Dresden Files RPG, Nugar style

JiigarGhen

Well-Known Member
#51
Finishing my idea, but I believe I might make a decent party face. I decided to also go with an emissary, albeit of a very different sort of power than Eva's Brigid experience.

Eh, what the hell, I'll post what I've got. It might be a tad disjointed, I was kinda tired when I wrote it.


Jonathan Earthwalker, 20
Template: Emissary of Power
High Concept: All paths can lead to the Trickster
Trouble: What do you want now, Coyote?

Background:
Jonathan Earthwalker was born a mix, and with a different last name; his fatherÆs side unknown, his mother Asian. His appearance could be one of several different races, and while this had no negative effect on him, it left him feeling ambiguous about himself and his background. What could he call home, and where could he go that might offer him a real sanctuary? His intellect and mindset also set him apart somewhat; with an above-average intelligence, and raised on stories of old and the Bible, he developed a personal belief set integrating many different points from religions and philosophies, yet still centered around Christianity. Much like himself, he liked to say, it was something of a mix, with a strong core.

Over his teenage years, he explored an affinity for connection with others; his skill, it seemed, was empathy towards other people.

He first encountered touches of the other sides when he went to college, and it didnÆt end so well. A mere glimpse, a touch of the Sight, and something he could never unsee was burned into his mind. Worse yet, it saw him. He never learned just what it was, only that it came over to where he was standing on the college green, and looked at him. That was all it did before laughing and bounding away, but those terrible moments drove his mind temporarily into the refuge of its own depths.

His grades shattered, and he took to hiding in his room, praying for help and yet unable to do anything to help himself. Though his parents truly believed in God and the supernatural (or at least, they thought they did for the latter), they did not comprehend what he told them. Taking his slightly deranged talk for something else, they sent him to a wilderness rehab in Arizona to æsort things outÆ.

Background Aspect: Stronger light makes a deeper shadow

Rising Conflict: Though it wasnÆt what he needed, in the wilderness of the desert, Jon found something better than rehabilitation from a nonexistent drug habit. He found peace in the complete silence, the glorious sunrises, and the sheer visceral thrill of being active for himself, chopping wood for the fire and cooking for the others. Most days, he could almost forget about what he had seen. Some, it still left him near insensate. One evening after he thought he caught the edge of something similar in the corner of his eyes, the Sight-burned memory flared again, and he desperately tried to escape into sleep.

Then, something found him. He dreamed, and a coyote came to him, grinning. ôI know what you saw, boy.ö It said, the grin never shrinking. ôYou follow a different God, but we donÆt conflict too much. Most of the time. And he wonÆt give you any sort of ease like IÆm offering, heÆs into all that free will and self-improvement stuff. Nice enough, but itÆs not helping you so far, is it?ö

Jon nodded mutely. The animal was right, even if it was only a dream. God could only help him so far, and up till now, Jon wasnÆt up to the task of overcoming the memory.

The coyote grinned even wider. ôAh, youÆre reasonable enough. I like you, kid, most followers of your God are too stuffy. I see a lot of potential for interesting things in that messy thing you call a mind, but not with that nasty stuff gumming up the works.ö

ôWill you...take it away?ö Jon asked.

Coyote barked a laugh. ôNope. Sorry, even the great me canÆt do that. What I can do, though, is give you a bit of my strength so you can deal with it yourself. Your God wonÆt be too mad about that, even though itÆs taking a shortcut, and all I ask in return isàa few favors, now and then. I might have jobs for you, who knows. IÆll even promise they wonÆt be anything against those morals of yours!ö

Jon frowned. This was seeming less and less like a dream. ôIàdonÆt know. This isnÆt really a dream, is it?ö

The animalÆs only answer was to burst out into loud, crude, barking laughter, rolling on the ground.

ôàfine, haha, jokeÆs on me. IÆm in, but whatÆs involved in this?ö

Coyote flashed upward, so fast it was like heÆd never been on the ground. He appeared behind Jon, leaning over the young manÆs shoulder with his muzzle in JonÆs face. ôWell now, look whoÆs perked up a bit! ItÆs simple, really. All IÆve gotta do isàthis!ö

With a crack, Coyote somehow managed to pull one of his claws out, slapping it onto JonÆs chest. A flare of power rose, engulfing a surprised but otherwise unharmed Jon in it. The claw sank painlessly into his chest, leaving what appeared to be a tattoo in its shape behind. CoyoteÆs laughs faded as Jon seemed to wake; the TricksterÆs parting words ringing in his mind.

