Greates losses and defeats

Lufio

Well-Known Member
#51
Mechatrill said:
The attacker has won the battle!
He captured
311534 metal, 161273 crystal, and 101495 deuterium
Holy crap, man. All those resources piled up in one spot? :blink: That was just asking for it. The only reason you should have that much in one place at one time is because you're about to spend it on an expensive purchase (research or building) at that moment.

Otherwise, split it up or spend it on smaller improvements. Only gather it together in one spot when you're buying something costly.
 

SimmyC

Well-Known Member
#52
Yeah. I made that mistake before, and it cost me. <_<

Now I usually spend it on defenses right away. If I'm lucky, and I haven't been attacked, I spend it on resource right when I get enough. Otherwise, I spend it on something that will help me 'live' a bit longer. I.e. defenses.
 

Mechatrill

Well-Known Member
#53
What do you mean by smaller improvements again? At the rate my 12 large cargos are hauling in resources, my shipyard's backloged for days, my research is going at full, and I've been building storages, missile silos, solar panals, and mines continously. By the way, I actually did spend all my metal and crystals a few hours prior to that when the guy sent a fleet maybe 8 hours earlier and I fleetsaved and sent him a message. Yeah, raiding like a fiend gets me a lot of stuff.

As it is right now, It'll be at least another three days until my shipyard can start reproducing my cargos and probes, and I do want to build my 8th level of shipyard for bombers and plasma turrets, which WAS going to be availabe within days.

Well... At least I've learned from this. Now, I'm going to get myself an colony that's far enough from the big fishies so that I'd have at least an hour or two of warning before a fleet comes knocking. And that colony is where I'll be putting all my backloged fleet/defense production, nearly my entire fleet, and very little resources that stay. I'll have to produce a few more dozen large cargos for constant fleetsaving, and although I'll still station a dozen large cargos on my homeworld for raiding, the resources I get will either be immediatly shiped over to my production colony for immediat use, or, if I'm saving up something for a particular building or research, be constantly in transit so as to keep it from sight until I got enough to use.
 

holyknight

Well-Known Member
#54
Heh...i got Pwned...but sure as hell, i screwed up him.......i assured myself what he couldn't get nothing but scraps of my coffers....i may have lost a medium chunk of my defenses, but i wasn't going to give to him the pleasure of destroy my fleet and take MY resources....

On 01-08 00:36:07 the following fleets met in battle::

Attacker Muerte (1:345:5)
Weapons: 120% Shields: 120% Armour: 130%
Type Battleship Bomber
Total 300 100
Weapons 2200 2200
Shields 440 1100
Armour 13800 17250

Defender HolyKnight (1:345:10)
Weapons: 70% Shields: 70% Armour: 70%
Type R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome
Total 14 45 15 4 15 1
Weapons 136 170 425 1870 255 1.7
Shields 34 42.5 170 340 850 3400
Armour 340 340 1360 5950 1360 3400

The attacking fleet fires 1178 times with a total firepower of 2591600 at the defender. The defender's shields absorb 22529 damage
In total, the defending fleet fires 94 times with a total firepower of 27235 at the attacker. The attacker's shields absorb 20763 damage

Attacker Muerte (1:345:5)
Type Battleship Bomber
Total 300 100
Weapons 2200 2200
Shields 440 1100
Armour 13800 17250

Defender HolyKnight (1:345:10)
destroyed

The attacker has won the battle!
He captured
629 metal, 310 crystal, and 77 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 518000 units.
At these space coordinates now float 0 metal and 0 crystal.
9 Rocket Launcher, 32 Light Laser, 11 Heavy Laser, 3 Gauss Cannon, 9 Ion Cannon, 1 Small Shield Dome could be repaired.
 

Lufio

Well-Known Member
#55
Mechatrill said:
What do you mean by smaller improvements again?? At the rate my 12 large cargos are hauling in resources, my shipyard's backloged for days, my research is going at full, and I've been building storages, missile silos, solar panals, and mines continously.? By the way, I actually did spend all my metal and crystals a few hours prior to that when the guy sent a fleet maybe 8 hours earlier and I fleetsaved and sent him a message.? Yeah, raiding like a fiend gets me a lot of stuff.?
What I meant by small improvements would be the addition of planetary defenses on your main colonies and homeworld (which you've been doing) and the improvement of infrastructure on your newer colonies. The more expensive defensive units can eat up a lot of resources. So can developing those new colonies to match your older ones. Have you built up your Shipyards to 8 or higher?

