Okay, I've pulled all my previous character related posts and put them together here for convenience. Anything new will be added to this post as well. Also for kicks I changed my avatar and sig to reflect Eva. ^_^
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Character: Evangeline(Eva) Einhorn
Template: Emissary of Power
Musts: An emissary of power must have a high concept aspect that speaks to the bargain or pact they have made with a patron of great power. Must also take "Marked by Power."
High Concept: Stricken Intermediary of Burgundi
Trouble: Verdammt Vati, leave me alone!
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Background
Born in Germany to Irish immigrant Iris Morgan and Graf Otto von Einhorn. Has a little sister named Elsabeth, whom she calls Elsa. At an early age Eva contracted mild Tuberculosis, leading Otto to confine her to their (admittedly large) estate in order to keep a close eye on her. She was never made want for anything, however family and servants alike treated her like glass, save for Iris (who tried to act normal, but whose eyes still betrayed her anguish) and Elsa (who was too young to understand what was going on). Eva quickly became disenchanted with this treatment and longed for freedom. Aside from Elsa, her only escapes were books and stories, which she would read and imagine herself on all the adventures.
Background Aspect: Dreamer
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Rising Conflict
In her mid-teens, the Tuberculosis took a turn for the worse. Eva was now permanently bedridden, to the despair of her family. In her grief, Iris did the one thing she promised herself she'd never do after leaving the Isles: she returned to her magical roots.
The Morgans had had previous contact with a... being... that Iris was sure could heal her daughter. She went through the appropriate motions and made an unknown deal with an avatar of the goddess Brigid
*, the results of which were Brigid agreeing to visit Eva and talk with her. Brigid (or Burgundi, as she was known in Germany) introduced herself to Eva and explained that she could heal Eva, but not without something in return. Eva had to agree to be Burgundi's hand in the mortal world, since Burgundi could not manifest through an avatar for long (in fact, she was stretching it even now...). Eva agreed, partly due to her imagining it would be like the stories she always loved, going on quests for a goddess.
*Brigid was the celtic deity of healing, among (many) other things
Burgundi commenced with the healing, but due to her spending so much time in the mortal world already, the healing was flawed. Eva's disease was gone, yes, but she was still prone to occasional debilitating bouts of coughing.
Rising Conflict Aspect: Not giving up yet!
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The Story Part 1 (aka the pre-story)*
*Basically an explanation of the trouble aspect
This was Otto's first brush with the supernatural, and he wasn't quite sure how to take it. Though he did note Eva's apparent recovery, he didn't fully believe that something so fantastic as "magic" could have possibly healed her (this view was not helped any by her continued coughing).
Otto still refused to let Eva outside the mansion, though she was given full reign of it once more. Eva was not thrilled, to say the least, but she knew with her new job as Burgundi's emissary the confinement couldn't last. This was brought to a head when an avatar of Burgundi appeared with Eva's first assignment. It wasn't much, seeing as Eva was still very green, but it did require her to leave the country. Otto flat out refused, insisting that Eva had to stay home where it was safe. Eva argued that she owed her patron everything, and now that she was actually able to live her own life that Otto didn't have the right to keep her there anymore. The argument raged for a while, with words like "imprisoned" and "for your own good" thrown about, until Burgundi interrupted. She said it was not Otto's decision, lifted a hand, and vanished along with Eva.
This was the turning point for Otto. He came to view the supernatural in an evil light. He truly wanted what was best for Eva, but his viewpoint was now skewed. He believed that Burgundi had kidnapped Eva to twist her into a brainwashed servant with dark magics. Iris tried to explain that that wasn't what had happened, but he wouldn't listen. All he knew was that his "sick little girl" had been taken prisoner by an "evil witch." Using his considerable influence and wealth, he hired multiple agents to locate Eva and bring her back to the Einhorn Estate, irregardless of her wishes.
The Story Part 2: Training Montage, Interrupted!
Eva spent the next few years studying in Great Britain under various tutors introduced to her through Burgundi, learning such things as was expected from a goddess of wisdom & knowldege's mortal representative.
