Nasuverse FSN + SAO: j-jam it in!

rajvir said:
Hopefully that gets fixed soon. (Though I wonder why what looks like a phone is below my post, when I am currently on a computer. It might be because I am still logged on my phone? Than again I have never had this problem before on a computer.
If you are on pc the phone symbol should not be below but instead top of the post. Is your theme on My BB GoMobile ?
 

rajvir

Well-Known Member
I think so, though how do I check to make sure? (Quoting is still not working despite being on a PC)
 
rajvir said:
I think so, though how do I check to make sure? (Quoting is still not working despite being on a PC)
Go to the bottom of the page and check the quick theme box.
 

daniel_gudman

KING (In Land of Blind)
Staff member
If you go to Edit Options in your User CP, then scroll down to the bottom right, in the "Other Options" field, you can uncheck the box for "Use a mobile version if I visit from a mobile device?", or clear the setting cookies. Or you might have "Show the quick reply box on the view thread page." in the "Thread Options" disabled.

That might clear it out; I looked around a little bit but didn't find this behavior listed as a known bug or anything, so I can't say why it's happening to you.
 

rajvir

Well-Known Member
daniel_gudman said:
If you go to Edit Options in your User CP, then scroll down to the bottom right, in the "Other Options" field, you can uncheck the box for "Use a mobile version if I visit from a mobile device?", or clear the cookies from your browser setting. Or you might have "Show the quick reply box on the view thread page." in the "Thread Options" disabled.

That might clear it out; I looked around a little bit but didn't find this behavior listed as a known bug or anything, so I can't say why it's happening to you.
Thanks a lot it was the "Use a mobile version if I visit from a mobile device?" that seems to have been checked. I also cleared the cookies just in case and changed the type from Mobile to default.

Again thanks a lot and I am glad to see this fixed. :)
Hopefully this actually happens on my Phone to. (Doubt it)
 

Nasuren

Well-Known Member
...can I ask a serious question?

What's the obsession with getting rid of the Safe Zones on the lower levels? Every suggestion that I seen of how to get the PC sticking to the starting city to participate consists of only removing the Safe Areas in some way or suffering a very horrible death after the cleaners advanced to a certain point.

For someone that wishes to promote progress, I doubt that Kayaba would seemingly punish all players for opening a new floor.

I would instead suggest something on the opposite spectrum: It would be the players themselves that would force them to move forward. There's two ways I can see this happening:

1: Kayaba starts handing out ownership of the first five cities out to the 'top' guilds. By assigning the ownership of Starting city to one of the greedier guilds, they would attempt to tax the populace to the point of starvation and sleeping out in the streets. Considering that a person can force another into a duel by moving their sleeping hand...

2: NPCs move from floor to floor with the players when a new cities are built. This doesn't seem like much at first, but if the system treats some of them as the backbone of their hometown's economy like farmers and miners, it would at least force the non-players to take quests outside the city to ensure the running of their city and, more importantly, their own safety. In a twist, the five highest floors would never require such quests.

Both will require the non-players to make at least a token amount of progress and increases the chance that they will eventually resort to attempting to try Magecraft.

Illya the Builder

When it comes to setting up the basic buildings needed to survive before a full town is established, I can see her building. After it's safe? Can't really see her sticking around...

Crafting Enhancement

I can see the reason of simplifying some of the crafting systems in the game, but I think by doing so, Kayaba's actually weakening some of the progress of magecraft. Imagine Shirou engraving runes into a sword during forging, or a player engraving others into wooden planks before Illya uses them to build a guard tower.

By making the crafting process more complicated and realistic, he's giving the players more chances to experiment and discover newer ways of using magecraft with mundane crafting.

Church

Instead of having it as a set of cities where the church rules, why not have it as a set of dungeons in the game to get the players use to fighting members of the church in the real world?
 

daniel_gudman

KING (In Land of Blind)
Staff member
Why remove Safe Zones anyway?
Because that's the initial premise I had way the hell back in march:

No Safe Zones
After the fifth floor or so, there are no longer any safe zones.

My reasoning: Kayaba wants to force the players to create functional parallels to the "Safe Zones" by the development and use of Bounded Fields.
Then I realized that between "Safe Zones" and "No Safe Zones", players who were only waiting without really doing anything would have even less reason to advance, so I thought about taking them away as a way to remove the incentives I didn't like.

