Right, since the new arc is about to start, I thought we might as well start off our OOC discussions. First of all, to get us into the mood, I thought we should start off with deciding on an OST for the game.
How's this for an OST ?
Anyone want to suggest other possible OSTs? Please post links to audio streams, youtube, veoh, or other direct streams to make it easier.
I also wanted to suggest a new system. Rather than having full blown battlefields this time, there will be certain periods in the game called 'Black Blizzard Periods'. What is it, you ask?
Well, imagine Silent Hill, or Persona 3, where there are periods where everything becomes eerily dark. In addition to that, since this is a Christmas RPG, a huge blizzard descends during the period.
Most humans would turn into ice crystals and wouldn't even realize anything strange happened. Time seems to stop as well during this period. A few people, such as our characters, retain the ability to move about freely and would be aware of the Black Blizzard.
Also, a lot more people seem to go missing during Black Blizzards which causes our heroes to consider there being a connection between the recent dissappearances at TFFA and the Black Blizzards.
During the Black Blizzard, the trolls and other invaders will suddenly flicker into existence and attack. Once the black blizzard is over, everything will return to normal as if nothing ever happened.
This will allow us to retain the 'daily life' portion of TFF academy where we can try and solve the mysteries that will somehow lead us to finding out the cause behind the Black Blizzard, while still giving us a chance to cause much death and destruction during the black blizzard periods.
Ok, now, for the more mundane things which you could skip if you've seen this in the other threads -
The rules -
The Location and Dialog systems -
And the banners:
How's this for an OST ?
Anyone want to suggest other possible OSTs? Please post links to audio streams, youtube, veoh, or other direct streams to make it easier.
I also wanted to suggest a new system. Rather than having full blown battlefields this time, there will be certain periods in the game called 'Black Blizzard Periods'. What is it, you ask?
Well, imagine Silent Hill, or Persona 3, where there are periods where everything becomes eerily dark. In addition to that, since this is a Christmas RPG, a huge blizzard descends during the period.
Most humans would turn into ice crystals and wouldn't even realize anything strange happened. Time seems to stop as well during this period. A few people, such as our characters, retain the ability to move about freely and would be aware of the Black Blizzard.
Also, a lot more people seem to go missing during Black Blizzards which causes our heroes to consider there being a connection between the recent dissappearances at TFFA and the Black Blizzards.
During the Black Blizzard, the trolls and other invaders will suddenly flicker into existence and attack. Once the black blizzard is over, everything will return to normal as if nothing ever happened.
This will allow us to retain the 'daily life' portion of TFF academy where we can try and solve the mysteries that will somehow lead us to finding out the cause behind the Black Blizzard, while still giving us a chance to cause much death and destruction during the black blizzard periods.
Ok, now, for the more mundane things which you could skip if you've seen this in the other threads -
The rules -
-You play as yourself. You can use your own nickname on the board. eg. I'll be playing as 'Zenithos' and I can refer to myself as 'Zeni' as most people call me in this forum.
- Each and every player must stay in groups of at least 4 people whenever possible, unless a solo is completely necessary. This will hopefully prevent fractured storylines. If possible, stay as one big group whenever possible.
- Please be sensible with your character power-ups. While having powers is fine, don't go all DBZ....at least until the final battle. tongue.gif
- You will be allowed one minor character to accompany you. Please be sure to post a pic and a short description. It could be an apprentice you're training up, a servant, a catgirl you found in a box beside the street, a best friend, a conscience, a pokemon, a digimon, a persona...whatever, as long as it's just ONE.
- Killing off other PCs is fine, off course. But if you see somebody dead please try to introduce a plot device that would somehow revive the person. Phoenix Downs, Elixirs, T-viruses...you name it.
- There is absolutely no need to maintain an air of formality or seriousness. Read: Hijinks and Comedy are highly encouraged.
