The Old Republic

core_88

Well-Known Member
#51
<a href='http://www.swtor.com/media/trailers/companion-characters' target='_blank' rel='nofollow'>Does Companions seem awesome to you? They sure do to me!</a> :wub:
 

Ordo

Well-Known Member
#52
A Jawa with a rocket launcher....dang it I was all set to avoid this game now it looks like I'll have to give it a whirl afterall. 2 months after release of course, no sense showing up on day one.

Also, as cute as she is, I'm turning down the padawan's affection. I am her teacher. Engaging in that kind of relationship with my student i a disservice to her, and makes a mockery of the path we Jedi must tread. I am sorry, my padawan, but I can not reciprocate your feelings.
 

atlas_hugged

Well-Known Member
#53
Man, why did they have to make this an MMO? It seems like they're crafting an awesome single player experience to be set in an MMO.
 

Ordo

Well-Known Member
#54
ucal said:
Man, why did they have to make this an MMO? It seems like they're crafting an awesome single player experience to be set in an MMO.
To be fair, they can create so many companions and give them so much time to grow only because it's an MMO. ME 2 had 12 companions and they had to cutdown on party banter and other such stuff because of space/time constraints. Not so much with an MMO. Heck they can keep growing the companions since there is no set ending. It's an interesting expierement if nothing else and I do hope the game is succesful. However, WAY to many games are coming out and I seriously doubt I'll be done with them all by the time this drops.

As it stands I'v already got ME 3, Alamur the Reckoning, and Prey 2 on my list for early next year.
 

atlas_hugged

Well-Known Member
#55
Ordo said:
ucal said:
Man, why did they have to make this an MMO?? It seems like they're crafting an awesome single player experience to be set in an MMO.
To be fair, they can create so many companions and give them so much time to grow only because it's an MMO. ME 2 had 12 companions and they had to cutdown on party banter and other such stuff because of space/time constraints. Not so much with an MMO. Heck they can keep growing the companions since there is no set ending. It's an interesting expierement if nothing else and I do hope the game is succesful. However, WAY to many games are coming out and I seriously doubt I'll be done with them all by the time this drops.

As it stands I'v already got ME 3, Alamur the Reckoning, and Prey 2 on my list for early next year.
They have the same amount of development time for an MMO as they do for a single player game, so I don't see how you came to that conclusion. After the MMO is released, if they keep adding characters, then you'll have a point.
 

Ordo

Well-Known Member
#57
ucal said:
Ordo said:
ucal said:
Man, why did they have to make this an MMO?á It seems like they're crafting an awesome single player experience to be set in an MMO.
To be fair, they can create so many companions and give them so much time to grow only because it's an MMO. ME 2 had 12 companions and they had to cutdown on party banter and other such stuff because of space/time constraints. Not so much with an MMO. Heck they can keep growing the companions since there is no set ending. It's an interesting expierement if nothing else and I do hope the game is succesful. However, WAY to many games are coming out and I seriously doubt I'll be done with them all by the time this drops.

As it stands I'v already got ME 3, Alamur the Reckoning, and Prey 2 on my list for early next year.
They have the same amount of development time for an MMO as they do for a single player game, so I don't see how you came to that conclusion. After the MMO is released, if they keep adding characters, then you'll have a point.
From the wiki

the game was first announced on October 21, 2008, at an invitation-only press event.[7] The video game will be released for Microsoft Windows platform on December 20, 2011

The Old Republic is BioWare's first entry into the MMORPG market,[27] and it will be the second Star Wars MMORPG after Star Wars Galaxies. BioWare had long been interested in working on a MMORPG, but waited until they had "the right partners, the right team, and the right I.P."[8] A major focus in the game is on developing characters' individual stories[27] and, in October 2008, BioWare considered this game to have more story content than all of their other games combined.[8] The writing team has been working on the project longer than any of the game's other development teams.[44] An October 2008 preview noted some of the 12 full-time writers had been working on The Old Republic for more than two years at that point.[8][/
To compare Mass Effect 2

Mass Effect 2's development was confirmed on February 13, 2008.
....
The game was released for Microsoft Windows and Xbox 360 on January 26, 2010
 

atlas_hugged

Well-Known Member
#58
Nothing in that (besides the statements about it being an MMO) is contingent on the game being an MMO, so you don't have a point yet.
 

