Mass Effect 3 Multiplayer

OniGanon

Well-Known Member
#1
Figured this really should be a separate thread so people wanting the information don't have to try and sort through 100 pages of people whining about the ending.

This thread is for posting builds, tips, and strategies for the Multiplayer game. And your Origin names and console-peasant equivalents. It is not for whining about the ending.

My Origin name is Oni-Ganon. Fair warning: my mic doesn't work with this game, and I have to deal with some horrible lag (unless I'm hosting, in which case everyone else has to deal with horrible lag). I pretty much know what I'm doing though. Most of the time.

Actually I'll just put up a list of all our Origin names that I've got so far. If anyone happens to have lists for the 360 and PS3, post it and I'll edit it into this post. If anyone wants their names taken off the lists, let me know.


Origin (PC)
Oni-Ganon
Cornathaum
Vexarian
Cypher3au
Roting_Corpse
Novhar
Blackkyuubi6
Kelenas
NairitBansal
Ina_meishou
SlapMe1987
sg377


X-Box 360
Flippy Bear

PS3
Granreycero
marthf1-
isatis00
 

OniGanon

Well-Known Member
#2
Krogan Sentinel
Reaching Your Headbutting Capacity

The Krogan Sentinel is the ultimate run-and-gun, no powers class. In other words he's pretty much a better Soldier than the Soldier classes. Above all else, the Krogan Sentinel has one major defining feature over all other classes: you can slap any two weapons you want on it. Spamming Incinerate is kinda pointless, and none of the other abilities use your cooldown, so your weapon weight doesn't matter at all. You need a weapon that is effective at long range, and you need a weapon that can pierce Guardian shields (either through natural piercing ability or an AP mod). Other than that, go nuts. Want to take a Revenant and a Claymore? Do it. A Widow and a Falcon? Go ahead. Scorpion and Saber? Sure.

The other defining feature is that he's a monster in melee, and has the durability to make use of it. The way it works is that you kill two enemies in melee (preferably finishing them with Heavy Melee) within 30s of each other to enter Rage mode, which dramatically increases your damage resistance and melee damage. That of course makes it easier to kill another two people in melee, to continue Rage mode and so on. In Bronze and Silver you can pretty much go crazy with it, but in Gold it takes a lot more restraint and thought.


Build
The build itself is pretty simple and obvious, really.

6 Tech Armor - Durability, Melee, Durability
Gives you damage resistance and increased melee damage.

0 Incinerate

6 Lift Grenade - Damage, Max Grenades, Damage
You can go for Radius instead on the first one, but the radius is pretty big to start with.

6 Beserker - Damage, Headshots, Damage
You're not using any powers, so your weight and power damage do not matter.

6 Rage - Durability, Marital Artist, Pure Rage
You can go for Melee Damage instead on the first option. I just think this is a better balance. The other two choices are non-negotiable if you ever want to make use of the Krogan's melee/Rage mechanic.


Weapons
As mentioned before, you can take whatever weapons you like as long as you're able to fight from range (during hack circle missions) and have some means of killing Guardians. There are a few of particular note though.

Falcon - The Falcon is a grenade launcher that does moderate aoe damage. More importantly though, it staggers all man-size enemies. If you time it right, you can chain stagger them. Combine it with Cryo Ammo, and you can also Chill and Freeze them. This stagger effect serves to keep an enemy still and unable to act for a second or two. This is very useful for when you want to backhand someone to death with your Heavy Melee. The best part though is that it makes Phantoms cry. The gun can be a bit problematic if you have a bad connection to the Host, though.

Widow, Black Widow, Javelin, Crusader - You want a gun that works from long range, and you don't care about the weight. These guns work from long range and they're among the heaviest around. What makes them particularly noteworthy though, aside from their hefty damage, is that these weapons all have in-built piercing ability. They can all shoot through a Guardian's shield and light cover without an AP mod.