You definitely need more cargo ships. As you've surmised, you need a fleet for raiding and a fleet for shuttling around your resources. I keep 15+ Large Cargo ships in each of my main colonies for raiding defenseless inactives, while 30+ Large Cargo ships go this way and that way with my loot. Most of the time, that treasure fleet is split up; they only come together in one spot when I'm about to make a big investment.
 

TerraBull

Well-Known Member
#56
On 01-08 18:42:16 the following fleets met in battle::


Attacker Biz (3:170:13)
Weapons: 130% Shields: 120% Armour: 130% Type Battleship
Total 260
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)
Weapons: 80% Shields: 70% Armour: 80% Type L.Cargo Cruiser Battleship Recy. Esp.Probe R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 51 4 34 4 26 50 20 7 13 10 1 1
Weapons 9 720 1800 1.8 0.018 144 180 450 1980 270 1.8 1.8
Shields 42.5 85 340 17 0.017 34 42.5 170 340 850 3400 17000
Armour 2160 4860 10800 2880 180 360 360 1440 6300 1440 3600 18000



The attacking fleet fires 287 times with a total firepower of 660100 at the defender. The defender's shields absorb 29048 damage
In total, the defending fleet fires 221 times with a total firepower of 106935 at the attacker. The attacker's shields absorb 30828 damage


Attacker Biz (3:170:13)Type Battleship
Total 260
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)Type L.Cargo Cruiser Battleship Esp.Probe R.Launcher L.Laser H.Laser Gauss Ion C. L.Dome
Total 14 2 28 5 10 8 2 7 2 1
Weapons 9 720 1800 0.018 144 180 450 1980 270 1.8
Shields 42.5 85 340 0.017 34 42.5 170 340 850 17000
Armour 2160 4860 10800 180 360 360 1440 6300 1440 18000



The attacking fleet fires 274 times with a total firepower of 630200 at the defender. The defender's shields absorb 17656 damage
In total, the defending fleet fires 79 times with a total firepower of 70147 at the attacker. The attacker's shields absorb 19363 damage


Attacker Biz (3:170:13)Type Battleship
Total 259
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)Type L.Cargo Battleship L.Dome
Total 2 7 1
Weapons 9 1800 1.8
Shields 42.5 340 17000
Armour 2160 10800 18000



The attacking fleet fires 259 times with a total firepower of 595700 at the defender. The defender's shields absorb 20103 damage
In total, the defending fleet fires 10 times with a total firepower of 12619 at the attacker. The attacker's shields absorb 3105 damage


Attacker Biz (3:170:13)Type Battleship
Total 259
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)
destroyed

The attacker has won the battle!
He captured
149748 metal, 69308 crystal, and 149194 deuterium



The attacker lost a total of 60000 units.
The defender lost a total of 3701000 units.
At these space coordinates now float 547800 metal and 325200 crystal.
The chance for a moon to be created is 8 %
39 Rocket Launcher, 14 Light Laser, 6 Heavy Laser, 8 Gauss Cannon, 9 Ion Cannon, 0 Small Shield Dome, 0 Large Shield Dome could be repaired

Then a second raid by the same.

On 01-08 18:42:58 the following fleets met in battle::


Attacker Biz (3:170:13)
Weapons: 130% Shields: 120% Armour: 130% Type Battleship
Total 142
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)
Weapons: 80% Shields: 70% Armour: 80% Type R.Launcher L.Laser H.Laser Gauss Ion C.
Total 39 14 6 8 9
Weapons 144 180 450 1980 270
Shields 34 42.5 170 340 850
Armour 360 360 1440 6300 1440



The attacking fleet fires 142 times with a total firepower of 326600 at the defender. The defender's shields absorb 11825 damage
In total, the defending fleet fires 76 times with a total firepower of 29106 at the attacker. The attacker's shields absorb 14545 damage


Attacker Biz (3:170:13)Type Battleship
Total 142
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)Type R.Launcher L.Laser Gauss Ion C.
Total 7 2 5 1
Weapons 144 180 1980 270
Shields 34 42.5 340 850
Armour 360 360 6300 1440



