WoW

Zephyrus

Searching for the six-fingered man.
#26
I ran with Wowscape.net for all of a day before I found it that I had gotted regular WoW for Chrismas. It was a pretty damn good server with a PvE realm if I recall correctly if no one wants to do PvP too early in the game.

As for me, there's no preference in factions for me, as I would totally be aiming to be a tank, which on either side doesn't require a great deal of knowledge of either faction.

As for profs, I really have no idea what would be good for a tank, as I'm still a n00b myself. Anybody serious about setting up a time, faction, and place to meet? I say that TFF should keep guild membership amongst its own ranks, unless we're just desperate for members.
 

Ike

Well-Known Member
#27
Any questions you have about actually WoW gameplay can easily be addressed to Bjorn. You heard the bear... He knows what he's talking about with this game.

As for me... I aint moving servers. That'd be 35 bucks, and I'm fairly well established where i am. Hell, I'm being interviewed for raiding guilds for when I hit 70 (which will be after I get about 3k more honor, to buy my 'welfare epic S1 weapon'... I've already got all 8 armor pieces ya can buy with honor), so I doubt I'd join a TFF guild with my main anyway. But I wouldn't mind rerolling an alt... as long as it was on the same server.



For those whining about PvP vs PvE... Getting Ganked aint bad. If you can't handle that... Well, that kinda sucks for you. Ganking others is one of the great joys of WoW. Fuck, I just went over to Westfall the other day and hung around the flightmaster with a 70 rogue killing noobs who didnt realize they ahd pvp enabled. And this was in ally territory, so they HAD to have it enabled for us to kill them. After an hour or so of fighting off the random ally 70s who arrived to defend them, me and the rogue just ended up dancing in the middle of westfall, with a ton of low lvls coming by to dance with us. It was fucking hilarious, and would have lost a lot of that hilarity if it was PvE.



PvE servers are for pussies. Ganking others is what ya do when you're bored. And frankly, you should never be anywhere you COULD be ganked until you're around lvl 20-25 anyway.
 
#28
A tank? You might want to go with smithing/mining, since you'll be using a heavy armor class, I'd guess. We definitely need at least one person doing mining, one smith, one tailor, and one enchanter. A leatherworker/skinner maybe, but we'll leave that to the medium armor classes that'll be using them. A miner, smith, tailor, and enchanter will pretty much cover our equipment for the tanks and the mages. If everyone contributes materials and recipies, we should have our equipment pretty well covered short of that ultimate stuff which I understand requires honor points.

So on a PvP you still have an option to turn it off as long as you're in ally territory? That's much more tolerable, you just have to worry about the opposing faction then.

What server are you on, Ike, and how full is it? I'd rather go with a low to medium population server to start, so we can grow with it. Not to mention avoiding lag. But if it can't be helped, then a heavy population is fine. If we're doing PvP though, I'd rather go with that free server, especially if it means Bjorn can join us. We'll have to see.
 

Ike

Well-Known Member
#29
Scygnus Darkhawk said:
A tank? You might want to go with smithing/mining, since you'll be using a heavy armor class, I'd guess. We definitely need at least one person doing mining, one smith, one tailor, and one enchanter. A leatherworker/skinner maybe, but we'll leave that to the medium armor classes that'll be using them. A miner, smith, tailor, and enchanter will pretty much cover our equipment for the tanks and the mages. If everyone contributes materials and recipies, we should have our equipment pretty well covered short of that ultimate stuff which I understand requires honor points.

So on a PvP you still have an option to turn it off as long as you're in ally territory? That's much more tolerable, you just have to worry about the opposing faction then.

What server are you on, Ike, and how full is it? I'd rather go with a low to medium population server to start, so we can grow with it. Not to mention avoiding lag. But if it can't be helped, then a heavy population is fine. If we're doing PvP though, I'd rather go with that free server, especially if it means Bjorn can join us. We'll have to see.
Never do free servers. They destroy your interest in the game, because usually you can cheat your way into everything.



I play on skullcrusher, and its a decently filled up server, but not heavily so.



And as for professions... If you're under 70, then you should either have two gathering professions, or a gathering profession and enchanting (so you an Disenchant items for shards, not so you can enchant shit). Its mad hard to make money off professions, ESPECIALLY Blacksmithing. That shit is a huge money pit, and aint worth it.



