An ordinary ride on a train takes a sudden turn for the strange when you find yourself contacted by a voice you've never heard before. It says to you the world it resides in has become corrupted, and tries to convince you to agree to help put it back to the way it was. Once you agree, either for not taking it seriously, earnestly wanting to help, just being that bored, or whatever your reason, a connection is made.
Suddenly the people that have previously been around you vanish, the landscape brushing past the window looks much more different than you remember, and the thing the voice had been speaking to you through has no become a strange device you now hold tightly in your hands. It's not long before the transport finally comes to a stop, you find yourself in a strange new world, one you can tell that at one point had been vibrant and full of life, only the area around you is now dying as if it truly has been corrupted.
Soon you learn that something called the Dark Ocean has started to breach into this place, the Digital World, and has begun corrupting it, tainting the once vibrant landscape with darkness. The magnificent creatures that reside here are now becoming tainted as well, as once peaceful denizens of the would could now turn on one they've been friends with for ages with seemingly no cause. And now you and a few others are the only one posed to stop this corruption.
You have to find a partner and forge a powerful bond together to bring a stop to this, before it destroys the entire digital world. For if it does manage to take over this world, stopping it could become impossible as it moves on towards more worlds to take as its own. Including yours.
~*~
In a turn of events that involve a lot of factors, stupidity, and indeed Ryuugi and Daneel screwing over my goddamn rehabilitation, I returned to my original fandom, and thanks to another situation involving stupidity on my part thanks to not knowing what the hell one dude meant about Transformice somehow a weird conversation led into the thought of this, which was discussed in depth with lightwave till it came to being. An RP for Digimon. Goddamn you people.
Getting Started: Make up a character boy or girl, doesn't have to be you, no real age limit or anything, though I'd suggest against an old coot if only to save his poor hip as walking will be involved. And a lot of it. Name (Something that makes sense as an actual name preferably), Age, some back story if so desired, what they look like, personality, and selecting a digivice and mod set, explained further down.
Get a partner down and a set evolution line, each listed with a max of three different attacks, preferably ones they actually have along with a general description. Partners will start and generally be at Rookie and it's one per person only. Similarly we want to strive for more or less uniqueness, so avoid something someone already chosen at any point down the evolution line. As this is unfair for those who sign up later than others for various reasons, have multiple potentially requested partners/paths and a preferred one just is case. This includes myself and lightwave, who thought this up with me. D:
You may also, if you so plan, have a dark evolution path in case your partner gets corrupted, though keep in mind this probably won't happen all that much to save time, so it's only a potential thing. Refrain if you don't care for having your partner go down that path. Though it might cost you a bit.
Important: There will be no real "leader" here, hence no one wears the goggles this time around. This is partly because of fairness, and partly because I have to say this, as my obsession lead me to a choice that's retarded for this series unless you want to be the leader, particularly given the season where most of the inspiration came from. I can't help what I love. D:
Further Dubbed Version or Subbed version can be chosen at your own discretion based on your personal preference. I tend to go with Dub myself, but I must admit some of the original names and stuff tend to have their own appeal. Mix and match if you so desire to get something you prefer (Ie: Gallantmon with Royal Sabre as his lance attack for example), just remember to be consistent about it when you put it down. For consistencies sake however most of the general terms will be in Dubbed format, ie: Rookie, Champion, Ultimate, Mega will be the stages and etc, etc so just keep that in mind. If there are issues with this we can discuss it now and get a general consensus from anyone whose wanting to join however, just know that's what I'll generally be using from here on until objections are had... >>
Partner Restrictions: Lucemon (All of them), 7 Demon Lords, Super Ultimates, 4 great dragons, 4 Gods and the 5th gold dragon dude thingy, the 3 big angel dudes, VictoryGreymon and Z'dGarurumon, the Ancient digimon, the major royal knights up to and including Omnimon/Omegamon, Alphamon, Dukemon/Gallantmon, Examon, Ulforce Veedramon, and Any of Imperialdramon's ilk (Lesser ones like LordKnightmon, Dynasmon, Craniumon, And Duftmon will be admitted at discretion, partly because those aren't that bad and partly because even I admit my love of Dynasmon and can't be completely biased like I'm already seeming even to myself >>), the Guilmon line (For both Hazard and personal reasons), Dorumon line, and Dragomon and Dracmon's line for Story Reasons, and any X-Antibody types below, and potentially above too depending where the story goes, Mega level.