The attacking fleet fires 142 times with a total firepower of 326600 at the defender. The defender's shields absorb 2880 damage
In total, the defending fleet fires 15 times with a total firepower of 11538 at the attacker. The attacker's shields absorb 3843 damage


Attacker Biz (3:170:13)Type Battleship
Total 142
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (3:163:4)
destroyed

The attacker has won the battle!
He captured
87366 metal, 34666 crystal, and 74600 deuterium



The attacker lost a total of 0 units.
The defender lost a total of 506000 units.
At these space coordinates now float 0 metal and 0 crystal.
27 Rocket Launcher, 9 Light Laser, 4 Heavy Laser, 6 Gauss Cannon, 6 Ion Cannon could be repaired.
 

FH_Meta

Well-Known Member
#57
On 01-08 14:04:28 the following fleets met in battle::


Attacker matty1188 (1:415:12)
Weapons: 20% Shields: 0% Armour: 20% Type S.Cargo L.Fighter H.Fighter Cruiser
Total 20 17 50 41
Weapons 6 60 180 480
Shields 10 10 25 50
Armour 480 480 1200 3240



Defender Caius Graccus (1:417:15)
Weapons: 60% Shields: 60% Armour: 70% Type S.Cargo L.Cargo L.Fighter H.Fighter Sol. Sat R.Launcher L.Laser S.Dome
Total 2 2 10 1 5 15 10 1
Weapons 8 8 80 240 1.6 128 160 1.6
Shields 16 40 16 40 1.6 32 40 3200
Armour 680 2040 680 1700 340 340 340 3400



The attacking fleet fires 168 times with a total firepower of 44484 at the defender. The defender's shields absorb 2606 damage
In total, the defending fleet fires 46 times with a total firepower of 4598 at the attacker. The attacker's shields absorb 1116 damage


Attacker matty1188 (1:415:12)Type S.Cargo L.Fighter H.Fighter Cruiser
Total 20 17 50 41
Weapons 6 60 180 480
Shields 10 10 25 50
Armour 480 480 1200 3240



Defender Caius Graccus (1:417:15)Type L.Fighter H.Fighter Sol. Sat R.Launcher L.Laser S.Dome
Total 1 1 1 3 1 1
Weapons 80 240 1.6 128 160 1.6
Shields 16 40 1.6 32 40 3200
Armour 680 1700 340 340 340 3400



The attacking fleet fires 192 times with a total firepower of 53616 at the defender. The defender's shields absorb 3628 damage
In total, the defending fleet fires 8 times with a total firepower of 866 at the attacker. The attacker's shields absorb 141 damage


Attacker matty1188 (1:415:12)Type S.Cargo L.Fighter H.Fighter Cruiser
Total 18 17 50 41
Weapons 6 60 180 480
Shields 10 10 25 50
Armour 480 480 1200 3240



Defender Caius Graccus (1:417:15)
destroyed

The attacker has won the battle!
He captured
2202 metal, 8021 crystal, and 106801 deuterium



The attacker lost a total of 8000 units.
The defender lost a total of 162000 units.
At these space coordinates now float 16800 metal and 13200 crystal.
12 Rocket Launcher, 8 Light Laser, 1 Small Shield Dome could be repaired
 

SimmyC

Well-Known Member
#58
106801 duets? Holy ****! No wonder you were attacked! Even without the other material in 'big' supply, that alone would justify an attack from anyone.
 
#59
Well I wasnt thinking when I did this.

The cold hard lesson? Never ever discount light defenses when trying to calculate win loss ratio. Or do actual calulations of Win Loss ratio =P




At 01-09 23:02:45 the following fleets met in battle::

Attacker Silver Emperor (1:412:10)
Weapons: 90% Shields: 80% Armour: 90%
Type L.Cargo Cruiser Battleship Bomber
Total 22 13 7 1
Weapons 9.5 760 1900 1900
Shields 45 90 360 900
Armour 2280 5130 11400 14250

Defender DerekCadi (1:410:3)
Weapons: 60% Shields: 60% Armour: 60%
Type S.Cargo Cruiser Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 2 5 11 161 47 20 4 11 1 1
Weapons 8 640 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 80 1.6 32 40 160 320 800 3200 16000
Armour 640 4320 320 320 320 1280 5600 1280 3200 16000