- You are allowed to incorporate other PCs into your posts and write in actions and dialogues for them, as long as you keep them in character. If the PC's owner disagrees then please be courteous and edit the offending post. (so far, no such thing has happened as we bonk each other on the head so often it's become quite a fun routine).
- Each and every player must stay in groups of at least 4 people whenever possible, unless a solo is completely necessary. This will hopefully prevent fractured storylines. If possible, stay as one big group whenever possible.
- Please be sensible with your character power-ups. While having powers is fine, don't go all DBZ....at least until the final battle. tongue.gif
- You will be allowed one minor character to accompany you. Please be sure to post a pic and a short description. It could be an apprentice you're training up, a servant, a catgirl you found in a box beside the street, a best friend, a conscience, a pokemon, a digimon, a persona...whatever, as long as it's just ONE.
- Killing off other PCs is fine, off course. But if you see somebody dead please try to introduce a plot device that would somehow revive the person. Phoenix Downs, Elixirs, T-viruses...you name it.
- There is absolutely no need to maintain an air of formality or seriousness. Read: Hijinks and Comedy are highly encouraged.
- You are allowed to incorporate other PCs into your posts and write in actions and dialogues for them, as long as you keep them in character. If the PC's owner disagrees then please be courteous and edit the offending post. (so far, no such thing has happened as we bonk each other on the head so often it's become quite a fun routine).
From time to time, certain events, acquisition of certain items or information, or dialogs with certain NPCs will unlock 'locations'. These locations are, well, places such as rooms, basements, parks, laboratories, etc.
Each and every one of these locations will have 'descriptions' and 'points of interest' and they will also 'contain' items. I, or any game master, will specify the points of interest and items contained each time a new location is unlocked.
With this information you can write up what your character does upon entering the room. For example, from the location information, you know that there is a locked diary inside a drawer. You write in that your character decides to search around a bit and finds the diary then you decide whether your character decides to break the lock or keep it for later in case he/she finds the keys. You should also write in observations of 'points of interest'. For example, the 'points of interest' specifies that the e-mail indicator on the laptop in the laboratory is flashing. You should have your character examine it. If you entered the room with other players, try to share the findings and observations.
The items and points of interest would normally give you clues to allow you to work out a conclusion. For example, you had entered the room to find out why the occupant had gone missing. The items and points of interest in the room would normally point towards the cause and will allow your character to derive the answer. Occasionally, the answer, or perhaps items found within the room, will allow other locations to be unlocked. For example, you conclude that the person in question has run away to another location. Said location will become unlocked for detective work. Or say you find a key to a basement or a map to lost underground temple. That will unlock said places.
Here's an example of one 'location'.
Location Unlocked: Eterna's Room (yes, cause I'm evil like that)
Description: A rather dark, untidy room with a coffin for a bed. There are heavy shades on the windows.
Contains:
Closet: skeletons
desk drawer: serial murder notes
small refrigerator: Type O blood
underneath bed: bloody weapons
coffin: a bloody blankie. A rather torn up teddy.
Now for a second system - NPC dialogs. Sometimes I, or the game master, will announce an event where your character gets to talk to an NPC.
Example:
Dialog Sequence
NPC: Eterna
Description: Annoying Loli Vampire
Personality: (if the character's personality requires some elaboration, please elaborate)
Dialog content:
- Will talk about where she last saw the victim - last night in her room.
- Will talk about what the victim last said - "HELP!"
- Will talk about where she thinks the victim might be now - In her closet, rotting.
Knowing what the character will say, you write up a post that explores all the answers and then come up with a conclusion based on them. Obviously, you're going to want to visit Eterna's room and that will unlock the location 'Eterna's Room'. You also got some clues as to who the culprit is, and the clues you find in 'Eterna's Room' will most probably support your hypothesis.
Well, ok, the examples here are so blatantly obvious. But in the game itself it won't be that easy, for sure.