ôAnd hey, if you do enough for me, you might put together enough power to take a shot at the thing you saw! How does that sound, huh?ö

Jon thought that sounded just fine.

Rising Conflict Aspect: Choice for chaos

First Story:

Over the next three years, Jon meandered around north-eastern Arizona; his time at the rehab finished, he stayed in the area to work. Changing jobs every so often and never really feeling happy in one place, a year after the rehab he ended up in a town that was mostly Navajo. Though he looked Native American (because his hair had grown out over the last year), and he never said anything to the contrary, somehow the local medicine man knew. He spoke to Jon one day, asking what he was looking for, and why he had that mark.

Jon hadnÆt thought about the mark too often for the last year, though it had done what Coyote promised; the medicine man just smiled and invited Jon to work with him for a while, at least during his stay in the area.

Over the next year, Jon discovered that the medicine man knew what the thing that he had Seen; a naagloshii, or a skinwalker. Terrible beings that held a burning hatred of mankind, and who could only be truly slain by a shaman of the Blessing Way. Earthwalker, the only name the shaman had given, told Jon that while he could not teach him the Blessing Way since he was not a Navajo, the mark he carried might in time give him access to something that could destroy even the skinwalker. It would come at a price, however, the old medicine man warned. Coyote never gave things for free. Unless it suited his whims. But that was the rub of it, mere humans never knew whether Coyote was being whimsical or not.

Earthwalker taught Jon the rest of what he knew about the Art, warning him about the White CouncilÆs Laws and the Wardens. He said Jon would likely have to find a better teacher to control his power, Earthwalker couldnÆt teach him more than how to use his Sight, and his powers would grow over time. It was also likely that CoyoteÆs gift would interfere later on, though the shaman had no inkling of just how.

That very night, as if called by their discussion, Coyote appeared in JonÆs dreams once more.

ôSo, you feeling all better now? The old man teach you some things, huh? Well, I gave you a break to make sure you fixed yourself up, and it looks like you have. Time to go. Head east and south, things will provide themselves.ö

Taking the techniques he learned from Earthwalker, Jon left the small town, following CoyoteÆs call.

Story Aspect: Learning the Way


Skills
Great: Empathy
Good: Rapport, Conviction
Fair: Discipline, Endurance, Deceit
Average: Alertness, Stealth, Guns, Lore

Supernatural Powers

Marked by Power (Coyote, the Trickster)[û1]
Description: YouÆve been marked by something powerful, in a way recognizable to those with a magical affinity. Such people and creatures will think twice about acting against you, but theyÆll also see you as a representative of the thing thatÆs marked you.
Musts: Your high concept must reflect the creature or person who has marked you.
Skills Affected: Deceit, Alertness, Stealth.

ChosenÆs Constitution (CoyoteÆs Gift)[û0]
Description: You are a wizard, or are like a wizardùincredibly long lived for a human, able to recover from injuries just a little better than the next guy. CoyoteÆs gift also grants the ability to deal with mental damage better.
Note: This ability is replaced by any Inhuman or better Recovery or Toughness ability, if any such abilities are taken. In terms of game effects, the uses of this ability are so minor that theyÆre really almost cosmetic; hence the zero cost.
Skills Affected: Endurance, Conviction.
Effects:
Total Recovery. YouÆre able to recover from physical or mental harm that would leave a normal person permanently damaged. You can recover totally from any consequenceùexcluding extreme physical onesùwith no other excuse besides time; simply waiting long enough will eventually heal you completely. (Many wizards use this ability to avoid hospitals, where their tendency to disrupt technology can put others in serious danger.)
Long Life. As a side-effect of your improved ability to recover from injury, your lifespan is significantly extended. In game terms this will rarely have relevance, but itÆs why the Senior Council of the White Council of wizards can talk at length about the events of the American Civil War (many of them were there) and several can go back even further than that.

The Sight [û1]
Description: Wizards and others have learned to open their third eye, perceiving the magical world in great detail. The downside here is that the often phantasmagorical images are burned into their brainsùnever forgotten, always vivid.
Musts: You must have a high concept that shows either that you are a spellcaster or that you have received training of some kind to open your third eye.
Skills Affected: Lore, Discipline.
Effects:
Arcane Senses. Even with your third eye closed you have heightened arcane senses. You may use Lore as if it were an arcane Investigation skill as well as an arcane Alertness skill. You also gain +1 to Lore when using it in this fashion.
WizardÆs Touch. As another aspect of your arcane senses, when you touch another being who has some magic potential, the GM may ask you to roll Lore to catch just a hint of a ôsparköùindicating their nature as something other than mundanely mortal. Even on a failed roll, you might experience some sort of sense that something is ôoff,ö without being able to pin it down.
Opening the Third Eye. You may use the Sight to fully open your third eye, with all of the risks and rewards that come with it. See page 223 for details on how the Sight works.

