Tales from the PUG Stone

endev8003

Well-Known Member
#26
One thing that always interested me is that you don't get players dancing around in the cities with no clothes/armor on in WoW, as far as I experienced.

On Guild Wars, it's quite common in the main city. Perhaps it's because GW chars have better models?
 

Solarman

Well-Known Member
#27
Kayeich: Bad. We put people on the guild-wide do-not-group lists for that, remember?

DKG: That Tauren might not have been able to top it, but I can... "Doesn't rigor mortis start reversing itself after 12 hours being dead?"
 

Dementist

Well-Known Member
#28
endev8003 said:
One thing that always interested me is that you don't get players dancing around in the cities with no clothes/armor on in WoW, as far as I experienced.

On Guild Wars, it's quite common in the main city. Perhaps it's because GW chars have better models?
It got old somewhere between BC and LK. Back in vanilla, you couldn't pass a mailbox that didn't have a naked night elf female dancing on top of it. The Stormwind fountain and Ironforge bridge were especially popular.

The 'thing' these days is to park obscenely oversized mounts (Tauren on a passenger mammoth) on top of mailboxes or npc's so no one else can click 'em.
 
#29
Solarman said:
"Doesn't rigor mortis start reversing itself after 12 hours being dead?"
Not if you're a zombie. Not there, at least.
 

Kayeich

Well-Known Member
#30
Solar: To be fair, that guild isn't exactly innocent and has done petty stuff in the past as well. It never worked out well, like that time with that one wand with Caiya and Holy, but we DID do petty stuff, and certainly more than once even if not often. Just because it wasn't duplicate loot doesn't mean it wasn't petty and loot related. =p

Anyhow, I usually do behave better than that, but I was pretty pissed at the time, and I've cooled off. That said, I stand by my statement that there's something to the general apathy priests seem to have for warlocks, and I'm going to adopt that stance as well. Maybe I'll go back to trying to help locks later on when I see one actually trying to be useful instead of a hindrance, and hopefully it won't take to level 80 before that happens.

Btw, what is up with all the people that just afk in Stockades or just put tank on follow and loot? You don't even get to loot that much wool in a group (I've come out of some runs with only half a stack) assuming that's the reason, and 90% of the groups I've seen where this happens, group immediately goes after last boss, skipping most of the side rooms and the left wing, instead of full clear. So why do it?
 

Dementist

Well-Known Member
#31
Kayeich said:
Btw, what is up with all the people that just afk in Stockades or just put tank on follow and loot? You don't even get to loot that much wool in a group (I've come out of some runs with only half a stack) assuming that's the reason, and 90% of the groups I've seen where this happens, group immediately goes after last boss, skipping most of the side rooms and the left wing, instead of full clear. So why do it?
'Cause there's almost no boss loot to be had in the instance. Sure, there's a few blues that have a low, low chance of dropping off names npc's, but they don't actually have guaranteed loot tables. Most people just go in once for their quests and don't go back.

There's not much of a point in full clearing when it's only for a bit of extra xp, cloth, and a few weak greens.

EDIT: It's also a great place to power level alts and friends, since there's so many mobs in a tiny space.
 

akun50

Well-Known Member
#32
Dementist said:
The 'thing' these days is to park obscenely oversized mounts (Tauren on a passenger mammoth) on top of mailboxes or npc's so no one else can click 'em.
Ah, the lamest of griefers. :rolleyes:

I just angle my camera so I can see under them and click the mailbox anyway. :p :D Or worst comes to worst, I'll just use another mailbox.

Though I do kinda wish that Death Knights could Death Grip griefers. I'd fuck up their fun so much. :evil2:

------------

Kayeich, I understand the anger of the moment, but don't punish potentially good Warlocks (or at least the ones who'll listen to advice) for what the Tardlocks do.

