Greates losses and defeats

TenguPhule

Well-Known Member
#76
Lufio said:
TenguPhule said:
Better to have lasers and rockets then fighters.
Of course. But I don't use fighters for defense. I use them as cheap and easily replaceable escorts. It's becoming apparent we have different playing styles.

I use fighters because I spend the majority of my resources on infrastructure. I want each colony to be able to fund its own defense build-up and not depend on other colonies. So to quickly acquire resources, I use cheaply-made offense to accompany cargo ships. There's plenty of weakly-defended inactives near my minor colonies. I'd rather spend resources on planetary defenses than on building Cruisers.

My minor colonies field around 12 S. Cargo ships, 20 L. Cargo ships, 6 L. Fighters, 3 H. Fighters. Of course, once I have reached my temporary goal in planetary defenses, I'll be switching to using Cruisers for raiding. 1-3 Cruisers and 1-3 Bombers will be added later once those planetary defenses are put in place. But for now, I'll be cutting corners and sticking with fighters.
Well if it works for you. :p

Just my 2 cents.
 

TenguPhule

Well-Known Member
#77
GenocideHeart said:
You should ALWAYS have light fighters as defense. Why? Simple.

They draw fire away from your battleships and cruisers.

Think of fighters as meatshields. I've seen a lot of players use a large amount of light fighters coupled with only a few battleships to deal devastating damage, since targets are chosen randomly, and thus it's more likely you'll get a light fighter hit than one of your battleships. It makes a noticeable difference when you are protecting a planet. A swarm of fighters backed up by a few battleships or destroyers will convince anyone that attacking you would be an exceptionally poor idea.

More importantly, bombers don't have rapidfire on fighters, and interplanetary missiles can't wipe fighters out.
But cruisers get rapid fire against light fighters. And those are much cheaper then bombers or destroyers.

My light lasers and rocket launchers are my defensive meat shields. Short of sending a *really* expensive fleet that will almost certainly suffer some losses, it's counterproductive to send anything at me. Anything I can't destroy I can fight to a draw.

Currently I can stop 700 battleships. Anything less then 200 battleships will die in 4 rounds. I simply am not cost effective to hit. Even if you start adding bombers to the mix I can still inflict severe casualties to almost any attacker. And the chances of hitting my ships is very very low thanks to the total numbers. And as a bonus, attacking me with light fighters or probe fodder swarms invites *counter* rapid fire from my ships safely tucked behind all those light lasers. :p


If I'm attacking, I let my cruisers and battleships take the hits, that's what they're designed for and they're tough enough to survive hits that would take out fighters.


Oh...and I'm 1/2 way to the Death Star. ^_^

All I need is gravion tech and 1 more hyperdrive level.
 

TenguPhule

Well-Known Member
#78
You do have a lot more light lasers and Rockets, but the 10 extra plasma cannons and 115 Heavy lasers balance it a little bit, though your defense is still the tougher of the two. (I think, I still can't get that stupid Speedsim thing to download for me.)
Heavy lasers aren't all that great IMO. Cost too much and they're rapidfired by bombers which can still kill them in 1 hit.

You do have more cannons, which is quite impressive. But when it comes to actually stopping invaders from breaking through, numbers tend to be the key IMO.
 

Lufio

Well-Known Member
#79
TenguPhule said:
Oh...and I'm 1/2 way to the Death Star. ^_^

All I need is gravion tech and 1 more hyperdrive level.
Nice. I'm still in the process of setting up L12 Research Labs and L12 Shipyards in both of my major planets. Can't have both planets working on the tech without both of them having the prequisite lab level. And, of course, the defense build up in the minor planets.

Once all those are in place, I can concentrate on acquiring more Hyperspace Drive levels and that oh-so-important Graviton Technology. The major planets doing the research and the future ship-building while the minor planets are funding the costs. That's still far off in the future though.

