Right, right. How's this:
Yakumo Fuuji
Archer
Alignment: Lawful Good
Noble Phantasm: A+
Strength: C+ Yakumo is not exceedingly strong nor weak.
Endurance: EX Yakumo's won't stay down no matter what you throw at HIM.
Agility: C Yakumo is quite agile from years of fighting against demons.
Mana: B- Yakumo is quite an accomplished spell user.
Luck: B Yakumo can be lucky sometimes.
Charisma: B- Yakumo is good at getting and keeping friends and partners.
Magic resistance: D Yakumo is not very good at countering spells, but his Noble Phantasm makes up for it.
Riding: B- Yakumo knows how to drive a car and ride some mythical beasts.
Abilities:
Summoning A-
Yakumo is quite an accomplished summoner.
Independent action A+
As long as Yakumo's Master lives, can Yakumo move about totally independantly, however once his master dies, it's totally over.
Instinct B-
Yakumo has a good sense in combat and is often able to predict his opponents moves.
Noble Phantasm:
Wu EX
Support :
Yakumo cannot be killed in combat, as he will regenerate from all damage. Prana depletion has neither any effects on him other than keeping him down for a few hours.
Summon Beast
(This part I will need a little help with, can't remember all the summons nor the effects...)
Better? While I do read the manga I'm not to far yet so my knowledge on Yakumo's abilities is on the level when Pai's past was explained a little.
Yakumo Fuuji
Archer
Alignment: Lawful Good
Noble Phantasm: A+
Strength: C+ Yakumo is not exceedingly strong nor weak.
Endurance: EX Yakumo's won't stay down no matter what you throw at HIM.
Agility: C Yakumo is quite agile from years of fighting against demons.
Mana: B- Yakumo is quite an accomplished spell user.
Luck: B Yakumo can be lucky sometimes.
Charisma: B- Yakumo is good at getting and keeping friends and partners.
Magic resistance: D Yakumo is not very good at countering spells, but his Noble Phantasm makes up for it.
Riding: B- Yakumo knows how to drive a car and ride some mythical beasts.
Abilities:
Summoning A-
Yakumo is quite an accomplished summoner.
Independent action A+
As long as Yakumo's Master lives, can Yakumo move about totally independantly, however once his master dies, it's totally over.
Instinct B-
Yakumo has a good sense in combat and is often able to predict his opponents moves.
Noble Phantasm:
Wu EX
Support :
Yakumo cannot be killed in combat, as he will regenerate from all damage. Prana depletion has neither any effects on him other than keeping him down for a few hours.
Summon Beast
(This part I will need a little help with, can't remember all the summons nor the effects...)
Better? While I do read the manga I'm not to far yet so my knowledge on Yakumo's abilities is on the level when Pai's past was explained a little.