Soulgaze [û0]
Description: Wizards (and a rare few others) have the ability to gaze upon anotherÆs soul directlyùbut only the first time they make more than a moment of eye contact, and only if the one they gaze upon actually has a mortal soul. When it doesnÆt happen, that in and of itself is an interesting piece of information!
Skills Affected: Conviction, Discipline.
Effects:
Soulgaze. You are subject to the uses and effects of Soulgaze as described on page 226.
Application of the Sight [+1]. If you have the Sight, above, you may take Soulgaze for free if you so choose. ItÆs not mandatory


Stunts

The Social Graces: Keen awareness of the ebb and flow of social situations makes you the master of your circumstances. When determining initiative in a social conflict, gain +2 to Empathy.

Person of Conviction Your social presence is tightly rooted in your identity as a person of deep faith. You may use Conviction instead of Presence to determine your social stress capacity (page 137).


Stress
Mental 0000
Physical 000
Social: 0000



Essentially, I'm hoping to go for Wizard later on, if the game lasts long enough. Either way, Coyote's going to fuck things up. Story 2 will come up with how he got to New Orleans...
 

lord geryon

Well-Known Member
#52
How did you get so many stress boxes? According to the rules, you should have:

Physical [] [] []
Mental [] [] [] []
Social [] [] [] [] (due to your stunt)
 

spooky316

Well-Known Member
#53
Ok, I'm pretty sure I've got my skills/stunts/powers/stress figured out, but if anyone would double check for me that'd be great. I'll go back to work on the story in a while, now that this is out of the way.

***

~Snipped for consolidation~
 

Halcyon7

Well-Known Member
#54
I am so motherfucking down for this shit, but I can't find the PDF file. Anyone want to link me a download?
 

spooky316

Well-Known Member
#55
Halcyon7 said:
I am so motherfucking down for this shit, but I can't find the PDF file. Anyone want to link me a download?
Sent a PM.
 

JiigarGhen

Well-Known Member
#57
lord geryon said:
How did you get so many stress boxes? According to the rules, you should have:

Physical [] [] []
Mental [] [] [] []
Social [] [] [] [] (due to your stunt)
Um. I thought it was base 2 for each type of stress, plus 1 for each rank of Endurance for physical, and using conviction for both mental and social thanks to the stunt.

So...2 +3 for mental and social, and 2+2 for physical, since Endurance is Good...

I might have it wrong, though.
 

Nemi

Well-Known Member
#58
JiigarGhen said:
lord geryon said:
How did you get so many stress boxes? According to the rules, you should have:

Physical [] [] []
Mental [] [] [] []
Social [] [] [] [] (due to your stunt)
Um. I thought it was base 2 for each type of stress, plus 1 for each rank of Endurance for physical, and using conviction for both mental and social thanks to the stunt.

So...2 +3 for mental and social, and 2+2 for physical, since Endurance is Good...

I might have it wrong, though.
Mediocre: 2 boxes total
Average or Fair: Three Boxes Total
Good or Great: Four Boxes Total
Superb +: Four boxes tot +1 mild consequence of appropriate type
 

JiigarGhen

Well-Known Member
#59
Nemi said:
JiigarGhen said:
lord geryon said:
How did you get so many stress boxes? According to the rules, you should have:

Physical [] [] []
Mental [] [] [] []
Social [] [] [] [] (due to your stunt)
Um. I thought it was base 2 for each type of stress, plus 1 for each rank of Endurance for physical, and using conviction for both mental and social thanks to the stunt.

So...2 +3 for mental and social, and 2+2 for physical, since Endurance is Good...

I might have it wrong, though.
Mediocre: 2 boxes total
Average or Fair: Three Boxes Total
Good or Great: Four Boxes Total
Superb +: Four boxes tot +1 mild consequence of appropriate type
....right, found it. Whoops. :mellow:
 

Vesvius

Well-Known Member
#62
Ah, we're over here now. And here I was still looking at the books section for updates. I'm interested in this, and am starting my work on my character now. Expect a rough character coming out in the next little while.