The attacking fleet fires 66 times with a total firepower of 54158 at the defender. The defender's shields absorb 3095 damage
In total, the defending fleet fires 263 times with a total firepower of 49037 at the attacker. The attacker's shields absorb 4909 damage

Attacker Silver Emperor (1:412:10)
Type L.Cargo Cruiser Battleship Bomber
Total 13 10 7 1
Weapons 9.5 760 1900 1900
Shields 45 90 360 900
Armour 2280 5130 11400 14250

Defender DerekCadi (1:410:3)
Type S.Cargo Cruiser Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 2 5 9 138 38 19 4 10 1 1
Weapons 8 640 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 80 1.6 32 40 160 320 800 3200 16000
Armour 640 4320 320 320 320 1280 5600 1280 3200 16000

The attacking fleet fires 49 times with a total firepower of 42297 at the defender. The defender's shields absorb 1666 damage
In total, the defending fleet fires 227 times with a total firepower of 44011 at the attacker. The attacker's shields absorb 4960 damage

Attacker Silver Emperor (1:412:10)
Type L.Cargo Cruiser Battleship Bomber
Total 1 3 7 1
Weapons 9.5 760 1900 1900
Shields 45 90 360 900
Armour 2280 5130 11400 14250

Defender DerekCadi (1:410:3)
Type S.Cargo Cruiser Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 1 5 9 113 33 18 4 10 1 1
Weapons 8 640 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 80 1.6 32 40 160 320 800 3200 16000
Armour 640 4320 320 320 320 1280 5600 1280 3200 16000

The attacking fleet fires 17 times with a total firepower of 20538 at the defender. The defender's shields absorb 3559 damage
In total, the defending fleet fires 195 times with a total firepower of 39603 at the attacker. The attacker's shields absorb 3776 damage

Attacker Silver Emperor (1:412:10)
Type Battleship Bomber
Total 4 1
Weapons 1900 1900
Shields 360 900
Armour 11400 14250

Defender DerekCadi (1:410:3)
Type S.Cargo Cruiser Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 1 5 9 104 31 18 4 9 1 1
Weapons 8 640 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 80 1.6 32 40 160 320 800 3200 16000
Armour 640 4320 320 320 320 1280 5600 1280 3200 16000

The attacking fleet fires 9 times with a total firepower of 17100 at the defender. The defender's shields absorb 476 damage
In total, the defending fleet fires 183 times with a total firepower of 37891 at the attacker. The attacker's shields absorb 2354 damage

Attacker Silver Emperor (1:412:10)
destroyed

Defender DerekCadi (1:410:3)
Type S.Cargo Cruiser Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 1 5 7 103 28 16 4 9 1 1
Weapons 8 640 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 80 1.6 32 40 160 320 800 3200 16000
Armour 640 4320 320 320 320 1280 5600 1280 3200 16000

The defender has won the battle!


The attacker lost a total of 1110000 units.
The defender lost a total of 214000 units.
At these space coordinates now float 217200 metal and 119400 crystal.
The chance for a moon to be created is 3 %
 

Lufio

Well-Known Member
#60
Been attacked only a handful more times in my smaller colonies. Mostly because the higher-ranker had a planet in my system. So his Battleships didn't expend THAT much Deuterium to crash my minor raiding fleet. <_<

Anyways, what I wanted to post here is the results of that out-of-the-blue attack in Galaxy 7. If only to see the awesomeness of the Rapid-Fire capabilities of three "fully-functional" Deathstars. :p

On 01-16 00:51:40 the following fleets met in battle::
Attacker rysiul (7:309:6)
Weapons: 120% Shields: 120% Armour: 130%
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Weapons: 70% Shields: 80% Armour: 80%
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 30 100 300 75 12 30 2 1 1
Weapons 1.7 136 170 425 1870 255 5100 1.7 1.7
Shields 1.8 36 45 180 360 900 540 3600 18000
Armour 360 360 360 1440 6300 1440 18000 3600 18000