Melee
A few tips on using your backhand of death...
-Between rounds it is mandatory to headbutt your fellow Krogan players. This is not negotiable. Headbutting non-Krogan, however, is optional.
-This may be obvious but... meleeing a Banshee or Phantom is usually a bad idea. A really, really bad idea. You might get away with smacking the Phantom if you stagger them with the Falcon first, but it's really not worth the risk.
-When and when not to melee is really something only experience can tell. In general, just try to take on enemies on the edges of the group and don't charge right into the middle of things. You might get away with it on Bronze, but any higher and you'll be slaughtered, Rage or no, with little hope for a res.
-When you're not in Rage and haven't got Martial Artist activated (like at the beginning of a round), it may take more than one Heavy Melee to kill a target. It's best then to use your normal headbutt first, and then go for the backhand. You want to the Heavy Melee to be the killing blow so you can keep the Martial Artist buff going.
-It seems to work much better if you STOP sprinting before using any form of melee. Results in a lot less misses.
-Remember that your Heavy Melee has a bit of range to it, and it works most reliably when you make use of that range. If you are too close to your target, try headbutting first before the backhand.
-Your standard melee headbutt seems to be a lot more reliable than the Heavy Melee. Enemies under the effects of crowd control such as Stasis or Pull or lying on the ground are best headbutted rather than backhanded.
-When you have Rage and Martial Artist going, your standard headbutt may be enough to kill basic enemies. You still want to use Heavy Melee when you can, but it's something to keep in mind.
-Krogan are quite susceptible to staggers (such as from rockets). This is most noticeable against Geth. Geth also have invisible shotgunners and flamethrower users, so really, extra caution is advised against them.


-----



Asari Adept
Alliterative Artillery

The Asari Adept is easily one of the most powerful classes in the game (occupies the God Tier along with Salarian Infiltrator), able to handle any enemy type and excelling against Cerberus and Reapers, and she barely even has to fire a gun in the process. Throw quickly handles basic enemies, and those with their defenses down. Dangerous mid-level units (Phantoms, Engineers, Nemeses, Centurions, Hunters, Rocket Troopers, Marauders) can be instantly taken out of the fight with Stasis and a few headshots from yourself or teammates. Crowds, Pyros, Ravagers and the big boss units can be taken down quickly with Biotic Explosions - prime them with Warp, detonate with Throw. The Asari Adept has a powerful answer to every unit of every enemy type, and her ability to completely neuter Phantoms makes her an absolute godsend (goddessend?) against Cerberus.


Build
There's a few ways of building her. I'll first cover my way and a few alternatives, then give the cookie cutter build.

3 Stasis
"Wait, what? No Bubble?!" I hear you cry. Seriously though, Stasis 3 gives you most of the utility of Stasis, and where you would normally find the Bubble useful you can usually just use Area Throw to much the same effect. Bubble actually makes single target elimination more unreliable because enemies like to wander into it and cause your target to fall from Stasis, more resistant to further CC attempts. Just try it. You really won't miss Bubble as much as you think you will.

6 Warp - Detonate, Expose, Recharge
Warp must be at Rank 6, as explosions are dependant on the ranks of the powers involved. The damage of Warp itself is unimportant, it's the explosions you care about. So Detonate and Expose. You want to be able to do detonate asap, so Recharge.

6 Throw - Radius, Deonate, Force
Radius makes it easier to detonate and provides spammable aoe stagger. Detonate is a no brainer. Force because the skill already recharges almost as fast as you can use it if you're at high recharge bonus (which you should be).

5 Justicar - Capacity, Headshot
You can go with Power Damage instead of the Headshot bonus if preferred, but it doesn't improve biotic explosions so it makes little difference. Alternatively you could give up Rank 5 entirely and put the points into Stasis 4 for improved Stasis strength (don't choose duration, it's pointless).

