Rag-tag Hope-Discussion

DrTempo

Well-Known Member
As for my element, Fire'd be best. BTW, what was said in the meeting involving the questions my character'd pose?

EDIT: Oops..My bad.
 

GhostElder

Well-Known Member
Tempo that was pretty much all out of character talk. We were essentially waiting for shaderic, though he was only able to show up after we went to sleep.
 

GhostElder

Well-Known Member
I do kind of wonder how my view/vision of the Lighthouse Federation segued in it's own post into some sort of part briefing part motivational speech and how that went even further by the later game peek/possibility posts by Shaderic and Aarik.
 

Vog

Well-Known Member
So are we still waiting for the meeting, or can we start posting normally again?
 

Vog

Well-Known Member
Nobody, but everyone stopped posting around the time somebody got drunk. That and I have nothing terribly important for Vog to do until the meeting is over.
 

DrTempo

Well-Known Member
well..I'm watiing for the meeting to occur, so Tempo'll know where to go on his investigations of Ansem's research and the history of the Keyblade. Also, after said meeting, the events of Sora's second visit to Traverse Town should occur.
 

Latewave

Well-Known Member
I feel like making classes for lighthouse goons.
What are the Lighthouse's colours?
 

Latewave

Well-Known Member
Nothing to see here anymore.
Here are the results of my boredom. Basic templates for Lighthouse dudes.
 

Shaderic

Well-Known Member
Minor Lighthouse misinterpretation, here. They're not 'evil'. They're just a little bit... radical.

Lighthouse colors are... Let's go with their emblem being a dark blue circle, with a thick white bar dividing it. Simple, and easy to visualize.

Now then, some actual details about the Lighthouse Federation.

1) They're actually sorta democratic. They elect a leader, and follow him.

2) Their current 'Lantern' (elected leader) is a little pragmatic. This is his theme. That should tell you a thing or two about his personality.

3) They honest to goodness think of themselves as the good guys, even if they get a little zealous now and again.

4) Their technology level is WAAAAAY above ours. But, they don't have internet. They have a very good communications system, and some solid networking capabilities, but they don't have access to the internet.
 

Latewave

Well-Known Member
Sorry. Then let me go back and X all that out then.
 

Shaderic

Well-Known Member
Nah, it's a good idea. But 'Thug' doesn't really fit anyone in the Federation.
 

Latewave

Well-Known Member
Lighthouse Recruit
Level 1-2
Basic recruits generally found unarmed or with knives. Usually in groups of Three. These guys are the weakest of the weak. These are the most common mook. They haven't earned the right to carry anything special yet.

Lighthouse Soldier
Level 3-5
These units are found with guns and a melee weapon or two. They form squads of Five. These are fairly competent guys that have been with Lighthouse long enough to be trained in squad tactics. They are lead by a Squad Leader. They have been given soldier boosts that enhace the relexes.

Lighthouse Medic
Level 4-5
These are uncommon troops that can be found with Soldiers. There may be one or two backing up a Squad. This soldier is found to have a affinity for white magic. Trained to caste cure and a few other white magic spells, and they also know first aid. They have the same soldier boosts as Soldiers.

Lighthouse Squad Leader
Level 6-8
These are high ranking soldiers that command the others. They are trained in Black and White magic. Trained in a single element that they have an affinity for and and several white magic spells they are one of the more dangerous units out in the field. They have greater soldier boosts then normal.

Lighthouse Elite
Level 8-20
These are the guys that fell through the rabbit hole. They are wild cards that can have several random skills and abilities. Super strength, High affinity for magic, to Magic weapons, to mecha they have an advantage over normal troops. A problem with an Elite is that their SAN isn't exactly the best in most cases.
Fixed then.
 

shibosho

Well-Known Member
Tempo, I need to know how your character fights, what he uses, what he looks like and other generalities needed to concoct a fight scene.
 

Latewave

Well-Known Member
DrTempo said:
Hey, lightwave, mind borrowing my character for our spar? Here're his boss moves:
Combo: Same as Riku's 358/2 Days combo. When using his fists, the old one-two, and then a kick.
Fire: Uses Fire magic.
Thunder: Thunder magic.
Cure: Heals himself.
Guard: Guards. If attacked while in his guard pose, he'll counter.
Switch weapon: Siwtchs from his sword to his fists, and vice versa.
Sword Moves:
Spin Attack: Spins around.
Jumping Slash: Leaps in the air, and slams down on his foe.
Desperation Move: Stomps his foot, and goes into a rapid-slash combo.
Fist Moves:
ATATATA: Does his best Hakyuretsu Ken impression.
Jumping Uppercut: Imitates the Shoryuken.
Crashdown: The move Lance taught me.
Desperation Move: Gets mad, and dashes towards his foe; if the dash connects, he lets loose with a BIG combo.
Here's a list of moves tempo has. It was written up for me for an earlier spar.
 

Shaderic

Well-Known Member
Someone asked me this via PM, so I'll make it clear to all of you:

NO. KEYBLADES.

I'm sorry if I come off as a bit of a broken record here, but this is ONE thing I'm not folding on.

The point of this, is to make what you can, out of yourself.

YOU. You are the one who holds the threads of fate in your hands, grasping them with whatever power you can muster. YOU.

YOU. You are the one who will decide for yourself what your actions should be, based on your own code, and your own rules. Your own desires, and your own wishes. YOU.
 

DrTempo

Well-Known Member
Got it. Anyway, whenever the TFF meeting occurs, Tempo'll have the questions of what Aarik had on Ansem's research, and what we know about the Keyblade's history. the Birth By Sleep Ultimania(similar to the Naruto databooks) came out in Japan, and Kingdom Hearts Insider is translating the interviews with Nomura which help reveal a lot of story info; also, 20 big KH plot questons are answered. If you guys want the data, just post here and I'll post the stuff.
 

shibosho

Well-Known Member
God, dang it! I'm having problems thinking up a suitable sparring scene between Shibosho and Tempo. Can anyone give me some help?
 

Shaderic

Well-Known Member
I'm feeling a little lazy, but ... I'd suggest playing to the 'Tempo Attacks! Shibo Evaded the attack. Shibo used Cut! Tempo takes 23 damage! It's super effective!'

... Please don't play it out like that. Or rather, have the ACTIONS be something like that, and try to write it as best as you can.
 

Aarik

Well-Known Member
I MIGHT try to right a scene for you to use as base, but I'm a bit low on idea juice at the moment.

Maybe later.

You'd have to add your own lines though if I did.
 

DrTempo

Well-Known Member
The lines I'd use'd be goood old taunting and attack calling.
 
Top