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OniGanon

Well-Known Member
Pretty clear? Skyward Sword could hardly be more blatant while clothes are still on.

And I think you're reading way too much into Link's interactions, Contrabardus. Sure, some of the NPCs flirt with him (as they have done in past games too), but there's nothing to indicate anything more happening with any of them except possibly Mipha and Zelda.

And another important difference in the Switch version- I would argue the most important- is much faster loading times. The game only loads when teleporting to or entering/exiting a Shrine, though.
 

Shirotsume

Not The Goddamn @dmin
I would say it's worth getting a switch for it- but then, I did.

No regrets so far. And I don't have any hardware issues, either. My left joycon works to about 25 feet, there's rubber in my dock that looks like it's explicitly for stopping scratches (does everyone else's not have that?) and I have no warping. And my screen isn't fucked. And yes, it's a launch day switch.

Besides, if something is fucky with your switch, Nintendo'll have it fixed within a week, free of charge, and pay for shipping. And probably give you stickers, knowing them.
 

Deathwings

Well-Known Member
OniGanon said:
Pretty clear? Skyward Sword could hardly be more blatant while clothes are still on.

And I think you're reading way too much into Link's interactions, Contrabardus. Sure, some of the NPCs flirt with him (as they have done in past games too), but there's nothing to indicate anything more happening with any of them except possibly Mipha and Zelda.

And another important difference in the Switch version- I would argue the most important- is much faster loading times. The game only loads when teleporting to or entering/exiting a Shrine, though.
The NPCs are especially thirsty for Link tough. I mean, girls flirting with Link have been a thing since the second game, so that's nothing new, but that was only a couple of girls at most, not a nearly a quarter of the entire female NPCs population. And a handful of males beside.
 

Shirotsume

Not The Goddamn @dmin
I was joking with Wata pretty early on that pretty much every female outside Urbosa wants Link's dick in BoTW, and a fair number of the males as well.

And the only reason Urbosa wasn't interested is because she was hardcore shipping Link/Zelda.
 
Deathwings said:
OniGanon said:
Pretty clear? Skyward Sword could hardly be more blatant while clothes are still on.

And I think you're reading way too much into Link's interactions, Contrabardus. Sure, some of the NPCs flirt with him (as they have done in past games too), but there's nothing to indicate anything more happening with any of them except possibly Mipha and Zelda.

And another important difference in the Switch version- I would argue the most important- is much faster loading times. The game only loads when teleporting to or entering/exiting a Shrine, though.
The NPCs are especially thirsty for Link tough. I mean, girls flirting with Link have been a thing since the second game, so that's nothing new, but that was only a couple of girls at most, not a nearly a quarter of the entire female NPCs population. And a handful of males beside.
I don't know - that bug girl in Twilight Princess was definitely into him. She was all about getting mated pairs of bugs (even for the hive insects that don't pair off), remember?

Also, I'd say Midna was flirting pretty hard with him. And OOT Zelda hinted at it.
 
Contrabardus said:
WhiteKnightLeo said:
I don't own a WiiU, and I'm trying to decide whether or not to bite the bullet and buy one so I can play BOTW or wait until the Switch becomes available.

Is either better in any noticeable way - does anyone know?
Switch version is best. They are nearly the same, but Switch has less frame drops, plays in 980p instead of 720p when docked, and has a slightly further detail distance on the ground. It also has better audio, but you won't notice that unless you're hooked into a really nice sound system as I understand it.

Basically the Wii U version runs the same as it does on the undocked Switch.

I'd wait on the Switch until they get the hardware bugs worked out. I've seen reports of warping in the docks and it's pretty well known that the screen scratches due to how the dock is designed. I expect revisions will fix these issues within a few months.

If you don't already have a Wii U, I'd say just get a Switch. If you already have a Wii U, the differences aren't enough to warrant buying a new console for BotW. A Wii U is pretty expensive for just one game, is pretty much abandoned from here on out, and using the gamepad to play is kind of awkward because it's so wide.

If you go Wii U, get a Pro-controller. The motion assist with aiming isn't really needed, and you really only need to use the gamepad for a few shrine puzzles that use the gyro.

