Nasuverse You're trapped in FRO!

Goldenfalls

Fic till you drop
I don't have an OC but I came up with a power that could be interesting and this seemed like the most appropriate board for it.

What if you had a way to normalize air pressure within a radius of you? So you could suffocate enemies that got too close and you could immediately drop any flying enemies since they wouldn't be able to maintain lift. With that type of control, you'd likely also be able to create imbalances in air pressure, which could lead to flight.

I'm not really sure which aspect of magecraft this would be, though. Obviously the person using it would have to have a wind element, but otherwise I don't know if this would be changing the nature of air or creating new air with special properties or what. And something like this seems like you'd need to saturate the area around you to produce the effect, and that seems so prana intensive as to be unusable, at least for combat.

This idea could maybe see use as a bounded field trap, or ward if it could somehow exempt humans from the effects. Or it could be expressed through a mystic code on daggers or arrows so they can be thrown/shot very straight without falling to the ground.

Does anyone have any thoughts on how this could work?
 

linkhyrule5

Well-Known Member
Stillness would be a good way to do it. An extension of a "peace of mind" or Vitrification ability, perhaps.

Offshoot of a Justice bloodline Crest, but that'd be weird for a player to have.

If you wanted to be really mean you could do with "Freedom", but that's liable to leave holes in the relevant air-prisons. Not that you care too much since you're using it offensively, but that makes me wince just thinking about it.
 
Player Name: Gadrial

Gender: Male

Appearance: 5'6, tan skin, short black hair, brown eyes, slightly muscular build

Occupation: Researcher

Personality: acts like an airhead to make people leave him alone, but once he warms up to someone, he is a deadpan snarker who believes that comedy comes first. when researching though he becomes serious, and determined.

Elements: fire, earth

Circuits: 20 slightly above average

Magical Specialties: conversion of other energies (still working on kinetic energy) into magical energy, using alteration to create gems, gemcraft

income: selling gems with, and without prana in them

Spells:
Reinforcement
structural grasp
Alteration
Convert Heat to prana
Convert light to prana
carbon into diamond
Aluminum oxide into sapphire
fill gemstone with prana
break gemstone
runecraft

Equipment: leather armor branded with runes to protect from magical accidents dyed brown and green in a vaguely camo pattern due to personal preference

goal: figure out a true magic to prove true magic is possible. once he learns about it, he would be drawn towards the second magic due to a fascination with the multiverse(though considering his skillet he's more likely to stumble upon the fifth).

relationships:
Shirou: Gad talks to illya so he is a passing acquaintance, but no real relationship
Illya: she knows the most about the magic system, so he visits her often looking for advice
Kirito: None, never met
Asuna: knows each other due to relations with Illya
Argo: often goes to her looking for relevant information on his interests
Diabel: no relationship, knows of him by reputation, but never met
other guild leaders: not part of a guild so knows them by reputation
 

aryana98

Well-Known Member
So, the idea initially was just to give an idea of [An Unlucky Guy] who was scouted by [Von Ilya] and is going to get a sword from [the Sixth Ranger]... only not. He already had problems with his weapons, but now they excalated on a whole new level. And Shirou is getting irritated...

The problem? This [Unlucky Guy] has an element of [Acid] (with Origin of [Corrosion]), which rapidly eats [Durability] of his weapons (and enemy's metal weapons and armor), making the swords break quickly.

If we dig deeper, the [Acid]-element prana with [Corrosion] concept flows inside and reacts with iron/nickel/whatever the metal the sword is made of, and no "corrosion-resistant" metal helps, because the prana runs inside the blade via [Reinforcement] (and also deals extra damage via [Acid Burns] to enemies) turning the metal into oxides/sulfides/whatever in amorfous form, which disrupt the internal structure of the metal. Which, in turn, makes the blade brittle and less prana-conductive, making it break much quicker than normal.

There a few options on how the problem can be solved:

1) Solid gold/platinum sword. These metals are naturally acid- and corrosion-resistant.
Downsides: just imagine the fetch quest [That Unlucky Guy] has to complete... Also, these metals aren't exactly fitting for making a sword, too soft and heavy.

2) A glass sword. Specifically, quartz/pure SiO2 glass. Nothing to react with acids. Historical weight, as glass was used to contain acids for a very long time. Can be very sharp.
Downsides: glass is brittle itself, which means low base and quick loss of [Durability] when colliding with steel weapons/armor.
Possible solution: make the sword "remember" its shape, but be able to shift from [Solid] into [Liquid] and back to self-repair cracks. [Reinforcement], basic or of [Elasticity] and [Toughness].

