Tales from the PUG Stone

akun50

Well-Known Member
#52
Just started running heroics to start getting geared.

Hall of Lightning is surprisingly simple and even though I only had blues, I did fairly well. Healer didn't even have her mana drop below 20K. I didn't even notice that we were doing heroic Hall of Lightning because I'd never done non-heroic Hall of Lightning. ;;^_^;;

Did Violet Hold twice. First run was bad because the healer DC'd part way into a standard mob and we almost wiped (I actually died as did the shadow priest, the rogue and mage managed to survive until the primary healer got back on); but the second run was a lot smoother.

Ran Old Kingdom and I realize now what you were saying about how things were going to be more annoying the Herald was going to be once we did Heroic, though I suspect the reason I had trouble with insanity this time around was because our primary healer and the DPS paladin were far better geared than I was and their evil counterparts kept healing each other. >_<

Last run, and the one we stopped partway into, was The Nexus on Heroic. The boss that fucked us over the first time around was the dwarven boss in the Hall of Stasis who only shows up in Heroic mode, because he feared us a number of times, triggering the other enemies and no one had a fear ward on. >_<

The second time around, though, there were fewer enemies for him to fear us into and we'd dragged him closer to the ramp we'd come from so when he feared us (twice, the ass >_<), we didn't get into as much trouble, and were able to kick his ass.

Though I'm still more than a little pissed for a chain-reason: I was so tired that when Grand Magus Telestra dropped this helm, I didn't even notice the sockets. I saw the defense compared to what I had was worse and simply greeded it instead of needing it because, straight up, it sucked against the helmet I had in terms of Defense and I just barely hit 508 (inching towards uncrittable status has been my primary goal for a while, just kinda wish I could buy Emblems of Triumph to make it go faster. >.< )

The instant someone saw that, they instantly started bitching at me for not needing it, and commenting about how the LAST tank they'd had had 70K Health, where I was barely 18K (nevermind the fact that I've just STARTED getting geared, and to get that much health, their last tank must've been in all purples, whereas I still have a green sword, and got two purples prior to that run), and then ditched just after another mob of Mage Hunters.

Nevermind the fact that, save for the fear-abusing bitch boss in Hall of Stasis, we'd done well against all of the other enemies. Then another DPS dropped and we decided to call it a night because the healer needed sleep and I wasn't exactly in the mood to continue if we were going to get more bitches.

Seriously, a simple mistake and someone practically shit themselves to bitch me out about how much better someone else was because they've played longer than me and had more time to get themselves gear. And in any case, fuck him if he wants to whine about that I'm not as good.

Everyone gets tired and everyone misses details, and save for the fear shit, I was solid as a tank, despite running with people who had better gear.

I'm not proud of it, but I couldn't do anything after I'd hit greed, and unless I had won it or he did and offered it to me, I wasn't going to get it until the next time it dropped.
 

Dementist

Well-Known Member
#53
At this point, the fastest way to get decently geared is just to hit up a quick low-level raid PUG or something. It'd be better if it was a guild group, but a PUG would work just as well. Most of 'em just want warm bodies to fill the slots. You'd be a tiny bit too squishy to be an offtank, definitely couldn't be main tank, but dps would work fine.

I've seen people triple their dps over the course of a run when they enter in greens and leave in mostly purples.

And once ya get some tier tank gear, the badge grind will go much smoother.
 
#54
Agreed, try to go in as a DPS with some people and ask if you can roll on any/all tank gear as tanking is your later goal. Most, if you tell them ahead of time, will be completely fine with it. You may still get the occasional ass but then you go need and ninja them because they're assholes.

Dementist: The guy is barely making it as is. It's a lofty goal for now. However, when he does get the Triumph Emblems and such he can easily pick up some damn nice gear. Then it would be about the Weapon, gemming the sockets (Defense and Stamina, so Enduring Eye Of Zul and Solid Majestic Zircon, for Tanks) and Enchantments.
 

Wildfeather

Well-Known Member
#55
Anyone who gems for defense rating/stam (green) needs to be shot. Stack stamina to the max. There's plenty of craftable gear that makes you uncrittable (tempered saronite will do it) or several trinkets that give defense rating (reg HoL has a +60 something def rating trinket with armor on use) that there's no excuse to go into a heroic without being uncrittable (which only need 535 instead of 540).
 