6 Fitness - Durability, Shield Recharge, Fitness Expert
Asari Adepts are squishy, especially on Gold. Make no mistake, you're a glass cannon. But with full Fitness, you're slightly thicker glass and it can often be the difference between life and death. And the difference between your life and death can mean the success or failure of your team. There is nothing worse than watching over someone else's shoulder as a pair of Phantoms destroy your entire team, knowing that you could have dealt with them with casual ease if you weren't so busy being dead.


Alternative builds:
4/6/6/6/4 - This is a build to use with a low level Carnifex, to reduce its weight. Alternatively, the build can be used with a max level Carnifex and max level second weapon, like a Hornet.

6/6/6/5/3 - The cookie cutter build, with full power damage and Bubble. Personally I think it's a bit pointless, because of the next build.

6/6/6/4/4 - It's the cookie cutter build, but better. It's not like Power damage really does much for an Asari Adept.


Weapons
People will tell you that you barely need to use a gun so it doesn't matter what you carry. I disagree. Certainly the AA isn't a gun intensive class, but Stasis + headshots is the quickest way of dealing with mid-level shielded units that aren't near enough to other enemies to bother with an explosion. Moreover, there's two seconds between Warp and Throw where you could be shooting. You want to be running +200% recharge bonus though, or as close as you can get. So you want a light but powerful pistol or smg.

Carnifex - Scope, Barrel
Pretty much the ideal weapon for the Asari Adept and, really, every caster class. The power is completely ridiculous for its weight. Scope lets you get easy headshots on your Stasis target and lets you cast more accurately at longer range. Barrel for the damage. You don't need AP because Throw => headshot deals with Guardians easily and provides more damage than AP even against Armor on powerful weapons like this. Can swap the Scope for AP or extra ammo if preferred though.

Phalanx - Barrell, AP
You don't really need a scope on a Phalanx. A decently powerful weapon with a nice firing rate and very little weight. It's much easier to obtain and get to higher level than the Carnifex. The Phalanx is a fine weapon and the Carnifex isn't really as much an upgrade to it as many people believe. You might want to continue using it until your Carnifex is at a higher level. You might want to keep using it even after that.

Hornet - Barrel, Heatsink
At the time of writing, the ULM mod does not work in multiplayer except on the Geth SMG. This gun is best fired from the hip. Aiming with it actually makes it miss more. Makes no sense, but there it is. This gun has fantastic DPS, easily among the highest in the game. Its recoil and inability to really be aimed makes it only really effective up to midrange though. It absolutely tears through shields, which is something the Asari Adept isn't particularly strong against. A good gun to use as the main weapon or pair with the Phalanx or, at max level, a Carnifex. Of course, this is a rare weapon so may take a while to get to useable level (it's too heavy at low level).

Geth SMG - Barrel, ULM
It weighs almost nothing. That's pretty much all it has going for it. It weighs so little that you may find you can take it as a backup weapon and still be at 200% recharge bonus. Take the Barrel because you're a power spammer and won't have much cause to use this gun's ramp up function. It's accurate enough to get a lot of headshots and fast enough to deliver special ammo effects but it's low damage and you may as well be trying to kill an Armored enemy with foul language for all the good this gun will do against it. But hey, you get what you pay for and this gun is just about free, so...

