have to level my hunter and warlock up to 55 then (both are at 37 now).
 

SotF

Well-Known Member
#10
My brother has plans for a Gnomish Deathknight, and has mentioned that his entire guild is planning on rolling them as soon as possible. Of course he refuses to play on PVP servers with the exception of RPPVP ones and even then rarely.
 

ar_ranma

Well-Known Member
#11
T-T-Tauren Deathknights.

Anyway, why do you need two at 55?
 

Dumbledork

Well-Known Member
#12
ar_ranma said:
T-T-Tauren Deathknights.

Anyway, why do you need two at 55?
I like both of them just as much and I level them at the same time. Basically I do several quest with one character and immediately afterwards the same quests with the other one.

I'm using Jame's horde leveling guide and it's quite good I must say. Great quests combined with some minor grinding.
 

Souffle

Well-Known Member
#13
Do one at a time. For serious. You can be 70 with either in days. My current record for leveling is with my hunter, a week /played.

I'm rollin a desuknight asap because they seem like dark ret pallies but AWESOMER and METALLER
 

Kayeich

Well-Known Member
#14
Dammit, Souffle... If it weren't for the fact that I play horde side, I'd make a female death knight called Naito and have her end every line with "~desu..."

You suck for putting the image in my head though.
 

Souffle

Well-Known Member
#15
What's wrong with blood elf girls? Half of my 6 70s are blood elf girls (the rest are undead girls)
 

Kayeich

Well-Known Member
#16
They're all too scowly and perpetually angry because they're tsundere. A desuknight should be cheerful and upbeat while commiting mass destruction. Desuknights are yandere.

It wouldn't work to have a BE Desuknight!
 

Dementist

Well-Known Member
#18
Just discovered a bit of bad news for all you enhancement shammies out there (including myself). Looks like nearly all the awesome buffs we bring are being duplicated by death knights. In addition to icy talons (windfury totem, haste buff) and abomination's might (unleashed rage, AP aura), blizz has just given DK's a new aura that will function the same as strength of earth totem, enhancing strength and agility. While it takes two death knights to cover all these buffs, most raids will probably bring two: one to tank and one blood-specced for dps and raid-wide health regen.

Starting to wonder if we'll find ourselves out of a raid spot...

On a brighter note, what race/name are y'all rolling for Death Knights? My plans are for a Tauren DK by the name of Helgrazer. :snigger:
 

Katonshadow

Well-Known Member
#19
Damned Death Knights, I feel for ya man, I'm a restoration (elemental when i decide to DPS/help out my guildy get healing gear) shaman so its kinda peeved me that one of the things we bring to a raid party they get, on top of blood presence and stuffs.

Of course I don't have to worry like you since im a healer, mwahaha!

Edit: I'm gonna roll either a troll Death knight or an Orc... I haven't came up with a name yet, so gief names plox?
 

Dementist

Well-Known Member
#20
Katonshadow said:
Damned Death Knights, I feel for ya man, I'm a restoration (elemental when i decide to DPS/help out my guildy get healing gear) shaman so its kinda peeved me that one of the things we bring to a raid party they get, on top of blood presence and stuffs.

Of course I don't have to worry like you since im a healer, mwahaha!

Edit: I'm gonna roll either a troll Death knight or an Orc... I haven't came up with a name yet, so gief names plox?
Heh, don't get too comfy just yet. While resto shammies are in high demand right now, having multiple jesus-beams won't be nearly as mandatory as it is now. Chain heal didn't get any nerfs, but it didn't really get any buffs either. Lots of buffs to shamans single target healing, and a lot of buffs to the AoE heals of other classes. Circle of Healing for priests, for example, is far better in WotLK than it is now.

Though healing in general is going to be hurting for a while. Bit off-topic, but have ya heard the news about the downranking changes?
 

Katonshadow

Well-Known Member
#21
Dementist said:
Katonshadow said:
Damned Death Knights, I feel for ya man, I'm a restoration (elemental when i decide to DPS/help out my guildy get healing gear) shaman so its kinda peeved me that one of the things we bring to a raid party they get, on top of blood presence and stuffs.

Of course I don't have to worry like you since im a healer, mwahaha!

Edit: I'm gonna roll either a troll Death knight or an Orc... I haven't came up with a name yet, so gief names plox?
Heh, don't get too comfy just yet. While resto shammies are in high demand right now, having multiple jesus-beams won't be nearly as mandatory as it is now. Chain heal didn't get any nerfs, but it didn't really get any buffs either. Lots of buffs to shamans single target healing, and a lot of buffs to the AoE heals of other classes. Circle of Healing for priests, for example, is far better in WotLK than it is now.

Though healing in general is going to be hurting for a while. Bit off-topic, but have ya heard the news about the downranking changes?
Yeah, but I've never down ranked anyway. :p

*sigh* Shammys never seem to get any love. Gief trainable mana tide totem plox. I don't really like the new resto end talent at the moment, i'd rather have the elemental end talent.
 

Dementist

Well-Known Member
#22
Katonshadow said:
Dementist said:
Katonshadow said:
Damned Death Knights, I feel for ya man, I'm a restoration (elemental when i decide to DPS/help out my guildy get healing gear) shaman so its kinda peeved me that one of the things we bring to a raid party they get, on top of blood presence and stuffs.