#56
Wildfeather, when you're initially stacking and gemming and you haven't cleared the Defense uncrit, stacking Greens for Def/Stam is best until the armor itself has you over the 535 to 540 Defense rating. Not to mention that what if your meta gem at the time (on helmets) might require a yellow mark? Eye of Zul is both blue and yellow and thus you can activate the meta gem for more stamina while still getting at least a little stamina to boot.

Only when you are certainly uncrittable then you can/should switch for stamina only (except for the special instance of needing to activate a meta, then Dreadstones and Eye of Zul become valid).

Not to mention, on a good number of servers, those crafted items are a BITCH to farm or to buy and are pretty damn expensive in the AH. What if he doesn't have the funding and doesn't have the means to just go and farm?

EDIT: Oh and here's a good little site for all you tankadins wondering enchants and gems:

http://maintankadin.failsafedesign.com/
 

Shirotsume

Not The Goddamn @dmin
#57
So, I play a tank and a mage dps.

I haven't played either in a while, my tank is/was in biS... for uld10. My mage just hit 80 and still has blues.

:no: I'm really starting to hate people in general.

For example; mage in blues/epics after a few heroics. Gear is absolute shit, tbh, barely hit capped, not enough haste, need more mana. About 3800 GS, if you use that addon. I'm tossing 4.5k+ dps, topping 9kish on bosses. Everyone else in the group is usually 5k+ GS, and can never pull higher than 2.5k, 4k on bosses.

It makes me very sad.

And retards in general when tanking just make me hate people in general.

You need to be a very nice person to tank, imho, because otherwise you end up like me and 'accidentally' let the dumbasses die. Repeatedly. As a side note, that's a great way to make friends with healers, they find it hilarious, since they hate having to heal the morons.
 

endev8003

Well-Known Member
#58
Reminds me of the time we did PoS with a mostly guild group. While waiting for our tank (in our guild) to return from repairing, the dps from outside the guild whispers me (healer) and says the tank is not very good. I didn't say anything, but apparently he whispered the other dps as well, all of them also being guildies. A minute or so later the tank whispers me about the dps and tells me he will let the guy draw aggro and not to heal him. Lets just say that after a while that dps quit.

We have a rogue in a guild which is rather interesting to group with. For some reason he dies / get's aggro quite easily. I've had to heal him for some HC's and at times he takes more damage than the tank. In raids he is usually the first to die and always within the first minute. It has become a joke within the guild. One of them was that he was just playing dead and will attack the boss as soon as it moved passed him.
 

akun50

Well-Known Member
#59
I've been called a ninja a grand total of 3 times now. And all of them completely unjustified.

Case in point: second run EVER through non-heroic ToC. Things go okay, but in both runs, someone gets pissy and ditched really early on. In this case, it was someone playing a forsaken named called Lickthis, and he'd ditched before we'd even activated the instance.

Lame.

Anyway, we had a paladin who switches into Protection spec after the jousting part and starts using Avenger's shield. I figure that if he wanted to tank, he could do so, but I had to wonder why he didn't sign up for it. I shrug it off. He had more purples than I did, so obviously he'd run it more.

We 4-man it entirely because apparently, DPS hate non-heroic ToC because no one else showed up after we'd requed. I don't give a shit, I'm looking for Purples to upgrade or sell and fewer people looking to do the same is nice.

In any case, both runs end with this dropping. Looks very good and better than one of the trinkets I have on. I tried for it both times, but didn't get it the first time. I get it second time.

Paladin says he hates ninjas.

I ask him what he meant. After all, I'd signed on as tank. I'm obviously looking for tanking gear.

He calls me a ninja for needing the item just as he had. This is even before the roll for the item has finished.

Now I'd signed on as tank. He hadn't, even if he'd commandeered the role. In fact, when we'd requed earlier, he'd signed up as both tank AND DPS. He might've been looking for tanking gear, but so was I.

Plus, I'd seen it drop TWICE in two runs. It can't be too fucking rare. He then starts listing gear that I should apparently be looking for. The gear is all DPS.

At that point, I stop listening and just leave group.

If he hadn't tried to bitch me out or call me a ninja, or tried to tell me to switch to DPS gear when I've been amping myself up for tank, I probably would've offered to re-que again until he got the drop, but after that slew of bullshit, I was done with him and for the moment, ToC.

