Mass Effect 3

Thardoc

Well-Known Member
Been replaying the game a bit on a engie toon, i just got company of heroes last weekend and found out that the sniper voice for the game... is garrus! he was born to be a sniper!
 

shinzero01

Well-Known Member
Had the chance to play Omega dlc at a friend's.

Its overpriced. The only way it could be nearly as long as they said it was is if you had the worst case of ADHD ever and kept wandering away from the game to do something else. I'm pretty sure I spent more time playing Lair of the Shadowbroker than this.

Its pointless. Well I knew that going in but even the actual War Assets gained are shitty. The female Turian literally exists just to have the devs show off a female Turian. She's hardly even has a presence and is barely a squad member. How pointless is it? Thanks to it being dlc and not part of the main game, Aria will still be at the Citadel when you're done.

Bioware can't write for shit anymore. You can tell that this dlc was made by the same crew who made most of the missions in the main game because it all feels hollow. Even the voice actors seem to be phoning it in while they're busy playing angry birds. I liked Aria in ME2 and even her minor presence in the main game of 3 but it really seems like Carrie Ann Moss didn't want to be in the recording studio. The whole thing feels like a play that has gone on too long.

If you're on the fence about buying the dlc, I'd say pass. Or at the very least wait for it to go on sale. It is barely worth $10, definitely not worth the $15 they're charging. All completing the dlc gets you is a maximum of 3 war assets depending on your choices. You don't even get a permanent squad member out of the deal. I'd only suggest this DLC if you liked the way the plot was portrayed in ME3 because it followed the same formula that most of the side missions did in terms of not meaning a damn thing.


I started playing Multiplayer again. Snap Freeze is still crazy overpowered. I do find it odd that the Volus can't use cover though. You'd think they would still be able to hide or something even with cloaking.
 

Cypher3au

Well-Known Member
shinzero01 said:
I do find it odd that the Volus can't use cover though. You'd think they would still be able to hide or something even with cloaking.
I'm thinking the combination of a very rotund torso and short limbs makes it difficult to crouch or lean and fire a weapon at the same time.

I still giggle every time they roll about in an dodge, though.
 

shinzero01

Well-Known Member
Cypher3au said:
shinzero01 said:
I do find it odd that the Volus can't use cover though. You'd think they would still be able to hide or something even with cloaking.
I'm thinking the combination of a very rotund torso and short limbs makes it difficult to crouch or lean and fire a weapon at the same time.

I still giggle every time they roll about in an dodge, though.
They don't even need to fire a weapon. Just be able to get behind cover. Being a Volus against gold reapers led to me running about in a panic due to Ravagers becoming my mortal enemy.
 

Cypher3au

Well-Known Member
Just found a shining example of something Bioware did right with the Omega DLC; a class-specific interrupt. Just the one, but a step in the right direction, I think.

<a href='https://www.youtube.com/watch?v=OrF2HI77K6M' target='_blank' rel='nofollow'>https://www.youtube.com/watch?v=OrF2HI77K6M</a>

Such a pity it came in DLC for the last game; if something like this had been in Shadow Broker, or Arrival, there would have been such an overwhelmingly positive fan response that more of these kinds of interrupts probably would have been included in ME3.

Oh well.
 

shinzero01

Well-Known Member
Serval said:
So you could take the third option only if you were Engineer?
Yeah.

Sadly, I think ME3 would've been a lot better if your chose class had more options like the that to prevent certain outcomes. I imagine an adept could've saved that Turian from falling off the bomb. Or a soldier could've saved both the Krogan and the Rachni. Infiltrator actually taking a shot that prevents Thane from getting stabbed instead of just standing there uselessly with gun drawn, etc. Hell, a Vanguard would've been able to prevent Kaiden/Ashley from getting beat senseless by that robot.

Making Shepard's class have some kind of impact on the game other than gameplay would've been really nice.
 

Ordo

Well-Known Member
Serval said:
So you could take the third option only if you were Engineer?
It makes sense, an Engineer should know how to fix things like that in a hurry. In all honesty that is something I'd like to see occur more often in ME and Dragon Age. You're class "knowledge" gives you certain options other classes do not get.
 

shinzero01

Well-Known Member
Ordo said:
Serval said:
So you could take the third option only if you were Engineer?
It makes sense, an Engineer should know how to fix things like that in a hurry. In all honesty that is something I'd like to see occur more often in ME and Dragon Age. You're class "knowledge" gives you certain options other classes do not get.
Yeah it makes perfect sense... its just something that should've been in 3 from the start, if not 2.
 

Cypher3au

Well-Known Member
...heh...

Petrovsky: "Rerouting the power to maintain the other systems...it's commendable...but it might take a while."

Shepard: "Maybe if I was a stupid grunt."

Grunt: "I'm standing right here, Shepard!"