Tell us when you start researching Grav Tech, so we can all be jealous and stuff. :p
 

TenguPhule

Well-Known Member
#80
Lufio said:
TenguPhule said:
Oh...and I'm 1/2 way to the Death Star. ^_^

All I need is gravion tech and 1 more hyperdrive level.
Nice. I'm still in the process of setting up L12 Research Labs and L12 Shipyards in both of my major planets. Can't have both planets working on the tech without both of them having the prequisite lab level. And, of course, the defense build up in the minor planets.

Once all those are in place, I can concentrate on acquiring more Hyperspace Drive levels and that oh-so-important Graviton Technology. The major planets doing the research and the future ship-building while the minor planets are funding the costs. That's still far off in the future though.

Tell us when you start researching Grav Tech, so we can all be jealous and stuff. :p
Grav research is instant. Once you have enough energy it's just a click away.

The real trick is protecting the 10,000 solar sats needed to research it.
 

TerraBull

Well-Known Member
#81
Fell asleep before I could move my fleet. <_<

On 02-01 17:33:31 the following fleets met in battle::


Attacker The Conqueror (1:148:11)
Weapons: 130% Shields: 120% Armour: 130% Type Battleship
Total 850
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)
Weapons: 90% Shields: 80% Armour: 80% Type S.Cargo L.Cargo H.Fighter Cruiser Battleship Esp.Probe Bomber R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 3 89 2 1 76 107 9 1150 313 40 25 10 5 1 1
Weapons 9.5 9.5 285 760 1900 0.019 1900 152 190 475 2090 285 5700 1.9 1.9
Shields 18 45 45 90 360 0.018 900 36 45 180 360 900 540 3600 18000
Armour 720 2160 1800 4860 10800 180 13500 360 360 1440 6300 1440 18000 3600 18000



The attacking fleet fires 887 times with a total firepower of 2040100 at the defender. The defender's shields absorb 50517 damage
In total, the defending fleet fires 1832 times with a total firepower of 500530 at the attacker. The attacker's shields absorb 239368 damage


Attacker The Conqueror (1:148:11)Type Battleship
Total 849
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)Type S.Cargo L.Cargo H.Fighter Cruiser Battleship Esp.Probe Bomber R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 2 51 2 1 71 71 9 712 188 23 22 8 5 1 1
Weapons 9.5 9.5 285 760 1900 0.019 1900 152 190 475 2090 285 5700 1.9 1.9
Shields 18 45 45 90 360 0.018 900 36 45 180 360 900 540 3600 18000
Armour 720 2160 1800 4860 10800 180 13500 360 360 1440 6300 1440 18000 3600 18000



The attacking fleet fires 881 times with a total firepower of 2026300 at the defender. The defender's shields absorb 55271 damage
In total, the defending fleet fires 1167 times with a total firepower of 385438 at the attacker. The attacker's shields absorb 176525 damage


Attacker The Conqueror (1:148:11)Type Battleship
Total 842
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)Type S.Cargo L.Cargo Cruiser Battleship Esp.Probe Bomber R.Launcher L.Laser H.Laser Gauss Ion C. Plasma S.Dome L.Dome
Total 1 28 1 60 43 8 342 84 11 15 1 5 1 1
Weapons 9.5 9.5 760 1900 0.019 1900 152 190 475 2090 285 5700 1.9 1.9
Shields 18 45 90 360 0.018 900 36 45 180 360 900 540 3600 18000
Armour 720 2160 4860 10800 180 13500 360 360 1440 6300 1440 18000 3600 18000



The attacking fleet fires 884 times with a total firepower of 2033200 at the defender. The defender's shields absorb 46592 damage
In total, the defending fleet fires 601 times with a total firepower of 263527 at the attacker. The attacker's shields absorb 99726 damage