As for how pvp is dealt with on a PvP server... If you are in your own territory, then unless you specifically turn pvp on, you cannot be attacked by an enemy character... Unless you attack them first, which 'flags' you for pvp.

In Neutral territories or enemy territories, you're free game. But then, so are they.

And it seems as if you thought that you can be ganked by your own faction? Ya can't. You can duel each other, sure, but that wont kill ya.



As for covering items and stuff... Thats what instances are for. Fuck, if we did my server, I (or several people who owe me favors) could run people through them.
 

Zephyrus

Searching for the six-fingered man.
#30
So, just as a recap, how many people do we have interested in actually forming a guild and such?
 

Cornuthaum

Well-Known Member
#31
Listen to Ike. He knows his stuff.

There is no crafting profession for a newcomer to make money off. People who've been playing longer than you got the recipes you won't even see until you've ground through every instance twenty times over, they're over-saturating the market and every raiding guild has enough crafters that they can get their own stuff anyways.

If you want a gathering profession - and trust me, you want one, especially if you're new and need money - go get Skinning and Mining.

Skinning is just that. Everything that is a beast (and some things that ain't) provides goody-goody leather.

Leather that sells well.

And mining... there are many, many, many twinks/alts of raiding/rich people who don't go mining themselves but want 375 smithing for the tier two epic weapons.

They buy bars. Go out and mine. Mine mithril until your eyes bleed and sell it. NEVER EVER throw away any kind of stone. Sell the stones as well.

Step 1: Get Skinning&Mining
Step 2: Skin everything you can, mine every node you find. Backtrack through lower-level areas if your mining skill isn't up-to-date. This is VERY important. Skinning's easy to keep up with, but mining isn't. Mine. A. Lot.
Step 3: Sell leather/hides and ore/bars.
Step 4: Profit.
Step 5: Rinse&Repeat
Step 6: Don't forget to level, at 70 you a.) get a flying mount, b.) aggro less mobs when you're farming ore (or if you go farming leather, you kill'm faster ;) )
Step 7: Take Profit from Step 4 and buy Flying Mount.
Step 8: Complain about 60% being too slow.
Step 9: Repeat 2-4 until you have 5200 gold.
Step 10: Buy epic flying mount and revel in the glory of 280% goodness.
 
#32
I craft mostly for myself. I was solo-ing and needed a way to consistently enhance my equipment, and that was it. Like I said, an equipment team of our own would be nice, so we didn't have to constantly drain our coffers or farm for 1% drops to increase the quality of our equipment. At 70 or whatever, you start getting that ultimate stuff using Honor, but until then it's nice to have a way to build your own stuff. I never actually used money much except for buying crafting materials in the AH and enhancing my skills. I didn't even need to save up for a mount at 40, 'cause I was getting one for free.


So, that equipment team plan, do we wanna go with that, or do we wanna all take skinning/mining and just pay for all our equipment? I think things are a bit too pricey, way more than what the materials cost to make them. Best for us to designate a few crafters and have everyone else skin/mine to build the guild bank and have a nice bit of money in our coffers. As long as everyone contributes to the crafters and the crafters make anything the gatherers need, I think it's a good plan, no?

And that server sounds like it might be good. On the other hand, if Bjorn sticks his head back in here, we may yet try to find a way for him to join us. In any case, Portal and Episode 2 finished updating, so I'm going to occupy myself with that for a while. Let's keep ironing out the details before we all start making our chars, 'kay?
 

Kayeich

Well-Known Member
#33
It's actually cheaper to buy stuff than to make it, Scygnus. At least early on in the game, and especially where blacksmithing is concerned. I learned that the hard way, and definitely do wish I'd stuck with skinning/mining instead of switching to mining/blacksmithing.

Professions aren't that important early on in the game though, so that's really not a big concern in the grand scheme of guild creation.

Classes/professions can follow after a guild is set up, because, really, you could have everyone pick the same class, and still be able to achieve the main goal of a guild, to have others to play with. After all, while it's nice to have a diverse set of abilities to draw on from a guild, the point is to have others to play with, not have others telling you what you need to play.