Worst comes to worse, refuse to heal/revive Tardlocks until everyone else is up (if only because the run will be that much longer without them moving), put up votes to kick and at the end of the run, if they're still around, add them to your Ignore list so you never group with them again.
 

akun50

Well-Known Member
#33
Actually had a lot of fun last night running various Scarlett Monastery instances on my Dwarven Priestess. We got Library the most, which was annoying, especially since it was the site of the only wipe of the night (someone aggro'd too many enemies in the second to last chamber before the boss).

Oh we had other twits and failures, but for the most part, they could actually back up their stupidity.

We actually had a relatively smart warlock on one run. Soulstoned me (as I was the healer) from the beginning and re-upped it when it ran out. He also offered to let me save mana by just life draining after life tap, but considering that particular group was running smart and effectively enough that my mana rarely dipped below half, I tossed him renews anyway.
 

Kayeich

Well-Known Member
#34
I've managed to stumble on -one- good warlock as part of a really good group, we kept requeueing and did around 6 instances as a group before someone had to leave and we decided we'd had enough fun.

Still keep meeting the worthless ones though. A lot of those have made me leave group early, some I've managed to get kicked, and others become tolerable under the 'leave the lock to fend for himself' train of thought. For the most part, they're like cockroaches. They don't do much, but have excellent survival skills.

I finally got to let one of the really bad warlocks die though, for all that most of these bad warlocks seem to have a knack for surviving despite my best attempts. This one, however, lifetapped to about 10-15% health right as tank was starting to pull a big group and then started spamming searing pain (which specifically states causes a lot of threat), and he left the group all pissy for letting him die.

Nobody missed him, as he'd been idling a lot (he claimed he was eating, and didn't want to leave when we told him he should either focus on the instance or actually multitask, and he'd needed on two boss loots despite doing nothing).
 

akun50

Well-Known Member
#35
Kayeich said:
I've managed to stumble on -one- good warlock as part of a really good group, we kept requeueing and did around 6 instances as a group before someone had to leave and we decided we'd had enough fun.

Still keep meeting the worthless ones though. A lot of those have made me leave group early, some I've managed to get kicked, and others become tolerable under the 'leave the lock to fend for himself' train of thought. For the most part, they're like cockroaches. They don't do much, but have excellent survival skills.

I finally got to let one of the really bad warlocks die though, for all that most of these bad warlocks seem to have a knack for surviving despite my best attempts. This one, however, lifetapped to about 10-15% health right as tank was starting to pull a big group and then started spamming searing pain (which specifically states causes a lot of threat), and he left the group all pissy for letting him die.

Nobody missed him, as he'd been idling a lot (he claimed he was eating, and didn't want to leave when we told him he should either focus on the instance or actually multitask, and he'd needed on two boss loots despite doing nothing).
It's always the obnoxious ones who seem to survive best. <_<

Seriously, it's like magic, the instant I decide they need to die in a fire, they somehow learn how to play better. <_<

And I would've kicked him after he needed the first boss drop if he hadn't done anything. Worthless ninja looters need to die.

Seriously, I've played while eating and though it was awkward at first because I tried to do both, I made sure no one died because of my decision. I eventually stopped eating whenever there was a fight and ate while we were just mindlessly running to the next mob.

It's not that tough to do, and unless it's something that NEEDS to be eaten hot/warm (can't think of anything in particular off the top of my head, aside from maybe rice or spaghetti, in which case, he should've done eaten before joining the group, the dumbshit), it can always wait. :no:
 

LXK3K

Active Member
#36
Kayeich said:
Solar: To be fair, that guild isn't exactly innocent and has done petty stuff in the past as well. It never worked out well, like that time with that one wand with Caiya and Holy, but we DID do petty stuff, and certainly more than once even if not often. Just because it wasn't duplicate loot doesn't mean it wasn't petty and loot related. =p
My douche-o-meter pinged when i first saw him. By the time the whole incident took place, it was going off like a fire alarm. You know me, it is my life's work to screw over idiots in any way possible. That is why i will never regret doing that as long as i live. In fact, if there is an afterlife and the whole pearly gates deal, i am pretty damn sure St. Peter will high-five me for doing that.
 

Orz

Well-Known Member
#37
It's bizarre to me to see all these stories of "300-dps hunters" and waiting 13 minutes and and and and...