The Angemon line and Devimon lines are also under a close watch, and other demon lines are also up for close scrutiny for story reasons. Further Leomon is also advised against, purely because we don't want him to end up dead like he probably will anyway. But maybe not, maybe he'll live. :huh.:
Finally please choose a semi-sensible digivolution path. While you aren't necessarily asked to keep to canon potential evolutions, even those found on Digi-Dex, at least make sure it makes progressive sense in some fashion to a small degree. As in refrain from weird leaps of logic like say Gabumon to Kabuterimon or other strangely canon paths like that where possible.
Any other restrictions will be determined as they come, though I'd advise against the Xcross shenanigans purely because I don't follow them that closely and know how bork broken they get. Though given those require multiple digimon it's probably already invalid.
In my infinite wisdom, knowing how often we don't get far in these RP's, we'll possibly only get to Ultimate/Perfect in terms of progression, if that, so the only thing important to have set in stone is up to that stage, with any Mega/Ultimate levels up for consideration provided we ever even get that far. This does indeed mean the restrictions probably won't even come up in all honesty, but it's a just in case type of thing.
Digivices: Will be referred to as the D-Sychros for this. Core design is basically this albeit slightly more rounded with a few tweeks: <a href='http://i221.photobucket.com/albums/dd91/TkMacintosh/D-Gather.jpg' target='_blank' rel='nofollow'>http://i221.photobucket.com/albums/dd91/Tk...sh/D-Gather.jpg</a>
Evolution is based on a Synchronization Rate between you and your partner, based on similar mindsets/emotions and the trust between you two in the midst of battles. A 50% Synchro is required for Champion level, and 100% for Ultimate, as well as power boosts based on finding specific alters to upgrade to the various D-Sychros in question. Mega is to be determined later if we reach it, but I suspect you already get where I'm going with this.
This method of evolution and Synchro feature will have the added benefits of thought transfers over a distance, hence you think speak to your partner and have a general awareness of what's going on on the other side even if you don't see it yourself, but has the disadvantage of pain transfer getting worse as the Synchro rate rises and also requiring a large amount of power from the tamer to sustain, meaning you get drained FAST, especially at ultimate level, which restricts how often you can do it.
When you 'run out', your partner reverts and you're unconscious. Champion level evolution isn't that bad even initially where it's just exhausting, eventually they'll get used to it, but initial ultimate's will be rough, restricting how often they can come out until the second boost. This cost can be mitigated by absorbing the corrupted enemies, but that comes with its own risk.
Each device has a color corresponding to an elemental zone that has been corrupted and an alter located in the digital world that must be found in which they have to be upgraded in for additional power, which are thus:
Wind: Purple -Current Potential Claim by Kayeich
Alter of Wind
Fire: Red -Current Potential Claim by me. I sorry, I sorry. Not set in stone though.
Alter of Flame
Ice: White
Alter of Ice -Current Claim by TerraBull
Light: Gold -Current Claim by Aarik
Alter of Light
Dark: Black -Current Claim by Seiya.
Alter of Darkness
Metal: Silver -Current Claim by sytang
Alter of Steel
Wood: Green -Current Claim by shibosho
Alter of Wood
Earth: Brown -Current Claim by jaredstar
Alter of Earth
Water: Blue -Current Claim by lightwave
Alter of Water
Lightning: Orange -Current Claim by TkMacintosh
Alter of Lightning
Provided there are more than ten people interested, which I heavily doubt, there will be 'evil tamers' corresponding to the 7 Deadly Sins that may also be claimed, though I'd refrain from that unless we get them all. Depends on how much interest is invoked or how the cookie crumbles. They won't be necessarily getting the demon lords mind. Definitely not pride at least. >>
Features: The D-Synchro has many features involved to make things easier on us, listed here.
Map and ally, Alter, and enemy detection feature within a certain range, like season 3.
Partner Vision Scope, ala Season 3.
Thought transfer between partners.
Ability to collect stolen world data and transfer it back to the corrupted land, season 4.
Status screen as shown on image to help keep track of how your partner is doing in a more clear cut way.