Attacker The Conqueror (1:148:11)Type Battleship
Total 837
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)Type L.Cargo Battleship Esp.Probe Bomber R.Launcher L.Laser H.Laser Gauss Ion C. Plasma L.Dome
Total 6 36 13 4 75 24 3 6 1 4 1
Weapons 9.5 1900 0.019 1900 152 190 475 2090 285 5700 1.9
Shields 45 360 0.018 900 36 45 180 360 900 540 18000
Armour 2160 10800 180 13500 360 360 1440 6300 1440 18000 18000



The attacking fleet fires 880 times with a total firepower of 2024000 at the defender. The defender's shields absorb 30983 damage
In total, the defending fleet fires 173 times with a total firepower of 129065 at the attacker. The attacker's shields absorb 37843 damage


Attacker The Conqueror (1:148:11)Type Battleship
Total 831
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)Type Bomber Gauss L.Dome
Total 1 1 1
Weapons 1900 2090 1.9
Shields 900 360 18000
Armour 13500 6300 18000



The attacking fleet fires 831 times with a total firepower of 1911300 at the defender. The defender's shields absorb 20380 damage
In total, the defending fleet fires 3 times with a total firepower of 3991 at the attacker. The attacker's shields absorb 883 damage


Attacker The Conqueror (1:148:11)Type Battleship
Total 830
Weapons 2300
Shields 440
Armour 13800



Defender Taurus Blackstone (1:170:7)
destroyed

The attacker has won the battle!
He captured
176875 metal, 70643 crystal, and 35537 deuterium



The attacker lost a total of 1200000 units.
The defender lost a total of 11290000 units.
At these space coordinates now float 1602600 metal and 698100 crystal.
The chance for a moon to be created is 20 %
The enormous amounts of free metal and crystal draw together and form a moon around the planet.
771 Rocket Launcher, 232 Light Laser, 26 Heavy Laser, 18 Gauss Cannon, 8 Ion Cannon, 3 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.
 

TerraBull

Well-Known Member
#83
Yeah, and now all the mats are gone, I *Think* it was from that gut that attacked, looked him up, and he is Rank 10. *Bleh* No way i can compete.. and he continues to send probes near my planet every once in a while?
 

Lumias

Well-Known Member
#84
You know I'm seriously tempted to build a missle platform near the people who attack our alliance (a Planet with nothing but the missle factory built up) ship material to it constantly ship metal to it only to instantly put it into missles and just constantly bomb the shit out of our enemies.
 

Lufio

Well-Known Member
#85
Lumias said:
You know I'm seriously tempted to build a missle platform near the people who attack our alliance (a Planet with nothing but the missle factory built up) ship material to it constantly ship metal to it only to instantly put it into missles and just constantly bomb the shit out of our enemies.
It'd be amusing for a while, that's for sure. But it's probably best to save that option for consistent attackers. The ones that deliberately destroy your defenses and prevent you from building up anything. And preferably someone who's not in the top 500 ranks.
 

Lumias

Well-Known Member
#86
I didn't say I was going to just that I'm tempted. Irish Toker has come up as having attacked several of our members and I'd just like to blow the hell out of him.

And I haven't even been scanned by him let alone hit.
 

Lufio

Well-Known Member
#87
Well, I've got to say that using a missile platform does wonders. I can say that because I now have a new moon in my home planet. :sweat: From five systems away, the guy who was the first to have a fleet breech my atmosphere sent out two barrages of interplanetary missiles. Took out ALL of my Plasma Turrets and a handful of Gauss Cannons and Rocket Launchers. :headbanger:

Being too successful at raiding inactives can be a pain. Especially when they return full of goodies to your planet while you're not logged in at the moment. Makes you a very tempting target. At least I got a moon out of it from a 4% chance. :rolleyes:

Back to rebuilding my defenses. And increasing the amount of Missile Silos that I have.
 