Tips
- Remember you are a glass cannon. Just thought you might need reminding.
- It is your duty, above all, to hunt and kill Phantoms. You must also stay alive so you can keep doing this. You are the difference between an easy run vs Cerberus and a complete space zombie ninja gangrape orgy, which I assure you is not nearly as fun as it sounds.
- Against Geth, it's important for you to spot and Stasis, Throw or explode the Hunters. You need to spray them with gunfire first to make them easily targetable. Not only does this help manage dangerous enemies, but it brings the attention of your teammates to them.
- Area Throw is a fantastic CC tool, being an AoE stagger on low cooldown that also sense undefended enemies flying. Any time you're not busy Stasising or exploding dangerous units and crowds, you should be Throwing basic enemies. It's the basic enemies like Cannibals that usually kill you while you're running away from Banshees (if the Ravagers don't get you first). Geth and Cerberus Troopers can also execute you, so you should prioritise their deaths a lot higher than you might think.
- Pyros can't be Stasised. However, they're pretty vulnerable to warpsplosions.
- If the Asari Adept has any weakness, it's against heavily shielded boss units, ie the Atlas and the Geth Prime. If you see a lot of enemies clump up around these bosses, repeated warpsplosions won't do a whole lot to their Shields but it will hurt the hell out of all those enemies around it, and it helps the team do more damage in addition to doing some of its own. If there's no enemies hugging the boss's ankles, your time may be better spent just maintaining the Warp debuff on them while you Throw/Stasis other targets.
-If you have other biotics in the team, try and pay attention to what they're using and co-ordinate with them a bit so you're constantly detonating each others biotics. It's faster that way.
-If your team is tech heavy and they're spamming Energy Drain on an Armored target even though that does like no damage, you can detonate their Tech Bursts with your Throw. If your Throw fails to detonate your Warp, try immediately Throwing again because there was probably a Tech Burst in the way.
-Stasis has a long cooldown, and even if you take the Bubble evolution it should be reserved for situations where it's really needed. Area Throw can serve much the same function with almost no cooldown, so try to get used to using that instead wherever possible. Stasis is a crutch. Know when to lean on it, but learn to walk without it.
 

OniGanon

Well-Known Member
#4
Judging from the crying on the BW forums, the maps are out but the rest of the stuff isn't in yet.

edit:

Lord Raine's guide thread:
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21398' target='_blank' rel='nofollow'>http://z14.invisionfree.com/The_Fanfiction...showtopic=21398</a>

Big ol' page of links and info copied from Page 4, thanks to Marthf1...



Lord RaineÆs Comprehensive Guide to Being a Fucking [Class] ver. 1.5
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=11635619' target='_blank' rel='nofollow'>Human Vanguards</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=11635698' target='_blank' rel='nofollow'>rebuttals to comments</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=11636335' target='_blank' rel='nofollow'>Piercing/Shredder mods (nova update disproven)</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22001827' target='_blank' rel='nofollow'>addendum (charge, shockwave, fitness, meleeing)</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22004802' target='_blank' rel='nofollow'>nova + extra shields update (minimal correlation)</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002796' target='_blank' rel='nofollow'>Asari Vanguards</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22007376' target='_blank' rel='nofollow'>WIP Sentinel & Asari & Drell Vanguards</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21381&view=findpost&p=22009027' target='_blank' rel='nofollow'>Krogan Vanguard notes</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22003663' target='_blank' rel='nofollow'>Infiltrators: So You Want to be a Goddamn Ninja</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002785' target='_blank' rel='nofollow'>How to Play an Adapt and Not Cock it Up</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21381&view=findpost&p=22009162' target='_blank' rel='nofollow'>Quarian Engineer notes</a>


OniGanon
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002687' target='_blank' rel='nofollow'>Asari Vanguards</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002807' target='_blank' rel='nofollow'>Drell & Asari Adepts</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002824' target='_blank' rel='nofollow'>rebuttals</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22003744' target='_blank' rel='nofollow'>Infiltrator notes A</a>
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22004771' target='_blank' rel='nofollow'>Infiltrator notes B</a>
----<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22003428' target='_blank' rel='nofollow'>CQC infiltrators</a>

<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21381&view=findpost&p=22008218' target='_blank' rel='nofollow'>Krogan Sentinel: Reaching Your Headbutting Capacity</a>


Cornuthaum
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22006118' target='_blank' rel='nofollow'>On the Nature of the Engineer - Or How We Learned To Love Tech Combos</a>