Recently since people have been challenging the assumption that those two are necessarily linked, I've moved towards thinking:

...You know, this kinda makes me think about this: what if I leave [Safe Zones] fundamentally intact, but instead, make them useless? Like, after the 7th floor or so, all the [Floor Gates] are out in the open, and have to be defended from, like, [Really Angry Wolves]?
NPCs move around
You know, I've thought about doing this with with the magecraft instructors, but I could do it with regular NPCs too, huh?

Crafting: easy vs. hard
Yeah, it's true that you could probably get more effect out of doing something every step of the way, but... that's more fiddly than I want it to be.

Plus when they get out of the game, most of these people would only be able to "enchant existing goods", not "magically enhance every manufacturing step." In Kayaba's dreams that's still a ways off, once magic becomes broadly accepted as real and human civilization goes magitech.
 

Nasuren

Well-Known Member
Why remove Safe Zones anyway?

I was asking why all of them seem to be degrading the safe zones in some way instead of looking for any other way and showing originality.

A reason to practice bounded fields

Ever thought of setting up a lock system on PC's housing and allowing thieves to pick them? Setting up bounded fields would actually serve as both a security system to alert others that someone is breaking into a house and eventually a way to repulse the thieves themselves.

Crafting: easy vs. hard

Ever though of Kayaba releasing a patch that would allow people to do things every step of the way and rewarding those that do? Or better yet, allow people a change to develop 'magitech' before the real world? Like developing a nail gun using magic instead of electricity?

Not stopping progress!

I was thinking that instead of keeping medieval level technology that the game starts out with, Kayaba actually rewards players for improving their situation by inventing more advance magitech that serves as more 'modern' level technology? I'm not talking about computers at first, but simple inventions like wagons first before someone comes up with a way to create a pseudo steam train.

While wagons would easily see use as transport of both materials and personal to frontline bases (possible enabling them to begin with), I can't see trains catching on with until...

Floor Gates, really?

Ever thought of getting rid of them down the line? That getting rid of them and the implementation of the stamina bar would eventually necessitate a situation in which players must use magecraft and their ingenuity to solve?

Liz must play Dragon Age...

I'm surprised that nobody noticed this! Liz's future attempts to keep Shirou from trying to do commission word for free parallels a certain blacksmith and dragon leather!

ALO and it's relation to SAO

Everyone's going with the line of thought that Sugou should be a magus to continue Kayaba's mission and continue the story into ALO.

Ever though of having it as a 'not-so-happy mistake' instead? That by transferring Asuna and the other 300 into ALO, that Sugou made the mistake of accidentally transferring a bit of the Thaumaturgy system with each person with the system being fully active when enough SAO characters' data becomes active in ALO.

Raiga and Shirou takes center stage after ALO

Fun little idea I had: With the scandal and lawsuits going on after the ALO arc, it would be a fun idea that Shirou convinces Raiga to swoop in and use Shirou's inheritance to buyout the struggling company.

This would give Shirou a reason to continue to work with the group during GGO as it would be 'his' products the players use when they died.

....

I'm curious if there's a chance other FSN characters will appear in SAO? With Daibel hogging the glory after the fight, it's possible that any of his classmates wouldn't know he's ingame until he comes across them.
 

Muramasa

Well-Known Member
Why remove Safe Zones anyway?

I was asking why all of them seem to be degrading the safe zones in some way instead of looking for any other way and showing originality.
You know, this would be a lot more compelling if you came up with your own suggestion on how to get the 'bumps on a log' to start practicing magecraft.
 

MasalaQuaker

Well-Known Member
Nasuren said:
Floor Gates, really?

Ever thought of getting rid of them down the line? That getting rid of them and the implementation of the stamina bar would eventually necessitate a situation in which players must use magecraft and their ingenuity to solve?
I think floor gates are definitely a necessary concession to the game's geography. Spacial Transportation like that is something that is far beyond the SAO playerbase, and modern magi in general. And without the transportation infrastructure it provides, game progress, and thus magecraft progress, is considerably slowed as more time is spent trudging through the dungeons to go up and down and waiting for the support players to grind their way closer to the front. Time spent traveling is time not spent grinding, crafting, or researching.
 

Nasuren

Well-Known Member
Muramasa said:
Why remove Safe Zones anyway?

I was asking why all of them seem to be degrading the safe zones in some way instead of looking for any other way and showing originality.
You know, this would be a lot more compelling if you came up with your own suggestion on how to get the 'bumps on a log' to start practicing magecraft.
I did. Look again.
 

Archanon

Well-Known Member
ALO and it's relation to SAO

Everyone's going with the line of thought that Sugou should be a magus to continue Kayaba's mission and continue the story into ALO.