The attacking fleet fires 22 times with a total firepower of 9680000 at the defender. The defender's shields absorb 2382 damage
In total, the defending fleet fires 551 times with a total firepower of 136797 at the attacker. The attacker's shields absorb 136797 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 27 94 292 72 11 29 2 1 1
Weapons 1.7 136 170 425 1870 255 5100 1.7 1.7
Shields 1.8 36 45 180 360 900 540 3600 18000
Armour 360 360 360 1440 6300 1440 18000 3600 18000

The attacking fleet fires 87 times with a total firepower of 38280000 at the defender. The defender's shields absorb 16484 damage
In total, the defending fleet fires 529 times with a total firepower of 131218 at the attacker. The attacker's shields absorb 131218 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma L.Dome
Total 20 79 254 63 11 19 2 1
Weapons 1.7 136 170 425 1870 255 5100 1.7
Shields 1.8 36 45 180 360 900 540 18000
Armour 360 360 360 1440 6300 1440 18000 18000

The attacking fleet fires 313 times with a total firepower of 137720000 at the defender. The defender's shields absorb 39495 damage
In total, the defending fleet fires 449 times with a total firepower of 116335 at the attacker. The attacker's shields absorb 116335 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma
Total 14 41 119 32 5 12 2
Weapons 1.7 136 170 425 1870 255 5100
Shields 1.8 36 45 180 360 900 540
Armour 360 360 360 1440 6300 1440 18000

The attacking fleet fires 52 times with a total firepower of 22880000 at the defender. The defender's shields absorb 3541 damage
In total, the defending fleet fires 225 times with a total firepower of 62030 at the attacker. The attacker's shields absorb 62030 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma
Total 12 29 94 28 3 12 1
Weapons 1.7 136 170 425 1870 255 5100
Shields 1.8 36 45 180 360 900 540
Armour 360 360 360 1440 6300 1440 18000

The attacking fleet fires 158 times with a total firepower of 69520000 at the defender. The defender's shields absorb 13151 damage
In total, the defending fleet fires 179 times with a total firepower of 45606 at the attacker. The attacker's shields absorb 45606 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
Type Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C.
Total 2 13 43 11 2 5
Weapons 1.7 136 170 425 1870 255
Shields 1.8 36 45 180 360 900
Armour 360 360 360 1440 6300 1440

The attacking fleet fires 877 times with a total firepower of 385880000 at the defender. The defender's shields absorb 9607 damage
In total, the defending fleet fires 76 times with a total firepower of 18770 at the attacker. The attacker's shields absorb 18770 damage

Attacker rysiul (7:309:6)
Type Deathstar
Total 3
Weapons 440000
Shields 110000
Armour 2070000
Defender Lufio (7:320:9)
destroyed

The attacker has won the battle!

He captured
0 metal, 0 crystal, and 0 deuterium

The attacker lost a total of 0 units.
The defender lost a total of 2440000 units.
At these space coordinates now float 0 metal and 18000 crystal.

79 Rocket Launcher, 198 Light Laser, 55 Heavy Laser, 8 Gauss Cannon, 20 Ion Cannon, 1 Small Shield Dome, 1 Large Shield Dome, 2 Plasma Turret could be repaired.
In almost every round of combat, my defenses fired more often at those three ships than those ships fired at my planet. And that did nothing. Their shields absorbed everything.

Still, the smallest volley of those three ships was 22 shots. That's seven shots per ship. Impressive. But that doesn't compare to the last round of combat. A combined volley of 877 shots. :huh!: 385,880,000 points of damage. From three ships! :headbanger:

I want Deathstars. :p~ :hail:
 

Lumias

Well-Known Member
#61
Did you ever ask the guy why he bothered attacking you?
 

Lufio

Well-Known Member
#62
Lumias said:
Did you ever ask the guy why he bothered attacking you?
That I did. No reply as of yet. So I'm still confused. But I'm not going to bother writing more unless he sends out another invading fleet.
 
#63
I was off my comp for like 2 hours and this happened... >_<
A weeks worth of rebuilding, gone in a blink of an eye.