From time to time, the exploration of a location or a dialog with an NPC will trigger an event. For example, the NPC escapes and a chase sequence ensues. Or an item you find in the location becomes activated, summoning a dangerous swarm of ghouls which you have to fight off. Or you activate some giant robot in the laboratory and it ends up kicking your ass. Well...you get the idea. There'll be action in between to keep things upbeat.
Now I'd like to announce yet another system that will allow variety in the game. Every player here gets to be a game master. O RLY?! YA RLY. How? Here's how. If you've got an idea for a mystery arc, please PM me with the details. I will compile it along with other mystery arcs from other potential GMs and then try to work out a continuity and post them back to you. Once that's done, you will be the game master of your own mystery arc and you will provide the 'locations' and 'NPC dialogs' that will guide other players towards the conclusion of your mystery arc. Work out any quirks with me via PM to make sure you don't spoil the mystery.
Each and every one of these locations will have 'descriptions' and 'points of interest' and they will also 'contain' items. I, or any game master, will specify the points of interest and items contained each time a new location is unlocked.
With this information you can write up what your character does upon entering the room. For example, from the location information, you know that there is a locked diary inside a drawer. You write in that your character decides to search around a bit and finds the diary then you decide whether your character decides to break the lock or keep it for later in case he/she finds the keys. You should also write in observations of 'points of interest'. For example, the 'points of interest' specifies that the e-mail indicator on the laptop in the laboratory is flashing. You should have your character examine it. If you entered the room with other players, try to share the findings and observations.
The items and points of interest would normally give you clues to allow you to work out a conclusion. For example, you had entered the room to find out why the occupant had gone missing. The items and points of interest in the room would normally point towards the cause and will allow your character to derive the answer. Occasionally, the answer, or perhaps items found within the room, will allow other locations to be unlocked. For example, you conclude that the person in question has run away to another location. Said location will become unlocked for detective work. Or say you find a key to a basement or a map to lost underground temple. That will unlock said places.
Here's an example of one 'location'.
Location Unlocked: Eterna's Room (yes, cause I'm evil like that)
Description: A rather dark, untidy room with a coffin for a bed. There are heavy shades on the windows.
Contains:
Closet: skeletons
desk drawer: serial murder notes
small refrigerator: Type O blood
underneath bed: bloody weapons
coffin: a bloody blankie. A rather torn up teddy.
Now for a second system - NPC dialogs. Sometimes I, or the game master, will announce an event where your character gets to talk to an NPC.
Example:
Dialog Sequence
NPC: Eterna
Description: Annoying Loli Vampire
Personality: (if the character's personality requires some elaboration, please elaborate)
Dialog content:
- Will talk about where she last saw the victim - last night in her room.
- Will talk about what the victim last said - "HELP!"
- Will talk about where she thinks the victim might be now - In her closet, rotting.
Knowing what the character will say, you write up a post that explores all the answers and then come up with a conclusion based on them. Obviously, you're going to want to visit Eterna's room and that will unlock the location 'Eterna's Room'. You also got some clues as to who the culprit is, and the clues you find in 'Eterna's Room' will most probably support your hypothesis.
Well, ok, the examples here are so blatantly obvious. But in the game itself it won't be that easy, for sure.
From time to time, the exploration of a location or a dialog with an NPC will trigger an event. For example, the NPC escapes and a chase sequence ensues. Or an item you find in the location becomes activated, summoning a dangerous swarm of ghouls which you have to fight off. Or you activate some giant robot in the laboratory and it ends up kicking your ass. Well...you get the idea. There'll be action in between to keep things upbeat.
Now I'd like to announce yet another system that will allow variety in the game. Every player here gets to be a game master. O RLY?! YA RLY. How? Here's how. If you've got an idea for a mystery arc, please PM me with the details. I will compile it along with other mystery arcs from other potential GMs and then try to work out a continuity and post them back to you. Once that's done, you will be the game master of your own mystery arc and you will provide the 'locations' and 'NPC dialogs' that will guide other players towards the conclusion of your mystery arc. Work out any quirks with me via PM to make sure you don't spoil the mystery.