The Switch has the better controller as you can use the motion controls with the controller configuration. It's slightly more convenient, but not necessary to play the game.
Like I said, I don't own a Wii U, so I'll wait for the Switch. I'm a patient man, and if there are any last-minute bugs for Nintendo to work out with BOTW, waiting another month won't hurt.
 
WhiteKnightLeo said:
Contrabardus said:
WhiteKnightLeo said:
I don't own a WiiU, and I'm trying to decide whether or not to bite the bullet and buy one so I can play BOTW or wait until the Switch becomes available.

Is either better in any noticeable way - does anyone know?
Switch version is best. They are nearly the same, but Switch has less frame drops, plays in 980p instead of 720p when docked, and has a slightly further detail distance on the ground. It also has better audio, but you won't notice that unless you're hooked into a really nice sound system as I understand it.

Basically the Wii U version runs the same as it does on the undocked Switch.

I'd wait on the Switch until they get the hardware bugs worked out. I've seen reports of warping in the docks and it's pretty well known that the screen scratches due to how the dock is designed. I expect revisions will fix these issues within a few months.

If you don't already have a Wii U, I'd say just get a Switch. If you already have a Wii U, the differences aren't enough to warrant buying a new console for BotW. A Wii U is pretty expensive for just one game, is pretty much abandoned from here on out, and using the gamepad to play is kind of awkward because it's so wide.

If you go Wii U, get a Pro-controller. The motion assist with aiming isn't really needed, and you really only need to use the gamepad for a few shrine puzzles that use the gyro.

The Switch has the better controller as you can use the motion controls with the controller configuration. It's slightly more convenient, but not necessary to play the game.
Like I said, I don't own a Wii U, so I'll wait for the Switch. I'm a patient man, and if there are any last-minute bugs for Nintendo to work out with BOTW, waiting another month won't hurt.
I meant hardware issues with the Switch itself. BotW has a few minor bugs, there's videos and stuff, but I've yet to actually encounter one and I've nearly played through the entire game twice. Neither was a fast runthrough either, the only thing I didn't do last time was get all 900 Korok Seeds.

This is hands down the least buggy open world game I've ever played. Nintendo isn't getting near enough credit for pulling that off.
 
That's great, actually.

I don't mind Bethesda bugs because the games are so good that it makes up for it - but if Nintendo managed it with fewer bugs, they deserve all the credit in the world for that.
 
Shirotsume said:
I would say it's worth getting a switch for it- but then, I did.

No regrets so far. And I don't have any hardware issues, either. My left joycon works to about 25 feet, there's rubber in my dock that looks like it's explicitly for stopping scratches (does everyone else's not have that?) and I have no warping. And my screen isn't fucked. And yes, it's a launch day switch.

Besides, if something is fucky with your switch, Nintendo'll have it fixed within a week, free of charge, and pay for shipping. And probably give you stickers, knowing them.
If you're getting one in the near future anyway, sure.

If not, and already have a Wii U, I'd say the Wii U version is close enough that it's worth just grabbing it that way. The game is amazing, still think the weapon durability outside of the basic weapons like clubs and sticks should be at least doubled, but that's a minor gripe. It's not like you're ever lacking in weapons as long as you collect seeds and upgrade your inventory as you go.

Even if not, you start with enough slots to manage if you're careful.

Metal and higher tier weapons do break too easily though. I don't think they should be permanent or anything, but they should last a bit longer than they do. I should be able to kill a Silver Lynel with one top tier weapon without damage boosting armor or items and still have some use left over, usually it takes two or three. A mid tier metal weapon should be able to kill a silver mob and take out one or two regular enemies before it breaks.

I don't mind weapon durability as a mechanic and understand why they did it, it's just they were a bit overzealous with how fast you go through them in BotW.
 

OniGanon

Well-Known Member
I'm at the point that the weapon durability problem is now backwards and I cannot use weapons fast enough to keep up with the number of good drops I get. I'm using Royal Claymores as mining tools, not even kidding.
 
OniGanon said:
I'm at the point that the weapon durability problem is now backwards and I cannot use weapons fast enough to keep up with the number of good drops I get. I'm using Royal Claymores as mining tools, not even kidding.
I use Ancient or Barbarian Armor, so royal weapons are pretty much junk. I only use them if I run out of Guardian and Lynel Weapons, or if I'm in a hazard area and am out of resistance food, which nearly never happens. The only time it does is if I haven't run into a cooking pot in a while, as I'm never short on ingredients for pots or food thanks to the sneak armor.