Ordo

Well-Known Member
#59
ucal said:
Nothing in that (besides the statements about it being an MMO) is contingent on the game being an MMO, so you don't have a point yet.
So you're telling me that if it were a single player game, it would have twenty four fully voiceed companions each with their own storylines and quests?
 

atlas_hugged

Well-Known Member
#60
Ordo said:
ucal said:
Nothing in that (besides the statements about it being an MMO) is contingent on the game being an MMO, so you don't have a point yet.
So you're telling me that if it were a single player game, it would have twenty four fully voiceed companions each with their own storylines and quests?
I'm telling you this: With the amount of development time they're putting into this MMO, they could put out a comparable number of comparable characters into a singleplayer game, since there's no relevant difference between the single player and MMO development time when it comes to storyline/character content (that is an assumption, but I feel it is a wellfounded one.).

I don't want to make assumptions about the quality/length of the storylines/questlines associated with the characters, as I'm still not certain they're doing a quantity over quality approach here.
 

Ordo

Well-Known Member
#61
I disagree, I don't think they'd have acess to the resources or time to craft this kind of story if it were a single player game. It also wouldn't fit with their previous history. Since KOTOR the number of posible companions hasn't gone over 12. With TOR they to make a lot of content because they have so many different classes with different starting points, objectives and questlines that are influenced by the players decision.
 

atlas_hugged

Well-Known Member
#62
Ordo said:
I disagree, I don't think they'd have acess to the resources or time to craft this kind of story if it were a single player game. It also wouldn't fit with their previous history. Since KOTOR the number of posible companions hasn't gone over 12. With TOR they to make a lot of content because they have so many different classes with different starting points, objectives and questlines that are influenced by the players decision.
What part of MMO fits the history of the series? O-O And why don't you think they'd have the resources that they have now? What's suddenly different about the universe in which a Single Player TOL is developed instead of an MMO one?
 

Ordo

Well-Known Member
#63
ucal said:
Ordo said:
I disagree, I don't think they'd have acess to the resources or time to craft this kind of story if it were a single player game. It also wouldn't fit with their previous history. Since KOTOR the number of posible companions hasn't gone over 12. With TOR they to make a lot of content because they have so many different classes with different starting points, objectives and questlines that are influenced by the players decision.
What part of MMO fits the history of the series? O-O And why don't you think they'd have the resources that they have now? What's suddenly different about the universe in which a Single Player TOL is developed instead of an MMO one?
The fact that they work for EA, and EA provides resources they didn't originally have access to when they made ME 1 and KOTOR. However, EA appears to provide a different amount of resources and funding depending on the project. ME 2 got a fair amount of time and resources, which is why there's a new game plus when they were originally going to leave that out of the sequel. Dragon Age 2 didn't get the same attention. Now TOR is an MMO based off Star Wars, so EA is much more likely to sink money and allow for a longer dev time in hopes of creating a wow killer.
 

atlas_hugged

Well-Known Member
#64
Ordo said:
ucal said:
Ordo said:
I disagree, I don't think they'd have acess to the resources or time to craft this kind of story if it were a single player game. It also wouldn't fit with their previous history. Since KOTOR the number of posible companions hasn't gone over 12. With TOR they to make a lot of content because they have so many different classes with different starting points, objectives and questlines that are influenced by the players decision.
What part of MMO fits the history of the series? O-O And why don't you think they'd have the resources that they have now? What's suddenly different about the universe in which a Single Player TOL is developed instead of an MMO one?
The fact that they work for EA, and EA provides resources they didn't originally have access to when they made ME 1 and KOTOR. However, EA appears to provide a different amount of resources and funding depending on the project. ME 2 got a fair amount of time and resources, which is why there's a new game plus when they were originally going to leave that out of the sequel. Dragon Age 2 didn't get the same attention. Now TOR is an MMO based off Star Wars, so EA is much more likely to sink money and allow for a longer dev time in hopes of creating a wow killer.
Except WoW killers have traditionally failed to kill WoW, and Star Wars MMOs started out failing. You're probably right though, EA is stupid enough to try this.
 