Element of [Acid] is a specialized [Water], I think.

Also...
[PM: Fetchquest]
[From: The Sixth Ranger]
[The quest is not required anymore. Return to the Castle.]
"...What do you mean, not required?! I already grinded 5/6 of needed materials! Do you know how it was hard?! Gold and platinum don't grow on trees, and are a pain to find, especially in such quantities! Ugh..."

The resident Butt Monkey, i guess?

***


Also, [Ether] Gemcraft/Familiarcraft user. They trap their Spirit familiars (or spells/curses) inside round gems/marbles and fire said marbles from an [Airgun]. Upon contact marbles shatter, releasing the Familliar (or spell/curse), who possesses (take effect/curse) the target. Also, Gems can be used to add to Player's [Ether] other elements like [Fire], allowing more destructive shots.


An [Airgun] because
"I feel like a musket would be too stressful to the spell, the chance the gunpowder explosion would also set off the spell is probably too great." - daniel_gudman
The gun is needed for long range and marble travel speed - I imagine that player as someone attacking from distance, and, if they have to engage in close combat, is quick, who runs around, not allowing themself to be hit (a 1/4 STR/AGI?). They can just hurl things, use magecraft and use daggers.
The [Airgun] can be a Mystic Code, which consists of a chamber, where, via [Air Psychogenesis] inserted spell converts user's prana into air, building the pressure inside. The marble is inserted into a metal tube, which is connected to the air chamber by a switch. When the trigger is pulled, the switch opens and the air from chamber propels the marble as if it did in normal airgun. Basically, all you need in battle is load a marble, channel prana, cite and pull the trigger.
Familiars, when released, bind themselves to whatever the marble hit or to what their owner ordered to. Such as someone's armor/clothing, body parts, circuits. They can also pass a spell/curse, maybe even bypassing the [Magic Resistance]. This can be exploited in numerous ways, such as posessing someone's armor, effectually paralyzing them, or the target itself, knocking them out or making them a puppet...
I think for that player the right Origin would be either [Binding] or [Link].
Probably one of more morally ambiguous characters, but not an [Orange Player].
 

daniel_gudman

KING (In Land of Blind)
Staff member
aryana98 said:
1) Solid gold/platinum sword. These metals are naturally acid- and corrosion-resistant.
This is actually something I've thought about at some length -- not a solid platinum sword, precisely, but a sword making use of the six metals in the platinum group, especially osmium and iridium, which are actually much more resistant to corrosion than platinum. Iridium is actually the most corrosion-resistant of all metals; you need to do something truly crazy like dunk it in pure molten sodium or pressurized liquefied chlorine to even start to tarnish it. Rhodium is noted as not forming oxides naturally and being inert to most acids (extremely pertinent). Osmium is the densest metal -- it's crystal is so densely packed it weighs more per unit volume than plutonium.

But all the platinum metals are super-expensive (only recovered as trace byproducts of nickel mining) and they're bonkers hard to work with because of their extreme physical properties. So if Shirou used alchemy to circumvent that by making a sword using exotic platinum alloys, it would have properties that Cardinal could only guess at because even if it fetched data off Matweb or did a literature search on peer-reviewed papers, it would turn up mostly conjecture.

Plus the sword would be like, five times heavier than a similar-sized sword made of steel, there's that too. Just unusablely heavy, basically.

So while Shirou might make him a sword that way, I almost feel like Shirou would geek out and get distracted doing experimental metallurgy...?

Ah, I just had an idea.

Element of [Acid] is a specialized [Water], I think.
Honestly, I'd be more interested in hearing what exactly you'd be thinking about doing with [Acid] magic, rather than how you'd make a sword that was "[Acid]-proof."

Actually, maybe going a step further and making swords that actively exploit that [Acid] compound -- maybe a variation on the [Lightsaber] that forces the acid into the shape of a sword, rather than shaping ether? So that it cuts into the body, and then releases Acid to do Damage Over Time when the sword's spell boundary gets disrupted. (Rather than just exploding like destabilized ether).

That sounds like a Kirito suggestion.
 

aryana98

Well-Known Member
Ooh, making just a handle out of platinum family will also reduce weight. But, I guess, the guard must be rapier-like, to prevent created acid from getting on the [That Unlucky Guy]'s hands.

Well, he starts with normal acid, focusing on destroying enemy weapons and equipment. A Mid-Liner, I guess, one closer to Rear then Front.
Than he gets picked up by Ilya. He moves on burning by acid, and later enforcing the acidic effects on everything, flesh, Circuits, ect, with a bonus perk of [dissolving] things, like Bounded Fields, Curses (which boosts his Magic Resistance greatly), enchantments... You get the idea. Kinda into destruction. Maybe also inflicting hard-to-heal injuries, because the damage is not just on body, but on soul too...

