Serenity RPG

daniel_gudman

KING (In Land of Blind)
Staff member
#27
Well... here's the deal. Do you guys just want to divy up the crew, and role-play multiple folks, or do you want to focus on Arek and Jacen and have everyone else be NPCs?

If you're each going to be roleplaying more than one character... well, I guess you two could handle it.

Personally I would prefer to have the rest of the crew be NPCs. In that case, they need to be distinctive, but only distinctive enough to be told apart; their backstories will be plot hooks, not plots.

For example, 0hr has come up with a girl that has what amounts to a medical doctorate and a decade of experience as a mechanic, at age 21. That's a super-prodigy who excels at two very diverse fields. She works in terms of points, but... as the GM, I looked at the char sheet and said to myself, "how the hell am I going to handle that?"

If Capn Jerry is the pilot, than piloting will be an explanation for how you got from place A to place B, not something we roleplay in and of itself. Is that cool?
 

Ina_meishou

Well-Known Member
#29
How does this work? The ships Pilot, Negotiator, and Bank.

Name: Jeremiah ôJerryö Jehosephat
Home World: Boros

Attributes:
Agility: d6
Strength: d6
Vitality: d4
Alertness: d12
Intelligence: d12
Willpower: d12

Derived Attributes:
Initiative: d6+d12
LP: 16

Athletics: d6
Guns: d6
Rifles: d10
Covert: d6
Move Silently: d8
Perception: d6
Intuition: d10
Deduction: d8
Knowledge: d6
Appraisal: d8
Planetary Vehicles: d4
Survival: d4
Influence: d6
Barter:d10
Pilot (Mid-Bulk Transport): d10

Armor: Ballistic Mesh 1W

Weapons:
Knife, Utility (x2) d2 W
Pistol d6W 100ft 50Rounds
Sniper Rifle d8W 1000ft 100Rounds
Grenade, Fragmentation (x5) 5d6 W 15f

Description: Pale, Dark Haired
Age: 30

Assets:
Military Rank (Minor): +2 Step Attribute Bonus to Willpower on Discipline based actions.
Friends in Low Places (Minor): Can use Plot point to call in criminal favors.
Moneyed Individual (Major): Once per session can make a roll to dip into trust fund for purchases.

Complications:
Things donÆt go smooth (Minor): once per Game session, The GM can have this character re-role any roll and use the smaller of the two.
Loyal (Minor): Independent survivors of Serenity Valley.
Amputee (Minor): Lost leg, crude prosthetic.
Combat Paralysis (Minor):
Dull sense taste (Minor): -2 step penalty to rolls involving sense.
Dull sense smell (Minor): -2 step penalty for rolls involving sense.
Hero Worship (Minor): Srgt. Reynolds.
Hooked (Minor): Baccy, pipe.
Lightweight (Minor): -2 step vitality penalty to resist alcohol, disease, poison.

Coin:
Credits: 200
Platinum: 500
Gold: 750
Silver: 5000

Equipment:
Multiband
Patch Tape (2Roll)
Gun Cleaning Kit
Purification Crystals (20 Packets)
Fire Jelly (2 Cans)
Common spices (1 lbs.)
Protein Packs (3 Wks. Worth)
Good Whisky (Two Decanters)
Nutrient Bar (x3)
Fedband scanner
Immunization Packet (x5)
Pipe
Tobacco (4 lbs.)
Debugger
Chameleon suit
Undershirt (x3)
Button up Shirt (x2)
Tough Cargo Trousers (x2)
Browncoat
Vacsuit
Jabberwocky (Signal Blocker)
First Aid Kit
Rope (100ft)
Commpack, Short Range
Independence (Mid-bulk transport)
Micro-transmitter (x5)


History: The son of a wealthy ship dealer from Boros, Jeremiah ran away from home to join the independents to get away from his desk at his fathers company. He wasnÆt much of a fighter, but good aim and a knack for dealing with people kept him alive and his mates friendly throughout the war, though neither saved his leg after the Battle of Serenity Valley.

After his father bought him out of the camps, He spent a year back at his old job, but soon tired of it, bought a transport on the cheap, named it Independence, and set out to try and live free.

He recently took on an old squad mate as security and backup, and along with the rest of his small crew, he tries to keep out of anybody importantÆs way.

Jerry is a fairly pleasant man, provided he gets his smoke. Woe betide anyone who breaks his favorite long stemmed pipe.
 

Ina_meishou

Well-Known Member
#31
MannequinMuse said:
Hey, so can I get a response? Is the game closed or can I jump in?
I couldn't tell you, since DG is the GM, personaly, I'm fine with more, but...

