scriviner said:
"You're telling me all that magical knowledge and all you know about this Wizarding World boils down to two words that quote the Hitchhiker's Guide?"
"What can I tell you, Boss? That's all anyone ever knows about the Wizarding World. 'Mostly Harmless'."
One of the things about a DF/HP cross is, well...it's really the other way around. HP wizard are way more powerful in just about every way that matters, even just using canonical spells and potions. While DF wizards can win in several regards, such as who can cause more property damage in a single spell...well, it really doesn't matter in the grand scheme of things, for several reasons. A lot of people forget it, because HP wizards are largely morons, but those guys have one of the most horrifically powerful magic systems around.
1) Stamina. While Harry Dresden can flip a truck with a spell and crush it like a beer can, it was a feat that floored Harry as well, leaving him to exhausted to even stand. This is because DF spells actually take energy.
Harry Potter destroyed a large chunk of a car in DH with a casual gesture. This is because while HP magic was violating the rest of the natural laws, it stopped by and pimped out the Laws of Thermodynamics as well. HP wizards spend all day casting spells that rearrange and create matter and shatter fundamental natural laws and they don't even break a sweat. HD could destroy a car in a single spell and be flattened. HP could destroy twenty with a hundred spells and be bored.
2) Versatility. DF wizards can throw some destructive spells, but Evocation is a very limited form of magic and wizards generally only have a handful of spells they can use on the fly.
HP wizards can use all their spells on the fly. Setting up wards, destroying things, rearranging and creating matter, healing, fixing things, everything--they can do it on the fly. A lot of its stuff that DF wizards can't do without Thaumaturgy or simply can't do period, too.
3) Teleportation. A lot of people brush over it because HP wizards do it so casually, but...teleportation is one of the most broken powers ever. And HP wizards can do it casually, without any effort or even a word. You throw everything you have at them? They're a mile away. Things are going bad for them? They cross the country. They're pissed at you? They're behind you the moment you're off-guard and killing you.
Free Teleportation is bullshit. By itself, it means wizards can win just about any fight--or at least escape alive. You throw a pillar of fire? Teleport. You shoot at them? Teleport. You bring down a fucking satellite? They fucking teleport. It makes fighting them a huge pain in the ass at the best of times and nigh-impossible at anything less then that.
4) Obeying the laws of physics. DF magic does--magical fire acts like normal fire, unless you spend a boatload of power to control it.
HP magic laughs at the laws of physics while banging its mother in front of it. They can create matter--fuck, actual living creatures--casually. They can teleport casually. They can reverse gravity casually. They can stop motion casually. They can travel time casually. They can bend space casually. They manipulate minds casually. They retroactively erase knowledge casually. I'm trying to think of a natural law they can't break and struggling.
The reason I made Harry an Eldritch Abomination in MoD is because the amount of natural laws they break on a slow day makes Cthulhu envious.
5) Population. There are a lot of HP wizards. Perhaps not by the standards of the total human population, but by DF wizard standards, there are a shitload of guys packing reality warping powers. So they win in Population.
6) Weaknesses. DF Magic: Fire, water, circles, etc. HP magic: None.
7) Theoretical destructive potential. HP wins here, too, because...
Well, shit--take the ability to turn
dirt into anything to a bunch of scientists and add it to everything else HP wizards do, and you'd be lucky not to lose earth while they played with massed produced Nukes and Antimatter cannons and what have you.
The list goes on and on.
HP magic is ridiculous bullshit kept in check by only HP wizards laziness and stupidity. In any situation where you have a serious, even mildly intelligent HP wizard vs. even an extremely powerful DF wizard, I'd root for the reality warper. See 'turn air into sarin gas, or turn it into pure oxygen and hydrogen and ignite it, or transfigure a bear and enlarge it to the size of a bus and produce siblings as needed, or teleport and AK, or etc. for reasons why. You need Senior Council members like Eb to win in a straight fight and even they lose if the HP wizard plays smart.
Ridiculous, broken bullshit magic system is ridiculous, broken, and bullshit.
zerohour said:
Tech Issue: Dresden laws have strong magic disrupting tech. Weaker wizards have less of an effect, or none at all. If HP wizards are weaker, then the issue is resolved.
Sadly, they are actually many, many times more powerful
Potion: Working with the idea that HP wizards are weaker/less knowledgable, potions may be purposefully designed to invoke the necessary associations with specific ingredients. Since most potion brewing is shown in the classroom, it's possible that the "real" potion brewing is reserved for potion masters who won't screw it up.
Are you kidding? HP potions are ridiculously powerful, even compared to DF ones, can be mass produced, and last indefinitely. DF ones last a day or two at most, are extremely difficult to produce in any quantity, etc.
2: Not sure if this would count. McGonagall seems suitable horrified when she finds out about Malfoy, and the Twins' trick wear off within seconds, so it could be exploiting a loophole since it's done so quickly. This is pretty shaky but possible.
HP transfiguration is permanent. The explanation for why wizards use it tt turn into animals instead of becoming Animagi, is because then they'll have the brains of an animal, won't be able to turn themselves back, and would be stuck that way forever.
3: I think this is more about altering the mind of another than anything else. Soul gazes aren't regulated, and that could be considered legilimency.
The Third Law is about entering minds. Soul Gazes actually gaze into souls and are mutual; legilimency is casual mental invasion.
6: We only saw the time turner used for stable time loops, so it could be extrapolated that the device as a failsafe to prevent violations of causality. Probably a fatal failsafe, given that Hermione mentioned a lot of people getting themselves killed.
No; you have to be careful not to break casualty when using TTs, because you specifically can.
See statements concerning ridiculousness, brokenness, and bullshit above.