I do the rounds on the Major Test of Strength shrines if I'm short on guardian weapons, and usually kill White and Silver Lynels for their weapons if I come across them and have open weapon slots. I also kill any walker guardians I come across so I always have mats for Ancient Bows and Arrows.

Well, that's not entirely true. I usually rotate one or two slots for Royal Weapons, Tri Boomerangs, and whatever the scrub mobs I'm dealing with are using to deal with weak mobs so I'm not eating up my good weapons on them.

It would be nice if I could spend a little less time farming weapons to be honest. I don't want to not have to do it at all either, just that it would be nice if it was a smaller time sink in the game.

I cruise around in sneak gear to gather as I go and change over to Ancient or Barbarian depending on what weapons I'm using when I run into anything. I also don't even bother with Stal-enemies. I just drop a bomb and set it off behind me, that usually breaks them up. Occasionally I'll grab their heads and toss them out of reach of the bodies if possible if I'm trying to do something when they're around. If not, I'll swat them with a low end weapon.

I don't usually ride horses for the same reason I don't in Skyrim, so I don't have to keep getting on and off to grab stuff. I do ride occasionally, but not often. I mostly keep a horse so I have one for the final Ganon form.

Would be nice if I could hotkey two or three armor sets, but it's not a huge deal.

I use Royal Claymores for mining myself, but only if I don't have an iron hammer. They actually last longer than claymores do for mining.

The Iron Hammer is the best mining tool in the game I've found. Bombs work in a pinch, but I'm pretty sure that using them not only sends the ores flying all over, but also produces less yield. I get better drops from smashing ore, barrels, and crates, than I do using bombs.

When possible I use metal boulders and crates for breaking crates, and just use magnesis to lift up and drop metal crates, which breaks them.

Think it works out the same way with trees actually. You have a higher chance of more bundles and other stuff dropping, like bugs or acorns, using a blade than you do with bombs.

I usually grab hammers and axes if I have the space when I find them, and I usually do. I also keep korok leaves now and at least one flame weapon, usually a sword, as a lighter.

Early on this is harder to do and I'll drop leaves, hammers, and axes in favor of better weapons, but once I have the slots I'll leave, or even drop, a good weapon in favor of keeping them.
 

Shirotsume

Not The Goddamn @dmin
Contrabardus said:
Shirotsume said:
I would say it's worth getting a switch for it- but then, I did.

No regrets so far. And I don't have any hardware issues, either. My left joycon works to about 25 feet, there's rubber in my dock that looks like it's explicitly for stopping scratches (does everyone else's not have that?) and I have no warping. And my screen isn't fucked. And yes, it's a launch day switch.

Besides, if something is fucky with your switch, Nintendo'll have it fixed within a week, free of charge, and pay for shipping. And probably give you stickers, knowing them.
If you're getting one in the near future anyway, sure.

If not, and already have a Wii U, I'd say the Wii U version is close enough that it's worth just grabbing it that way. The game is amazing, still think the weapon durability outside of the basic weapons like clubs and sticks should be at least doubled, but that's a minor gripe. It's not like you're ever lacking in weapons as long as you collect seeds and upgrade your inventory as you go.

Even if not, you start with enough slots to manage if you're careful.

Metal and higher tier weapons do break too easily though. I don't think they should be permanent or anything, but they should last a bit longer than they do. I should be able to kill a Silver Lynel with one top tier weapon without damage boosting armor or items and still have some use left over, usually it takes two or three. A mid tier metal weapon should be able to kill a silver mob and take out one or two regular enemies before it breaks.

I don't mind weapon durability as a mechanic and understand why they did it, it's just they were a bit overzealous with how fast you go through them in BotW.
I would argue that the significantly less FPS drops are much nicer on the switch. And lets be honest, the switch is going to have other good games at this point. It's straight up selling too many consoles to do otherwise.

Square Enix is even pitching in at this point, there's a fair chance we'll be playing the FFVII remake on the switch according to rumors just because Nintendo is slaughtering Sony and MS in Japan.
 