If your interested, you might as well build a character and if you get the green light go ahead and put it up.
 

MannequinMuse

Well-Known Member
#32
Ina_meishou said:
MannequinMuse said:
Hey, so can I get a response? Is the game closed or can I jump in?
I couldn't tell you, since DG is the GM, personaly, I'm fine with more, but...

If your interested, you might as well build a character and if you get the green light go ahead and put it up.
Fair 'nuff.
 

zerohour

Well-Known Member
#33
I don't have a problem with it. Having an extra crew member would be helpful, and it would be more fun than with just 2 people as PCs.

daniel- If you want, I can change her age to older. I just chose a random number off the top of my head that seemed reasonable, and didn't think it through 100%.

My idea for her background was that her father was an experienced mechanic, and had allowed her to help him from a young age (6 or so). Once she graduated High School, she focused mainly on becoming a doctor, though she still maintained her skills.

Still, I have no real attachment to her current age, and if it would make life easier for you, I can make her older.
 

Ina_meishou

Well-Known Member
#34
In Honesty DG I don't realy have any need for the crew NPC's to be played as big roles, I just have an aversion to creating a cardboard cutout.

As far as the negotiating skillset, I figured you could use it to decide how much he tells us workers, and how much of what he knows is true. And his few weapon skils were to make it plausable for him to have been a soldier, and as a means of giving the pc's some back up if everything goes to hell.

Which, given the complications both his NPC and my PC have, they likely will.

And yeah, I didn't even notice the age of the Medic/mech till it was pointed out, that is ridiculous.

So Mannequin, what are you planing to be if DG aproves?
 

MannequinMuse

Well-Known Member
#36
daniel_gudman said:
I've got no probs with Mannie playing.
Sweet, I'll try to track down my character sheet. I crammed it on to a jump drive.

Edit: File is corrupted... Does anyone have a straw-man I can roll? I really don't want to bother sitting in Border's with my notebook again....
 

Ina_meishou

Well-Known Member
#37
MannequinMuse said:
daniel_gudman said:
I've got no probs with Mannie playing.
Sweet, I'll try to track down my character sheet. I crammed it on to a jump drive.

Edit: File is corrupted... Does anyone have a straw-man I can roll? I really don't want to bother sitting in Border's with my notebook again....
I provided a pdf download link...

Is it broken?
 

MannequinMuse

Well-Known Member
#38
Ina_meishou said:
MannequinMuse said:
daniel_gudman said:
I've got no probs with Mannie playing.
Sweet, I'll try to track down my character sheet. I crammed it on to a jump drive.

Edit: File is corrupted... Does anyone have a straw-man I can roll? I really don't want to bother sitting in Border's with my notebook again....
I provided a pdf download link...

Is it broken?
It's not working for me. But, that's probably because my comp is complete jank.
 

Ina_meishou

Well-Known Member
#39
MannequinMuse said:
Ina_meishou said:
MannequinMuse said:
daniel_gudman said:
I've got no probs with Mannie playing.
Sweet, I'll try to track down my character sheet. I crammed it on to a jump drive.

Edit: File is corrupted... Does anyone have a straw-man I can roll? I really don't want to bother sitting in Border's with my notebook again....
I provided a pdf download link...

Is it broken?
It's not working for me. But, that's probably because my comp is complete jank.
well, I suppose I could make a character for you what do you want to be?
 

MannequinMuse

Well-Known Member
#40
Ina_meishou said:
MannequinMuse said:
Ina_meishou said:
MannequinMuse said:
daniel_gudman said:
I've got no probs with Mannie playing.
Sweet, I'll try to track down my character sheet. I crammed it on to a jump drive.

Edit: File is corrupted... Does anyone have a straw-man I can roll? I really don't want to bother sitting in Border's with my notebook again....
I provided a pdf download link...

Is it broken?
It's not working for me. But, that's probably because my comp is complete jank.
well, I suppose I could make a character for you what do you want to be?
Eh, I'm flexible make him whatever you need. I'll give him a bio after I see what you do.

----------------
Now playing: King Crimson - Epitaph Including March For No Reason And Tomorrow And Tomorrow
via FoxyTunes
 

MannequinMuse

Well-Known Member
#42
Ina_meishou said:
At least a general Idea of the archtype you want to play...
Let's go jaded alliance soldier. I think the dynamic with all the browncoats will be... well interesting if not fun. So general security with a touch of medic.
 

Ina_meishou

Well-Known Member
#43
MannequinMuse said:
Ina_meishou said:
At least a general Idea of the archtype you want to play...
Let's go jaded alliance soldier. I think the dynamic with all the browncoats will be... well interesting if not fun. So general security with a touch of medic.
You gorram purple bellied sonof'a bitch...

