Dichronia is a game where two times overlap with one another. The past and the future. The past is riddled with monsters and the future overwhelmed with ruins of an ancient civilization. Every action in the past affects the future. Allowing building to be destroyed in the past causes the future building to change from how it normally is.
The game play of the past and future is radically different. The Past is more like a normal RPG while the Future is more platformer with dungeons and traps. While each time has Bosses for the dungeons the method to defeat them is different. While in the past your character is more likely to rush though things and just go straight for the kill, the future you would be able to avoid it or use some trap to kill it without fighting.
I just needed it out of my head so here it is.
Is my idea sound?
I want comments.
The game play of the past and future is radically different. The Past is more like a normal RPG while the Future is more platformer with dungeons and traps. While each time has Bosses for the dungeons the method to defeat them is different. While in the past your character is more likely to rush though things and just go straight for the kill, the future you would be able to avoid it or use some trap to kill it without fighting.
I just needed it out of my head so here it is.
Is my idea sound?
I want comments.