(I should sleep on it. Maybe I'll have more thoughts tomorrow)

Also, [Eating Away Memories]. I should think about it.

EDIT: Not much. Maybe an [Area-of-Effect] spell, where an acid cloud... just acid cloud. Dense acid fog, which burns anyone an anything inside, armor, weapons, skin, eyes, inside of mouth and nose, lungs. Just a combination of [Psychogenesis] and [Element Control], and you get a very nasty [Magic Resistance]-bypassing hard-to-heal Damage-Over-Time.
[Dissolving Memories] - i kind of fail to think how it is possible, aside of it being theoretically possible.
Maybe he also makes specific acids for guild use? [Alchemy]. Quite a number of reactions there involve acids. Maybe with Ilya, when she needs something?

More EDIT: People have acids in their bodies. Damage the DNA/RNA to get magic cancer, magic necrosis, disrupt neuromediator function/production to make opponent a brainless vegetable, that kind of fun stuff.
 

linkhyrule5

Well-Known Member
Hm. Here's an idea: an osmium/platinum/whatever's-available "core" that runs down through the blade and holds it together, that conducts the prana for effects, and a built-to-break glass blade attached to it. Kind of like a replaceable safety razor, or maybe a windshield wiper - you have a core that stays intact and is built to last, and the main blade is made of cheaper (and lighter) metals that break quickly and need frequent replacements.
 

happerry

Well-Known Member
Personally I'd ignore the issue of 'keep the sword from breaking' entirely, make some sort of informational artifact the guy can use as a reference for blueprints, and give him a basic lesson in tracing so he can spam swords made out of acid prana at will as long as his energy lasts.
 
aryana98 said:
So, the idea initially was just to give an idea of [An Unlucky Guy] who was scouted by [Von Ilya] and is going to get a sword from [the Sixth Ranger]... only not. He already had problems with his weapons, but now they excalated on a whole new level. And Shirou is getting irritated...

The problem? This [Unlucky Guy] has an element of [Acid] (with Origin of [Corrosion]), which rapidly eats [Durability] of his weapons (and enemy's metal weapons and armor), making the swords break quickly.

If we dig deeper, the [Acid]-element prana with [Corrosion] concept flows inside and reacts with iron/nickel/whatever the metal the sword is made of, and no "corrosion-resistant" metal helps, because the prana runs inside the blade via [Reinforcement] (and also deals extra damage via [Acid Burns] to enemies) turning the metal into oxides/sulfides/whatever in amorfous form, which disrupt the internal structure of the metal. Which, in turn, makes the blade brittle and less prana-conductive, making it break much quicker than normal.

There a few options on how the problem can be solved:

1) Solid gold/platinum sword. These metals are naturally acid- and corrosion-resistant.
Downsides: just imagine the fetch quest [That Unlucky Guy] has to complete... Also, these metals aren't exactly fitting for making a sword, too soft and heavy.

2) A glass sword. Specifically, quartz/pure SiO2 glass. Nothing to react with acids. Historical weight, as glass was used to contain acids for a very long time. Can be very sharp.
Downsides: glass is brittle itself, which means low base and quick loss of [Durability] when colliding with steel weapons/armor.
Possible solution: make the sword "remember" its shape, but be able to shift from [Solid] into [Liquid] and back to self-repair cracks. [Reinforcement], basic or of [Elasticity] and [Toughness].
if the problem is that the sword would be slowly disolved by his magic then you could compromise, make layers of enamel seperating the mana-parts from the steel, enamel is just fancy glass and should keep it from effecting the steel. the paths would basically be to the mana like what a copper cable is for electricity, the enamel would be like the rubber insulation on a copper wire.

another idea would be to just enchant a bottle of acid, make the bottle serve as the "hilt" of the blade and have it enchanted to hydrokineticly create the blade (think like how Aqualad in Young Justice makes his swords but with acid instead)


I know i basically did this post before on a different part of the website, just didnt know that this was apparently the Original source of the question.

* EDIT: Only know read that Daniel came up with the same idea (his Lightsaber metaphor) im sorry if it seems like i plagiarised his idea, i came up with it seperatly and i WOULD remove this post entirely to get rid of the redundant post but I dont know how to do that, i could also just erase the text but that would leave an empty post in the middle of the thread which seems weird, can someone tell me how to remove this post alltogether, or would that just leave a post about removing posts without context about the post that i intend to remove...
 