You like making things annoying don't you.

I'll draw it up tomarrow.
 

zerohour

Well-Known Member
#44
Still, sounds like it'll be interesting.

Besides, having a few connections on both sides can't hurt, now can it?
 

MannequinMuse

Well-Known Member
#45
So, how's the char going? If it's too much trouble I can go to Borders again. I'm on summer break so it's not much of an issue.
 

zerohour

Well-Known Member
#46
I think there's a link on the first page of this topic.

If IM doesn't cook something up in the next 3 days, want me to take a shot at it?
 

Ina_meishou

Well-Known Member
#47
eh, i can't seem to find something that isn't already filled, unless MM want's to play a swai, which would be...

If your willing ZH then please do go ahead.

Ruttin aliance bastards, always causing frustration...
 

zerohour

Well-Known Member
#48
I'll restrict myself to pure stats and equipment. You can fill in the details (like your name) in yourself.

42
Abilities:
Strength: d12
Agility: d4
Vitality:d10
Intelligence:d6
Alertness: d6
Willpower:d8

Assets:
Friends in High Places (Saved his CO during the War, who got himself a few promotions. A few connections developed from there)
Military Rank 2
Trustworthy Gut (Minor)2
Nose for Trouble 2

Complications:
Easy Mark 4
Straight Shooter 2
Superstitious 2
Crude 2
Memorable 2 (Almost a giant)

Skills

Points: 62

Athletics: d6
Jumping:d8
Running:d8
Weight Lifting:d8

Guns: d6
Assault Rifles: d12
Machine Guns: d8

Discipline: d6

Influence: d6
Intimidation: d8

Medical Expertise: d6

Unarmed Combat:d6
Brawling: d12+d2


Starting Money: 750 Credits

Gun Vac Case
Gun Cleaning Kit
Multiband
Patch Tape
Nutrient Bars x10
Ballistic Mesh
Squad helmet
Tactical Suit
Vacuum Suit
Pistol x2
Assault Rifle
SubMachine Gun x2
Brass Knuckles
Combat Knife
Cortex Terminal
Doctor's Bag

589.8

Sunshine: Favorite Rifle
Cost: 160
Stats:
Damage: d12 W
Magazine Size: 100
ROF: 5
Sunshine was a custom built assault rifle he got from his former CO after the war ended. In addition to it's listed attributes, it has an extend able knife, flashlight, and a holder for additional ammo clips. It's best features are the fingerprint and voice recognition systems built into it, making it a gun no one else can use.

Total: 749.8 Credits
Remaining, .2 Credits
 

MannequinMuse

Well-Known Member
#49
zerohour said:
I'll restrict myself to pure stats and equipment. You can fill in the details (like your name) in yourself.

42
Abilities:
Strength: d12
Agility: d4
Vitality:d10
Intelligence:d6
Alertness: d6
Willpower:d8

Assets:
Friends in High Places (Saved his CO during the War, who got himself a few promotions. A few connections developed from there)
Military Rank 2
Trustworthy Gut (Minor)2
Nose for Trouble 2

Complications:
Easy Mark 4
Straight Shooter 2
Superstitious 2
Crude 2
Memorable 2 (Almost a giant)

Skills

Points: 62

Athletics: d6
Jumping:d8
Running:d8
Weight Lifting:d8

Guns: d6
Assault Rifles: d12
Machine Guns: d8

Discipline: d6

Influence: d6
Intimidation: d8

Medical Expertise: d6

Unarmed Combat:d6
Brawling: d12+d2


Starting Money: 750 Credits

Gun Vac Case
Gun Cleaning Kit
Multiband
Patch Tape
Nutrient Bars x10
Ballistic Mesh
Squad helmet
Tactical Suit
Vacuum Suit
Pistol x2
Assault Rifle
SubMachine Gun x2
Brass Knuckles
Combat Knife
Cortex Terminal
Doctor's Bag

589.8

Sunshine: Favorite Rifle
Cost: 160
Stats:
Damage: d12 W
Magazine Size: 100
ROF: 5
Sunshine was a custom built assault rifle he got from his former CO after the war ended. In addition to it's listed attributes, it has an extend able knife, flashlight, and a holder for additional ammo clips. It's best features are the fingerprint and voice recognition systems built into it, making it a gun no one else can use.

Total: 749.8 Credits
Remaining, .2 Credits
That's a beaut, give me a couple hours and I'll come up with a backstory.
 

Ina_meishou

Well-Known Member
#50
is it just me or do all the characters created by ZH have trouble holding on to thier coin?
 
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