---------

Just as bad was a feral-spec druid who offered to tank during my first run through Forge of Souls because "he had higher health" after we'd wiped against one of the caster mobs near the first boss. I didn't mind as it meant smaller repair bill for me, though I should start asking these retards who offer if they're defense capped.

Regardless, we did okay up until Devourer of Souls. I know jackshit about anything special in fighting him, but I'd been talking with a friend who'd warned me about not attacking during Mirror Soul, as well as warning me about various other attacks.

Feral Druid apparently wasn't defense capped because he went down about half way through the fight, and had been taking a LOT of damage during that time. He ditches after that fight. Heal-Tree was the next to go down and the warlock we had hadn't soulstone healer, so we wiped.

We died a LOT against Devourer. So much so that my armor, which I'd repaired prior to Forge of Souls, was nearing yellow. Closest we got to killing him was a measly 1500 health away with just me and the DPS frost who'd replaced the druid. Then he mirror souled me as the other DPS unloaded, then killed the Frost DPS.

That was two runs before we quit. In the last two fights against him, even though other DK was at full health starting out, they died within a minute of the fight starting. BEFORE MIRROR SOUL WAS EVEN USED. :headbanger: :blue:

I've heard I can interupt his normal spells, but I only learned that during the last run, and I'm so fucking used to most bosses being uninteruptable (some of the bosses in Gundrak being the few exceptions I know of) that I hadn't even tried.
 

Shirotsume

Not The Goddamn @dmin
#61
Which makes it worse if he wasn't def capped.
 

violinmana

(Hardcore) Gamer
#63
So, I finally switched to Blood-spec tanking the other night. I've never actually seriously tanked, and I'm missing gems and enchants everywhere.

So I go into HFoS. We did the instance well, me learning new crap about how to hold threat better.

And then came Devourer. To be fair, it only took us two tries to down him, but the first time, he cast Mirrored Soul on the tree, and the lock that came with us just wouldn't stop casting. So he died rather quickly.

The second time went far better, people stopped attacking during Mirrored Soul.

I feel good about my tanking set and skills now.
 

endev8003

Well-Known Member
#64
Shirotsume said:
Which makes it worse if he wasn't def capped.
The guy was likely def-capped. It's unlikely that he wasn't at 400 defense from skill, and with the Survival of the Fittest talent, he would become uncrittable. It's a talent that should be in both dps and tanking specs unless the guy has some weird dps spec.

However, there are a difference in the talent builds between Feral DPS and Tank. A tanking spec will have talents for 10% more armor and 12% reduced damage. Also, the enchants and gems would be different between tanks and dps, which is why he couldn't tank the instance.

I have tanked in a feral dps spec, but it was Gundrak normal and we barely finished the last boss. A hard-mode instance would be impossible to tank in a dps spec.
 

Darksnider05

Well-Known Member
#65
violinmana said:
So, I finally switched to Blood-spec tanking the other night. I've never actually seriously tanked, and I'm missing gems and enchants everywhere.

So I go into HFoS. We did the instance well, me learning new crap about how to hold threat better.

And then came Devourer. To be fair, it only took us two tries to down him, but the first time, he cast Mirrored Soul on the tree, and the lock that came with us just wouldn't stop casting. So he died rather quickly.

The second time went far better, people stopped attacking during Mirrored Soul.

I feel good about my tanking set and skills now.
Tell me how you like Blood over frost, I'm running DW Frost. Not really sure how blood would do for tanking heard it's good though if you have the Hp for it.
 

Shirotsume

Not The Goddamn @dmin
#66
endev8003 said:
Shirotsume said:
Which makes it worse if he wasn't def capped.
The guy was likely def-capped. It's unlikely that he wasn't at 400 defense from skill, and with the Survival of the Fittest talent, he would become uncrittable. It's a talent that should be in both dps and tanking specs unless the guy has some weird dps spec.

However, there are a difference in the talent builds between Feral DPS and Tank. A tanking spec will have talents for 10% more armor and 12% reduced damage. Also, the enchants and gems would be different between tanks and dps, which is why he couldn't tank the instance.

I have tanked in a feral dps spec, but it was Gundrak normal and we barely finished the last boss. A hard-mode instance would be impossible to tank in a dps spec.
My point was, if he wasn't def capped, he likely would have had the wrong spec, or a horrible spec.

