Death Knights

Dementist

Well-Known Member
#26
Katonshadow said:
Dementist said:
Katonshadow said:
The problem is that I'd imagine you wouldn't be able to control who it links with, which means that you could end up linking your tank with someone, like say, a mage, or even yourself. I mean, I'm just going off of Spirit Link fromm Warcraft 3 here, but since we can't even control our elementals, who's to say we can control this?
If it linked with anyone, it wouldn't just be an utterly pointless talent. It'd be worse. Using it would actually have a negative effect on the raid, since if you linked the tank with any other dps...that dps would take a large amount of damage, break the link, and likely die to AoE.

So I'm guessing that it'll work pretty much the same way as chain heal, linking the three targets closest together. It'll probably have a shorter "skip" range than chain heal too. It had just better be a much shorter range, or reapplying in combat won't be possible with melee in there.

And as for the elementals...no comment.
Exactly, so as I said, it's pretty much uncontrollable. And since we can't control elementals properly, I'm scared for the people who get the Spirit Wolves.

As a side note this is gonna be my resto talent spec for WotLK: http://www.wow-europe.com/en/info/basics/t...310551122331251
Nah, as it is now, chain heal is pretty controllable. The jump distance is significantly shorter than the distance you can cast from. Blizz likes to mess with the balance of things, but they generally do get class mechanics working right. I guarantee you they wouldn't put something like this in unless you had some way to control it.

Why worry for spirit wolves? They're actually getting a pet bar. Dunno if they'll ever put one in for the elementals, but since the wolves will be an integral part of enhance, they're controllable. They're also supposed to have some nifty abilities, like a stun, bleed, etc. But in the end, they're going to be exactly like a hunter or warlock pet we can summon every three mins or so.

On the spec: not getting that last point of tidal mastery? A bit more crit will probably be more useful overall than 5/5 nature's guardian.

Here's what I was thinking for enhance:
http://talent.mmo-champion.com/?shaman=052...213353115231051

Pity that you can't pick up instant ghost wolf and the knockoff druid talent if you're going for a raiding spec.
 

Katonshadow

Well-Known Member
#27
Hmm... Didn't think they were getting a pet bar, and I decided Cleanse spirit isn't actually all that great and changed it for the last point of Tidal Mastery.

In regards to the spec, i'm guessing you're mainly PvE, since you didn't get the talent that removes all movement impairing effects when you use ghost wolf, nor did you get instant ghost wolf.
 

Dementist

Well-Known Member
#28
Katonshadow said:
Hmm... Didn't think they were getting a pet bar, and I decided Cleanse spirit isn't actually all that great and changed it for the last point of Tidal Mastery.

In regards to the spec, i'm guessing you're mainly PvE, since you didn't get the talent that removes all movement impairing effects when you use ghost wolf, nor did you get instant ghost wolf.
Nah. I use the instant-ghost wolf one now, but there's really just no way to fit both the talents into a raiding spec once WotLK hits. I'll probably switch back and forth for a bit of pvp on weekends.

Ya didn't like cleanse spirit though? While removing a disease and poison at the same time is nothing special, adding curses to the repertoire of debuffs you can dispel would be very handy. It'd finally put shaman on an even level with paladins, as far as cleansing goes.
 

Katonshadow

Well-Known Member
#29
Doesn't really strike me as something that'd be used in raids much, and considering that's something I'd be doing quite a bit of at 80, then it doesn't seem like as much of a nessecity.
 

Kayeich

Well-Known Member
#30
Bringing this thread back just to post something that made me giggle when I read it and it felt most appropriate for this thread.

The lore on how death knights joined the Alliance (works best if you're humming the "Devil went down to Georgia" tune in your head while reading):

The Lich King went down to Stormwind, he was looking for a soul to steal.
He's got two minds and a cold behind, and he was willin' to make a deal.
When he came across this Paladin, swingin' a sword and duelin' it hot.

And the Lich King jumped upon a hickory stump and said: "Boy let me tell you what:
"I bet you didn't know it, but I'm a Paladin too.
"And if you'd care to take a dare, I'd like to duel with you.
"Now you gots a pretty good bubble, boy, but give the Lich King his due.
"I bet a runeblade against your soul, 'cos I think I'm better than you."

The Paladin said: "My name's Johnny and it might be a sin,
"But I'll take your bet, and since I'm Ret, I'm the best that's ever been."

Johnny you rosin up your sword and playn' your cooldowns hard.
'Cos Scourges' broke loose in Stormwind and the Lich King deals the cards.

And if you win you get this shiny Runeblade from the cold.
But if you lose, the Lich King gets your soul.
 

LXK3K

Active Member
#31
Before you all happily roll your Deathknight come Wrath, let me reiterate one *very* important point. Every single mouth breathing tard will be rolling a "lolololdeafknightz lololol". You will be under the same stigma the hunters are now, the class with the most idiots that everyone with a positive IQ dubbed "huntard".
 

minstril

Well-Known Member
#32
LXK3K said:
Before you all happily roll your Deathknight come Wrath, let me reiterate one *very* important point. Every single mouth breathing tard will be rolling a "lolololdeafknightz lololol". You will be under the same stigma the hunters are now, the class with the most idiots that everyone with a positive IQ dubbed "huntard".
I agree with you there. What me and others in my guild plan on doing is lvling to 80 and getting geared while all the others role a deathnight and starting lvling.

I haven't seen deathknights in action and while they might be fun to play I would rather get my priest up to 80.


On a side note if you wanna make some money off the deathknights get some gear for ret pally's and arms warr's that would be good for lvl 55, so when the expansion comes out you can sell it in the AH for alot of gold.

I might be wrong, but doesn't the blood tree focus on 2h weapons and burst damage?
 

SimmyC

Well-Known Member
#33
Heheh.

Well, while I'm bound to try out a Death Knight... just to try it out, I'm probably going to stick with my Warlock.

Finally, FINALLY got my Warlock to 70. Now to get her geared up before Wrath comes out. <_<

Oh, and also want to get my Ally NE Hunter to 70. Just 5 more levels to go with her.
 

Dementist

Well-Known Member
#34
I managed to get my hands on a beta invite a few weeks ago, and the first thing I did was roll a brand new Death Knight. I expected things to be a little interesting, but not too exciting compared to all the content being worked on for Northrend.

And damn, but I was wrong.

Doing the starter zone quests was the most fun I've had in this game since I was just a little lvl 20 mage. You know, back when ya start the game and everything feels so epic. It will be worth rolling a DK for EVERYONE if for nothing else than to go through the starting zone. I can't believe I'm saying this, but blizz really outdid themselves when it came to designing this section.

As far as actual gameplay goes, DK's are a lot of fun to play. Haven't tried out frost yet, but both Blood and Unholy are very fun and have unique styles of gameplay. With Blood, your self-healing through inflicting damage is insane, and I do mean literally off the charts. I was doing a bit of AoE grinding, pulling 5-6 mobs at a time and finishing with 100% hp. If there was a gauntlet somewhere of neverending mobs, a blood DK could farm it endlessly with no downtime.

Unholy is actually a little closer to a demo/aff lock. Their ghoul becomes a permanent pet through talents and has its own abilities. You can also summon a gargoyle as well as an anti-magic bubble which allows you to mow down caster mobs like crabgrass under a weed whacker. Rather than the direct damage/healing of blood, Unholy winds up doing most of its damage through diseases and pets. It's a very different play style, but no less entertaining.

Unfortunately, I haven't really had the chance to try out frost yet. From what I've seen, it's more of a mitigation tree, though it can pull off some serious burst of its own.
 
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