Shirotsume said:
Contrabardus said:
Shirotsume said:
I would say it's worth getting a switch for it- but then, I did.

No regrets so far. And I don't have any hardware issues, either. My left joycon works to about 25 feet, there's rubber in my dock that looks like it's explicitly for stopping scratches (does everyone else's not have that?) and I have no warping. And my screen isn't fucked. And yes, it's a launch day switch.

Besides, if something is fucky with your switch, Nintendo'll have it fixed within a week, free of charge, and pay for shipping. And probably give you stickers, knowing them.
If you're getting one in the near future anyway, sure.

If not, and already have a Wii U, I'd say the Wii U version is close enough that it's worth just grabbing it that way. The game is amazing, still think the weapon durability outside of the basic weapons like clubs and sticks should be at least doubled, but that's a minor gripe. It's not like you're ever lacking in weapons as long as you collect seeds and upgrade your inventory as you go.

Even if not, you start with enough slots to manage if you're careful.

Metal and higher tier weapons do break too easily though. I don't think they should be permanent or anything, but they should last a bit longer than they do. I should be able to kill a Silver Lynel with one top tier weapon without damage boosting armor or items and still have some use left over, usually it takes two or three. A mid tier metal weapon should be able to kill a silver mob and take out one or two regular enemies before it breaks.

I don't mind weapon durability as a mechanic and understand why they did it, it's just they were a bit overzealous with how fast you go through them in BotW.
I would argue that the significantly less FPS drops are much nicer on the switch. And lets be honest, the switch is going to have other good games at this point. It's straight up selling too many consoles to do otherwise.

Square Enix is even pitching in at this point, there's a fair chance we'll be playing the FFVII remake on the switch according to rumors just because Nintendo is slaughtering Sony and MS in Japan.
I would argue the Switch version of BotW is mildly nicer, and that it is not as significant a difference as you're making it sound.

The FPS drops happen in convenient places the vast majority of the time. After combat on occasion, after Link takes a hit sometimes briefly [when you don't have control anyway], and in towns. I've never had a FPS drop actually hinder gameplay ever in BotW.

The worst frame drop is the same on both versions. The very short freeze that happens sometimes when moblins die, and that happens infrequently on both. It's been improved, but not eliminated by recent patches.

I have spent time with both versions. My sister has a Switch and I've played a good bit of the game on hers and visited most of the game areas. We traded tips and tricks when I visited her recently.

As for the rest, sure. Great. So what? Not everyone wants to or even can buy a Switch right now even if they do plan on having one in the future. That's no reason for Wii U owners to put off playing this game. None of that justifies buying the console just for BotW right now or putting off playing this just to do so on one. In regard to this game specifically, you'll get a comparable experience with either version, with the Switch only having a slight advantage.

Even in regard to load times. It's shorter on the switch, but only takes a few seconds with either version, they're stupidly short for the kind of game it is on either console.

Nintendo hit the ball out of the park this time. BotW is a huge technical achievement on either console. I've never seen an open world game that runs this smoothly with so few problems, never mind at launch.

You're fine with either version of it, and the Switch version does not have a huge advantage over the Wii U version at all. It was developed for the Wii U hardware, which is probably why they are so comparable despite the difference in hardware power.
 

Ordo

Well-Known Member



 

Shirotsume

Not The Goddamn @dmin
How is white!Barret not wearing a trenchcoat? I mean, come on.
 

Shirotsume

Not The Goddamn @dmin
Tifa is somehow less stacked both upstairs and downstairs.

#Downsides
 

Light02

Well-Known Member
White!Barret screams bulky Adam Jensen complete with the phrase "I didn't ask for this."
 
Light02 said:
White!Barret screams bulky Adam Jensen complete with the phrase "I didn't ask for this."
Ah, that's the vibe I was getting! Thanks for putting it to words.
 
da_fox2279 said:
That actually seems like a cool idea, one that's actually doable as well I imagine.
 

Shirotsume

Not The Goddamn @dmin
There's already a horse god/fairy thing that gets pissy at you, so having a pottery god isn't all that farfetched. A bit of egyptian mythology wouldn't be amiss here, a Knuhm-like being might be an acolyte of Farore.
 
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