Ordo

Well-Known Member
#65
EA wants to make money, bottom line. Bioware would like to be paid for the work they produce, but they seem to be pushing hard for the time and resources they need to make the games they want. So far it's a case of EA's going to use us (Bioware) so we'll use EA just as much. Whether or not TOR dethrones WoW <a href='http://www.gameinformer.com/b/news/archive/2011/07/27/ea-star-wars-the-old-republic-39-s-pre-order-numbers-are-most-in-company-history.aspx' target='_blank' rel='nofollow'>this</a> might suggest EA was right to sink so much time and resources into TOR. That's $60 for each game unit plus $14 per month for person that wants to keep playing. Also at last check those preorders do not include world wide sales as they plan originally planned to open it up for international play at a later date.

Let's also be fair, despite some people's complaints about the fate of certain characters, on average Bioware' done a better job with Star Wars in recent years than Lucasarts and the EU books. I mean Bioware didn't kill off one of the coolest red headed female Jedi ever. That ignoble honor goes to Del Ray and the Author 'Karen Traviss'.
 

Crusader

Well-Known Member
#66
Ordo said:
the Author 'Karen Traviss'.
But ironically enough despite Traviss' faults she did in her way make the Clone Commandos interesting characters as well as fleshing out the Mandalorians more, but I will also note that in her attempt at the "Screw you Elves" trope against the Jedi she also inverted the "Can't Argue With Elves" trope by switching the roles with the Jedi and Mandalorians and made the Mandalorians her "Elves" instead of the Jedi (but at least her "Elves" were non-force sensitive) .

But I tend to think of the "Can't Argue With Elves" trope more when it came to Revan fanbois/fangirlz, and that's why I prefer the Jedi Exile and Traviss' Mandalorians and Clone Troopers and Commandos as a counter to that overblown Elf.
 

Ordo

Well-Known Member
#67
Crusader said:
Ordo said:
the Author 'Karen Traviss'.
But ironically enough despite Traviss' faults she did in her way make the Clone Commandos interesting characters as well as fleshing out the Mandalorians more, but I will also note that in her attempt at the "Screw you Elves" trope against the Jedi she also inverted the "Can't Argue With Elves" trope by switching the roles with the Jedi and Mandalorians and made the Mandalorians her "Elves" instead of the Jedi (but at least her "Elves" were non-force sensitive) .

But I tend to think of the "Can't Argue With Elves" trope more when it came to Revan fanbois/fangirlz, and that's why I prefer the Jedi Exile and Traviss' Mandalorians and Clone Troopers and Commandos as a counter to that overblown Elf.
KT was more or less fine as long as she stuck to writing troopers. Then someone decided she should help write 'Legacy of the Force' and that's when I became annoyed. Aaron Allston, who also wrote for the series, offered to set-up Bobba Fett arrival in KT's first book since his work came first. She said keep your hand off, and thus the mandos popped up only in her books until the last book by Denning 'Invincible'. So she's not a team player.

I have other issues with her writing, but beyond my point that Bioware does it better, they aren't relevant to the discussion.

I will say I find Canderous Ordo far more interesting than any of the Mandos KT wrote, and Bioware didn't try to make the Mandos their personal mouthpiece/gary stus.
 

Crusader

Well-Known Member
#68
Ordo said:
I will say I find Canderous Ordo far more interesting than any of the Mandos KT wrote, and Bioware didn't try to make the Mandos their personal mouthpiece/gary stus.
But can't that arrow likewise be pointed at Drew Karpyshyn himself with Darth Revan and Darth Bane as his personal mouthpieces/gary stus if you take into consideration his Darth Bane stories (at least he killed off Farfalla while Rain took care of Tomcat in one of them), and that's why some find the Jedi Exile far more interesting than Revan?
 

