./shrug Just a different gameplay style. Out of all the retarded moba/arts/blah blah shit, Blizzard's monkier of 'Battle Brawler' actually makes sense for heroes. Laning really doesn't matter all that much, securing objectives wins you the game, and you secure objectives through teamfighting- and nobody dies in a heroes teamfight unless their positioning sucks.
What you're really aiming for in a teamfight is to have superior positioning to force them to back off to give you enough time to cap the objective- if your positioning is bad, they'll be able to re-engage or stall you long enough to restart the fight.
EDIT: Whoo, just hit my first bug, and it was a hell of a bug. Every time their illidian metamorphed our player was stunned until they died.
What you're really aiming for in a teamfight is to have superior positioning to force them to back off to give you enough time to cap the objective- if your positioning is bad, they'll be able to re-engage or stall you long enough to restart the fight.
EDIT: Whoo, just hit my first bug, and it was a hell of a bug. Every time their illidian metamorphed our player was stunned until they died.