maheshjr2000 said:
Dude, Im just gonna agree to most of the shit you ask
. As the GM I resolve all conflicts and damn the books
.
Its all going to be legal by some book, or rules website, (i.e.D20, D&D wiki), though I will avoid using the official munchkins books I have (haven't even read them to avoid the temptation.)
But the reason why I keep changing it is because each time the meeting is canceled I get ansty and start reading more books, or the books more indepth and notice things I think would be cool to use.
I have a rough outline of my background though.
Starts off in Faerun* with my character being created for a paranoid** wealthy noble in a nation on the brink of war for a bodyguard. War breaks out and the kingdom requires the nobles to send in a portion of the troops, and the head of the house the noble is part of selects him to accompany them. During the war my character see's a dragon laying waste to a regiment of solders and the city they were trying to protect.
Eventually as the war winds (?sp) down with no direct attempts on his life, the noble starts to grow more confident and sends my character in on some of the battles to hurry them up or push them back if they get to close. One of the times that my character is sent in the nobles paranoia proves correct and an assassin kills him. But due to the paranoia he only made my character loyal to him, and did not designate who to obey upon his death. So upon finding himself no longer compelled to obey the nobles orders upon his death he stops fighting and just walks away.
Now without a purpose in life and having no desire to return to servitude he wonders from place to place trying to think of what to do with his life until one day he hears rumors in the area of a dragon. Remembering the dragon in the war that caused such destruction he figured that such a powerful creature would be able to help him think of what to do. He comes upon the dragons lair just as an adventuring group finishes off the dragon. Seeing the dragon being defeated by what looks like common people he realizes that people fighting togethor can bring down even the mightest of beings, and that he would like to have that power. When the group is looting the dragons hoard he asks to join them and they figuring that he would be an extra person to carry wealth agree on the condition that he doesn't get any. He agrees and starts collecting loot.
But part way through a wyrmling*** dragon is found and while the rest of them agree to kill it my character talks them out of it because he wishes to raise it as a companion.**** So convinced not to kill it and due to it being to small to be worth much they allow my character to keep it, and they finish dividing the loot and go back to the nearest town. At the town the rogue noticeses that he is missing some things and blames the wizard (the wizard could have stolen them or something might have happened not really important) and they get into an argument. This escelates until the rest of the party chooses sides and an all out fight breaks out. When one of the party is killed in the ensuing fight everyone is shocked back into sanity, but to late because coming into the village is the dragons mate who is looking for revenge for his/her mate and the loot and the baby. With the party of adventurers being wounded, disorganized and one person short the dragon quickly kills them before they can mount a great enough resistance proving that even if togethar they can take down something more powerful then themselves if they are divided they don't have a chance against the god like creatures of the world. The dragon then turns on my character and prepares to kill him until the baby talks him/her out of it because he has been protecting him/her. The dragon collects its things and flies off.
Even with the party dead he decides that he still wants to be an adventurer he still wants the power and the glory*****, but he decides to get more knowledge, and a party before heading out again so he goes to the closest deposetory of knowledge to learn all that he can.
While studying dragons he comes across a power called Spellfire. This power alone can take out whole armies and can even leave dragons quaking in fear, and he learns that while not much is known about how people get it, it is not a learned skill but rather an inate skill, with hints that one need not be born with it. So armed with new knowledge and a specific goal in mind he sets out to the last known place a weilder of spellfire was, determind to acquire this power for his own and find a party to adventure with.******
Basic personality I will try to go with, while he is true neutral he leans towards Lawful/good because he would much rather have good, and predictuble people around then evil and chaotic. He also values strength, and teamwork beyond other things, and views dragons and those who weild Spellfire as almost godlike, and seeks to gain those powers for himself. Main goal is to gain glory and power specificly spellfire, and draconic powers.
*I'm planning on using this even if maheshjr2000 axes the regional thing.
**For a reason
***Maybe a baby or another age.
****This is on the extremly off chance that you agree to a dragon companion at level 9.
*****I'm thinking of multiclassing into a warblade.
******I doubt you would ever allow me to aquire Spellfire because from what little I've read it looks like a gamebreaking power. But if I were to create something like Spellfire but not as powerful would you ever let me use it?
Also from what I've read Spellfire is pure magic, and the weilders of it can absorb magic and spells from around them and convert them into there own power, and they can use spell fire to cancel magic, deal damage despite what ever shields, or magic they have as protection, and heal people.