After she was judged to know the more conventional subjects well enough, Eva began her apprenticeship to an old-time blacksmith. She absolutely did not see the point in this, as there were quicker ways to work metal now. This opinion was further expounded by her near spectacular failure the first time she attempted to make a sword.
* Unfortunately this would prove to be a sign of things to come, as she barely improved at all. She was finally able to craft a decent pair of knives but that was it. She swore never to pick up the blacksmith's hammer again, much to the amusement of her master.
*Let's just say she coughed at the wrong time and leave it at that
Of course, now that she had the knives there was no way she was going to let them go to waste. She began studying how to fight under a friend of the blacksmith, which she took to with gusto, never having been allowed to do anything similar before.
During this same time period, Burgundi reappeared and introduced Eva to a druid named Blaise (he of the deep blue robes and oaken staff), who was, in his own words, "here to introduce you to the mysteries of the universe, and advise you in matters arcane." Which basically translated into magic teacher. It was quickly discovered that aside from the talent lent to her by the goddess, Eva didn't have much aptitude for magic. This did not dissuade Blaise, however. He insisted that even though "much may be beyond your ability to perform, but nothing is beyond your ability to
know." She took to it as well as she could, but there were still things that Eva felt flew right by her. Blaise claimed it would make sense in time, to which Eva scoffed. Aside from knowledge of the occult, Blaise also helped Eva develop the pyromantic abilities gifted by Burgundi (whom Blaise referred to as Brigantia).
It needs to be said that throughout this time Eva sorely missed her family, especially Elsa. Yes, even at times her father, despite his (as she thought) poor intentions. However freedom still meant too much to her to consider returning, not to mention what Burgundi would think.
It was during one of these lessons that Otto's first agent appeared.
The Story Part 2 Aspect: *sigh* Alright, what do I have to do next?
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Pre-Phase 4
Eva's latest assignment for her patron brought her to the United States of America for the first time. She was to travel to New Orleans and see if the recent disappearences were the work of Burgundi's former servant, the ancient witch Ceridwen, and if so to "deal with the situation." Right. Just how in
die H÷lle was she supposed to "deal with" an immortal witch? Whatever. The first step was figuring out what was going on though. If it did turn out to be Ceridwen, well she'll burn that bridge when she gets there.
Phase Four: Guest starring in Dex Darvit's story
Eva had unfortunately discovered that it was Ceridwen. Since she didn't think she was up to handling everything on her own, she recruited the help of the local warden, Delphiki, much to his disappointment. Since Eva had found out that it was mostly a certain gang that was being taken, she and the warden went to see the newest member to be released from juvie. He turned out to be a budding geomancer named Dex, who agreed with reluctance to help them. Eva and Delphiki tailed Dex until he was snatched by a skeletal minion of Ceridwen. They followed Dex and his captor back to a small warehouse in what seemed to be an abandoned area, with the assistance of Jeffrey "Wild Feather" Lang, an eagle shapeshifter who acted as their eye in the sky. Eva and Delphiki blindsided the skeleton before it could enter and freed Dex; now all that was left was to go inside and finish the job. Both Eva and Dex agreed to take care of any skeletons while Delphiki handled Ceridwen. He was the warden, after all.
Luckily, the plan went off without a hitch. With Eva's pyromancy and Dex's geomancy they were able to handle the mooks long enough for Delphiki to pull a Highlander on Ceridwen. The remaining skeletons fell apart afterwards, no longer having the witch's lifeforce to power their animation ritual.
Once the cleanup and congrats were through, Eva decided to stick around New Orleans for a while. Unless her goddess had other plans, of course.
Phase Four Aspect: Warden's Little Helper
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Phase Five: Guest Starring in Heather McGwire's story
A while after the Ceridwen incident, Eva was once again contacted by Burgundi. This time she was to meet one Heather McGwire at the airport and assist her with a Black Court Vampire hunt. Heather wasn't alone, however. She was in the company of what Eva immediately recognized as a Nixie. This made Eva take a closer look at Heather, whom she pegged as a changeling. For the moment Eva kept this to herself.
The three of them searched for a bit to no avail, and Heather decided to call in a friend of hers to assist, a man named Derek Matherson. The three of them continued the search, during which Eva revealed Heather's heritage to her. Due to some of Derek's contacts, they were able to locate the vampire and finish it off.