Also, I'm amazed that wearing the Cerberus armor around Omega doesn't get you shot at by the natives.
 
This RNG hates me.

Built up a good load of cash for a store binge, promoted all my characters to take advantage of those bloody XP cards that never stop dropping and spent everything.

Got not one single bloody character or XP card.

In fact, got nothing but two levels of the Disciple and consumables.
 
oh I was getting different things

They were just all consumables. Drill rounds, explosive rounds, phasic rounds, cyclonics etc.
 

Ordo

Well-Known Member
You know it's funny, In Mass Effect one, my favorite class was the Infiltrator with AR bonus skill. I mean I know Soldiers could take a Thresher maw to the face and keep going but something about that Infiltrator seemed almost OP to me. In ME 2 the Soldier was possibly overpowered since it was basically a T-800 Terminator with better fire power.

In ME 3 I'd argue that the Engineer is OP. I mean I was just playing through Omega, and between my gun turret, my drone and the ability to take over cerberus mechs I effectivly had five subordinates on the field. Now toss in my ability to throw around lightening, fire, and ice. Heck, I only use a pistol and a sub machine gun since that allows me to have 200 percent recharge on my powers. For all intents and purposes I am a technomage.

The only thing keeping Engineers from ruling the cosmos are Vanguards and if Bioware had brought back the ME 1 tech class's ability to lockdown biotic powers even they would be unable to stop the Engineer.

Anyways I think my ultimate ME game would take ME 3's gameplay, weight system, weapons mod system, NPC's ability to move around the ship and the Citadel and upgrades, ME 2's graphics and character focused side missions and writing (Lair of the Shadowbroker I am looking at you!), and ME 1's more open universe and well defined antagonist.

That said if they do another game in this series I would rather NOT be an Alliance soldier. Being in the military gives you some story bonuses and clout in universe, but it also restricts you and I am sick of playing as a space Marine in sci-fi games.

If Bioware wants to give you a background that implies 'Badass' potential, I'd go with making you a student of 'Grissom Academy'. So either you are a brilliant young scientist/engineer or you're a powerful Biotic. I'd go with an 'Origins lite' type intro in that the 'class' you pick determines which program you were in at the Academy. That in turn determines your final exam which you play through at the games opening, and it's how you complete the exame that determines people's initial impressions of you and impacts your standing with your classmates which would play into later story arcs.

Athletics Program (Marrying strong minds to a strong body) = Soldier.
Biotic Program = Adept
Science Program = Engineer

Double Majors
Athletics + Biotics = Vanguard
Biotics + Science = Sentinal
Athletics + Science = Infiltrator

....this could work.....
 

shinzero01

Well-Known Member
Ordo said:
You know it's funny, In Mass Effect one, my favorite class was the Infiltrator with AR bonus skill. I mean I know Soldiers could take a Thresher maw to the face and keep going but something about that Infiltrator seemed almost OP to me. In ME 2 the Soldier was possibly overpowered since it was basically a T-800 Terminator with better fire power.

In ME 3 I'd argue that the Engineer is OP. I mean I was just playing through Omega, and between my gun turret, my drone and the ability to take over cerberus mechs I effectivly had five subordinates on the field. Now toss in my ability to throw around lightening, fire, and ice. Heck, I only use a pistol and a sub machine gun since that allows me to have 200 percent recharge on my powers. For all intents and purposes I am a technomage.

The only thing keeping Engineers from ruling the cosmos are Vanguards and if Bioware had brought back the ME 1 tech class's ability to lockdown biotic powers even they would be unable to stop the Engineer.

Anyways I think my ultimate ME game would take ME 3's gameplay, weight system, weapons mod system, NPC's ability to move around the ship and the Citadel and upgrades, ME 2's graphics and character focused side missions and writing (Lair of the Shadowbroker I am looking at you!), and ME 1's more open universe and well defined antagonist.

That said if they do another game in this series I would rather NOT be an Alliance soldier. Being in the military gives you some story bonuses and clout in universe, but it also restricts you and I am sick of playing as a space Marine in sci-fi games.

If Bioware wants to give you a background that implies 'Badass' potential, I'd go with making you a student of 'Grissom Academy'. So either you are a brilliant young scientist/engineer or you're a powerful Biotic. I'd go with an 'Origins lite' type intro in that the 'class' you pick determines which program you were in at the Academy. That in turn determines your final exam which you play through at the games opening, and it's how you complete the exame that determines people's initial impressions of you and impacts your standing with your classmates which would play into later story arcs.

Athletics Program (Marrying strong minds to a strong body) = Soldier.
Biotic Program = Adept
Science Program = Engineer

Double Majors
Athletics + Biotics = Vanguard
Biotics + Science = Sentinal
Athletics + Science = Infiltrator

....this could work.....
Get a job at Bioware and overthrow the crew that forgot how to make good games.
 

