How does this work? The ships Pilot, Negotiator, and Bank.
Name: Jeremiah ôJerryö Jehosephat
Home World: Boros
Attributes:
Agility: d6
Strength: d6
Vitality: d4
Alertness: d12
Intelligence: d12
Willpower: d12
Derived Attributes:
Initiative: d6+d12
LP: 16
Athletics: d6
Guns: d6
Rifles: d10
Covert: d6
Move Silently: d8
Perception: d6
Intuition: d10
Deduction: d8
Knowledge: d6
Appraisal: d8
Planetary Vehicles: d4
Survival: d4
Influence: d6
Barter:d10
Pilot (Mid-Bulk Transport): d10
Armor: Ballistic Mesh 1W
Weapons:
Knife, Utility (x2) d2 W
Pistol d6W 100ft 50Rounds
Sniper Rifle d8W 1000ft 100Rounds
Grenade, Fragmentation (x5) 5d6 W 15f
Description: Pale, Dark Haired
Age: 30
Assets:
Military Rank (Minor): +2 Step Attribute Bonus to Willpower on Discipline based actions.
Friends in Low Places (Minor): Can use Plot point to call in criminal favors.
Moneyed Individual (Major): Once per session can make a roll to dip into trust fund for purchases.
Complications:
Things donÆt go smooth (Minor): once per Game session, The GM can have this character re-role any roll and use the smaller of the two.
Loyal (Minor): Independent survivors of Serenity Valley.
Amputee (Minor): Lost leg, crude prosthetic.
Combat Paralysis (Minor):
Dull sense taste (Minor): -2 step penalty to rolls involving sense.
Dull sense smell (Minor): -2 step penalty for rolls involving sense.
Hero Worship (Minor): Srgt. Reynolds.
Hooked (Minor): Baccy, pipe.
Lightweight (Minor): -2 step vitality penalty to resist alcohol, disease, poison.
Coin:
Credits: 200
Platinum: 500
Gold: 750
Silver: 5000
Equipment:
Multiband
Patch Tape (2Roll)
Gun Cleaning Kit
Purification Crystals (20 Packets)
Fire Jelly (2 Cans)
Common spices (1 lbs.)
Protein Packs (3 Wks. Worth)
Good Whisky (Two Decanters)
Nutrient Bar (x3)
Fedband scanner
Immunization Packet (x5)
Pipe
Tobacco (4 lbs.)
Debugger
Chameleon suit
Undershirt (x3)
Button up Shirt (x2)
Tough Cargo Trousers (x2)
Browncoat
Vacsuit
Jabberwocky (Signal Blocker)
First Aid Kit
Rope (100ft)
Commpack, Short Range
Independence (Mid-bulk transport)
Micro-transmitter (x5)
History: The son of a wealthy ship dealer from Boros, Jeremiah ran away from home to join the independents to get away from his desk at his fathers company. He wasnÆt much of a fighter, but good aim and a knack for dealing with people kept him alive and his mates friendly throughout the war, though neither saved his leg after the Battle of Serenity Valley.
After his father bought him out of the camps, He spent a year back at his old job, but soon tired of it, bought a transport on the cheap, named it Independence, and set out to try and live free.
He recently took on an old squad mate as security and backup, and along with the rest of his small crew, he tries to keep out of anybody importantÆs way.
Jerry is a fairly pleasant man, provided he gets his smoke. Woe betide anyone who breaks his favorite long stemmed pipe.