On 01-22 22:10:37 the following fleets met in battle::

Attacker Irish Toker (1:408:9)
Weapons: 110% Shields: 100% Armour: 110%
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Bomber Dest.
Total 62 260 227 203 136 243 15 16
Weapons 10.5 10.5 105 315 840 2100 2100 4200
Shields 20 50 20 50 100 400 1000 1000
Armour 840 2520 840 2100 5670 12600 15750 23100

Defender Silver Emperor (1:412:10)
Weapons: 100% Shields: 80% Armour: 100%
Type L.Cargo H.Fighter Cruiser Battleship Recy. Esp.Probe Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 12 3 15 18 8 10 5 200 250 12 35 4 2 1 1
Weapons 10 300 800 2000 2 0.02 2 160 200 500 2200 300 6000 2 2
Shields 45 45 90 360 18 0.018 1.8 36 45 180 360 900 540 3600 18000
Armour 2400 2000 5400 12000 3200 200 400 400 400 1600 7000 1600 20000 4000 20000

The attacking fleet fires 1304 times with a total firepower of 1003185 at the defender. The defender's shields absorb 41061 damage
In total, the defending fleet fires 576 times with a total firepower of 227250 at the attacker. The attacker's shields absorb 41990 damage

Attacker Irish Toker (1:408:9)
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Bomber Dest.
Total 53 249 202 191 134 243 15 16
Weapons 10.5 10.5 105 315 840 2100 2100 4200
Shields 20 50 20 50 100 400 1000 1000
Armour 840 2520 840 2100 5670 12600 15750 23100

Defender Silver Emperor (1:412:10)
Type L.Cargo H.Fighter Cruiser Battleship Recy. R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 7 1 11 17 4 48 79 9 31 2 2 1 1
Weapons 10 300 800 2000 2 160 200 500 2200 300 6000 2 2
Shields 45 45 90 360 18 36 45 180 360 900 540 3600 18000
Armour 2400 2000 5400 12000 3200 400 400 1600 7000 1600 20000 4000 20000

The attacking fleet fires 1178 times with a total firepower of 929855 at the defender. The defender's shields absorb 32567 damage
In total, the defending fleet fires 214 times with a total firepower of 152762 at the attacker. The attacker's shields absorb 18418 damage

Attacker Irish Toker (1:408:9)
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Bomber Dest.
Total 46 240 184 181 133 243 15 16
Weapons 10.5 10.5 105 315 840 2100 2100 4200
Shields 20 50 20 50 100 400 1000 1000
Armour 840 2520 840 2100 5670 12600 15750 23100

Defender Silver Emperor (1:412:10)
Type Cruiser Battleship L.Laser Gauss Plasma S.Dome L.Dome
Total 2 10 6 9 2 1 1
Weapons 800 2000 200 2200 6000 2 2
Shields 90 360 45 360 540 3600 18000
Armour 5400 12000 400 7000 20000 4000 20000

The attacking fleet fires 1067 times with a total firepower of 831415 at the defender. The defender's shields absorb 34139 damage
In total, the defending fleet fires 31 times with a total firepower of 54604 at the attacker. The attacker's shields absorb 4034 damage

Attacker Irish Toker (1:408:9)
Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Bomber Dest.
Total 46 235 182 176 132 242 15 16
Weapons 10.5 10.5 105 315 840 2100 2100 4200
Shields 20 50 20 50 100 400 1000 1000
Armour 840 2520 840 2100 5670 12600 15750 23100

Defender Silver Emperor (1:412:10)
destroyed

The attacker has won the battle!
He captured
72310 metal, 42846 crystal, and 20512 deuterium


The attacker lost a total of 982000 units.
The defender lost a total of 4380000 units.
At these space coordinates now float 536700 metal and 300000 crystal.
The chance for a moon to be created is 8 %
150 Rocket Launcher, 195 Light Laser, 8 Heavy Laser, 26 Gauss Cannon, 4 Ion Cannon, 2 Plasma Turret, 1 Small Shield Dome, 0 Large Shield Dome could be repaired.
 

SimmyC

Well-Known Member
#64
Ah. Irish Toker. I recognize that name. <_<

This is what happens when you leave n00b status. You get attacked by the big boys. Don't expect much sympathy either. This is ogame after all.
 

Lumias

Well-Known Member
#65
Yep I've been building a powerful defensive line up after my first fleet crash. Battleships are strong, but they also paint a big target on you. when opposing fleets crash them they leave a large supply of metal and crystal behind which the opposing force then reaps by already having a recycler brigade in route.

Not to mention any resources they were able to rip from your planet with their assault.