The Archfiend of Lightning
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22008283' target='_blank' rel='nofollow'>vanguard notes 1</a>
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21381&view=findpost&p=22009719' target='_blank' rel='nofollow'>vanguard notes 2</a>

roting_CORPSE
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22008691' target='_blank' rel='nofollow'>soldier tactics</a>

kelenas
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002709' target='_blank' rel='nofollow'>grenades</a>

Cornuthaum
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22002729' target='_blank' rel='nofollow'>hosting</a>

Elvarein
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22003464' target='_blank' rel='nofollow'>adept tech burst</a>

Ordo
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=20052&view=findpost&p=22003502' target='_blank' rel='nofollow'>sentinel race specialities</a>

Lord Raine
<a href='http://z14.invisionfree.com/The_Fanfiction_Forum/index.php?showtopic=21381&view=findpost&p=22009097' target='_blank' rel='nofollow'>bleed damage</a>




Vanguard: Human ____ by Lord Raine ____ Charge-Nova-Heavy Melee
Biotic Charge
Rank 4: Force and Damage (Increase damage and force by 30% )
Rank 5: Power Synergy (Increase power damage and force by 25% for 15s after a successful biotic charge)
Rank 6: Barrier (Increase barriers by an additional 50% after a successful Biotic Charge)

Shockwave (usually rank 3)
Rank 4: Radius (Increase radius by 30%)
Rank 5: Reach (Increase the distance the Shockwave cascades by 50%)

Nova
Rank 4: Force & Damage (Increase damage and force by 40%)
Rank 5: Power Recharge (Increase recharge speed of all powers by 25% for 15s)
Half Blast (Reduces barrier consumption by 50%, reduces damage and force by 40%)
Rank 6: Pierce (Increase damage to barriers, shields, and armored targets by 100%)

Alliance Training
Rank 4: Damage & Capacity (Increase power damage and force by 10%, Increase weight capacity by 20 points)
Rank 5: Power Damage (Increase power damage and force by 15%)
Rank 6: Weapon Weight (Decrease weight of all weapons by 20%)

Fitness
Rank 4: Durability (Increase health and shield by 15%)
Rank 5: Shield Recharge (Decrease shield recharge rate by 15%)
Rank 6: Durability (Increase health and shield by 25%)


Vanguard: Asari ____ by OniGanon ____ team tank
Biotic Charge
Rank 4: Radius
Rank 5: Power Synergy (?)
Rank 6: Barrier

Stasis
Rank 4: Stasis Strength
Rank 5: Recharge Speed (?)
Rank 6: Bubble

Asari Justicar
Rank 4:
Rank 5:
Rank 6:

Fitness
Rank 4: Durability
Rank 5: Shield Recharge
Rank 6: Durability




Engineer: Human ____ by Cornuthaum
Incinerate
Rank 4: Damage
Rank 5: Recharge Speed
Rank 6: Armor Damage

Overload
Rank 4: Chain Overload
Rank 5: Neural Shock
Rank 6: Shield Damage

Combat Drone
Rank 4: Detonate
Rank 5: Shock
Rank 6: Chain Lightning

Alliance Training
Rank 4: Power Damage & Capacity
Rank 5: Power Damage
Rank 6: Weapon Weight

Fitness (usually rank 3)


Engineer: Quarian ____ by Lord Raine ____ best tech explosion
Cyro Blast
Rank 4: Radius
Rank 5: Speed Reduction (more of a debuff than cryo explosion?)
Rank 6: Frozen Vulnerability

Incinerate
Rank 4: Damage
Rank 5: Burning Damage
Rank 6: Freeze Combo

Sentry Turret
Rank 4: Shields & Damage
Rank 5: Cryo Ammo (can set off Cryo Explosions on it's own)(personal preference)
Rank 6: Flamethrower

Quarian Defender
Rank 4: Damage & Capacity
Rank 5: Power Damage

Fitness (usually rank 3)




Sentinel: Krogan ____ by OniGanon (already second post of Mass Effect 3 Multiplayer, Builds and Strategy)
Tech Armor
Rank 4: Durability
Rank 5: Melee
Rank 6: Durability