Right now, the only things that matter really:
1) What server?
2) What faction?
3) Do we have 10 people to sign a charter?
4) What's the guild name?
 

Solarman

Well-Known Member
#34
Actually, Ike's wrong. Mining/Jewelcrafting is almost totally self-sufficient AND nets fair income at lower levels (starting with Moonsoul Crown, though that requires enchanting mats). Golden Ring of Power (sells 5g) and Gem Studded Band (sells 15g) come to mind, as do the crowns (though those require an investment in enchanting mats and mana pots, you still turn a fairly major profit).

And I'm willing to do any non-RP server, either side, though I'd prefer horde. I'm going to reroll as a druid no matter what, and if we need a dummy signature I'll make a mage to level when I'm bored. I'll go skinner/something, probably mining or (dis)enchanting, and I'll go inscription when WotLK comes out, if we're still in business then.

edit: Also, answer my previous question please, is this just for TFFers or are we going to recruit actively at some point?

Oh, and our name: Hawk's Commandos.
 

foesjoe

Well-Known Member
#35
Ugh, all your talk sounds like I'd have to invest lots of time. I'm more of a casual gamer and I really don't want to play WoW several hours every day.
 

Kayeich

Well-Known Member
#36
I'm more of a casual gamer and I really don't want to play WoW several hours every day.
Who has that much time? I'd get maybe 1-2 hours at best a day, not several hours, and that's assuming I was logging in every day.

I probably would log on with a bit more of regularity early on to help get the guild fleshed out, but after spending all day looking at a computer monitor at work, logging on for several hours in WoW isn't exactly the best thing sometimes.

edit: Also, answer my previous question please, is this just for TFFers or are we going to recruit actively at some point?

Oh, and our name: Hawk's Commandos.
I don't care on recruiting from outside. It'd be nice if the core group, so to speak, was people from TFF though. And if you're going to work Hawk's name in, might as well call it Band of the Hawk. :p
 
#37
Come to think of it... As long as we have gatherers for what we need out of the mains, we could just create dummy chars to be our crafters, couldn't we? Whoever knows what they're doing/wants a certain type of equipment could jump on that character and work up their skills. That'd be the easiest way to do it, wouldn't have to argue over materials either. Do any crafting skills require higher combat levels? I don't think they do... so as long as the other chars gather, that would probably work.

So the crafting problem is handled with that.

Skullcrusher sounds like it'd be okay, as long as we're careful in neutral and enemy territory. Is that alright, Kayeich?

So all that's left is sides... so we vote. Alliance or Horde?

I'll be voting alliance, though if we do horde, an experienced horde player showing us noobs where things are would make it much easier. Same with alliance: those of you that played mainly horde will be shown whatever location by those of us that have been playing mostly alliance.

So, Skullcrusher, unless there are further objections now that we know the exact details of how PvP works.

I kinda like "Band of the Hawk"

So, what other issues do we have left?
 

Solarman

Well-Known Member
#38
I vote Horde, though by no means am I insistent. I'll probably be devoting less time to this character than my main on Exodar tho, since I'm now starting the long grinds from 60 to 70 and I want to hit 69 to PvP for enough honor for my glads before class starts again in three weeks.
 

Zephyrus

Searching for the six-fingered man.
#39
This pitiful n00b also votes alliance.

"Band of the Hawk" is a fitting name. Not only is it an inside joke, it sounds cool as hell. Yeah, that's my inner nerd speaking.

Skullcrusher is fine with me. I'm still fairly low with my own main on Venture Co. that making an alt wouldn't be any problem at all.

As I said before, I wouldn't mind tanking if the more experienced or less battle-minded players want to be, errr---non-tankers.

-shrug-

I honestly still don't quite get how the profs go, but I will be more than glad to do just do whatever is suggested. I already picked up Mining/Engineering as they seemed that they would make an excellent and sensible pair.