Defensive platforms while you can't send them away if a ridculously powerful force is coming have a 70% chance of being rebuilt and since they don't leave debris when destroyed enemy forces don't attack just to crash them. Well not unless you run into an asshole who just likes cracking defenses.

Also invest in the missle base and stock at least 20 Anti ballistics if you do go the defensive route. I think you should go with more, but 20 should be okay.
 
#66
Yea, I noticed that this game is rather brutal. I been thinking about quitting as the joy of the game is starting to evaporate since I dump in hours and get more or less raped in seconds =p

My only consolation is that he lost more then he gained in this battle. I lost a hell of a lot more but it still sucks.

So every spec of res is going straight into defenses now. Screw attack ships, I will build that up when I can afford to keep em >_<

Also it doesn't help that this universe is continuously shrinking...
 

Lumias

Well-Known Member
#67
Currently my defensive line (on my home planet) has

Rocket Launchers: 250

Light Lasers: 260

Heavy Lasers: 115

Gauss Cannons: 55

Ion Cannons: 120

Plasma Cannons: 17

Small Shield: 1

Large shield: 1

Anti-ballistic missles: 40

111111111111

And I still don't feel safe building up my offensive force
 

Lufio

Well-Known Member
#68
On my major colony and home planet, where I stash resources in preparation for Research, I've amassed a lot of planetary defenses. Slowly catching up in my other colonies.
Major Planets - Current Level for Major Colonies and Future Goal for Minor Colonies
1000 Rocket Launchers, 1000 L. Lasers, 250 H. Lasers, 50 G. Cannons, 100 Ion Cannons, 10 Plasma Cannons, 1 Small Shield, 1 Large Shield.?
Will build Anti-ballistic missiles when I need to start amassing more than 300,000 Deuterium at a time.? For now, this'll do for buying Research and funding the development of my other colonies.?
Minor Planets - Temporary Goal
500 Rocket Launchers, 500 L. Lasers, 125 H. Lasers, 25 G. Cannons, 50 Ion Cannons, 5 Plasma Cannons, 1 Small Shield, 1 Large Shield.?
A satisfactory level to shoot for since I'm not planning on having a large fleet stored in these planets.? Nor am I planning on hoarding resources long.? Once a planet has reached these levels, all of its resources will be shipped elsewhere to help other colonies reach that level in defense.?
I'll occassionally have attacks on my minor colonies, since my defenses have not built up enough to compensate for my raiding successes. But that's okay. I can easily rebuild the loss in cargo ships and fighters.
 

TenguPhule

Well-Known Member
#69
Lumias said:
Currently my defensive line (on my home planet) has

Rocket Launchers: 250

Light Lasers: 260

Heavy Lasers: 115

Gauss Cannons: 55

Ion Cannons: 120

Plasma Cannons: 17

Small Shield: 1

Large shield: 1

Anti-ballistic missles: 40

111111111111

And I still don't feel safe building up my offensive force
You're right, you're not safe.

That's easy pickings for the top 500 ranked players.

You need to do some serious build up in defenses.

Current Defenses:

500 Rocket Launchers

3,500 Light Lasers

100 Ion Cannons

50 gauss cannons

6 plasma cannons

I also have a small cruiser/battleship fleet in constant planetary orbit to counter fighter/probe fodder swarms.

If you don't have at least 1,000 Light Lasers by the time you hit 10,000 points, you're asking to be raped by a stronger raider.

I keep getting probed by higher ranks, but all of them find easier pickings elsewhere.

And for pity's sake guys, don't build fighters. They're a joke in space battles.
 

Lufio

Well-Known Member
#70
Since I mostly raid inactives with pitiful defenses, all I need are two or so fighters as escort for my cargo ships. Holding on to a raiding fleet in still-developing colonies is much easier if you don't have much to tempt fleet-crashers.

Heck, even having just one Bomber is enough to get a rise from some high-rankers if they are close enough to your territory. But if you only have cargo ships and a dozen or so fighters, with maybe one Cruiser, espionage probes from enemies will be the only things they'll send your way. There are better targets out there, provided you don't foolishly hoard resources.
 