I decided to get myself involved in this little thread, must warn you that this is my first such thread so if im doing it wrong feedback is welcome

Name:Moriarty
Age at start: 22
Gender:Male
I dont understand Circuit Capacity and how that works so im not posting anything here.
Element:Western: Earth Air
Origin:Mind
Role: Information Broker and Merchant. Part time thieff.
Weapon(s):Chackram, magecraft,
Spellcaster-type. (by which i mean what spells i would learn) i would PROBABLY learn as many spells as possible from as many varied types while specialising in Familiars and Compulsions.
Chakram's enchanted to return to my hand. some special miniature ones enchanted to do other things (basically Green Arrow with chakrams)

I would probably end up using my familiars as my "main asset", presumably a 30, 30, 30, 10 split of my prana-expenditure would be between air-familiars(birds and insects), subterrainian familiars (moles and rabbits), land-familiars (mounts and the likes) and compulsion spells respectively.

any time a new floor would be unlocked i would send my birds out to scout ahead and gather information about the lay of the land for me to info-broker away to people like Argo, i would probably have 5 bugs for every 2 birds though(this to trick rivals into looking for the notably LARGER birds while keeping the more important BUGS a secret), the bugs being send off to spy on "people of interrest", Obvious people would be: Ilya, Shiro, Diabel whoever serves as the Aincrad-equivalent of the police, but also rivals in the Info-brokering branche.

The money gained through brokering would be spent on my Mad-science research about magecraft at my home. the "important" info wont be brokered though, say i find out about a REALLY valuable object i would just plan to steal it, either to research its magical properties or to sell it. Also have the Mosquito's with some form of paralytic poison to inject.

I wouldnt put all my eggs in one basket though when it comes to providing for myself economically, which is where the subterraenian familiars come into play. I would have bought a home near a mine of sorts, or just some location where materia such as Gold and Silver ores are prevalent and have my specially altered (magically enhanced) moles etc mine such materia for me to stockpile in my house as a second way of gathering income. also i would use these to tunnel beneath buildings of interrest and have the familiars leave behind explosives to blow up walls for my thieving.

the Land-familiars would mainly be a large ridable beast. (I mean "Eliphant" kind of large) serving as a protector, mount and mule in one, im thinking of one of those little basket-on an elephant deal, the basket would probably be filled with enchanted Chakram that i could throw from the protection of the basket in case of attackers. Wouldnt really ever USE the elephant unless he HAS to go out, in which case he doesnt leave the basket.

Compulsions used primarily to keep people from noticing me and convince people to give me their secrets. Ultimate goal of my magecraft research would be to learn how to telepathically read someones mind (then wait untill someone figures out a sorcery and steal the knowledge of the sorcery.)

Personality: Social Shut-in. communicates mainly through rabbit-familiars with tiny-chalkboards and chalk. slow to respond as a result of having to mentally sort through the eyes of hundreds of animals at once.
Characters interracted with:
Spies on Shiro, Ilya, Kirito, Asuna, Diabel and Argo,
friendly colleage to argo, trades regularly.
 