Phase Five Aspect: Eva the <s>Vampire</s> Undead Slayer
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Skills, etc.
To start out: 6 refresh pts, 20 skill pts, skill cap at "great."
Musts: Must take "Marked by Power," any supernatural powers taken must reflect Brigid/Burgundi.
Skills (3 good, 3 fair, 5 average):
- Good - Alertness - Eva is always on the look out for anyone sent by her father.
- Good - Conviction - Conviction is needed to make use of the magic granted by Burgundi.
- Good - Discipline - Also required for magic. Eva doesn't want to set herself on fire <s>anymore</s> after all.
- Fair - Endurance - As goddess of healing, Burgundi grants Eva greater endurance.
- Fair - Stealth - Likewise, sometimes Eva finds it easier when they don't even find her to begin with.
- Fair - Weapons - As a project during her tutelage, Eva was required to take up blacksmithing for a short time (which Burgundi is also a goddess of). She wasn't all that good, but she learned how to use the pair of knives she made anyway. Sometimes they come in handy to disable would-be kidnappers, when using magic isn't an option.
- Avg - Presence - As an emissary, having a "presence" sometimes makes all the difference.
- Avg - Athletics - When confronted by her father's people, sometimes the easiest thing to do is <s>run away</s> strategically withdraw.
- Avg - Empathy - Eva derives a certain amount of empathic ability from Burgundi's aspect as a goddess of the home & hearth.
- Avg - Lore - Druidic knowledge falls under Burgundi's purview as well, but studying up on the magic she provides isn't Eva's favorite thing.
- Avg - Scholarship - Another of Burgundi's responsibilities is a goddess is wisdom, so she likes Eva to be knowledgeable. Also, having parents from two countries, Eva is fluent in both German and English. Though she does tend to swear in German even when otherwise speaking English. Eva normally speaks English in an Irish accent (due to her mother teaching her), but when she gets emotional it fades and her original German accent comes to the for.
Stunts:
- Alertness - Paranoid? Probably (Gain +2 to Alertness when rolling against surprise.) - Eva has spent so much time dodging attempts by her father to reclaim her that paranoia is hardwired into her by now.
Refresh cost = -1 (Total refresh pts left so far = 5)
Powers:
- Marked by Power - Eva has been chosen as Emissary of Burgundi. To those with eyes to see, this is displayed in the form of Brigid's Cross tattooed upon her brow.
Skills affected - Empathy, lore, scholarship (all falling under Burgundi's domain)
Refresh cost = -1 (Total refresh pts left so far = 4)
- <s>Wizard's Constitution</s> Burgundi's Blessing - As emissary of a goddess of healing, Eva is blessed with long life and the ability to recover from injuries a little better than the next guy.
Skills affected - Endurance
Refresh cost = -0 (Total refresh pts so far = 4)
- The Sight - One of the first things taught during her esoteric lessons, Eva is now able to perceive the magical world in great detail. The downside here is that the often phantasmagorical images are burned into her brain - never forgotten, always vivid.
Skills affected - Lore, Discipline
Refresh cost = -1 (Total refresh pts left so far = 3)
- Channeling - Burgundi is goddess of high-rising flames. She has granted Eva the ability to use pyromancy.
Channeling provides two free focus item slots. Eva has modified her knives so they also suit this purpose. One knife provides offensive control and the other provides defensive control.
Skills affected - Discipline, Conviction
Refresh cost = -2 (Total refresh point left so far = 1)
End total: Refresh points = 1, which translates to 1 Fate point.
Skill modifiers:
Alertness = +3 (+5 if rolling against surprise)
Conviction = +4
Discipline = +4
Endurance = +2
Stealth = +2
Weapons = +2
Presence = +1
Athletics = +1
Empathy = +1
Lore = +1
Scholarship = +1
Stress Points:
Physical = XXXX
Social = XXX
Mental = XXXX
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Cast photos:
Graf Otto von Einhorn:
Iris von Einhorn nÚe Morgan:
Elsabeth von Einhorn:
Evangeline von Einhorn as a child (before becoming bedridden):
Eva Einhorn as an Emissary:
Blaise (and yes, I know I suck at adding facial hair):