TenguPhule

Well-Known Member
#71
Lufio said:
Since I mostly raid inactives with pitiful defenses, all I need are two or so fighters as escort for my cargo ships. Holding on to a raiding fleet in still-developing colonies is much easier if you don't have much to tempt fleet-crashers.

Heck, even having just one Bomber is enough to get a rise from some high-rankers if they are close enough to your territory. But if you only have cargo ships and a dozen or so fighters, with maybe one Cruiser, espionage probes from enemies will be the only things they'll send your way. There are better targets out there, provided you don't foolishly hoard resources.
Disagree.

I see fighters on a target, I see easy pickings for salvage.

Smallest combat ship you should have is a cruiser, it can actually survive a hit from a battleship or gauss cannon.

Better to have lasers and rockets then fighters.
 

Lufio

Well-Known Member
#72
TenguPhule said:
Better to have lasers and rockets then fighters.
Of course. But I don't use fighters for defense. I use them as cheap and easily replaceable escorts. It's becoming apparent we have different playing styles.

I use fighters because I spend the majority of my resources on infrastructure. I want each colony to be able to fund its own defense build-up and not depend on other colonies. So to quickly acquire resources, I use cheaply-made offense to accompany cargo ships. There's plenty of weakly-defended inactives near my minor colonies. I'd rather spend resources on planetary defenses than on building Cruisers.

My minor colonies field around 12 S. Cargo ships, 20 L. Cargo ships, 6 L. Fighters, 3 H. Fighters. Of course, once I have reached my temporary goal in planetary defenses, I'll be switching to using Cruisers for raiding. 1-3 Cruisers and 1-3 Bombers will be added later once those planetary defenses are put in place. But for now, I'll be cutting corners and sticking with fighters.
 

GenocideHeart

Well-Known Member
#73
You should ALWAYS have light fighters as defense. Why? Simple.

They draw fire away from your battleships and cruisers.

Think of fighters as meatshields. I've seen a lot of players use a large amount of light fighters coupled with only a few battleships to deal devastating damage, since targets are chosen randomly, and thus it's more likely you'll get a light fighter hit than one of your battleships. It makes a noticeable difference when you are protecting a planet. A swarm of fighters backed up by a few battleships or destroyers will convince anyone that attacking you would be an exceptionally poor idea.

More importantly, bombers don't have rapidfire on fighters, and interplanetary missiles can't wipe fighters out.
 

Lufio

Well-Known Member
#74
GenocideHeart said:
You should ALWAYS have light fighters as defense. Why? Simple.

They draw fire away from your battleships and cruisers.
Well, once I start building expensive ships, I'll start amassing L. Fighters. But since all I'm primarily concerned with right now is building infrastructure and minimal defenses, I have to minimize expenditures.

That's why I'm not fielding more than 3-4 Cruisers and 3-4 Bombers on a planet. They're more than enough to break through the minimal defenses of most inactives. And when I run across inactive turtles with lots of loot, I pass their coordinates on to you guys. :p

When I start building a Deathstar or two is when I'll likely start amassing L. Fighters.
 

Lumias

Well-Known Member
#75
TenguPhule said:
Lumias said:
Currently my defensive line (on my home planet) has

Rocket Launchers: 250

Light Lasers: 260

Heavy Lasers: 115

Gauss Cannons: 55

Ion Cannons: 120

Plasma Cannons: 17

Small Shield: 1

Large shield: 1

Anti-ballistic missles: 40

111111111111

And I still don't feel safe building up my offensive force
You're right, you're not safe.

That's easy pickings for the top 500 ranked players.

You need to do some serious build up in defenses.

Current Defenses:

500 Rocket Launchers

3,500 Light Lasers

100 Ion Cannons

50 gauss cannons

6 plasma cannons

I also have a small cruiser/battleship fleet in constant planetary orbit to counter fighter/probe fodder swarms.

If you don't have at least 1,000 Light Lasers by the time you hit 10,000 points, you're asking to be raped by a stronger raider.

I keep getting probed by higher ranks, but all of them find easier pickings elsewhere.

And for pity's sake guys, don't build fighters. They're a joke in space battles.
You do have a lot more light lasers and Rockets, but the 10 extra plasma cannons and 115 Heavy lasers balance it a little bit, though your defense is still the tougher of the two. (I think, I still can't get that stupid Speedsim thing to download for me.)
 
Top