Lift Grenade
Rank 4: Damage
Rank 5: Max Grenades
Rank 6: Damage

Beserker
Rank 4: Damage
Rank 5: Headshots
Rank 6: Damage

Rage
Rank 4: Durability
Rank 5: Marital Artist
Rank 6: Pure Rage




Infiltrator: ____ by Lord Raine ____ general class guidelines
Tactical Cloak
Rank 4: Damage (Increase damage bonus by 30%)
Rank 5: Recharge Speed (Increase recharge speed by 30%)
Rank 6: None / Sniper Damage (Increase sniper rifle damage by 40% while cloaked)

Sticky Grenades (if available)
Rank 4 Radius (Increase radius by 30%) / Damage (Increase damage by 30%)
Rank 5 Armor Piercing (Increase damage to armored unites by 50%)
Rank 6 Proximity Trap (Grenades stay active for 15 seconds when attached. Increase impact radius by 50%)

Energy Drain
Rank 4: Radius (Increase impact radius by 100%)
Rank 5: Drain (Increase shield restoration rate by 50% when draining)
Rank 6: Damage (Increase damage by 40%)

Cryo Blast
Rank 4: Radius (Increase impact radius by 2 meters)
Rank 5: Cryo Explosion (Increase damage to chilled and frozen targets by 10%)
Rank 6: Frozen Vulnerability (Increase damage to frozen and chilled targets by 15%. Weaken armored targets by +25%)

Proximity Mine (Cooldown = iffy)(either way for all)
Rank 4 Damage (Increase damage by 30%) / Radius
Rank 5 Damage Taken (Increase damage dealt to target from all sources by 25% for 8 seconds) / Slow
Rank 6 Damage (Increase damage by 50%) / Recharge Speed

Sabotage (Abuse)
Rank 4 Duration (Increase power duration by 50%)
Rank 5 Explosive Hack (Synthetics explode when destroyed = 350 damage for 4 meters) / Recharge Speed
Rank 6 Berserk (Hacked Synthetics fighting on your side move faster and do 50% more damage)

Fitness
Rank 4: Durability (Increase Health and shield by 15%)
Rank 5: Shield Recharge (Decrease shield recharge delay by 15%)
Rank 6: Durability (Increase health and shield by 25%)

Alliance Training, Salarian Operative, Quarian Defender
Rank 4: Weapon Damage (Increase weapon damage bonus by 7.50%)
Rank 5: Headshots (Increase headshot damage bonus by 20%)
Rank 6: Weapon Damage (Increase weapon damage bonus by 10%) / Species & loadout dependant


Infiltrator: Human ninja _____ by Lord Raine ____ using pistol melee stunner
Tactical Cloak
Rank 4: Damage (Increase damage bonus by 40%)
Rank 5: Melee Damage (Increase melee damage by 50% while cloaked)
Rank 6: Bonus Power (fire one power while cloaked and remain hidden)

Cryo Blast
Rank 4: Radius (Increase impact radius by 2 meters)
Rank 5: Cryo Explosion (Increase damage to chilled and frozen targets by 10%)
Rank 6: Frozen Vulnerability (Increase damage to frozen and chilled targets by 15%. Weaken armored targets by +25%)

Fitness
Rank 4: Melee Damage (Increase melee damage by 30%)
Rank 5: Martial Artist (Increase melee damage by 75% for 30 seconds after an enemy is killed by a heavy melee)
Rank 6: Melee Synergy (Increase melee damage bonus by 30% ....)