Cerbus

Active Member
Alright, i feel many people are ignoring two complete areas of magecraft that as a buddhist i would naturally lose myself in, so this is my FAO character.
Year:end of year one
Name Troy G. Cray
(Guild likely one member is more of a group of people that can call upon each other no actual structure of authority. )
Guild: Child of The Sea God (cookie for those who get the reference)
Nickname: Brandeau
Element Ether(western) metal(asian)
Origin: origin was taken so i changed it to (connection between the mortal and the immortal)
Line (bounces between mid and front has no interest in beating the game due to a lack of trust in kayaba, but tries to help groups who get themselves into danger. Avoids bosses due to their unpredictable nature)
Circuit activation: chants die under breath while i channel the life out of my body before pulling it back in like a cold spiritual wave of energy that i manipulate with my will
Magic circuit a massive circulatory system made of thin vain like tubed that poor out into a whole in my chest with a pyramid made of emerald and gold in the center. Comprised of 30 5 prana circuits that flow into 5 50 prana circuits for a total of 400 units of prana. Ultimately above average, but less then half of any decent multigenerational family.
Where did i discover my activation technique? A rural druid npc in the woods that specialized in spiritualism and life.
Mage craft.
Structural grasp 300
Self hypnosis 700 Normally not even a spell the most basic aspect of mage craft. This has been elevated to a skill as the basis behind entering a meditative monk like trance free from all distractions allows near complete control of ones mental state and a complete focus without requiring the auto assist most players use. The user of this skill at this level can then use a miniscule amount of prana to enter a mental state rivaling that of master monks who spent their life dedicated to the craft.
Trance state 500 pre req self hypnosis 500  by paying the an additional upkeep cost (incedibly trivial) the monk can keep up such a meditative state while engaging in other activities.
Alter perception 300 pre req trance state 300 by adding even more prana the monk then shapes their trance them to increase or decrease their adrenilin flow, increase or decrease their perception of time, raise or slow their heart rate, raise their perceptive skills to their absolute limit, or entera meditative rest able to get a full nights sleep in a 1/4th the time.
Read  other 100 pre req structural grasp 300 alter perception 300 combining the ability of structural grasp with the innate abilities of enhance perception allows the user to read the movements and tells of another both inside and outside of combat.
Reinforcement 300
Reinforce mind 200 pre req self hypnosis 700 Alter perception 300 structural grasp 300 Reinforcement 300 Using the self hypnosis to remove all distractions the structural grasp to read my mental conditions, alter self to slow my perception of time and enhance the perception of ones self I then carefully reinforce my brain increasing my mental capacity beyond human limits. Something no normal person/or magus would try in real life due to to my enhanced perception and slowed timeframe and the fact that brain damage doesn't happen thanks to cardinal simply dealing dammage instead. I simply practiced tell success.
Spiritual repair 500(lowest version of spiritual healer tree of magecraft) the act of healing slight damage to a dpiritual body really only useful as a jumping off point at high level is able to repair minor and eventually able to prevent major spiritual damage from  getting worse like spiritual first aid.
Spiritual leasion 500 able to cause very minor spiritual damage to someone even at high levels it isn't permanent.
Spiritual heal 300 able to heal physical wounds through the spiritual body. Ether based heal spell and the most common use of the spiritual healer tree
Spiritual diruption 200 the evolution of spiritual leasiond this is most commonly used in baptismal chants to harm spiritual bodies and allows physical objects enchanted with this spell to inflict damage to spiritual entities.
Spiritual Cure 100 This allows the user to extract malignant prana from others. Is many times more efficient than circulating prana and eventually with enough practice one can remove things like poisons and other physical substances from the body and with years of practice can develope the skill spiritual surgery.

Aria's: Body, mind, soul; all shall be sheared away. For if to serve this purpose I must command forbidden magics so be it; For if to serve this purpose I may be despised by body scorched and blackened so be it. For i swear as the gods swear and breath life into the void. (spiritual healing)
As the hymm's resound I shalt be offered as a sacrifice to the beast of madness. Begin the carnage Anthem. (combat based reinforcements and alter perception)
Thou art of dishonorable name and virtue; false apostle, thou art bayed back to the abyss. (Spiritual healer combat spells)
Along the beaten path lies the absolute end. It matters not who you are; death awaits you. (used in conjuction with the others to call upon the mortal half of my origin and boost their effectiveness.)
Though does not die which can eternal lie as with strange eons even death may die.(i know it is a classic, but that actually makes it better as it has history in it. how i trigger the immortal half of my aria when using both this one is said first.)

Build 1/4 almost all in agility relying entirely in my training as a swordsman

I tend to spend my time just behind the front line training my skill with a sword and my mage craft. I am known for challenging frontliners to duals and take the sixth ranger challenge whenever possible to get better as fast as possible and test my magecraft in combat. I have absolutely no skill in most combat based magic not even being able to use magic missile properly despite it being my element. Not neccessarily inspired to help people i don't go looking for people, but i do help those i come accross and help those who ask so long as i don't read it as a trick using my enhanced senses spell. while i don't participate in boss battles I have been known to wait outside the door and heal people after the conflict is over. Finally i am suspicous as to whether magic actually exists, because i could more except that then the cardinal perfectly replicating uplifting a human brain to the next level of cognative ability and the level of meditation equivalent to a master monk for the standard individual, though i don't voice this opinion.

Do you share your spells? No, letting them get out to player killers would be completely irresponsible, i would except students under geuss however.

Appearance: wields a long sword, with unarmed secondary. Wears a thin shirt with a sweater over top and thick jeans. i keep a giant metal plate in my inventory for emergency reinforcable cover and basic emergency equipment (20 ft rope 2 tourches 5 emergency mana potions 5 flasks of oil a backpack, a sleeping bag, spikes and hammer, and a grappling hook.

Crafts cooking and herbalism

Sorry if this was long winded (the reason "i" blew through so many custom spells is because 1. Kotomine learned a way higher level of spiritual healer just by having an affinity for it despite being the wrong element thanks to his blessing so based on him the level i have listed is honestly reasonable and 2. not only have i practiced meditation in real life to the point that i  an do somethings similar(but way less) to what i listed this was all built on literally something so core to magecraft it isn't even considered real magecraft with the toughest one being more dangerous rather than outside of a magus's hands. Normally brain enhancement is suicide because one slip and permanent brain damage.)

p.s. A lot of this is built from references to different games congrats to those who can guess all the references.
 
