The Old Republic

Thardoc

Well-Known Member
In all honesty the personal story of swtor is very good for most of the classes (especially the imperial agent). I paid for it but quit playing due having too much stuff to do in real life to play. I would recommend playing through it just for the stories.
 
FinalMax said:
<a href='http://www.gamespot.com/news/star-wars-the-old-republic-to-add-full-free-to-play-6389421' target='_blank' rel='nofollow'>SWTOR is going Free-to-Play in a matter of months.</a> I hadn't bothered playing it myself, but I honestly would have paid a subscription to try it had circumstances been favorable for me. A few classes looked interesting to me, but I'm not certain I'd play anyway.
This does not surprise me at all.
 

Ordo

Well-Known Member
Between an overabundance of MMO's and a lack of anything game changing in the gameplay department (though the stories are well done with great characters you can interact with) this comes as no surprise. This game also had a mark against it since KOTOR fans wanted KOTOR 3 and not an MMO so that didn't help either.

That said, I do applaude them for trying to make Storylines/character important/interesting in an MMO.
 

Thardoc

Well-Known Member
I'm still holding out hope for kotor 3 but its a distant one. A few mmos have mixed up the formula recently though, TERA and guild wars 2 look to try and improve some aspects.

Heh if only companies had combined TERA's gameplay with GW2 story and quest mechanics. I would buy that in a sec.
 

OniGanon

Well-Known Member
Thardoc said:
Heh if only companies had combined TERA's gameplay with GW2 story and quest mechanics. I would buy that in a sec.
There was a PA comic commenting to that effect- that with Tera's gameplay, SWTOR's story and GW2's quest mechanics, it's like each game has one piece of the Triforce.
 

Antimatter

Well-Known Member
OniGanon said:
Thardoc said:
Heh if only companies had combined TERA's gameplay with GW2 story and quest mechanics. I would buy that in a sec.
There was a PA comic commenting to that effect- that with Tera's gameplay, SWTOR's story and GW2's quest mechanics, it's like each game has one piece of the Triforce.
And that would be very close to perfect. Only thing i'd add would be TSW's class system.

So we have Tera style combat, GW quests/events, TOR's storytelling, and TSW's classes.

I'd buy the hell out of it.
 
Antimatter said:
OniGanon said:
Thardoc said:
Heh if only companies had combined TERA's gameplay with GW2 story and quest mechanics. I would buy that in a sec.
There was a PA comic commenting to that effect- that with Tera's gameplay, SWTOR's story and GW2's quest mechanics, it's like each game has one piece of the Triforce.
And that would be very close to perfect. Only thing i'd add would be TSW's class system.

So we have Tera style combat, GW quests/events, TOR's storytelling, and TSW's classes.

I'd buy the hell out of it.
What if we take all four, stir in some EVE sandbox & economics, then add in a dash of Skyrim and a few pinches of Dwarf Fortress?
 

FinalMax

Well-Known Member
Dark Knight Gafgar said:
Antimatter said:
OniGanon said:
Thardoc said:
Heh if only companies had combined TERA's gameplay with GW2 story and quest mechanics. I would buy that in a sec.
There was a PA comic commenting to that effect- that with Tera's gameplay, SWTOR's story and GW2's quest mechanics, it's like each game has one piece of the Triforce.
And that would be very close to perfect. Only thing i'd add would be TSW's class system.

So we have Tera style combat, GW quests/events, TOR's storytelling, and TSW's classes.

I'd buy the hell out of it.
What if we take all four, stir in some EVE sandbox & economics, then add in a dash of Skyrim and a few pinches of Dwarf Fortress?
Pure concentrated Evil?
 

Thardoc

Well-Known Member
Lol i went looking for that comic, "tera wars the old republic"
 

nantukoprime

Well-Known Member
Best part of the game is free, you just might have to delete a character every now and then.

Reasons to subscribe post going F2P...I'm not seeing many.

Now no rush on levelling my inquisitor.
 
TOR runs pretty good, actually. Lot of perfectly decent gameplay.
 

OniGanon

Well-Known Member
Shadows on High setting can be pretty demanding indoors and perhaps beyond the ability of low to mid range computers to handle smoothly. A shame, because it looks fantastic.

That was the only issue I had with the game's performance. Messing with any other graphical settings, even antialiasing, didn't seem to make much difference on my machine.
 

Juubi

Well-Known Member
I had to turn shadows off and tweak the graphics to get the damn thing to be playable. But then, I have an outdated graphics card which I can't upgrade, apparently. I love the gameplay and the storylines that I've played are enjoyable. But I have to sacrifice a good deal of the aesthetic for it.
 

ArchfiendRai

Well-Known Member
Well, I'm certainly late to this party.

I decided to give the game a try, but I've having a bit of trouble picking which class. I've narrowed it down to either of the Sith force users; Either the Marauder or the Assassin.