--------------

EDIT: Wow, that took longer then I expected! It was hard nailing down a good concept and aspect for him, but I got it picked out. Here we go!

Character: Derek Matherson
Template: Pure Mortal
High Concept Aspect: Mythical Hitter
Trouble Aspect: Overactive Conscience

Background:
Derek was born to a loving family who lived in the northern part of the united states. Sadly his family disintegrated when he was five, when his mother ran off with the pool boy leaving Derek in the hands of his loving but inept father. Despite that, Derek grew up as well as could be expected from a boy in his circumstances. He had the best tutors in everything, including many forms of combat including marksmanship, swordplay, and unarmed. When he worked up the nerve to ask his father why he was being trained so hard to defend himself, his father paused for a moment before saying that he had to be the best.

Aspect: Driven to Succeed

Rising Action
When Derek hit his early twenties, his father began training him to take control his the familyÆs business empire. During one of the lessons, one on honest book keeping, a visitor showed up at the house. The visitor managed to charm his way though security and right into the room that Derek and his father were in. DerekÆs father drew a dagger he had hidden, but was killed. Before the man could turn to Derek, Derek snapped his neck. To his surprise, the man was still alive. But Derek managed to gut him with his fatherÆs dagger.

After some research, greatly aided by notes his father left him in his will, Derek was clued into the supernatural world, as well as some of his fathers, now his own, companyÆs shadier business dealings. One of those dealings (a hidden brothel in Maine) had brought his father into direct conflict with one of the many houses in the White Court, who had seduced DerekÆs mother away and killed her. DerekÆs father shut down those sides of his business, but instead began gathering power in the supernatural world. The Vampires discovered that, and had sent one of their low level operatives to kill Derek and his father.

Derek installed one of his most trusted advisors to be CEO of his company and took a leave of absence that goes on to this day. He swore to find the house that killed his parents, and annihilate them to the last member.

Aspect: My FatherÆs Bloody Dagger

The Story
On DerekÆs journey to discover the killers of his parents, he ran into what appeared to be a harmless little girl being chased by a group of goblins outside of Charlotte. Derek managed to hide her from the Sidhe, but later discovered that she was really a messenger for the Summer Court.

Derek delivered her to her destination, and met Ruskala, handmaiden to one of the elder ladies of the Summer Court. She offered him a bargain: in exchange for finding out who sent the trolls and eliminating them, she would give him a piece of information about the Vampires he was searching for. Derek agreed.

Derek went through the supernatural underbelly of Charlotte not with a torch and drawn sword like he was tempted to, but casually and gently. He infiltrated places of power, and usually managed to escape undetected. Eventually he traced the goblins back to a mortal practitioner who had struck a deal with a couple of goblins. Without waiting to find out what the deal was, Derek took off the practitionerÆs head with a clean headshot.

Ruskala made good on her deal, telling him that the White Court House that heÆs looking for feeds on hatred. She also made it clear that he can contact her again if he wishes to make another bargain.

Derek was wary of the offer, but thankful for the information given. He researched the House of the White Court, and found that none of the dominant houses, all located in the north of the United States, fed on terror. So he headed south, which had the thickest concentration of unknown vampires.

Aspect: Is Great At Parties

Phase Four:

Phase Five:

Skills
Average (+1): Guns, Rapport
Fair (+2): Athletics, Fists
Good (+3): Resources, Lore
Great (+4): Endurance, Weapons

Stunts

Dude Youæve Been Stabbed!:Derek has been wounded many times by conventional weaponry, as well as seeing it happen to many other unfortunates who got in his way over the years. As such, Derek has become quite proficient at fixing up people wounded by weapons. Derek uses Weapons instead of Scholarship for first aid, but only if the wound was caused by a normal weapon.

You Killed My Father: Derek has researched the vampire courts extensively, sparing absolutely no expense in tracking down anything even remotely related to them. Derek gains a +2 to his lore when it refers to Vampires.

Sliced Head to Toe: With the death of his family, Derek has quite the pool of rage hidden inside of him. And that rage has a way of popping out when he has a sword. For a Fate Point, Derek can add two damage to any attack that heÆs caused with a sword. This stacks with any other damage boosting effect.

Platinum Card Member: While Derek doesnÆt use it often, he knows that he has money. And he carries himself like he does as well. Derek uses Resources instead of Presence to determine Social Fortitude.