So if OCs are still being accepted, I've got one.

Circuit count: 2,6,6,1,3,4,5,5 = 32.

Circuit Quality: 6,6,1,5,1,6,6,2,5 = 38

Total capacity: 32 * 38 = 1216.

Nice rolls regarding circuits.

Element Number: 5,6 = 11. 4 Eastern.

Element I don't have: 1 = Fire.

So I have 1216 total prana capacity, and Wood, Water, Earth, and Metal elements. I think that gives me a decent range of options.

As for the character sheet:

Name: Originally Merlin264, Changed to Blooming Doom

Guild: The Gardeners

Elements: Eastern Water, Earth, Wood, Metal.

Origin:  Discovery

Line: Middle Line

Circuit Activation: A tree being struck by lightning

Circuits: 32 Number, 38 Quality

Build: 4 to 1 Speed Strength ratio

Gender: Male

Physical description: A tall, skinny teenager whose often has some sort of plant serving as an accessory. Often seen in simple clothes, with the occasional top hat, monocle, and tuxedo for fancy occasions.

Personality description: He's not good with small talk, but is a rather big fanboy of the Titled Players. He wants to join their ranks, but realized that with his chosen path it'll take a while. An amateur gardener in RL, the Death Game Magecraft, and in-game plants all combined to create a desire to help people out. He actually wants to create the various plants from Plants Vs Zombies with his magic. Only experience with games have been with non-mmorpgs, very interested in fluff.

Magecraft: Focused on plant-based magic, very interested in creating plant-based familiars suitable for battle. Dabbles in Magic for the other three elements, but mainly focuses on his Wood Element. Tries to create new plant varieties using magic and cross-breeding.

Guild: A small guild consisting of no more than 4 or 5 people who are really into plants and their uses. Guild hall doubles as a greenhouse, they make a living providing high-quality plants in bulk supply to potion makers and other crafter. A persistent rumor floats around that they're trying to make drugs, which keeps around despite all members denying it. Researchers specializing in plant magic, uses, and plant-based familiars.
 

Cerbus

Active Member
BlackRoseWitch said:
So if OCs are still being accepted, I've got one.

Circuit count: 2,6,6,1,3,4,5,5 = 32.

Circuit Quality: 6,6,1,5,1,6,6,2,5 = 38

Total capacity: 32 * 38 = 1216.

Nice rolls regarding circuits.

Element Number: 5,6 = 11. 4 Eastern.

Element I don't have: 1 = Fire.

So I have 1216 total prana capacity, and Wood, Water, Earth, and Metal elements. I think that gives me a decent range of options.

As for the character sheet:

Name: Originally Merlin264, Changed to Blooming Doom

Guild: The Gardeners

Elements: Eastern Water, Earth, Wood, Metal.

Origin:  Discovery

Line: Middle Line

Circuit Activation: A tree being struck by lightning

Circuits: 32 Number, 38 Quality

Build: 4 to 1 Speed Strength ratio
This is really cool, but i got to say your prana amount rivals vampires and i am not sure but i don't think elements work like that otherwise average ones wouldn't be considered rarer than unique elements. honestly it wouldn't be spammable, but your circuits could staight handle wishcraft.

The gardner motif and nature design is cool tho.9
 
Spitballing here, related to the idea thread.

Element: Ruin [Rare]
Origin doesn't really matter, [Undiscovered].

Circuits: 25
Capacity: 20 units (each)

Capacity (total): 500

Mid-liner.

Fluff stuff:

The rare element of [Ruin] actively hinders any [Reinforcement] on equipment, erroding the durability at a hightened rate.

Effectively hightened Magic Resistance due to circuited prana erroding foreign interference at increased rate?

Stumbles across [Martial Arts] extra skill by chance, refines it to apply touch-range [Ruin] to enemy equipment?

Development into [Ruin]ing bounded fields/active magecraft/rituals? Physical structures?

--

Stat distribution: 2:3 S:A. Dodge-tanking/parrying.

Reinforcement (equipment): Negative? (To reflect detrimental effect.)
Reinforcement (personal): High, to offset inability to reinforce equipment.

Structral Analysis: Low to Moderate, with later focus to find weak points to best apply [Ruin] to.

Alteration (touch): High later on.

Unique Spells: [Destroy Weapon], [Destroy Armour], with a prerequisite of high Alteration and element [Ruin].
[Destroy Mystery] as a late game option, where applied prana is actively corrosive.