Well, it seems different on the battlegroup I'm on. People are ridiculously impatient where I am. If you're not chain-pulling, someone's probably going to leave. If you're a tank and you don't have at least 35-36k health UNBUFFED for HEROICS, people are going to get pissy and leave.

For example, I recently hopped in a heroic Ahn'kahet (Old Kingdom for some). I ask if we're just breezing through or pulling all of them down, I get the "breezing through" response, so I start pulling.

Everything goes fine until we get past the first doorway, where there's a pat and two groups. The pat was walking away, so I prep to pull the group on the right. Right then I noticed that the moonkin tarded out and bodypulled a mob, so I go over and pick up the mob.

Of course, by this time the hunter was feeling impatient, and so he had misdirected and pulled the other mobs. Fine.

NO one got on the spellflinger. And then the pat came back, and I died. The paladin healer (who didn't seem to actually be casting anything when I died) whines and logs off, leaving his fat ass in the party, unable to kick. The hunter bitches about me being a bad tank and how we can't kick me yet. The warrior asks if I have a dps set, and offers to tank instead.

I humor him on his offer. The moonkin is still around, not dropping out to normal form or even thinking about substituting in for the holydin who's gone. And the warrior tank now runs back to the exact same spot I was, with the same pat situation (it just leaving), and he Heroic Throws the same group we attacked last time. He runs in, I join, and the hunter gets in as well.

The moonkin stays back at the doorway, bodypulls the pat, and we wipe again due to lol17kShadowBlast from spellflingers. Hunter rages, quits, paladin leaves finally, warrior leaves and I call it a night.

So there you go. That's the kind of stuff I deal with in heroics. We could've easily cleared the place if we just slowed down, but that's not acceptable behavior around these parts.
 
#38
This is why I suggest the national banning of coffee. Some faggots are just too hyped up these days.
 

Kayeich

Well-Known Member
#39
And I would've kicked him after he needed the first boss drop if he hadn't done anything. Worthless ninja looters need to die.
Unfortunately, unless they've changed it recently (I haven't even bothered pressing it while the timer is still up in a while), you're unable to kick someone within the first fifteen minutes, as the vote to kick is tied to the lockout timer. You also have a limit of one kick per run (this one I've read about, I have no idea if it's true as I've thankfully never felt the need to vote to kick twice in a run without deciding instead to just leave in the first place). AND they've recently added a "You cannot kick during combat or shortly after" feature to the button.

That last one I can understand, as I've heard there are groups that kick people after downing a boss who's dropped loot they want, and then ninjaing the loot that way, with the kicked person getting shafted and replaced. It's still annoying if the tank is part of the problem and he's chain pulling, meaning your options are ditching between pulls or living with the bad tank or hope you're far enough before the pull that he dies on his own. And sometimes, they just chain pull to get instance run over with, so by the time the option to kick bad dps is technically available, you just can't seem to get that vote to kick to trigger. That said, given the possibility of ninja looting this way, I really, really do understand the need for it.

The kick limit and the lockout timer tie-in, however, highly explain the high amount of AFKers that zone into an instance and then do jack-shit. Well no wonder there's so many of the douchebags showing up! Blizzard is now rewarding not just AFKing in Alterac Valley, they love rewarding AFKers in instances!

Go Blizzard!

The kick limit/lockout timer, not only helps afk'ing dps, however, it also helps jerkass tanks or healers with enough patience. One gnomer run on my rogue, the tank did some chain pulling at the start, then proceeded to jump to the bottom where elemental boss is, with a party message of 'follow me' after he jumped. One of the trogg pats aggro'ed on someone before all the rest of us followed as I heard the aggro sound while I was mid-jump, and suddenly as we're drinking/eating at the bottom, we get swamped by like 15-20 troggs and a bunch of the slimes.