Digimon Database Scanning, ala season 3.
Mod Functions to upgrade your partner at key moments, explained shortly.
Mod Functions: The core customization feature of the D-Synch, out of the 10 currently provided potential ways to alter your partner in battle and aid him in a more direct fashion, you will select three that will be set in stone throughout the RP. These potential modifications range from terrain travel based, to partner enhancements, to plug-ins that can upgrade other mods or just the partner depending on how you use them, or even have other hidden features depending on how you use them with your specific partner in one case. These mods are:
Flight Mod: A terrain movement mod that, obviously, grants your partner the capacity for flight and some sort of method to take at least you with him, depending on certain factors. Lasts as long as the tamer needs it to.
Recharge time:
Swim Mod: A terrain movement mod that grants your partner aquatic features to allow him to function underwater as well as a method of taking at least you with him, which will vary depending on the size and or features of your partner. Lasts as long as the tamer needs it to.
Recharge time:
Dig Mod: A Terrain Movement mod that obviously grants your partner the easy capability to move quickly underground in some fashion, usually by augmenting your partner with drills he can also use to attack with. Lasts as long as the tamer needs it to.
Recharge time:
Strength Mod: A simple enhancement mod that multiplies your partner's physical strength to a certain degree. Has a duration of a few moments before a cool down, after which it can be used again at decreased strength in a fight.
Recharge time: **
Speed Mod: A plug-in that allows you to either multiply your partners running speed or his terrain movement speed when used in conjunction with a Terrain Movement mod. Works much like the strength mod in that it lasts only a little before a cool down is required to use it again reduced efficiency in battle. Further if you use it to increase the speed of an already insanely fast partner, it could lead to disaster...
Recharge time: **
Barrier Mod: An enhancement mod that summons up a large barrier that can hold multiple people around the partner. Basically similar to Taomon's Barrier as used in tamers, it's used to defend against attacks from the outside, however the partner cannot attack while it's up without dropping it, and it can only take so much damage before it breaks, and it does require a cool down before it can be used again. Mainly handy in protecting the squishy tamers, but given the partner can't move it, it's not as handy as it sounds for battle. Strength is also depending on what level your partner is at, so a rookie using it is not going to be nearly as effective as a champion to say the least.
Recharge time: *
Power Mod: A plug-in that allows you to either increase the power of any non-weapon(Save energy beams)/physical attacks, or instead increase the potency of the Speed, Strength, Infect, or Purify mods even when their effectiveness decreases after repeated uses. However like those this mod also decreases in effectiveness with repeated uses, and has a longer recharge time than most of the others. Further if you use it on a partner with an already too potent attack, disaster may strike.
Recharge time: ****
Endurance Mod: A plug-in that allows you to either increase your partners endurance and capacity to take damage significantly, or if used in conjunction with the Barrier mod increase the overall durability of the Barrier. Same as Speed and Strength in that it doesn't last that long and needs a cool down and reduces in effectiveness with repeated uses.
Recharge time: ***
Type Conversion Mod: A simple enhancement mod that alters your partners attribute to Data, Vaccine, or Virus. Not as useful as it sounds at first, any benefit you receive from a simple changing to an advantaged type is relatively minor, as in an opponent kicking your ass before will still kick your ass. However, depending on your partner, this could have a greater potential use...
Recharge time: *
Recharge Mod: A simple mod that allows you to recharge your partners weapons, be it bullets, some kind of attack that requires power like an energy cannon, or anything in between. Similar to Henry's Recharge card in that it's only really handy for machine types or those with guns in this regard, also reduces in effectiveness with repeated uses, though you'll never be down to zero shots thanks to it to say the least.
Recharge time: *
Purify Mod: A healing mod only usable by a Tamer that surrounds your partner in an aura of light for a moment can get rid of some of the damage your partner has taken. Further this mod can also be used to purify your partner if he gets corrupted at any time, a facet that can extend to those within the small aura, though the effect is nowhere near as great. Reduces in effectiveness however with repeated uses in a single battle, meaning you should not rely on it all the time to save your partner if his ass is getting kicked.