Refresh Level: 4 (6 for Difficulty + 2 for Pure Mortal - 4 for Stunts)

Stress Boxes:

Physical (Endurance): 0000
Mental (Conviction): 00
Social (Presence, Changed to Resources due to Platinum Card Member Stunt): 0000

-----------------------

There we go! All stunts subject to Nugar's approval, of course.

Oh, and I do need some people to crossover my story with for phases four and five. Anyone intrested, just leave me a PM or a reply to this post!
 

spooky316

Well-Known Member
#63
Vesvius said:
EDIT: Wow, that took longer then I expected!
I know what you mean. I've been punching out my Story and I still haven't even arrived in the US yet! :sweat2:

EDIT: Blah, here's part two of The Story. I wasn't intending to, but it looks like I'll have to make a part three as well. Screw it for tonight though, I'll deal with that tomorrow.

***

~Snipped for consolidation~
 

JiigarGhen

Well-Known Member
#64
Aww, no more priest of Hephaestus, Vesvius? A mastercrafter would be pretty awesome to have. :lol:


And yeah...even condensing things so much that my backstory feels a little off-kilter, it still took a long time. <_<
 

Nemi

Well-Known Member
#65
spooky316 said:
The Story Part 2 Aspect: *sigh* Alright, what do I have to do next?
Basically, you find one of the players who's character could have interacted with yours during your story. Then you edit the character in together so they can gain an aspect.

Then, you find some one else's story you could fit into, and get edited in, and gain an aspect from that.

I'd suggest consolidating your story into your character sheet post. Reply updates are good for feed back and all, but it makes it easier to find once it gets started if you edit it in as well.


Oh, Vesvius, Who's playing Ruskala? I don't see that character sheet anywhere.

I think it would be a good idea to put the character AND player name on the guest star list
 

spooky316

Well-Known Member
#66
Nemi said:
spooky316 said:
The Story Part 2 Aspect:á *sigh* Alright, what do I have to do next?
Basically, you find one of the players who's character could have interacted with yours during your story. Then you edit the character in together so they can gain an aspect.

Then, you find some one else's story you could fit into, and get edited in, and gain an aspect from that.
:sweat: Actually, "*sigh* Alright, what do I have to do next? " was supposed to be the aspect. I tried to go for a more "fuego!" interpretation of basically "student."

I'd suggest consolidating your story into your character sheet post.á Reply updates are good for feed back and all, but it makes it easier to find once it gets started if you edit it in as well.
Once I have the entire thing worked out that's what I plan to do.
 

Vesvius

Well-Known Member
#67
Ruskala is just an NPC that I came up with. She's acting as one of the faces in the RL campaign I'm GM'ing. I figured Nugar could use her as a pre-existing plot hook, or ignore her entirely.

Yeah, I changed it from a priest of Hepheastus. His story was going to be that Talos had been lost, as had the secrets surrounding his forging, so Hepheastus charged the character with forging golem after golem to try to recapture the spark that made Talos. But then I figured, hey, Hitman. It'd be nice to have one that's not Kincaid around.

I'm still thinking about who to use for my Guest Star slots. Probably make up my mind by tomorrow.
 

Nemi

Well-Known Member
#68
Vesvius said:
Ruskala is just an NPC that I came up with. She's acting as one of the faces in the RL campaign I'm GM'ing. I figured Nugar could use her as a pre-existing plot hook, or ignore her entirely.

Yeah, I changed it from a priest of Hepheastus. His story was going to be that Talos had been lost, as had the secrets surrounding his forging, so Hepheastus charged the character with forging golem after golem to try to recapture the spark that made Talos. But then I figured, hey, Hitman. It'd be nice to have one that's not Kincaid around.

I'm still thinking about who to use for my Guest Star slots. Probably make up my mind by tomorrow.
No Ves, it's got to be one of the actual characters, not an NPC. Unless Nugar gives you permission, at least. Considering you're coming from over seas you might just get it, though.

JiigarGhen said:
Aww, no more priest of Hephaestus, Vesvius? A mastercrafter would be pretty awesome to have. laugh.gif
hehehee, my character isn't one, YET, but he could certainly flow in that direction.
 

JiigarGhen

Well-Known Member
#69
Vesvius said:
Ruskala is just an NPC that I came up with. She's acting as one of the faces in the RL campaign I'm GM'ing. I figured Nugar could use her as a pre-existing plot hook, or ignore her entirely.