Nice catch. /s
 

Kayeich

Well-Known Member
#67
Yeah, Devourer of Souls is nasty. I have been blown up quite a few times in that encounter because of Mirrored Soul, and dps just dumping everything, nevermind that I was the healer. I've gotten into the habit of bubbling when I see it on me, instead of saving it, not that it helps much if it targets me more than once.

Honestly, I don't really like endgame very much right now, at the very least as a healer trying to gear up.

People want 5-5.7k GS just to do stuff like naxx (seriously? ulduar gear is like...4k GS) or heroics, and when I get into heroics, it seems that people have thrown strategy out the window, and feel they're good enough to bulldoze through everything.

This is regardless of "Hey! That mob is blowing the shit up out of party! Why don't you murder IT first, then blow up rest?", and blame healer for being undergeared and sucking with healing as they blow up everything else, even as I stress myself out trying to keep them alive as they're getting blown up because they can't seem to understand that blowing up the high damage mob is -probably- a good idea.

Oh, and let's not forget that immediately after pull...they run right on to the next pull. No looting at all, or time for it, so I'm slacking trying to loot anything, or worse I'm sitting for a drink for mana because I have less than 15% mana and I'm slacking....

And if I try to keep my mana up by using divine plea on every CD (I usually prefer not to do this if I know there's a chance of high incoming damage, but it does occassionally cause my mana to dip lower than I like and force me to drink), it's bitching about how low my heals are.

For fuck's sake...is there no way to win?

Worse is the people that are -also- gearing up...and pull that same shit. HEY TANK! YOU DO NOT PULL 12+ MOBS WHEN YOU HAVE LESS HEALTH THAN THE HEALER!!! (I've had this happen to me twice, sadly enough) :headbanger:

I'm pretty much only doing 1-3 heroics/day (at least one for frost emblems) and maybe a few dailies, before jumping to my levelling alts so I can unwind from that frustration. I do occassionally get good groups, this is exceedingly rare sadly. I had a lot of fun my first time through the new ICC instances though (which I went into normal mode to learn the fights, not heroic), and did the quest chain from instance to instance.

Still, I honestly enjoy myself a lot more doing levelling with quests and doing low level instances. People -still- pull some crazy shit as if they were level 80 from time to time though (if not near as often).

There was a paladin tank that ran into SM:Armory, blitzing forward grabbing mobs without stopping and dying as the rest of us just gaped from the back when we realized what he was doing. We all cracked up once he typed '...oh shit, forgot I'm not 80, lol' after dying.

Anyhow, my impressions are that gearing up as a tank or healer is just a bad idea. You may get through queues faster...but people are stupid jerks. It might be better to be dps and get carried through as they do their stupid bulldozing. You can carry dps through bulldozing, but certainly not a tank or healer (or you can, but it's very stressing due to need to work overtime -and- get insulted while you're at it).
 

Darksnider05

Well-Known Member
#68
Run into the speed vs looting problem as a tank myself and I've also noticed dps seems to just attack whatever.

For some people that's ok if their doing like 6k dps but if their pumping out like 1.9-3k probably should be doing some focus fire.
 

Kayeich

Well-Known Member
#69
Seeking some spec advice for my level 30 priest healer. I level almost entirely off instances with a bit of questing while waiting on queues, with this holy spec.

Now, the issue is similar to what I've been facing as a holy paladin in level 80 heroics. I'm starting to see more and more tanks going for the speed, speed, speed runs, and mana consumption is driving me nuts as after every pull I try to drink, and only get 5 seconds off the drink before I have to save tank.

Blegh. Tanks lately are starting to turn me off playing healer, period.

Still, I -want- to try and stay a healer, since I used to like healing once upon a time, and hopefully improving mana efficiency will make me like it again (If only as a priest. Pally seems a lost cause).

Now, one thing I was thinking of was switching to this disc spec. I was thinking meditation and cheaper/stronger PW:S would help a lot, but not sure.

Is this a good/bad idea as a levelling priest healer? Is there a better spec? Should I keep 3/3 Spirit Tap even though I rarely level solo?
 

akun50

Well-Known Member
#70
Darksnider05 said:
Meh you need DBM from cursed it helps a lot for tanking.
I've got Deadly Boss Mods, but I'm pretty sure everyone except the healer didn't.

---------

I've had a lot of luck with this Raid Discipline Priest build that I've been following for my Dwarven Priestess. I found it via Wowwiki, but wowwiki's external links haven't been working today for some reason. :(

I won't say it better than a holy priest build, because I haven't run with any non-80 holy priests.