Recharge time: ****
Infect Mod: A Corrupt Mod only Usable by a Dark Tamer which allows for a Dark Aura to surround your partner for a short while, which can cause corruption in digimon via extended contact. Not as effective however on those with stronger wills, much stronger than your partner, or indeed the Tamer's digimon, but a dark digimon does get a minor boost in power upon its use that decreases with time while this is active, though not a particularly great one. However due to a recharge time this cannot be used in quick succession after it ends and decreases significantly in effectiveness with repeated uses.
Recharge time: ****
Alias: An enhancement mod that allows the Digimon to "shed" his outermost layer of data and "replace" himself with it in response to an attack, effectively avoiding greater harm in this manner. Of course, iterative use of this ability rapidly weakens the user, as it loses more and more of the data that makes its body.
Recharge time: ***
Devil Mod: An enhancement mod which greatly boosts a Digimon's overall stats, at the cost of its capacity for coherent thought. The affected Digimon becomes a berserker who will relentlessly attack anything within its reach, stopping only if destroyed, exhausted or if the mod's effect is dispelled after a short period of time. Also causes an increased risk of corruption with use.
Recharge time: ****
Dampener Mod: A plug-in which enhances the target's resistance to elemental attacks. Physical attacks and "raw" energy attacks are not affected. Can also plug-in to the Barrier mod to enhance its resistance to elemental attacks. Naturally the more you use it, the weaker its effect becomes.
Recharge time: **
Keep in mind your partners given capabilities when choosing what mods to give him. A digimon evolution set that can all already swim with you for example gains nothing from the Swim Mod (The flight mod however...), and an already insanely fast digimon gets kinda screwed over from the basic use of the Speed Mod, etc... So choose carefully what sounds the most useful to you. Also the advanced uses for Type Conversion will be granted as discussed, as there are some really good ones depending how you roll with it.
If you also want to add a mod or two to the list that people can use, be our guest, though keep in mind we try to keep them from being particularly overpowered or, indeed, a tad arbitrary and not altogether too useful (Discussion of how a Range mode would work kinda fell into the later), hence hold the decision to veto it if it doesn't fall into the accepted range of viability there.
Story: Basic jist is mentioned in the first bit above, taking key points from several of the series thus far. You can come from any sort of sufficiently advanced 'earth' I suppose, just remember you are not a previously canon character, and instead a new one of your making. First planned event involves you and the rest of the hero group joining a group of digimon stopping another corrupted group from taking a different captured group to a now dark zone in order to corrupt them as well. Your partnership can be forged with a digimon who will be part of either the group attacking the corrupted group, the captured digimon, or if you have an adequate purify mod, even one of the corrupted group we're fighting against. The corrupted group will include mainly rookies and one decent champion (And maybe a Troopmon or two to give the rookies a challenge) to deal with. All other digimon of consequence will be a rookie.
No matter which it is your partner will be a Rookie, and only one of the group will make it to champion at this time as the characters start to get used to the fighting mechanics. Who this is will obviously not be me, and will be decided once we get as many as seemingly possible.
Corrupted digimon really can't easily be purified without a partner of their own, so deletion is necessary. It's up to you whether you want your partner to absorb them or not for marginal strength growth down the line, which will make it easier on you for digivolutions too. However this also comes at it's own price the more you do it. Also keep in mind if they've been taking data from the land you can return that to bring life back to the corrupted parts of the digital world.
Also remember if there's anything you want to add in or any specific digimon you want to face during your specific evolution combat pieces, you just have to ask. So long as it's not too out there, me and lightwave should be pretty open about it.
Main Things Of Note:
Applications need-
Name:
Age:
Gender:
Personality:
Appearance:
Back story: (If so desired)
D-Synchro Color:
Potential Partners/Evolution Lines and their Attacks: (Pics if desired, though google is simple enough to say the least)
Partner's Personality:
Partner's Back story: (If so desired)
Selected mods: (Will be subject to change if more good ideas come in and you want to change to one later)
Additional Notes: (Use at your own Discretion)
Also keep in mind that just because you choose an elemental zone does not force you to choose a partner with only that specific element, or said element at all. You could try it for aesthetics's sake, but it's not necessary. Further even though we're limiting to one character for now, if you want to gun for a second, particularly one of the dark group whenever/if they show up, or if we don't have enough people you can certainly try. Though try not to bite off more than you can chew. To help with this the evil tamers will only show up rarely as the story progresses if at all. Similarly if you have any feature you want to add to anything, give a shout and we'll see if it'll mesh with everything else.