The healer keeps -all- of us alive, with a few rough spots of close calls, but not a single death. The tank, however, goes look at his gear and spec, he's a disc priest, and has a bit of defense and strength on some gear (which is not exactly rare on a levelling toon before level 30), and declares him a PvP priest, and that unless he leaves, he will not move from that spot because he does not want to pay for repairs because of a 'shitty priest'. A 'shitty' priest that kept us alive through a seriously huge overpull. Right.

Only about 3 minutes since we started have passed, so there's still plenty of time on lockout timer. The healer refuses, pointing out that he kept us alive through that. Tank simply ignores him and starts throwing a leather ball at one of the dps and they just play with that. Eventually, I get tired of waiting, the tank had also ignored offers from me to pay his goddamn repair IF we wiped, and just leave even though the timer's almost up. I honestly wouldn't want to party with that tank anyway, though I imagine the poor priest got kicked once the timer was up and the tank got his way.
 

endev8003

Well-Known Member
#40
Orz said:
It's bizarre to me to see all these stories of "300-dps hunters" and waiting 13 minutes and and and and...

Well, it seems different on the battlegroup I'm on.? People are ridiculously impatient where I am.? If you're not chain-pulling, someone's probably going to leave.? If you're a tank and you don't have at least 35-36k health UNBUFFED for HEROICS, people are going to get pissy and leave.

For example, I recently hopped in a heroic Ahn'kahet (Old Kingdom for some).? I ask if we're just breezing through or pulling all of them down, I get the "breezing through" response, so I start pulling.

Everything goes fine until we get past the first doorway, where there's a pat and two groups.? The pat was walking away, so I prep to pull the group on the right.? Right then I noticed that the moonkin tarded out and bodypulled a mob, so I go over and pick up the mob.

Of course, by this time the hunter was feeling impatient, and so he had misdirected and pulled the other mobs.? Fine.

NO one got on the spellflinger.? And then the pat came back, and I died.? The paladin healer (who didn't seem to actually be casting anything when I died) whines and logs off, leaving his fat ass in the party, unable to kick.? The hunter bitches about me being a bad tank and how we can't kick me yet.? The warrior asks if I have a dps set, and offers to tank instead.

I humor him on his offer.? The moonkin is still around, not dropping out to normal form or even thinking about substituting in for the holydin who's gone.? And the warrior tank now runs back to the exact same spot I was, with the same pat situation (it just leaving), and he Heroic Throws the same group we attacked last time.? He runs in, I join, and the hunter gets in as well.?

The moonkin stays back at the doorway, bodypulls the pat, and we wipe again due to lol17kShadowBlast from spellflingers.? Hunter rages, quits, paladin leaves finally, warrior leaves and I call it a night.

So there you go.? That's the kind of stuff I deal with in heroics.? We could've easily cleared the place if we just slowed down, but that's not acceptable behavior around these parts.
I feel your pain with Old Kingdom. It always feels like someone is tap dancing on my grave when I get OK as a random and everybody wants to rush through it because it is an easy dungeon.

I think very few people know about the spell flinger and how much damage they can do if not interrupted.
 

Kayeich

Well-Known Member
#41
Hrm...actually, it seems like they removed the 15 minute timer to kick? Tank went offline within 2 minutes of an encounter, saying he had to go, but didn't leave group. We managed to kick him, so either it was removed, or it at least lets you kick offline people.
 

akun50

Well-Known Member
#42
I'm pretty sure it was the latter. If someone goes offline or DC's, I'm pretty sure you can kick them right away, regardless of timer (we'd had a fail hunter that DC'd 5 minutes into a random instance and we managed to kick him pretty much immediately). Not sure if it counts towards your kick limit though, but if Blizzard had half a brain (which I doubt sometimes <_<), it wouldn't.

I'm also not sure if you have a kick limit as an individual or as a group. I'd assume the former, but I've never been in a group that needed to kick that much.

Running with an impatient crew is irritating, especially if you're a priest or a warlock, because you can't really rely on your hand-to-hand like a Shaman or Paladin, and you don't have any quick mana-restoration skills like Mages or Druids. (if anything, I'm really looking forward to Cataclysm giving priests Meditation, and I really wish they weren't waiting that long to give it. >_< ) But Priests REALLY get fucked over because, unlike 'locks, we don't get a pet to help us until we're really high level.
 