Yeah, I changed it from a priest of Hepheastus. His story was going to be that Talos had been lost, as had the secrets surrounding his forging, so Hepheastus charged the character with forging golem after golem to try to recapture the spark that made Talos. But then I figured, hey, Hitman. It'd be nice to have one that's not Kincaid around.

I'm still thinking about who to use for my Guest Star slots. Probably make up my mind by tomorrow.
Mmm...well, it's possible for my character to have run into yours on the way to New Orleans. Like, in northern Louisiana before they both head south?

Given that I could use a guest star as well... :p
 

Vesvius

Well-Known Member
#70
Ah. I'll remove the guest starring tab then. Not important.

I'll work on this more after sleeptime. Which it is now. I'm rather shocked I'm still able to write in coherent sentences right now. And use words like coherent, even!
 

maquis

Active Member
#71
Clockworkchaos: If the group you happen to stumble upon is, or is connected to, The Red Court I can easily see our stories overlapping quite well.

A young punk with a mad-on for vengeance against the Reds.

A respectable accountant with evidence not only their existence, but their corruption of the system.

That borders on a match made in heaven.
 

spooky316

Well-Known Member
#72
Anyone good with Photoshop? I have some, shall we say cast photos, that to be completely accurate require a change in hair and eye color. Anybody willing to do that for me? PM me with your e-mail if so, so I can send the pics over.

EDIT: nvm, I figured it out myself.
 
#73
maquis said:
Clockworkchaos: If the group you happen to stumble upon is, or is connected to, The Red Court I can easily see our stories overlapping quite well.

A young punk with a mad-on for vengeance against the Reds.

A respectable accountant with evidence not only their existence, but their corruption of the system.

That borders on a match made in heaven.
I like the way you think. (That's exactly why I left my story ambiguous.)

One thing is we can probably only do one crossover, since both our stories are our first encounters with the supernatural. We might be able to do simultaneous ones, would have to check with Nugar.

If you cross over into mine, I'm figuring it's something like realizing someone just stirred up the red court and being determined to save them, you don't want anybody to suffer what your friend did. Or at least (that a decent handle on your character?)



Alternatively if it's my guy crossing into your's then we have few options.
1) My guy contacts yours. Finn's causing trouble for the red court, and they strike back through mortal agents maybe he gets brought in on some jumped up misdemeanor by a cop Mark knows works for the red court. Maybe it's goons from a mafia branch working for em. Either way Mark contacts him.
2) You contact me. Finn isn't stupid, and google is public. He finds a lead of the name of some red court vampire/company etc and get's a article on my guy's court case against them, then goes to my character to discuses them.

Fun potential for conflict, with my gut thinking yours is a fool and a ruffian who just wants to beat them up, while yo think I'm a needle neck wimp. Of course, as all mismatched pairings in high adventure, in inevitable learn to work together in the end and do.... something.

(If I cross over into your's I'm thinking of giving myself the "no sense of humor/serious" aspect.)
 

Vesvius

Well-Known Member
#74
Hm. Jiigar, I think I might have an idea for a crossover between Derek and Jon. From what I read, Jon's not really clued into the supernatural world. He knows about the Wardens, the Laws, and a couple of things about the Native Traditions. He does not, however, know about most of the other creepy crawlies in the night.

So while he's traveling east, then south, Jon winds up in.... let's say, Tennesee. Derek is traveling south and west from the eastern coast and winds up in the same area. They both wind up in a hotel that the Red Court use as a front.

Both sense something wrong as they try to sleep, and both are attacked. They join forces and escape.

Derek takes the time to correct the gap in Jon's supernatural education.

After that, I've got no idea. Any objections to the plan, and how do you think it should end?
 
#75
Vesvius said:
Hm. Jiigar, I think I might have an idea for a crossover between Derek and Jon. From what I read, Jon's not really clued into the supernatural world. He knows about the Wardens, the Laws, and a couple of things about the Native Traditions. He does not, however, know about most of the other creepy crawlies in the night.

So while he's traveling east, then south, Jon winds up in.... let's say, Tennesee. Derek is traveling south and west from the eastern coast and winds up in the same area. They both wind up in a hotel that the Red Court use as a front.

Both sense something wrong as they try to sleep, and both are attacked. They join forces and escape.

Derek takes the time to correct the gap in Jon's supernatural education.

After that, I've got no idea. Any objections to the plan, and how do you think it should end?
Hey Vevius? I noticed a little problem with your story. People are supposed to cross over into it, but it's set in Charlotte. That... kinda going to be awkward to fit people in.
 
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