And if Seiya bites my leg enough I might try for the biobrigade if it pans out.
Suddenly the people that have previously been around you vanish, the landscape brushing past the window looks much more different than you remember, and the thing the voice had been speaking to you through has no become a strange device you now hold tightly in your hands. It's not long before the transport finally comes to a stop, you find yourself in a strange new world, one you can tell that at one point had been vibrant and full of life, only the area around you is now dying as if it truly has been corrupted.
Soon you learn that something called the Dark Ocean has started to breach into this place, the Digital World, and has begun corrupting it, tainting the once vibrant landscape with darkness. The magnificent creatures that reside here are now becoming tainted as well, as once peaceful denizens of the would could now turn on one they've been friends with for ages with seemingly no cause. And now you and a few others are the only one posed to stop this corruption.
You have to find a partner and forge a powerful bond together to bring a stop to this, before it destroys the entire digital world. For if it does manage to take over this world, stopping it could become impossible as it moves on towards more worlds to take as its own. Including yours.
~*~
In a turn of events that involve a lot of factors, stupidity, and indeed Ryuugi and Daneel screwing over my goddamn rehabilitation, I returned to my original fandom, and thanks to another situation involving stupidity on my part thanks to not knowing what the hell one dude meant about Transformice somehow a weird conversation led into the thought of this, which was discussed in depth with lightwave till it came to being. An RP for Digimon. Goddamn you people.
Getting Started: Make up a character boy or girl, doesn't have to be you, no real age limit or anything, though I'd suggest against an old coot if only to save his poor hip as walking will be involved. And a lot of it. Name (Something that makes sense as an actual name preferably), Age, some back story if so desired, what they look like, personality, and selecting a digivice and mod set, explained further down.
Get a partner down and a set evolution line, each listed with a max of three different attacks, preferably ones they actually have along with a general description. Partners will start and generally be at Rookie and it's one per person only. Similarly we want to strive for more or less uniqueness, so avoid something someone already chosen at any point down the evolution line. As this is unfair for those who sign up later than others for various reasons, have multiple potentially requested partners/paths and a preferred one just is case. This includes myself and lightwave, who thought this up with me. D:
You may also, if you so plan, have a dark evolution path in case your partner gets corrupted, though keep in mind this probably won't happen all that much to save time, so it's only a potential thing. Refrain if you don't care for having your partner go down that path. Though it might cost you a bit.
Important: There will be no real "leader" here, hence no one wears the goggles this time around. This is partly because of fairness, and partly because I have to say this, as my obsession lead me to a choice that's retarded for this series unless you want to be the leader, particularly given the season where most of the inspiration came from. I can't help what I love. D:
Further Dubbed Version or Subbed version can be chosen at your own discretion based on your personal preference. I tend to go with Dub myself, but I must admit some of the original names and stuff tend to have their own appeal. Mix and match if you so desire to get something you prefer (Ie: Gallantmon with Royal Sabre as his lance attack for example), just remember to be consistent about it when you put it down. For consistencies sake however most of the general terms will be in Dubbed format, ie: Rookie, Champion, Ultimate, Mega will be the stages and etc, etc so just keep that in mind. If there are issues with this we can discuss it now and get a general consensus from anyone whose wanting to join however, just know that's what I'll generally be using from here on until objections are had... >>
Partner Restrictions: Lucemon (All of them), 7 Demon Lords, Super Ultimates, 4 great dragons, 4 Gods and the 5th gold dragon dude thingy, the 3 big angel dudes, VictoryGreymon and Z'dGarurumon, the Ancient digimon, the major royal knights up to and including Omnimon/Omegamon, Alphamon, Dukemon/Gallantmon, Examon, Ulforce Veedramon, and Any of Imperialdramon's ilk (Lesser ones like LordKnightmon, Dynasmon, Craniumon, And Duftmon will be admitted at discretion, partly because those aren't that bad and partly because even I admit my love of Dynasmon and can't be completely biased like I'm already seeming even to myself >>), the Guilmon line (For both Hazard and personal reasons), Dorumon line, and Dragomon and Dracmon's line for Story Reasons, and any X-Antibody types below, and potentially above too depending where the story goes, Mega level.