Ever though of having it as a 'not-so-happy mistake' instead? That by transferring Asuna and the other 300 into ALO, that Sugou made the mistake of accidentally transferring a bit of the Thaumaturgy system with each person with the system being fully active when enough SAO characters' data becomes active in ALO.
I thought we were running with the Seed being Magecraft-training-gone-viral after Kayaba used SAO as his proof of concept. That doesn't really need Sugou to do anything because Kayaba's still around at the point that ALO is released.
 

Nasuren

Well-Known Member
Archanon said:
I thought we were running with the Seed being Magecraft-training-gone-viral after Kayaba used SAO as his proof of concept. That doesn't really need Sogou to do anything because Kayaba's still around at the point that ALO is released.
Except that ALO was released before the SAO debacle was finished, IIRC. I'm not saying the Seeds aren't Magecraft-training-gone-viral thing that everyone's suggesting, but the whole thing wasn't meant to activate without the complete data of the 'beta' Thaumaturgy patch/experiment uploaded. Sogou's 'kidnapping' of the SAO players basically triggers this without the complete data installed, leading to some interesting consequences for the ALO players.


I think floor gates are definitely a necessary concession to the game's geography. Spacial Transportation like that is something that is far beyond the SAO playerbase, and modern magi in general. And without the transportation infrastructure it provides, game progress, and thus magecraft progress, is considerably slowed.
That's why I suggested that transports like wagons and trains would eventually become necessary. I know it seems stupid when each floor only has a set of stairs to the next, but I can easily see Kayaba creating a ramp like exit in each floor and literally saying 'Go wild'.
 

daniel_gudman

KING (In Land of Blind)
Staff member
If it's Sugou... I'm leaning towards him getting used by Kayaba as a patsy for the whole entire SAO incident, actually. Well, Kayaba isn't the type to have sidekicks, and even then, there's already Rinko floating around, so yeah.

As for ALO... I'm not enthusiastic, simply because the "Magical Fairies" thing is too close to the flavor of the [Thaumaturgy Patch]. Having both the in-game [Fairy Magic] and the high-fidelity simulation of [Magecraft] is too confusing, so I'm leaning towards one of two options:
1) I do some kinda "Want of a Nail" scenario and build a completely different game instead. This would be easy to swing if Kayaba deliberately designed his engine to prevent people from adding non-approved "magic" systems.
2) Whatever happens in the Sugou arc ends with ALO getting irreversibly, irretrievably corrupted so the game is functionally destroyed.
 

Vanigo

Well-Known Member
As I pointed out months ago, unless Sugou is a magus who knows what Kayaba's up to, the AMUSpheres are unlikely to be compatible with the Thaumaturgy System.
 

Nasuren

Well-Known Member
daniel_gudman said:
If it's Sugou... I'm leaning towards him getting used by Kayaba as a patsy for the whole entire SAO incident, actually. Well, Kayaba isn't the type to have sidekicks, and even then, there's already Rinko floating around, so yeah.

As for ALO... I'm not enthusiastic, simply because the "Magical Fairies" thing is too close to the flavor of the [Thaumaturgy Patch]. Having both the in-game [Fairy Magic] and the high-fidelity simulation of [Magecraft] is too confusing, so I'm leaning towards one of two options:
1) I do some kinda "Want of a Nail" scenario and build a completely different game instead. This would be easy to swing if Kayaba deliberately designed his engine to prevent people from adding non-approved "magic" systems.
2) Whatever happens in the Sugou arc ends with ALO getting irreversibly, irretrievably corrupted so the game is functionally destroyed.
Ever thought of having each World Seed having a switch that automatically turns off a games magic system if the [Thaumaturgy Patch] is introduce into the system?

I mean, while Kayaba's been focusing his attention on SAO I don't see that he wouldn't create a backdoor in the World Seeds themselves to save him time and allow the release of the [Thaumaturgy Patch] on multiple MMO games simultaneously?

You could also have Sugou copy the [Thaumaturgy Patch] data and override the [Fairy Magic] himself. If you think about it, both Kayaba and Sugou goals both lie in the players souls themselves. Despite their goals being on the opposite ends of the spectrum (Freedom vs. Control), I can't see Sogou attempting to steal Kayaba's research to use for his own, and I can't see Kayaba allowing it so he can turn it towards his favor.
 