#88
Attacker matu (1:52:6)
Weapons: 110% Shields: 110% Armour: 110% Type Cruiser Battleship Bomber Dest.
Total 130 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)
Weapons: 60% Shields: 60% Armour: 60% Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Recy. Esp.Probe Bomber Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 20 25 105 58 20 7 1 60 2 20 290 350 50 13 11 1 1
Weapons 8 8 80 240 640 1600 1.6 0.016 1600 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 40 16 40 80 320 16 0.016 800 1.6 32 40 160 320 800 3200 16000
Armour 640 1920 640 1600 4320 9600 2560 160 12000 320 320 320 1280 5600 1280 3200 16000



The attacking fleet fires 546 times with a total firepower of 937440 at the defender. The defender's shields absorb 22065 damage
In total, the defending fleet fires 1034 times with a total firepower of 188543 at the attacker. The attacker's shields absorb 90298 damage


Attacker matu (1:52:6)Type Cruiser Battleship Bomber Dest.
Total 126 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Recy. Esp.Probe Bomber Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 10 14 65 39 16 6 1 37 2 15 169 212 36 9 9 1 1
Weapons 8 8 80 240 640 1600 1.6 0.016 1600 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 40 16 40 80 320 16 0.016 800 1.6 32 40 160 320 800 3200 16000
Armour 640 1920 640 1600 4320 9600 2560 160 12000 320 320 320 1280 5600 1280 3200 16000



The attacking fleet fires 538 times with a total firepower of 919380 at the defender. The defender's shields absorb 23581 damage
In total, the defending fleet fires 642 times with a total firepower of 125762 at the attacker. The attacker's shields absorb 66039 damage


Attacker matu (1:52:6)Type Cruiser Battleship Bomber Dest.
Total 116 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Esp.Probe Bomber Sol. Sat R.Launcher L.Laser H.Laser Gauss Ion C. S.Dome L.Dome
Total 5 9 33 19 11 5 16 2 7 56 91 15 9 6 1 1
Weapons 8 8 80 240 640 1600 0.016 1600 1.6 128 160 400 1760 240 1.6 1.6
Shields 16 40 16 40 80 320 0.016 800 1.6 32 40 160 320 800 3200 16000
Armour 640 1920 640 1600 4320 9600 160 12000 320 320 320 1280 5600 1280 3200 16000



The attacking fleet fires 457 times with a total firepower of 820680 at the defender. The defender's shields absorb 26081 damage
In total, the defending fleet fires 286 times with a total firepower of 70569 at the attacker. The attacker's shields absorb 35887 damage


Attacker matu (1:52:6)Type Cruiser Battleship Bomber Dest.
Total 107 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)Type S.Cargo L.Cargo L.Fighter H.Fighter Cruiser Battleship Esp.Probe Bomber Sol. Sat R.Launcher L.Laser H.Laser Gauss S.Dome L.Dome
Total 1 4 8 6 4 2 3 2 1 10 19 2 7 1 1
Weapons 8 8 80 240 640 1600 0.016 1600 1.6 128 160 400 1760 1.6 1.6
Shields 16 40 16 40 80 320 0.016 800 1.6 32 40 160 320 3200 16000
Armour 640 1920 640 1600 4320 9600 160 12000 320 320 320 1280 5600 3200 16000



The attacking fleet fires 389 times with a total firepower of 687960 at the defender. The defender's shields absorb 25089 damage
In total, the defending fleet fires 71 times with a total firepower of 28523 at the attacker. The attacker's shields absorb 11518 damage


Attacker matu (1:52:6)Type Cruiser Battleship Bomber Dest.
Total 106 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)Type L.Dome
Total 1
Weapons 1.6
Shields 16000
Armour 16000



The attacking fleet fires 295 times with a total firepower of 527940 at the defender. The defender's shields absorb 16760 damage
In total, the defending fleet fires 1 times with a total firepower of 1 at the attacker. The attacker's shields absorb 1 damage


Attacker matu (1:52:6)Type Cruiser Battleship Bomber Dest.
Total 106 119 50 20
Weapons 840 2100 2100 4200
Shields 105 420 1050 1050
Armour 5670 12600 15750 23100



Defender Unknown_one (1:57:6)
destroyed

The attacker has won the battle!
He captured
28095 metal, 12264 crystal, and 4592 deuterium



The attacker lost a total of 648000 units.
The defender lost a total of 4949000 units.
At these space coordinates now float 647400 metal and 328800 crystal.
The chance for a moon to be created is 9 %
226 Rocket Launcher, 228 Light Laser, 35 Heavy Laser, 10 Gauss Cannon, 8 Ion Cannon, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.
 