The Angemon line and Devimon lines are also under a close watch, and other demon lines are also up for close scrutiny for story reasons. Further Leomon is also advised against, purely because we don't want him to end up dead like he probably will anyway. But maybe not, maybe he'll live. :huh.:
Finally please choose a semi-sensible digivolution path. While you aren't necessarily asked to keep to canon potential evolutions, even those found on Digi-Dex, at least make sure it makes progressive sense in some fashion to a small degree. As in refrain from weird leaps of logic like say Gabumon to Kabuterimon or other strangely canon paths like that where possible.
Any other restrictions will be determined as they come, though I'd advise against the Xcross shenanigans purely because I don't follow them that closely and know how bork broken they get. Though given those require multiple digimon it's probably already invalid.
In my infinite wisdom, knowing how often we don't get far in these RP's, we'll possibly only get to Ultimate/Perfect in terms of progression, if that, so the only thing important to have set in stone is up to that stage, with any Mega/Ultimate levels up for consideration provided we ever even get that far. This does indeed mean the restrictions probably won't even come up in all honesty, but it's a just in case type of thing.
Digivices: Will be referred to as the D-Sychros for this. Core design is basically this albeit slightly more rounded with a few tweeks: <a href='http://i221.photobucket.com/albums/dd91/TkMacintosh/D-Gather.jpg' target='_blank' rel='nofollow'>http://i221.photobucket.com/albums/dd91/Tk...sh/D-Gather.jpg</a>
Evolution is based on a Synchronization Rate between you and your partner, based on similar mindsets/emotions and the trust between you two in the midst of battles. A 50% Synchro is required for Champion level, and 100% for Ultimate, as well as power boosts based on finding specific alters to upgrade to the various D-Sychros in question. Mega is to be determined later if we reach it, but I suspect you already get where I'm going with this.
This method of evolution and Synchro feature will have the added benefits of thought transfers over a distance, hence you think speak to your partner and have a general awareness of what's going on on the other side even if you don't see it yourself, but has the disadvantage of pain transfer getting worse as the Synchro rate rises and also requiring a large amount of power from the tamer to sustain, meaning you get drained FAST, especially at ultimate level, which restricts how often you can do it.
When you 'run out', your partner reverts and you're unconscious. Champion level evolution isn't that bad even initially where it's just exhausting, eventually they'll get used to it, but initial ultimate's will be rough, restricting how often they can come out until the second boost. This cost can be mitigated by absorbing the corrupted enemies, but that comes with its own risk.
Each device has a color corresponding to an elemental zone that has been corrupted and an alter located in the digital world that must be found in which they have to be upgraded in for additional power, which are thus:
Wind: Purple -Current Potential Claim by Kayeich
Alter of Wind
Fire: Red -Current Potential Claim by me. I sorry, I sorry. Not set in stone though.
Alter of Flame
Ice: White
Alter of Ice -Current Claim by TerraBull
Light: Gold -Current Claim by Aarik
Alter of Light
Dark: Black -Current Claim by Seiya.
Alter of Darkness
Metal: Silver -Current Claim by sytang
Alter of Steel
Wood: Green -Current Claim by shibosho
Alter of Wood
Earth: Brown -Current Claim by jaredstar
Alter of Earth
Water: Blue -Current Claim by lightwave
Alter of Water
Lightning: Orange -Current Claim by TkMacintosh
Alter of Lightning
Provided there are more than ten people interested, which I heavily doubt, there will be 'evil tamers' corresponding to the 7 Deadly Sins that may also be claimed, though I'd refrain from that unless we get them all. Depends on how much interest is invoked or how the cookie crumbles. They won't be necessarily getting the demon lords mind. Definitely not pride at least. >>
Features: The D-Synchro has many features involved to make things easier on us, listed here.
Map and ally, Alter, and enemy detection feature within a certain range, like season 3.
Partner Vision Scope, ala Season 3.
Thought transfer between partners.
Ability to collect stolen world data and transfer it back to the corrupted land, season 4.
Status screen as shown on image to help keep track of how your partner is doing in a more clear cut way.
Digimon Database Scanning, ala season 3.
Mod Functions to upgrade your partner at key moments, explained shortly.