Inner Focus is nice for a panic heal when you're too low on mana for anything more useful than a Renew (which is more common at low levels), and Meditation is a godsend for keeping your mana up, but neither one will stop you from running out of mana, especially if the rest of the group won't listen to your requests to stop for mana.

In fact, I've created a macro for my priestesses to tell the party I need mana because otherwise, I might not be able to type it out before a stupid DPS or over-anxious tank attacks the next mob.
 

Kayeich

Well-Known Member
#71
Thanks, but not really what I'm looking for. I have an idea of what specs are like for raid priests, and I really mostly care for levelling instance build, not raiding (that's just too far away). There's a lot of things at level 80 that I don't have access to since a lot of healing spells don't become available until level 60+.

So while discipline is viable at 80, I have no idea of how it does in low level instances (30+), which is what I'm mostly curious about. I'm pretty sure my mana efficiency will rise tremendously from meditation, but I have no idea if I'll still be able to heal effectively, or just lose too much healing power to get that mana efficiency.
 

akun50

Well-Known Member
#72
True enough, but I've done okay with the build, even if it is for Raid spec.

Discipline is largely about using Renew to reduce the effectiveness of enemy attacks and only using your actual Heal spells when someone's health drops close to half.

It's quite effective most of the time, and while you tend to burn a LOT of mana early on (especially with the crap gear you'll usually have at 30), it gets a lot easier and requires a lot fewer breaks once you get into the 40-50 range. Unless you've got retard DPS. Or a shit tank that actually allows you to pull off them.
 

Shirotsume

Not The Goddamn @dmin
#73
I feel your pain about speed pulling. I personally speed pull, but I know I can without problem, since I'm geared out the ass.
Most of the time I do heroics without a healer anyway.

A nice block set can be THAT good.

On Loatheb, I can have 0 damage taken :D
 

Kayeich

Well-Known Member
#74
Random dungeon 15 minute vote kick limit gone in 3.3.3
It's not mentioned in the notes, but the Vote Kick option no longer has a 15-minute cooldown. Enjoy. (Source)

Seasonal bosses only accessible through the Dungeon Finder in 3.3.3
Yes, the Dungeon Finder must be used. The interface will have a separate selection for special World Event bosses in dungeons. If players zone into the dungeon without using the Dungeon Finder, the bosses will not be there. (Source)
Just saw this on MMO-champion. Thank god for the first one. It'll stop the people who zone in and do jackshit.

The second is also nice because it makes it easier to find a group without going into trade. One thing I don't like about the new dungeon finder is that -nobody- uses LFG channel now.

Always used to be some LFG spam in trade, but nowadays it's hard to use trade for trading with all the spam for raids, instances, seasonal bosses, general spam. Used to just be general spam and trade, with a little bit of the others. Now it's flood of text after text of LFG.

I actually use my ignore button to clean up LFG spam until I find what I want, then clear ignore page. People I actually want to ignore, I add to friends list and tag with a note saying why they're people I want to ignore. Or report spam if it's actually spam, that works too.

At the same time, though, while it makes it easier to find groups, it might also just make it -too- easy to find groups. Why is this bad? People who zone in, make others use their summons for seasonal boss...and leave party. And now they can do it over and over again, and not limited to their own server, they can now prey on others from servers in same battlegroup.

It's possible that they could make it like a heroic, so once you zone in and beat the boss once, you're saved. Since you're not saved if you don't beat him, you could always leave a fail group, but it's not worth leaving if your group has been beating the boss. Hopefully this change is part of it being added to dungeon finder. Current blizzard quote doesn't really offer any insight though, so it's likely not the case. Can always hope!
 

akun50

Well-Known Member
#75
Thank god for the no time-limit kicks. It'll be easy to get rid of Fail!Players so much faster.

As for the LFG thing, to be honest, I kinda ditched the Looking for Group channel when I started. Mostly because I was tired of seeing people talking about the Occulus or ToC constantly when I was level 10, but I've kept it off for because I see more requests in Trade anyway.

As for the seasonal bosses, I'm pretty sure they'll probably make them into repeatables if the bosses drop anything worth looting, so there won't be a "you can only summon <boss> ONCE and ONLY ONE". Sure, it might still require an item, but it might be a cheap stackable item, like it was with Omen; or it might be an easily re-obtained item.

It'll be a "once per instance" sort of thing, regardless.
 
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