Ordo

Well-Known Member
shinzero01 said:
Get a job at Bioware and overthrow the crew that forgot how to make good games.
There are some people I'm going to need like Drew, and most of the story wriiters from TOR as they did a really good job on the class lines (I do so LOVE being Nobel Demon Sithlord)

Also I'm going to need whoever wrote, the ME 1 crew and the creators of Mordin, Jack, EDI, TIM, Zaeed, Javik, Kasumi and the people responsible for Lair of the Shadow Broker and Overlord.

I am hesitant to change how dialogue works but the system used in Deus Ex Human Revolution should be looked at before proceeding.

There would also have to be an understanding that we are not trying to start a new trilogy. We want to do a singular epic game set in the ME universe in the aftermath of the Reaper War. I will leave the possibility open for future stories but I am NOT going to setup another game.
 

shinzero01

Well-Known Member
Ordo said:
shinzero01 said:
Get a job at Bioware and overthrow the crew that forgot how to make good games.
There are some people I'm going to need like Drew, and most of the story wriiters from TOR as they did a really good job on the class lines (I do so LOVE being Nobel Demon Sithlord)

Also I'm going to need whoever wrote, the ME 1 crew and the creators of Mordin, Jack, EDI, TIM, Zaeed, Javik, Kasumi and the people responsible for Lair of the Shadow Broker and Overlord.

I am hesitant to change how dialogue works but the system used in Deus Ex Human Revolution should be looked at before proceeding.

There would also have to be an understanding that we are not trying to start a new trilogy. We want to do a singular epic game set in the ME universe in the aftermath of the Reaper War. I will leave the possibility open for future stories but I am NOT going to setup another game.
As long as you know how to make it so that the protagonist remembers how to shoot in cut scenes it should be fine. Oh and more class specific interrupts. Its a real shame they only added that in almost a year after the final game in the trilogy came out.


As for Vanguard/Sentinel/Infiltrator... you could make them skill evolution paths from Adept/Engineer/Soldier.



Tbh, I'd have more faith in Bioware if they took ME3's multiplayer and turned it into a full online game like Battlefield. Maybe make the single player a series of historical battles in the ME universe. Maybe have the SP culminate in a glimpse of the post ME3 galaxy while showing that the flashbacks were your character in VI training for a some new conflict (Like hey, the Leviathans are STILL ASSHOLES).
 

Vexarian

Well-Known Member
Agreed. They really should have focused the effort into making the ME3 storyline better, and the ending less fucking abominable. The multiplayer aspect is really excellent and honestly deserving of it's own title.
 

marthf1

Well-Known Member
If a rumor is to be believed, the multiplayer would have been it's own game, complete with vehicles & all that jazz. Wasn't there even a prototype video?

They really should've went down that path - most of the bugs likely wouldn't exist & the stupid percentage map would be gone. More maps, more types of missions....Seriously no downsides except for development costs & personnel.
 

Serval

Well-Known Member
marthf1 said:
If a rumor is to be believed, the multiplayer would have been it's own game, complete with vehicles & all that jazz. Wasn't there even a prototype video?
Yeah, a FPS ala Battlefield.

<a href='http://www.youtube.com/watch?v=4AvY-_URuxs' target='_blank' rel='nofollow'>Mass Effect: Team Assault</a>

You could drive a mako, Hammerhead, or a gunship.
 

shinzero01

Well-Known Member
Just noticed they added new packs to buy. Ones specifically for character and weapon unlocks
A little late.. but now I have every class but Volus Vanguard and Batarian Adept.
Also, I have no idea when they patched in the ability to save the names and color setups of your squad after promotion but thank goodness.

And finally...
Asari Sentinel: Because a melee build just isn't complete without both tech armor. warp and annihilation field
Asari Huntress: Because Dark Channel and Warp are a crazy combination when sniping.
 

Serval

Well-Known Member
Smudboy's EC analysis part 4 is up:

<a href='http://www.youtube.com/watch?v=WhhiVtRZh_Y' target='_blank' rel='nofollow'>ME3: Extended Cut Analysis Part 4</a>
 

jaredstar

Well-Known Member
just picked up mass effect 1 and 2 on steam any advice as to how to maximize my enjoyment of the game (as it goes i am planning on following the adept path
 

Vexarian

Well-Known Member
Mass Effect 1, pour your points into Charm or Intimidate as soon as you can, that will open up more dialogue options for you.

Mass Effect 2. Do not do the Derelict Reaper until you've done everything.

Apart from that... there's really nothing else you need to know? ME1 is a quality game and ME2 is in my opinion a huge improvement, excellent the whole way through.

So yeah, enjoy. Just know that if you choose to continue onto Mass Effect 3, then once Harbinger hits you with his beam, just turn the game off, you'll thank yourself.
 
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