--

No Psychogenesis/projection or familiars.

Light equipment, maybe a leather duster? Intended to protect against glancing blows rather than full force hits, prefers to dodge/parry blows.
Mace for reach, [Martial Arts] once unlocked. Brass knuckles or armored gloves?

Taller than average (correspondingly better reach), shaggy dark hair, goatee/mustache.

(See avatar for a rough idea.)
 
Cerbus said:
BlackRoseWitch said:
So if OCs are still being accepted, I've got one.

Circuit count: 2,6,6,1,3,4,5,5 = 32.

Circuit Quality: 6,6,1,5,1,6,6,2,5 = 38

Total capacity: 32 * 38 = 1216.

Nice rolls regarding circuits.

Element Number: 5,6 = 11. 4 Eastern.

Element I don't have: 1 = Fire.

So I have 1216 total prana capacity, and Wood, Water, Earth, and Metal elements. I think that gives me a decent range of options.

As for the character sheet:

Name: Originally Merlin264, Changed to Blooming Doom

Guild: The Gardeners

Elements: Eastern Water, Earth, Wood, Metal.

Origin:  Discovery

Line: Middle Line

Circuit Activation: A tree being struck by lightning

Circuits: 32 Number, 38 Quality

Build: 4 to 1 Speed Strength ratio
This is really cool, but i got to say your prana amount rivals vampires and i am not sure but i don't think elements work like that otherwise average ones wouldn't be considered rarer than unique elements. honestly it wouldn't be spammable, but your circuits could staight handle wishcraft.

The gardner motif and nature design is cool tho.9
Regarding the prana amount and Elements, I used the first creation process that daniel laid out. And I remember reading somewhere that Sachi has the highest prana capacity of all the non-magi players with 38 circuits of unknown quality, so I think that what I've got is decent. I didn't think about the possible wishcraft though.

Thanks for the compliments on motif and design, though!
 
1. Circuits
6D6 => (1 +1 +2 +1 +1 +6) = 12

Guess I'll fail this luck roll. (unless there're actual rules in some system about this?)
0 circuits
Unclear if I should still roll quality. Probably not? Still gonna do it for the sake of sour grapes
5D6 => (4 +2 +5 +6 +6) = 23  
2D6 => (6 +6) = 12  
2D6 => (4 +6) = 10  
1D6 => (6) = 6  
1D6 => 2  
 Daamn, 53. Those are some good circuits I don't have.

2 Elements
2D6 => (4 +3) = 7  
Rare
1D6 => (1) = 1  
Western-like
1D6 => (3) = 3  
Water-Like
"Nerve" - because water is the element of flows, forms, cycles, combinations, and manipulations, and because I'm going to need to inherit nerve circuits to do shit.

Name: Originally Al'Qazandir, changed to PlotVitalNPC. Or vice-versa?
Guild: Probably end up in the Brotherhood of Saint Mark once the
Element: Nerves
Origin: Silence (Or...Solemnity? Something reflecting not opening up about the real problems?)
Line: *shrugs* Depends on whether I can catch up at all after having no circuits.
Circuit Activation: A hot rock falling into a jug and boiling the water inside.
Circuits: 0, They'd be quality 53, though.
Build: Speed Only
Magecraft Style: Alchemy? Runecraft? *shrugs*
Well, good thing I can spin my element into being really good at Nerve Circuits.
Surely not good enough to get anywhere near matching what those natural circuits would be, though.

It's weird getting this kind of rollset myself,  considering I've pondered the possibility of a clan of nerve circuit users with shit circuit counts in the past
Maybe develop some way of converting a given nerve into "an organ which converts od and mana into prana and actualizes mysteries with it" via something akin to alchemy or mystic code crafting.

Well, if only I didn't have to physically be me in this scenario.

That being said, learning to [Make One] would be priority 1. Then comes getting good at it, to the point that I can produce a noteworthy throughput. Then comes figuring out what I can actually manage.
Not likely to be a frontliner, and might not even end up a midliner, depending on how well I can catch up. Some interesting attack spells you could produce via [Nerves].
...Also some weird elemental spells. Nerve psychogenesis is just...unhelpful and gross.
Edit: Unless they're made in you, useless for normal tasks, but can be made into nerve circuits some-fucking-how.
 

Cerbus

Active Member
Actually zouken is familiar based and was able to create familiars that are also prana circuits so its totally possible with water to make permanent fake circuits out of familiars though they would be utter crap by comparison and you wouldn't be of vampire level of course, but its certainly an idea if you get help from kayaba through npcs. Assuming you have any talent with the water element.
 