Muramasa

Well-Known Member
As for ALO, I would simply add the Thaumaturgy Patch as an [Optional magic style change]. The appeal to ALO was it's flight system and that's going to be difficult to replicate if it's being switched to Thaumaturgy.
 

rajvir

Well-Known Member
Muramasa said:
As for ALO, I would simply add the Thaumaturgy Patch as an [Optional magic style change]. The appeal to ALO was it's flight system and that's going to be difficult to replicate if it's being switched to Thaumaturgy.
*Facepalm* If the Thaumaturgy is optional than some people won't pick it.
Which ruins the whole point of advancing Magecraft what does Kayaba care about Farie magic.
 

daniel_gudman

KING (In Land of Blind)
Staff member
From the perspective of this story's Kayaba, the [Flight System] is the biggest heresy in ALO. If it was jetpacks it might be acceptable, but anything that doesn't support human realism at least a little bit is problematic.

Well, the "Seed" was the program package that cyber!Kayaba entrusted to Kirito, and that Kirito decided to anonymously release as freeware onto the internet, which meant all Fulldive software would be built on that common architecture.

ALO is technically outside the "Seed" since it was built by RectoProgress before SAO ended, and before Kirito leaked the Seed.

So for this story, the [Seed]... that piece of software will definitely have aggressive protections to prevent anything that contradicts the secret mandate of "teach people to magecraft".

Well, once that's released, Kayaba becomes basically unstoppable, because stopping his ambition becomes impossible no matter what happens to him, personally. If that comes to pass the story won't be about IF the masquerade gets blown, but about how long it takes and how different stakeholders react.
 

Muramasa

Well-Known Member
A reason to practice bounded fields

Ever thought of setting up a lock system on PC's housing and allowing thieves to pick them? Setting up bounded fields would actually serve as both a security system to alert others that someone is breaking into a house and eventually a way to repulse the thieves themselves.
So... instead of weakening the safety zones, your encouraging players to be criminals and defeating the purpose of the criminal prevention code instead.

That's even less effective and still removes previous game functionality. Pass.
 

Muramasa

Well-Known Member
rajvir said:
Muramasa said:
As for ALO, I would simply add the Thaumaturgy Patch as an [Optional magic style change]. The appeal to ALO was it's flight system and that's going to be difficult to replicate if it's being switched to Thaumaturgy.
*Facepalm* If the Thaumaturgy is optional than some people won't pick it.
Which ruins the whole point of advancing Magecraft what does Kayaba care about Farie magic.
Looking at it differently. Without the flight system, who is actually going to play ALO?
 

Nasuren

Well-Known Member
Muramasa said:
A reason to practice bounded fields

Ever thought of setting up a lock system on PC's housing and allowing thieves to pick them? Setting up bounded fields would actually serve as both a security system to alert others that someone is breaking into a house and eventually a way to repulse the thieves themselves.
So... instead of weakening the safety zones, your encouraging players to be criminals and defeating the purpose of the criminal prevention code instead.

That's even less effective and still removes previous game functionality. Pass.
...dude, the suggestion I had for getting non-players was forcing them to pay an upkeep as outlined in my post before that! What you're talking about is the system for the practice of setting up and defending their Workshops!

ALO is technically outside the "Seed" since it was built by RectoProgress before SAO ended, and before Kirito leaked the Seed.
Recto used both the Data and the servers from SAO to make it though. I can't see it not having some link that Kayaba can't exploit.
 

daniel_gudman

KING (In Land of Blind)
Staff member
Whelp, my plan from the beginning....

daniel_gudman said:
...Would Waver play a Cait Sith...? Ah, but I wrote
my notes on tentative ideas said:
Alfheim: flying magic elves STEAMPUNK! With airships and jetpacks?
I'll probably have RectoProgress running something fundamentally [science fiction] that lacks the [fantasy] and [magic] parameters. The reason for that is to keep them vividly different so that [SAO] is [Green] and that whatever replaces [ALO] is [Red], and you can tell them apart just by looking, so that there's no overlap of content.

Of course then it will get stained [Yellow], and because there was no overlap, it will be pretty straight-forward.

Well, that's pretty far away though.
 

Deathwings

Well-Known Member
Bah, there's an easy way out of that whole ALO idiocy : Sugou is actually an hypnotized patsy for Kayaba.

K: "What's that Sugou-kun, you want to make a game based on Norse mythology where the players are fairies ? Well, TOO BAD, I do not approve ! Go back to making my coffee."
S: "Yes master."

This would be a suitably ironic punishment for that bastard considering his ambitions.
 
Top