Belgarion213

Well-Known Member
#43
I just found myself in the most fail of pugs ever. Granted it was a raid pug which means its bound to fail five times as much as people simply farming heroics, but i'm still boggling.

Its the end of the weekend here and I'm probabbly not going to have any time to play for a day or two, certainly not enough to really use up my ICC10 so I thought I'd jump into a pug that was farming, get a chance at that weapon one of the early bosses drops, grab some emblems. If we didn't get that far who cared, it was just a couple emblems ....before I found myself into this group.

Half the group had not done the raid but whatever, lets give it a try. So we finally have enough guys, woe go summon then head to the instance....only for five of them to wander around for like ten minutes, with us all telling them where to go but they somehow managed to STILL get lost looking for the raid instance...

Then finally we are all in...,

At this point I was like "Finally' but then something even worse happened, I'm not entirely suer HOW but we managed to wipe on the first two trash mobs guarding the steps at the start of ICC

How was this possible? somehow our MT was doing less threat than me in dps...and all other dps, our of tank who really was a bit under geared) kept picking stuff of, healers had no idea what was going on, nobody was buffed, others were just standing around scratching their asses, some guy bubble hearthed, this one guy was running around the vendors there while we were fighting...yeah

After wipining on stuff that should have been fairly trivial group fell apart but danm that was one fail group.
 

endev8003

Well-Known Member
#44
Reminds me of a recent Wintergrasp battle. We were on defending and I died about 3 minutes in. On my way back I ride through the center courtyard and find about 10 guys standing around. Not quite unexpected but what did annoy me is that a couple of players were dueling each other while we're trying to keep the enemies from breaking down the walls.

We lost that battle in about 7 minutes total. Now I also understand why our side have trouble getting and keeping WG. It's a bunch of idiots playing. Went as gunner on a siege engine once and the driver tried to break down a wall instead of going through the broken wall right next to it.

Quickest WG defeat (and later victories) stand around 4 minutes. It's quite painful when you have 50+ players on your side and you still get steam rollered.
 

Kayeich

Well-Known Member
#45
Doesn't WG have a buff for the side that has less people? Given that, it's understandable if you get steamrolled with your side having more people, simply because you're fighting mini-raid bosses while your raid members are afk. >_>
 

Belgarion213

Well-Known Member
#46
It does buff you but not THAT much. IIRC in dps gear i jumped from like 26k hp to like 31k so while it IS a jump the superior numbers usually carry the day regardless...theough yes if most people are AFK....
 

violinmana

(Hardcore) Gamer
#47
It was pretty bad one day on Bloodscalp... the Alliance dogs had over 120k health...
 

endev8003

Well-Known Member
#48
violinmana said:
It was pretty bad one day on Bloodscalp... the Alliance dogs had over 120k health...
AoE and DoT's must be a nightmare in that situation. Especially if they got talents/gear that causes their DoT's to crit. A 10K crit from Moonfire sounds awesome.

I wonder what kind of damage Starfall will do. Just activate it to hit everybody close to you and you can still cast other spells.

Also, I get a 12K crit from Starfire. With that kind of tenacity, I would be able to get 60K crits from it. ME WANT :D
 
#49
Tankadin, Level 80, Stormrage (PM for name) has done some ICC10 here. It seems every 90% of randoms I end up at. I get bitched at for being slow. Now, I freely admit I'm not a power-through and bulldoze type tank. I like the methodical way of destroying shit. Well, the random is Drak'Tharon Keep. Not exactly the hardest heroic. But by no means easy.

Well, we finish off the first boss with relatively no issues. But then we're about to aggro the Kel'Thusad wannabe so I'm drinking a mana drink and the 'lock aggros. So now it's me and a Boomkin Dr00d taking down the helpers while a warrior, the healer and a Shammy get the undead that are heading down the Stairs. Well, the lich dies with little issue beyond that and we continue on.