Mod Functions: The core customization feature of the D-Synch, out of the 10 currently provided potential ways to alter your partner in battle and aid him in a more direct fashion, you will select three that will be set in stone throughout the RP. These potential modifications range from terrain travel based, to partner enhancements, to plug-ins that can upgrade other mods or just the partner depending on how you use them, or even have other hidden features depending on how you use them with your specific partner in one case. These mods are:
Flight Mod: A terrain movement mod that, obviously, grants your partner the capacity for flight and some sort of method to take at least you with him, depending on certain factors. Lasts as long as the tamer needs it to.
Recharge time:
Swim Mod: A terrain movement mod that grants your partner aquatic features to allow him to function underwater as well as a method of taking at least you with him, which will vary depending on the size and or features of your partner. Lasts as long as the tamer needs it to.
Recharge time:
Dig Mod: A Terrain Movement mod that obviously grants your partner the easy capability to move quickly underground in some fashion, usually by augmenting your partner with drills he can also use to attack with. Lasts as long as the tamer needs it to.
Recharge time:
Strength Mod: A simple enhancement mod that multiplies your partner's physical strength to a certain degree. Has a duration of a few moments before a cool down, after which it can be used again at decreased strength in a fight.
Recharge time: **
Speed Mod: A plug-in that allows you to either multiply your partners running speed or his terrain movement speed when used in conjunction with a Terrain Movement mod. Works much like the strength mod in that it lasts only a little before a cool down is required to use it again reduced efficiency in battle. Further if you use it to increase the speed of an already insanely fast partner, it could lead to disaster...
Recharge time: **
Barrier Mod: An enhancement mod that summons up a large barrier that can hold multiple people around the partner. Basically similar to Taomon's Barrier as used in tamers, it's used to defend against attacks from the outside, however the partner cannot attack while it's up without dropping it, and it can only take so much damage before it breaks, and it does require a cool down before it can be used again. Mainly handy in protecting the squishy tamers, but given the partner can't move it, it's not as handy as it sounds for battle. Strength is also depending on what level your partner is at, so a rookie using it is not going to be nearly as effective as a champion to say the least.
Recharge time: *
Power Mod: A plug-in that allows you to either increase the power of any non-weapon(Save energy beams)/physical attacks, or instead increase the potency of the Speed, Strength, Infect, or Purify mods even when their effectiveness decreases after repeated uses. However like those this mod also decreases in effectiveness with repeated uses, and has a longer recharge time than most of the others. Further if you use it on a partner with an already too potent attack, disaster may strike.
Recharge time: ****
Endurance Mod: A plug-in that allows you to either increase your partners endurance and capacity to take damage significantly, or if used in conjunction with the Barrier mod increase the overall durability of the Barrier. Same as Speed and Strength in that it doesn't last that long and needs a cool down and reduces in effectiveness with repeated uses.
Recharge time: ***
Type Conversion Mod: A simple enhancement mod that alters your partners attribute to Data, Vaccine, or Virus. Not as useful as it sounds at first, any benefit you receive from a simple changing to an advantaged type is relatively minor, as in an opponent kicking your ass before will still kick your ass. However, depending on your partner, this could have a greater potential use...
Recharge time: *
Recharge Mod: A simple mod that allows you to recharge your partners weapons, be it bullets, some kind of attack that requires power like an energy cannon, or anything in between. Similar to Henry's Recharge card in that it's only really handy for machine types or those with guns in this regard, also reduces in effectiveness with repeated uses, though you'll never be down to zero shots thanks to it to say the least.
Recharge time: *
Purify Mod: A healing mod only usable by a Tamer that surrounds your partner in an aura of light for a moment can get rid of some of the damage your partner has taken. Further this mod can also be used to purify your partner if he gets corrupted at any time, a facet that can extend to those within the small aura, though the effect is nowhere near as great. Reduces in effectiveness however with repeated uses in a single battle, meaning you should not rely on it all the time to save your partner if his ass is getting kicked.
Recharge time: ****
Infect Mod: A Corrupt Mod only Usable by a Dark Tamer which allows for a Dark Aura to surround your partner for a short while, which can cause corruption in digimon via extended contact. Not as effective however on those with stronger wills, much stronger than your partner, or indeed the Tamer's digimon, but a dark digimon does get a minor boost in power upon its use that decreases with time while this is active, though not a particularly great one. However due to a recharge time this cannot be used in quick succession after it ends and decreases significantly in effectiveness with repeated uses.