Of course I don't have to worry like you since im a healer, mwahaha!

Edit: I'm gonna roll either a troll Death knight or an Orc... I haven't came up with a name yet, so gief names plox?
Heh, don't get too comfy just yet. While resto shammies are in high demand right now, having multiple jesus-beams won't be nearly as mandatory as it is now. Chain heal didn't get any nerfs, but it didn't really get any buffs either. Lots of buffs to shamans single target healing, and a lot of buffs to the AoE heals of other classes. Circle of Healing for priests, for example, is far better in WotLK than it is now.

Though healing in general is going to be hurting for a while. Bit off-topic, but have ya heard the news about the downranking changes?
Yeah, but I've never down ranked anyway. :p

*sigh* Shammys never seem to get any love. Gief trainable mana tide totem plox. I don't really like the new resto end talent at the moment, i'd rather have the elemental end talent.
If you think about it, spirit link is actually pretty damn good. You'll usually have an extra tank or two on most fights, either from trash or because the fight requires it. By linking them, it's almost as good as a permanent shield wall. This combined with all the new AoE heals (even pallies get one! ZOMG) means that your tank is MUCH less susceptible to serious spike damage.

Imagine linking a trio of bears together. The damage mitigation would be utterly ridiculous. Besides, every wants Thunder. The first AoE knockback in the game? YES PLEASE!!!
 

Katonshadow

Well-Known Member
#23
Dementist said:
Katonshadow said:
Dementist said:
Katonshadow said:
Damned Death Knights, I feel for ya man, I'm a restoration (elemental when i decide to DPS/help out my guildy get healing gear) shaman so its kinda peeved me that one of the things we bring to a raid party they get, on top of blood presence and stuffs.

Of course I don't have to worry like you since im a healer, mwahaha!

Edit: I'm gonna roll either a troll Death knight or an Orc... I haven't came up with a name yet, so gief names plox?
Heh, don't get too comfy just yet. While resto shammies are in high demand right now, having multiple jesus-beams won't be nearly as mandatory as it is now. Chain heal didn't get any nerfs, but it didn't really get any buffs either. Lots of buffs to shamans single target healing, and a lot of buffs to the AoE heals of other classes. Circle of Healing for priests, for example, is far better in WotLK than it is now.

Though healing in general is going to be hurting for a while. Bit off-topic, but have ya heard the news about the downranking changes?
Yeah, but I've never down ranked anyway. :p

*sigh* Shammys never seem to get any love. Gief trainable mana tide totem plox. I don't really like the new resto end talent at the moment, i'd rather have the elemental end talent.
If you think about it, spirit link is actually pretty damn good. You'll usually have an extra tank or two on most fights, either from trash or because the fight requires it. By linking them, it's almost as good as a permanent shield wall. This combined with all the new AoE heals (even pallies get one! ZOMG) means that your tank is MUCH less susceptible to serious spike damage.

Imagine linking a trio of bears together. The damage mitigation would be utterly ridiculous. Besides, every wants Thunder. The first AoE knockback in the game? YES PLEASE!!!
The problem is that I'd imagine you wouldn't be able to control who it links with, which means that you could end up linking your tank with someone, like say, a mage, or even yourself. I mean, I'm just going off of Spirit Link fromm Warcraft 3 here, but since we can't even control our elementals, who's to say we can control this?
 

Dementist

Well-Known Member
#24
Katonshadow said:
The problem is that I'd imagine you wouldn't be able to control who it links with, which means that you could end up linking your tank with someone, like say, a mage, or even yourself. I mean, I'm just going off of Spirit Link fromm Warcraft 3 here, but since we can't even control our elementals, who's to say we can control this?
If it linked with anyone, it wouldn't just be an utterly pointless talent. It'd be worse. Using it would actually have a negative effect on the raid, since if you linked the tank with any other dps...that dps would take a large amount of damage, break the link, and likely die to AoE.

So I'm guessing that it'll work pretty much the same way as chain heal, linking the three targets closest together. It'll probably have a shorter "skip" range than chain heal too. It had just better be a much shorter range, or reapplying in combat won't be possible with melee in there.

And as for the elementals...no comment.
 

Katonshadow

Well-Known Member
#25
Dementist said:
Katonshadow said:
The problem is that I'd imagine you wouldn't be able to control who it links with, which means that you could end up linking your tank with someone, like say, a mage, or even yourself. I mean, I'm just going off of Spirit Link fromm Warcraft 3 here, but since we can't even control our elementals, who's to say we can control this?
If it linked with anyone, it wouldn't just be an utterly pointless talent. It'd be worse. Using it would actually have a negative effect on the raid, since if you linked the tank with any other dps...that dps would take a large amount of damage, break the link, and likely die to AoE.

So I'm guessing that it'll work pretty much the same way as chain heal, linking the three targets closest together. It'll probably have a shorter "skip" range than chain heal too. It had just better be a much shorter range, or reapplying in combat won't be possible with melee in there.

And as for the elementals...no comment.
Exactly, so as I said, it's pretty much uncontrollable. And since we can't control elementals properly, I'm scared for the people who get the Spirit Wolves.

As a side note this is gonna be my resto talent spec for WotLK: http://www.wow-europe.com/en/info/basics/t...310551122331251
 
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