Sticky Grenades
Rank 4: Damage (Increase damage by 30%)
Rank 5: Armor Piercing (Increase damage to armored unites by 50%)
Rank 6: Proximity Trap (Grenades stay active for 15 seconds when attached. Increase impact radius by 50%)




Adept: Asari ____ by Lord Raine ____ +200% GLOBAL COOLDOWN
Stasis
Rank 4: Duration (Increase duration by 40%)
Rank 5: Recharge Speed (Increase recharge speed by 35%)
Rank 6: Bubble (Unleash a Stasis bubble to trap enemies that walk into it)

Warp
Rank 4: Detonate (Increase force, damage, and impact radius of combo detonations by 50%)
Rank 5: Expose (Increase weapon & power damage taken by a target by 15% for 10 seconds)
Rank 6: Recharge Speed (Increase recharge speed by 35%)

Throw
Rank 4: Force (Increase force by 40%)
Rank 5: Detonate (Increase force and damage of biotic detonations by 50%)
Rank 6: Force & Damage (Increase force by 50%, and do an additional 290 damage on impact)

Asari Justicar
Rank 4: Damage & Capacity (Increase power damage and force by 10%, Increase weight capacity bonus by 20 points)
Rank 5: Power Damage (Increase power damage and force by 15%)

Fitness (Enough to rank 3)
 

kelenas

Well-Known Member
#5
I finally caved in today and bought the cheapest ME3 version on Amazon. My Origin-name is Kelenas, though it'll be a few days 'till I receive the game (Because like hell I'll pay 15 more bucks just to download the game from Origins! Fuck you, BioWEAr!)

- Kelenas
 

The Eromancer

Well-Known Member
#6
kelenas said:
I finally caved in today and bought the cheapest ME3 version on Amazon. My Origin-name is Kelenas, though it'll be a few days 'till I receive the game (Because like hell I'll pay 15 more bucks just to download the game from Origins! Fuck you, BioWEAr!)

- Kelenas
now now, remember its EA's fault
 

nairit

Well-Known Member
#7
I'm on the PC Master Race version; NairitBansal.
 

Lord Raine

Well-Known Member
#8
All of the new content is in the game as Gold Cards that need to be found in packs. However, the content is currently not working properly. None of the cards are actually in circulation yet, which means the only part of the DLC that's operational are the maps.

The packs will be updated independently in a patch that will be released at 5pm PST.

There is currently a fairly significant shitstorm over on the BioWare forums raging between the fanboys who are being condescending about it because they believe a single offhand comment on the BioWare blog and a non-official video on YouTube is enough to 'get the word out,' and everyone else who is pissed because they just blew thousands (in some cases millions) of credits trying to get the new content, only to come up with nothing.

Yes, there is some bias there. Yeah, I went through about 400,000 credits before I realized something was up. Yes, I did stay up all night farming them just for this. Yes, I'm kind of pissed.

Don't make my mistake. Farm your credits and hold on to them until the patch comes through. Those Spectre Packs won't do you any good for now.
 

TheKinginRed

Well-Known Member
#9
Yes, waste your credits. I will sit back with my Microsoft point cards given to me as gifts.
 

shinzero01

Well-Known Member
#10
Well that explains it.

At least I got a Sabre from those packs. /sigh.
 

shinzero01

Well-Known Member
#11
Lord Raine said:
All of the new content is in the game as Gold Cards that need to be found in packs. However, the content is currently not working properly. None of the cards are actually in circulation yet, which means the only part of the DLC that's operational are the maps.

The packs will be updated independently in a patch that will be released at 5pm PST.

There is currently a fairly significant shitstorm over on the BioWare forums raging between the fanboys who are being condescending about it because they believe a single offhand comment on the BioWare blog and a non-official video on YouTube is enough to 'get the word out,' and everyone else who is pissed because they just blew thousands (in some cases millions) of credits trying to get the new content, only to come up with nothing.

Yes, there is some bias there. Yeah, I went through about 400,000 credits before I realized something was up. Yes, I did stay up all night farming them just for this. Yes, I'm kind of pissed.

Don't make my mistake. Farm your credits and hold on to them until the patch comes through. Those Spectre Packs won't do you any good for now.
Ya know, at this point I think Bioware/EA are just trolling people. Those classes should've been available for a while now.
 