Eternity

Well-Known Member
#89
Well, I just got stomped but good *laugh*

On 02-26 00:15:23 the following fleets met in battle::

Attacker scorpion (1:163:8)
Weapons: 120% Shields: 120% Armour: 120%
Type Battleship Dest. Battlecr.
Total 946 13 53
Weapons 2.200 4.400 1.540
Shields 440 1.100 880
Armour 13.200 24.200 15.400

Defender Eternity (1:163:10)
Weapons: 50% Shields: 60% Armour: 60%
Type Sol. Sat R.Launcher L.Laser Gauss Ion C. S.Dome L.Dome
Total 1 250 158 10 20 1 1
Weapons 1 120 150 1.650 225 1 1
Shields 1 32 40 320 800 3.200 16.000
Armour 320 320 320 5.600 1.280 3.200 16.000

The attacking fleet fires 1018 times with a total firepower of 2244220 at the defender. The defender\'s shields absorb 40234 damage
In total, the defending fleet fires 441 times with a total firepower of 74703 at the attacker. The attacker\'s shields absorb 62283 damage

Attacker scorpion (1:163:8)
Type Battleship Dest. Battlecr.
Total 946 13 53
Weapons 2.200 4.400 1.540
Shields 440 1.100 880
Armour 13.200 24.200 15.400

Defender Eternity (1:163:10)
Type R.Launcher L.Laser Gauss Ion C. S.Dome L.Dome
Total 31 12 3 4 1 1
Weapons 120 150 1.650 225 1 1
Shields 32 40 320 800 3.200 16.000
Armour 320 320 5.600 1.280 3.200 16.000

The attacking fleet fires 1015 times with a total firepower of 2233220 at the defender. The defender\'s shields absorb 25696 damage
In total, the defending fleet fires 52 times with a total firepower of 11372 at the attacker. The attacker\'s shields absorb 7745 damage

Attacker scorpion (1:163:8)
Type Battleship Dest. Battlecr.
Total 946 13 53
Weapons 2.200 4.400 1.540
Shields 440 1.100 880
Armour 13.200 24.200 15.400

Defender Eternity (1:163:10)
destroyed

The attacker has won the battle!
He captured
926 metal, 616 crystal, and 187 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 1448000 units.
At these space coordinates now float 0 metal and 600 crystal.
155 Rocket Launcher, 119 Light Laser, 8 Gauss Cannon, 15 Ion Cannon, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

on the plus side I managed to send my fleet with all my resources away at the last moment ^^; bet that pissed them off.
 

Lufio

Well-Known Member
#90
Four back-to-back beatings on my relatively unprotected moon. Hell, I didn't know you could spy on a moon. Cleaned me out of over a million units of each resource. Hell, 2 million in Metal. Bleh.

Took out my fleet and such on previous battles, this one netted the attacker his biggest haul.