Cerbus said:
Actually zouken is familiar based and was able to create familiars that are also prana circuits so its totally possible with water to make permanent fake circuits out of familiars though they would be utter crap by comparison and you wouldn't be of vampire level of course, but its certainly an idea if you get help from kayaba through npcs. Assuming you have any talent with the water element.
Not really compatible with the nerve circuit methodology.
My one thought is that the combination of "Nerve element", "Silence" as an origin (Gaia never "hears" the circuits), and them being inside the body might let them be maintained in a stable form indefinitely, maybe.
 
PlotVitalAlchemist said:
Not really compatible with the nerve circuit methodology.
My one thought is that the combination of "Nerve element", "Silence" as an origin (Gaia never "hears" the circuits), and them being inside the body might let them be maintained in a stable form indefinitely, maybe.
I can't help but think in reading this that the moment the circuit begins circulating prana in earnest that the circuit would lose that silence quality and become noisy, IE detectable by Gaia. so it would probably be that when the nerve circuit isn't in use Gaia probably wouldn't be able to tell its there at all because it is "silent."
 

daniel_gudman

KING (In Land of Blind)
Staff member
BlackRoseWitch
You realize the single Player most interested in "drug magic" that I've shown is Johnny Black?
You've set yourself up to get mixed up with the hardcore Red Guild lol.

Chronopie
I dunno if "Ruin" fits as an element; changes in state feel more like Origins to me, while elements are more like static things.
Either way it's a potent ability for a debuff build.

PVA
Araya's Origin was "Stillness", and he used it to do crazy stuff like semi-mobile bounded fields, as well as a field that hid an entire building from Gaea, basically.

If I was you -- Nerve Element and no natural Circuits -- after learning [Nerve to Circuit] I'd probably end up screwing around with brains, creating floating Brain Monsters and stuff, like that.

...Come to think of it, since it's in your wheelhouse as a Rare Element user, there's probably no one better-suited towards [nerve into circuit], I think the success rate and output quality would both be super-high.

Since "Nerves" work by a voltage differential building up and discharging in a pulse, that's kind of, Silence is pointing in the other direction?
 

Cerbus

Active Member
Even then the only way your origin would give the desired result is if you learned in depth how to add that quality similarly to the origin bullet or if you awakened like araya in which everything you did would be infected with that quality. I could eventually find it if i have to, but in an interview nasu confirmed araya was fully awakened and can't actually die as death is change and he is still. So even with the meodp he is still around in theory.
 
daniel_gudman said:
BlackRoseWitch
You realize the single Player most interested in "drug magic" that I've shown is Johnny Black?
You've set yourself up to get mixed up with the hardcore Red Guild lol.

Chronopie
I dunno if "Ruin" fits as an element; changes in state feel more like Origins to me, while elements are more like static things.
Either way it's a potent ability for a debuff build.

PVA
Araya's Origin was "Stillness", and he used it to do crazy stuff like semi-mobile bounded fields, as well as a field that hid an entire building from Gaea, basically.

If I was you -- Nerve Element and no natural Circuits -- after learning [Nerve to Circuit] I'd probably end up screwing around with brains, creating floating Brain Monsters and stuff, like that.

...Come to think of it, since it's in your wheelhouse as a Rare Element user, there's probably no one better-suited towards [nerve into circuit], I think the success rate and output quality would both be super-high.

Since "Nerves" work by a voltage differential building up and discharging in a pulse, that's kind of, Silence is pointing in the other direction?
I mean, "Super High" isn't really quantified in a way I can picture regarding output.
 
daniel_gudman said:
Well I mean

It's like a high success rate

Increased to "super" on top of that

Obvs
I understood the success rate: I was unsure about the power throughput of the circuits and what can be called "super high" for nerve circuits.
 

Cerbus

Active Member
Shirou's nerve circuit topped out at reinforcement and even that was shakey, so if i had to guess a super with 6 months to a year learning directly from the source could pull of a single circuit of around rin quality and consistency so about 50 units and give another that time over could develop your very own transmute a bundle for 5 or 6 circuits of 50 prana, but that is my guess based on the fact that shirou had likely been practicing the spell for 6 to 8 years (possibly 10 given how young he looked when kiritsugu died) and only got that far and the fact that nasu states that shirou is a 10 and rin is a 100, but in specifically sword magic due to his double specialization he has a value of 100. This means with just one of the two your looking at a times 5 multiplier. So you should be around 5 times better at it than shirou with a similar amount of training. Possibly slightly more, though this is also based on the idea that no one besides illya is intrinsically better at magic than shirou in fro as their all gen 1ers
 
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