So as per my vote:

1) What server? --------------------------------Skullcrusher
2) What faction? --------------------------------Alliance
3) 10 people to sign a charter?----------------I think we have 5, maybe?
4) What's the guild name?---------------------"Band of the Hawk"
 

Solarman

Well-Known Member
#40
Zeph, it really only takes two people to sign a charter, one to hold the charter and the other to create nine characters to fill the rest of the signatures. We can do fine by creating dummy alts to fill the rest of the slots. And then we recruit. Slowly but surely we'll get bigger. I could get at least one person who isn't a TFFer to sign and join anyway. Real-life friends are good for that. And his biggest problem with the Alliance is that, on the servers we play on (Exodar and Duskwood), the guilds are stupid.

edit: @scygnus: to get past... I think it's crafting lv 225, you have to be lv 10 or 20... can't remember which, but either way they're not hard to level to, especially with a Warlock or Hunter.
 

hell hound

Well-Known Member
#41
Solarman said:
Zeph, it really only takes two people to sign a charter, one to hold the charter and the other to create nine characters to fill the rest of the signatures. We can do fine by creating dummy alts to fill the rest of the slots. And then we recruit. Slowly but surely we'll get bigger. I could get at least one person who isn't a TFFer to sign and join anyway. Real-life friends are good for that. And his biggest problem with the Alliance is that, on the servers we play on (Exodar and Duskwood), the guilds are stupid.

edit: @scygnus: to get past... I think it's crafting lv 225, you have to be lv 10 or 20... can't remember which, but either way they're not hard to level to, especially with a Warlock or Hunter.
Actuly you need 9 difernet acounts if you aready had a toon sign the charter it wount let another toon on the same acount sign it.
What guild are you in on Exodar Solarman
 

Solarman

Well-Known Member
#42
hell hound said:
Solarman said:
Zeph, it really only takes two people to sign a charter, one to hold the charter and the other to create nine characters to fill the rest of the signatures.? We can do fine by creating dummy alts to fill the rest of the slots.? And then we recruit.? Slowly but surely we'll get bigger.? I could get at least one person who isn't a TFFer to sign and join anyway.? Real-life friends are good for that.? And his biggest problem with the Alliance is that, on the servers we play on (Exodar and Duskwood), the guilds are stupid.

edit: @scygnus: to get past... I think it's crafting lv 225, you have to be lv 10 or 20... can't remember which, but either way they're not hard to level to, especially with a Warlock or Hunter.
Actuly you need 9 difernet acounts if you aready had a toon sign the charter it wount let another toon on the same acount sign it.
What guild are you in on Exodar Solarman
Huh. Thought you could dummy that. Anyway, I'm in Unleashed Overlords, and I've got an alt in silent killers to keep up with my friends in that guild. I've also been in Bloodclat Clan, and the now-defunct Gnome Slicers and Legacy of Blood.
 

hell hound

Well-Known Member
#43
Solarman said:
hell hound said:
Solarman said:
Zeph, it really only takes two people to sign a charter, one to hold the charter and the other to create nine characters to fill the rest of the signatures.á We can do fine by creating dummy alts to fill the rest of the slots.á And then we recruit.á Slowly but surely we'll get bigger.á I could get at least one person who isn't a TFFer to sign and join anyway.á Real-life friends are good for that.á And his biggest problem with the Alliance is that, on the servers we play on (Exodar and Duskwood), the guilds are stupid.

edit: @scygnus: to get past... I think it's crafting lv 225, you have to be lv 10 or 20... can't remember which, but either way they're not hard to level to, especially with a Warlock or Hunter.
Actuly you need 9 difernet acounts if you aready had a toon sign the charter it wount let another toon on the same acount sign it.
What guild are you in on Exodar Solarman
Huh. Thought you could dummy that. Anyway, I'm in Unleashed Overlords, and I've got an alt in silent killers to keep up with my friends in that guild. I've also been in Bloodclat Clan, and the now-defunct Gnome Slicers and Legacy of Blood.
my mains Heroes of Destiny and Horde Recon for my alt. If your looking for some one to quest with for 60 to 70 i can help when i'm on i'm levl 64 pally :huh.:

edit doing way to many things at once :sweat:

@Scygnus Darkhawk tryed helping someone that way about a weekago and i didn't let my me do it might have changed with the large update we had. :huh.:
 
#44
I question he who can't speak proper english. Ike, do dummy characters work for a charter or not? Because I could swear one of my friends told me she had two characters in the same guild.
 