Ordo

Well-Known Member
#69
Crusader said:
Ordo said:
I will say I find Canderous Ordo far more interesting than any of the Mandos KT wrote, and Bioware didn't try to make the Mandos their personal mouthpiece/gary stus.
But can't that arrow likewise be pointed at Drew Karpyshyn himself with Darth Revan and Darth Bane as his personal mouthpieces/gary stus if you take into consideration his Darth Bane stories (at least he killed off Farfalla while Rain took care of Tomcat in one of them), and that's why some find the Jedi Exile far more interesting than Revan?
KT went a lot further. She had Jaina Solo, sword of the Jedi, go to Bobba Fett for training on how to beat a Sith Lord. She spent the entire book being told by various Mandalorians how useless and evil Jedi were. She even had her butt kicked because the Mandos used armor and could hide from the force. A nice trick but she'd already fought the Vong who did it better so it really shouldn't have worked.

I could go on but this thread isn't about KT.

edit:

As far as Revan being a Gary Stu that's more fan interpretation than Drews writing. Recent revelations about TOR suggest that Revan is not in fact a Gary Stu or an author mouthpiece.
 

Crusader

Well-Known Member
#70
Ordo said:
edit:

As far as Revan being a Gary Stu that's more fan interpretation than Drews writing. Recent revelations about TOR suggest that Revan is not in fact a Gary Stu or an author mouthpiece.
Or that Karpyshyn realized that he had went as far as Traviss in some ways and decided to rectify it now to undo the damage he thought he had inflicted (something in his favour over Traviss here).

Ordo said:
KT went a lot further. snip
I may have to agree with you there, but that's what the editors got when they chose Karen "Screw You Elves/Jedi while making the Mandalorians my Elves" Traviss to write Jedi-centred stories when they knew of her personal issues and that it would have been wiser to have her write Mandalorian/Clone Trooper/Clone Commando theme stories instead. But I must also note that Karpyshyn has worked with the "Jedi are Useless & Evil" gag but making it the Sith instead of Mandalorians.
 

Ordo

Well-Known Member
#71
Drew didn't make an expierenced Jedi master (Luke Skywalker) unable to tell another person the difference between a Sith and a Jedi.

Here check out <a href='http://boards.theforce.net/literature/b10003/28128642/p5' target='_blank' rel='nofollow'>YodaKenobi's</a> review for a better explanation.

Beyond that, she's gone and her work is not on my Radar.

Bioware only wrote Revan as a powerful fallen Jedi who you could redeem. Obsidena tried to hint that Revan didn't really fall, but they did that through a Sith lord who name was betrayal. It's her interpretation most fas cling to when they begin to make Revan a Gary Stu. Drew and Bioware wrote Revan as the hero of his age, not the high master of the force.
 

Crusader

Well-Known Member
#72
So basically this Revan thing is Chris Avellone's fault?
 

Ordo

Well-Known Member
#73
Whoever worked on KOTOR 2 provided an explanation for Revan that the fans took and ran with to his currently level of fanwankery. If anythings it's an example of fans taking things beyond their originaly intention.
 

Crusader

Well-Known Member
#74
Ordo said:
Whoever worked on KOTOR 2 provided an explanation for Revan that the fans took and ran with to his currently level of fanwankery. If anythings it's an example of fans taking things beyond their originaly intention.
Wasn't that mainly Avellone himself, who with his issues made Kreia his mouthpiece like Karpyshyn made Revan his mouthpiece in the Darth Bane novels while Karen Traviss made the Mandalorians her mouthpieces?

Funny how issue problems can be a driving force in the writing of fiction and storyline.
 

bmsattler

Well-Known Member
#75
I'm going to go out on a limb and suggest that a single-player game couldn't afford to be this massive. Paying all the voice-actors, writers, programmers, etc and all the other costs involved with a game this big just wouldn't be worth it for a fire-and-forget game, even with DLC.
 
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