Ganondorf, it's time to save Hyrule

GenocideHeart

Well-Known Member
#51
Avider said:
Oh wait, were you one of those kiddies who couldn't play OOT when it first came out?? :p
I'm thirty years old, as you'd know if you looked at my profile and birthdate. :rolleyes:

I have no idea how old you are, but I'm fairly sure I'm old enough that you weren't even born when I started playing games. Of course, I may be wrong, but that's life for ya. :p

The only real issue I have with today's n00b gamers is that they want to be spoon-fed their games. Where did the desire to overcome a harsh challenge go, huh?It's why I tend to hate FFXII. You set up your Gambits... and watch the AI play for you. What the hell, Square?
 

Lord Raine

Well-Known Member
#52
I'm thirty years old, as you'd know if you looked at my profile and birthdate.
And anyone who looked at mine would know that I'm one hundred and nine.
 

GenocideHeart

Well-Known Member
#53
Lord Raine said:
I'm thirty years old, as you'd know if you looked at my profile and birthdate.
And anyone who looked at mine would know that I'm one hundred and nine.
It's not my fault a lot of people think that lying about their age to look like old fogeys is cool. At least make your birthplace China or something, so that all those years go into something useful instead of just being an old fossil. :huh.:
 

Lord Raine

Well-Known Member
#54
Where did the desire to overcome a harsh challenge go, huh?
It died the moment you could Junction your way to Demigodhood less than an hour into the game.

The 'real' gamers know a whole different kind of hard. It's the kind of hard expressed by things like the Water Temple, Contra and Super Contra, the original Megaman games, and the arcade version of Gradius III. It's the kind of hard that is personafied in things like Zed Blade, Mushihimesama, Ikaruga, Pulstar, Viewpoint, the entire Megaman Zero series, the American-European version of Castlevania III (particularly the American version), and Ninja Gaiden on maximum difficulty, along with countless others.

It is known as Nintendo Hard. And there is no other hard like it.

You want to know Nintendo Hard? Understand the boiling fury it seeds in your very soul? Comprehend how Angry Video Game Nerd (formerly Angry Nintendo Nerd) got the way he is?

Try getting past Quick Man's kill beams. That will do for a start. Maybe later, if you aren't a broken, sobbing wreck, we'll move on to Guitar Hero 3, where you have to play Raining Blood, Cliffs of Dover, Number of the Beast, and One back-to-back, followed by facing off head-to-head with the Devil himself playing The Devil Went Down to Georgia.

The solid gold guitar was a nice touch, though.
 

GenocideHeart

Well-Known Member
#55
Lord Raine said:
Where did the desire to overcome a harsh challenge go, huh?
It died the moment you could Junction your way to Demigodhood less than an hour into the game.

The 'real' gamers know a whole different kind of hard. It's the kind of hard expressed by things like the Water Temple, Contra and Super Contra, the original Megaman games, and the arcade version of Gradius III. It's the kind of hard that is personafied in things like Zed Blade, Mushihimesama, Ikaruga, Pulstar, Viewpoint, the entire Megaman Zero series, the American-European version of Castlevania III (particularly the American version), and Ninja Gaiden on maximum difficulty, along with countless others.

It is known as Nintendo Hard. And there is no other hard like it.

You want to know Nintendo Hard? Understand the boiling fury it seeds in your very soul? Comprehend how Angry Video Game Nerd (formerly Angry Nintendo Nerd) got the way he is?

Try getting past Quick Man's kill beams. That will do for a start. Maybe later, if you aren't a broken, sobbing wreck, we'll move on to Guitar Hero 3, where you have to play Raining Blood, Cliffs of Dover, Number of the Beast, and One back-to-back, followed by facing off head-to-head with the Devil himself playing The Devil Went Down to Georgia.

The solid gold guitar was a nice touch, though.
Don't forget the original Battletoads, and 7th Saga for SNES.

Oh, and I Wanna Be The Guy.
 

Lord Raine

Well-Known Member
#56
GenocideHeart said:
Lord Raine said:
Where did the desire to overcome a harsh challenge go, huh?
It died the moment you could Junction your way to Demigodhood less than an hour into the game.

The 'real' gamers know a whole different kind of hard. It's the kind of hard expressed by things like the Water Temple, Contra and Super Contra, the original Megaman games, and the arcade version of Gradius III. It's the kind of hard that is personafied in things like Zed Blade, Mushihimesama, Ikaruga, Pulstar, Viewpoint, the entire Megaman Zero series, the American-European version of Castlevania III (particularly the American version), and Ninja Gaiden on maximum difficulty, along with countless others.

It is known as Nintendo Hard. And there is no other hard like it.

You want to know Nintendo Hard? Understand the boiling fury it seeds in your very soul? Comprehend how Angry Video Game Nerd (formerly Angry Nintendo Nerd) got the way he is?