ArchfiendRai

Well-Known Member
#14
Just had my first solo mission. Ended up doing flawlessly. :D
100k score. (Funnily enough, it ended up being less than what I got in that other game where everyone ragequit.)

Okay, is there going to be an actual Resurgence Pack where we won't have to roll dice with spectre packs?

PS3:
me: Granreycero
 

shinzero01

Well-Known Member
#15
Geth Engineer. The perfect support class has arrived.
Hunter mode tracks stealthed enemies and gives buffs.
The Geth Turret can be specced for either damage or shield regeneration or a mix of both.
Overload is overload. I feel like Mr. Happy.
 

Ordo

Well-Known Member
#16
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
 

Lord Raine

Well-Known Member
#17
Ordo said:
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
You don't kidnap innocent colonists at long range.
 

Ordo

Well-Known Member
#18
Lord Raine said:
Ordo said:
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
You don't kidnap innocent colonists at long range.
Point taken, still I'm not sure if his spiked armor and Spike wrist launcher really complement one another. Guess I'll have to keep playing to know for sure. Also, his Heavy melee is powerful but VERY slow wind up.
 

Chaos341

Well-Known Member
#19
Lord Raine said:
Ordo said:
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
You don't kidnap innocent colonists at long range.
Their entire Hegemony leadership has been indoctrinated at least since their proxy war against humans if not for centuries before. Their entire culture and nation has basically been the reapers bitch for a long time. They are allowed their failings.
 

Lord Raine

Well-Known Member
#20
Chaos341 said:
Lord Raine said:
Ordo said:
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
You don't kidnap innocent colonists at long range.
Their entire Hegemony leadership has been indoctrinated at least since their proxy war against humans if not for centuries before. Their entire culture and nation has basically been the reapers bitch for a long time. They are allowed their failings.
I'm sure that means the world to all those innocent lives that were ruined. Why, gosh, I've got the urge to hug a Batarian right now.
 

Ordo

Well-Known Member
#21
Lord Raine said:
Chaos341 said:
Lord Raine said:
Ordo said:
Well, it seems the Batarian Soldier is meant for in close fights. Guess I'll use Shotguns with this guy.
You don't kidnap innocent colonists at long range.
Their entire Hegemony leadership has been indoctrinated at least since their proxy war against humans if not for centuries before. Their entire culture and nation has basically been the reapers bitch for a long time. They are allowed their failings.
I'm sure that means the world to all those innocent lives that were ruined. Why, gosh, I've got the urge to hug a Batarian right now.
But I'm DIFFERENT! I tried to SAVE those colonists....yes I work hard but my own people were against me!
 

Chaos341

Well-Known Member
#22
I am saying that they are capable of change and that not every Batarian is murdering slaver. You can attribute almost everything wrong about them to the Reapers. Of course the actual slavers and pirates are totally assholes who deserve to be brutally killed. But the average joe wouldn't be that bad a bit of a douche but not that bad.
 

trevelyan1983

Well-Known Member
#23
Funny, that. Saren and TIM were complete douchenozzles before, during and after the indoctrination process. Where does this magically wonderful, tragically misunderstood Batarian Freindship bullshit come from?
 

Ordo

Well-Known Member
#24
Geth shotgun works well with Batarian
 

Chaos341

Well-Known Member
#25
trevelyan1983 said:
Funny, that.? Saren and TIM were complete douchenozzles before, during and after the indoctrination process.? Where does this magically wonderful, tragically misunderstood Batarian Freindship bullshit come from?
You need to learn to read. The Batarian leadership is indoctrinated not every fucking batarian. If you really think that every single batarian is a completely evil psycho then you need to both take a look at the genre, this is not D&D with orcs, and slap yourself upside the head. These are a people who have been conditioned since birth to hate humans and other races all North Korea style. These people can be shown how this is flat wrong and be helped.
 
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