Recharge time: ****
Alias: An enhancement mod that allows the Digimon to "shed" his outermost layer of data and "replace" himself with it in response to an attack, effectively avoiding greater harm in this manner. Of course, iterative use of this ability rapidly weakens the user, as it loses more and more of the data that makes its body.
Recharge time: ***
Devil Mod: An enhancement mod which greatly boosts a Digimon's overall stats, at the cost of its capacity for coherent thought. The affected Digimon becomes a berserker who will relentlessly attack anything within its reach, stopping only if destroyed, exhausted or if the mod's effect is dispelled after a short period of time. Also causes an increased risk of corruption with use.
Recharge time: ****
Dampener Mod: A plug-in which enhances the target's resistance to elemental attacks. Physical attacks and "raw" energy attacks are not affected. Can also plug-in to the Barrier mod to enhance its resistance to elemental attacks. Naturally the more you use it, the weaker its effect becomes.
Recharge time: **
Keep in mind your partners given capabilities when choosing what mods to give him. A digimon evolution set that can all already swim with you for example gains nothing from the Swim Mod (The flight mod however...), and an already insanely fast digimon gets kinda screwed over from the basic use of the Speed Mod, etc... So choose carefully what sounds the most useful to you. Also the advanced uses for Type Conversion will be granted as discussed, as there are some really good ones depending how you roll with it.
If you also want to add a mod or two to the list that people can use, be our guest, though keep in mind we try to keep them from being particularly overpowered or, indeed, a tad arbitrary and not altogether too useful (Discussion of how a Range mode would work kinda fell into the later), hence hold the decision to veto it if it doesn't fall into the accepted range of viability there.
Story: Basic jist is mentioned in the first bit above, taking key points from several of the series thus far. You can come from any sort of sufficiently advanced 'earth' I suppose, just remember you are not a previously canon character, and instead a new one of your making. First planned event involves you and the rest of the hero group joining a group of digimon stopping another corrupted group from taking a different captured group to a now dark zone in order to corrupt them as well. Your partnership can be forged with a digimon who will be part of either the group attacking the corrupted group, the captured digimon, or if you have an adequate purify mod, even one of the corrupted group we're fighting against. The corrupted group will include mainly rookies and one decent champion (And maybe a Troopmon or two to give the rookies a challenge) to deal with. All other digimon of consequence will be a rookie.
No matter which it is your partner will be a Rookie, and only one of the group will make it to champion at this time as the characters start to get used to the fighting mechanics. Who this is will obviously not be me, and will be decided once we get as many as seemingly possible.
Corrupted digimon really can't easily be purified without a partner of their own, so deletion is necessary. It's up to you whether you want your partner to absorb them or not for marginal strength growth down the line, which will make it easier on you for digivolutions too. However this also comes at it's own price the more you do it. Also keep in mind if they've been taking data from the land you can return that to bring life back to the corrupted parts of the digital world.
Also remember if there's anything you want to add in or any specific digimon you want to face during your specific evolution combat pieces, you just have to ask. So long as it's not too out there, me and lightwave should be pretty open about it.
Main Things Of Note:
Applications need-
Name:
Age:
Gender:
Personality:
Appearance:
Back story: (If so desired)
D-Synchro Color:
Potential Partners/Evolution Lines and their Attacks: (Pics if desired, though google is simple enough to say the least)
Partner's Personality:
Partner's Back story: (If so desired)
Selected mods: (Will be subject to change if more good ideas come in and you want to change to one later)
Additional Notes: (Use at your own Discretion)
Also keep in mind that just because you choose an elemental zone does not force you to choose a partner with only that specific element, or said element at all. You could try it for aesthetics's sake, but it's not necessary. Further even though we're limiting to one character for now, if you want to gun for a second, particularly one of the dark group whenever/if they show up, or if we don't have enough people you can certainly try. Though try not to bite off more than you can chew. To help with this the evil tamers will only show up rarely as the story progresses if at all. Similarly if you have any feature you want to add to anything, give a shout and we'll see if it'll mesh with everything else.
And if Seiya bites my leg enough I might try for the biobrigade if it pans out.