On 03-13 14:34:13 the following fleets met in battle::
Attacker macros (1:494:10)
Weapons: 140% Shields: 130% Armour: 130%
Type L.Cargo Battleship
Total 110 25
Weapons 12 2.400
Shields 57 459
Armour 2.759 13.800
Defender Lufio (1:433:10)
Weapons: 110% Shields: 100% Armour: 100%
Type S.Dome L.Dome
Total 1 1
Weapons 2 2
Shields 4.000 20.000
Armour 4.000 20.000

The attacking fleet fires 135 times with a total firepower of 61.320 at the defender. The defender\'s shields absorb 25.320 damage
In total, the defending fleet fires 2 times with a total firepower of 4 at the attacker. The attacker\'s shields absorb 4 damage

Attacker macros (1:494:10)
Type L.Cargo Battleship
Total 110 25
Weapons 12 2.400
Shields 57 459
Armour 2.759 13.800
Defender Lufio (1:433:10)
destroyed

The attacker has won the battle!
He captured
1.229.975 metal, 733.495 crystal, and 373.633 deuterium

The attacker lost a total of 0 units.
The defender lost a total of 120.000 units.
At these space coordinates now float 0 metal and 0 crystal.
1 Small Shield Dome, 1 Large Shield Dome could be repaired.
 

Moshulel

Well-Known Member
#91
Lufio said:
Four back-to-back beatings on my relatively unprotected moon.? Hell, I didn't know you could spy on a moon.?
Yes you can... there's an option for that in the menu! A moon only protects you from the dreaded phalanxes, regular spy drones are okay.
 

drakensis

Well-Known Member
#92
Well I just got my homeworld worked over by Sorcerer. Two huge fleets descended on me, smashed my defenses and took the bulk of the resources I was stockpiling for research. I guess I know what it takes to get his attention now.

Just to add insult to injury, I think I killed maybe one cargo ship. OUCH!
 

Moshulel

Well-Known Member
#93
drakensis said:
Just to add insult to injury, I think I killed maybe one cargo ship. OUCH!
I don't think he'll care about that. ;)

I smashed a whole auxiliary fleet that he dispatched against one of my planets, he warned me it wasn't a good move but did little ever since. On the other hand i'm always on the run since that moment. :sisi:
 

TenguPhule

Well-Known Member
#94
16 deathstars are headed my way.

Going to be a big debris field at 350:8 at about 4:00 pm Hawaii Pacific time.

Set your recyclers on the debris field already here for around that time and help me prevent this A.H.O. from profiting from this fight.
 

hell hound

Well-Known Member
#95
TenguPhule said:
16 deathstars are headed my way.

Going to be a big debris field at 350:8 at about 4:00 pm Hawaii Pacific time.

Set your recyclers on the debris field already here for around that time and help me prevent this A.H.O. from profiting from this fight.
sent the 3 I had
 

Mechatrill

Well-Known Member
#96
TenguPhule said:
16 deathstars are headed my way.

Going to be a big debris field at 350:8 at about 4:00 pm Hawaii Pacific time.

Set your recyclers on the debris field already here for around that time and help me prevent this A.H.O. from profiting from this fight.
Can you be a bit more exact in this, since I'm going to try to time my recycler fleet to come in as closely after the attack as I can, and I'd rather not time my arival too early.
 

drakensis

Well-Known Member
#97
Sorry, made a whoops on my temporal calculations and thought I was too late so all my recyclers are out already. If there's anything left when they return I'll despatch them post haste but that's hours away.
 

Lufio

Well-Known Member
#98
TenguPhule said:
Set your recyclers on the debris field already here for around that time and help me prevent this A.H.O. from profiting from this fight.
I arrived 1 minute after the hour and got nothing. Anyone actually grab a hold of some of the Debris Field?
 

hell hound

Well-Known Member
#99
Lufio said:
TenguPhule said:
Set your recyclers on the debris field already here for around that time and help me prevent this A.H.O. from profiting from this fight.
I arrived 1 minute after the hour and got nothing. Anyone actually grab a hold of some of the Debris Field?
same here called off the attack maybe :huh.: :huh.:
 

Moshulel

Well-Known Member
hell hound said:
same here called off the attack maybe :huh.: :huh.:
Probably so... my recyclers had the same fate, no debris to be found. :huh.:

One thing to note though, is that the debris field already there vanished. :sisi:
 
Top