Any advice on which to choose? I can be pure melee in games, but I can also be pure mage. I usually try to find a hybrid though. Does being a Marauder mean I can't use any force powers, or being an Assassin mean I'm completely helpless up close?

Game is about halfway downloaded and patched right now. Hoping to get started tomorrow.
 

Ina_meishou

Well-Known Member
ArchfiendRai said:
Well, I'm certainly late to this party.

I decided to give the game a try, but I've having a bit of trouble picking which class. I've narrowed it down to either of the Sith force users; Either the Marauder or the Assassin.

Any advice on which to choose? I can be pure melee in games, but I can also be pure mage. I usually try to find a hybrid though. Does being a Marauder mean I can't use any force powers, or being an Assassin mean I'm completely helpless up close?

Game is about halfway downloaded and patched right now. Hoping to get started tomorrow.
Marauders and Assassins are both pretty much pure melee classes. Marauders are straight up DPS monsters, all their powers are about getting into combat fast and piling on damage by flailing about with dual lightsabres. They're fairly flimsy but not totally squishy.

Assassins are stealth killers. They're more about sneaking up behind someone instead of flying force leaps into combat like marauders, but you're still pretty much locked into melee range for most of their abilities, which like marauders generally involve hitting things with a lightsabre. they're DPS/tanks despite wearing light armor.

Also, what server do you plan to enter?
 

ArchfiendRai

Well-Known Member
Really? Huh, from the character progression video on the inquistor mage I had them figured more for mages.

Hows the DPS on the Sorcerer? I assume he's more of a magic type.


Also, I'm not sure on servers yet. I have a friend who plays, so I'd likely try to get into whatever server he's in. He's told me that its one of the PVE ones.
 

Ina_meishou

Well-Known Member
Sorcerer is very much the magic type, to the point that your lightsabre is basically a stat stick (you get two attacks that use it, one of which is the basic attack and both of which are highly nonoptimal after the first ten levels or so). DPS progression is basically "moar lightning", with huge numbers of skills which boost the damage, recharge time and speed of your lightning attacks alongside regen talents that essentially allow you to spray a continuous stream of the stuff at whatever you target. They also get some Crowd control talents and stuns, a few damage over time effects, and and can function as off healers if you drop a few skill points in the healer tree.

And fair enough on servers, if you wind up deciding to go on Ebon Hawk though let me know. :p
 

ArchfiendRai

Well-Known Member
Sure thing +haha

Thank you for the advice. That makes it more clear for me. So I'll either be starting with the Marauder or the Sorcerer. (Though to be perfectly honest, the armor showcased for the sorcerer in the Inquisitor video was really derpy looking. Dem shoulders.)

I kinda wish there was an attacking style more balanced between both melee and powers. I mean kind of like Galen Marek in Force Unleashed.

But I suppose in an MMO, it would be kind of overpowered. xD
 

Ina_meishou

Well-Known Member
Heh, of the two I'd definitely suggest Sorcerer.

Also, the closest thing I can think of off the top of my head to the play style you're describing is a Bounty Hunter, which can if built right be a sort of close range caster focused on getting into the thick of things and laying about with blasters, rocket shoryuken and fire.

No force powers of course, and no lightsabres unfortunately.
 

ArchfiendRai

Well-Known Member
Yeah. I was kind of spoiled by force unleashed. I like having my cake and eating it too. :<

Whether I go Marauder or Sorcerer all depends on how defensible sorcerer is. Playing a mage is fun. Playing a mage who can't get out of the ways of attacks from half a mile away is NOT fun. They don't have to have a lot of HP or high defense. I just need a good dodge and I'm good.

Mages in Tera are pretty fun. I actually main a Sorc there. Staff Evie in Vindictus, on the other hand.... Lets just say I started out with Evie and that she's now the lowest leveled character I have that I actually played with, bar one (who I just don't have time or motivation to level).
 

Ina_meishou

Well-Known Member
None of the classes really has a dodge other than running away. Sorcerers do however get an aoe knockback which can be used to get enemies off you and a barrier power that absorbs damage. Marauders get a few defensive talents but like sorcerers largely rely on companions to tank.
 

ArchfiendRai

Well-Known Member
...ahhh....

That...doesn't sound pleasant at all....
 

Ina_meishou

Well-Known Member
ArchfiendRai said:
...ahhh....

That...doesn't sound pleasant at all....
It depends really. For one thing you're never without companions after about the first six levels or so, and each class gets a companion up front that is well suited to what the class does. Inquisitors will get a tank companion early on because Inquisitors are kinda squishy, but later when you're powerful enough or have chosen to go down trees that make you more survivable it's perfectly viable to swap out and use other companions.

It's not as kinetic a combat system as terra for certain, but it's not terrible.
 

ArchfiendRai

Well-Known Member
Wow, this is the first time I ran into a roadblock in a game within the first five seconds.

This damn camera.... the movement....its just so awkward.....
 
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