Get to King Dred and the warrior starts bitching and aggros Dred while my ass is trying to fill mana for the shield and the Righteous abilities. Somehow we make it past with only the idiot Warrior dying. Now up the stairs we go and I take a second to regain mana (again) and to let the patrol go the other way. Warrior unloads again and brings 3 groups in, causing a wipe. That's when I finally tell the group, essentially, "Listen, there's a method to my madness so stop pushing."

Get through the first section of the upper echelon and get to the second. Shaman leaves for some odd reason and a DK is brought in. DK hauls ass to get here and the dr00d gets impatient. Finally the DK shows up and we buff up again and take out the undead and Just as the Dr00d was bitching again, we aggro Tharon'ja and send his skeletal ass packin'.

Second Story wasn't really a PuG but more of a failed Guild attempt at a BC raid (I believe). This was on Hydraxis in an old Guild (PM if wondering so you know who to avoid). The guy who was 'tank' was not me but a different Paladin. Well, we get to the first boss and jump down to the opposite side of where he is. a Level 65 drops and get aggro (Now mind you, I have been restructuring my gear so I could BE a tank in TANK Gear [Stack Defense and Stamina] and not PvP/DPS while the other guy was trying to be a TANK while in PvP gear :sweat2: ). Well, I see the level 65 get aggro so I use Shield of Redemption to get it off and it transfers all aggro to me. Well, that pissed off the other paladin who went OFF at me for taking aggro when he's the tank and just going ballistic.

About a week before this, he was gloating about some thing and I whispered to a guildie (who is still a friend of mine) "He can talk all he wants but I have the equalizer on him". Well back to the raid and his still ranting on it and how I should not take his aggro and this/that/theother and how I'm selfish. My initial response was that there was a guildie with aggro, I helped out and took it. Then he continued ranting and raving. Finally I struck the fatal cord and said "If you want the aggro, learn how to TAKE the aggro". His best response was "FUCK YOU *****!" Before the raid disbanded.

Couple days later, Guild Master bitches me out and doesn't listen to my counterarguments about me trying to help another guildie and being the actual Tank in a raid and was demanded resignation. Needless to say, they got my tabard, a resignation and some unlucky idiot was given a nice tongue lashing before I left that server and went to Stormrage.

Now I'm the best tank within Lords Of Khaos and have progressed very nicely since that day. While the other Paladin in Hydraxis continues to fail at PvE.
 

akun50

Well-Known Member
#50
Last night, I actually ran a few high-level instances without my friends.

I've done low-level ones without my friends, but not high-level. Whenever I've done high-level I usually ran with at least one of my friends.

I'm proud to say no one died, even though I had never run the first instance we did, Hall of Stone.

Hall of Stone, however, had our only real problem. The first boss we tackled, Maiden of Grief, dropped the Bouquet of Ebon Roses. I didn't want it, so I passed.

Apparently, the Shaman we had REALLY wanted it, as he Needed it, because when he saw two other Need rolls, he instantly started bitching out the Tauren Druid healer and the Tauren Warrior.

Why?

According to him, they didn't REALLY NEED the Bouquet (considering it's a fluff item, NO ONE _needs_ it)

Then he called them assholes and then proceeded to drop from the group in the span of about twenty to thirty seconds.

After he dropped, we got a Blood Elf paladin who was a lot more friendly.

In fact, the group did exceedingly well. so well that we ran two more instances, Drak'Tharon Keep and Gundrak. The only difference was the Tree-spec Druid healer kept dropping after every run and we'd get ANOTHER Tree-spec Druid Healer to replace them almost instantly after re-queing. :huh:

Though I was a bit embarrased to find out I had the highest DPS during Drak'Tharon (and I suspect that was cumulative from Gundrak too), though I suspected it was because the others were two-three levels below me and I've been working on trying to get better Tanking Gear (all of the stuff I've found that gives Defense bonuses, ironically enough, has been giving fairly high Strength Bonuses too, though I'm getting closer to being Uncrittable).

At least I was always able to keep aggro and threat on me. ;;^^;;
 
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