Try getting past Quick Man's kill beams. That will do for a start. Maybe later, if you aren't a broken, sobbing wreck, we'll move on to Guitar Hero 3, where you have to play Raining Blood, Cliffs of Dover, Number of the Beast, and One back-to-back, followed by facing off head-to-head with the Devil himself playing The Devil Went Down to Georgia.

The solid gold guitar was a nice touch, though.
Don't forget the original Battletoads, and 7th Saga for SNES.

Oh, and I Wanna Be The Guy.
Ah, Battletoads. One of the most iconic moments in a gamer's career is when they're faced with an entire level composed of nothing but Instant Death Spikes. There's nothing quite like that mixture of despair and disbelief.

Also, it's literally impossible to beat in two player mode, because several points in the game present obstacles (which are obvious oversights on the programmer's part) that cannot be overcome in two player mode. The one I remember is the "Clinger Winger" stage, one of those "outrun the wall of death" levels. Since the second player can't move at the start of the level, they get killed seconds after the level starts, forcing both players to start over. In essence, you're caught in a cycle of losing lives until you get a Game Over, and short of hacking the game, there's nothing you can do about it.

And we won't even talk about some of the Megaman or Megaman X games. Or the Japanese version of Super Mario World II. That's sheer, pure gaming hell. It's the real reason most people who played them when they came out are bald now. They've torn out all their hair.


[EDIT]

The various Touhou games would also easily qualify, were it not for the general abundance of lives and screen-clearing bombs. But it would be so, so easy to turn them into absolute nightmares if you messed with the mechanics and made them less generous. Dropping you down to one bomb per level, or even less than that, would make them something to invoke fiendish levels of boiling wrath and frustration.
 

Lord Raine

Well-Known Member
#57
Oh, and I Wanna Be The Guy.
Holy shit, don't remind me.
Anna said:
"HereÆs an example of a typical scene: Trees full of apples. Unassuming, you stride under one, and an apple falls from the tree and crushes you, sending you back to the start of the screen. You approach again, this time cautiously poking your nose out under the tree in an attempt to goad the apple into falling before you pass. ... About halfway across, you notice an apple low enough you can jump over it. ... You jump over the apple, and the apple falls up and kills you. The apple falls up and kills you."
 

GenocideHeart

Well-Known Member
#59
Lord Raine said:
The various Touhou games would also easily qualify, were it not for the general abundance of lives and screen-clearing bombs. But it would be so, so easy to turn them into absolute nightmares if you messed with the mechanics and made them less generous. Dropping you down to one bomb per level, or even less than that, would make them something to invoke fiendish levels of boiling wrath and frustration.
DoDonPachi. Just... DoDonPachi.

The 'real' final boss, specifically. FUCKING HABACHI. Jesus on a pogo stick, there's more bullets onscreen than in Mushihime-sama. Some even think DoDonPachi is the hardest manic shooter of all times, in no small part because two bosses have RANDOM PATTERNS, including Habachi, and the game is incredibly stingy with extra lives.

Visual proof. Jesus, I HATE BEES.
 
#60
All this talk about Nintendo Hard brings back such memories...

Good ones at that. Especially the Water Temple.

...

Good God, I'm totally insane.

...

:lol:

Oh well, carrying on. :rofl:
 

Watashiwa

Administrator
Staff member
#61
Oh, and Quickman? That was just memorization.

I got an old-school Nintendo when I was ten. Yes, I'm nineteen now, so I got it nine years ago, so I cut my teeth on the old Nintendo games. Dragon Quest? I have an original cart. I've got half of the old Megaman games, and just about every other game worth playing on the system.

Now, I've finished maybe two of them. :snigger: What can I say, my PS2 is a better drug than anything that the old Ninty could hook me to.

[/bragging]

Re: Wall of text: I liked it. Zelda is appropriately ruthless and cold-blooded, but I think it would be all the more frightning if she was purely a product of the Triforce of Wisdom.

After all, the sins of the father coming back to haunt him is cliche. The innocent princess devoured by a power of good? Much more interesting.
 

zerohour

Well-Known Member
#62
Watashiwa said:
Re: Wall of text: I liked it. Zelda is appropriately ruthless and cold-blooded, but I think it would be all the more frightening if she was purely a product of the Triforce of Wisdom.

After all, the sins of the father coming back to haunt him is cliche. The innocent princess devoured by a power of good? Much more interesting.
Zelda being a product of the Triforce of Wisdom and nothing else is interesting, but I think that would require an external factor to push her into unlocking its powers and becoming corrupted/driven insane by it.

Also, I don't think that the Triforce of Wisdom is a force of good, more of just a pure force. Knowledge isn't evil or good, but it can be used to further both. That's the stance I'm taking with the Triforce, and I'm sticking with it.

Having difficulty with the prologue part two, since I'll need a couple of OCs, and I'm not sure exactly how to best portry Link's ordinary life. Any suggestions for either of these isues?
 

Psyckosama

Well-Known Member
#64
GenocideHeart said:
It's unfair to assume that a 'True' Zelda fan has to be one old enough to have played OoT.
Wii Virtual Console says otherwise...
 
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