Solarman

Well-Known Member
#45
hell hound said:
Solarman said:
hell hound said:
Solarman said:
Zeph, it really only takes two people to sign a charter, one to hold the charter and the other to create nine characters to fill the rest of the signatures.? We can do fine by creating dummy alts to fill the rest of the slots.? And then we recruit.? Slowly but surely we'll get bigger.? I could get at least one person who isn't a TFFer to sign and join anyway.? Real-life friends are good for that.? And his biggest problem with the Alliance is that, on the servers we play on (Exodar and Duskwood), the guilds are stupid.

edit: @scygnus: to get past... I think it's crafting lv 225, you have to be lv 10 or 20... can't remember which, but either way they're not hard to level to, especially with a Warlock or Hunter.
Actuly you need 9 difernet acounts if you aready had a toon sign the charter it wount let another toon on the same acount sign it.
What guild are you in on Exodar Solarman
Huh. Thought you could dummy that. Anyway, I'm in Unleashed Overlords, and I've got an alt in silent killers to keep up with my friends in that guild. I've also been in Bloodclat Clan, and the now-defunct Gnome Slicers and Legacy of Blood.
my mains Heroes of Destiny and Horde Recon for my alt. If your looking for some one to quest with for 60 to 70 i can help when i'm on i'm levl 64 pally :huh.:

edit doing way to many things at once :sweat:

@Scygnus Darkhawk tryed helping someone that way about a weekago and i didn't let my me do it might have changed with the large update we had. :huh.:
Much as I'd love a partner (and I've got one on occasion, when we're both on), you might want to look my guild up. There'd be a bit of a problem questing together, especially in the communications department. Recall that I voted Horde.
 

Kayeich

Well-Known Member
#46
You can have multiple characters from same account in same guild. However, for the charter signing, characters have to come from -separate- accounts.

It's why people often spam major cities with requests for people to join their guilds. They're not necessarily looking for people to join and -stay-, rather, just people to sign the charter so they can get the guild started.

So you need 10 separate accounts to get a guild started, not just 10 separate characters.

I prefer alliance, though I'm okay with horde, just don't expect me to know squat there.

On the matter of Skullcrusher server, I feel pretty meh about it. If we're going with a blizzard server, I'd really rather do PvE, or at least a low population server if PvP, even if it's not as bad as I thought from the sounds of it.

To be honest, if people -want- PvP, why not just go with that tyrants server, which is free and probably lets people from outside the US log on? If nothing else, if I don't like PvP, I don't waste $15 reactivating my account with blizzard. :rolleyes:
 
#47
Well, as Ike pointed out, it's easy to cheat. We probably won't, but everyone else probably will, making the game a major pain in the ass to get anywhere. Gankers with massive gear as far as the eye can see and all that. Maybe. Does anyone know better about the Tyrant server? As in, having actually played on it?
 

Cornuthaum

Well-Known Member
#48
I can not honestly advise newbies to play on PvP servers. On PvE, the worst that'll happen is that someone grabs your questmobs, the worst you can get on PvP servers is a repeated gang-rape from 5 lvl ?? people who face-sit on your corpse.
 

Ike

Well-Known Member
#49
Again, you guys have some crazy ideas on how PvP servers work...

You'll only get ganked after you hit a certain level, and have any reason to be out of your factions territories into neutral ones. Even then, there are only certain areas (STV comes to mind....) where rampant ganking occurs. Otherwise, you're usually left alone.


But whatever. If you're afraid that 70s wander around every corner to kill ya, play PvE.





As for free servers.... Free servers destroy interest in games. Once you have a taste of the best the game can offer for practically nothing (like getting absurdly good items for free, or powerleveling to 70 in a day), then you'll never want to go back, and play it normal. It'll ruin it for you.




Meh, whatever.... I've said my piece, and i dont play on switching servers.
 

Zephyrus

Searching for the six-fingered man.
#50
The server I started off in is a bit too lowly populated for me. I thought that I would be cool with a little solo action, but it's getting pretty old, pretty quick. Did we ever agree.......on anything?

I believe it was said that no one had a problem with the SC server, Alliance was in favor, and all we needed to do was figure out classes and professions.
 
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