Had some smooth instance runs the other day.
Okay, so my buddy finally got all his gear back, so we decide to run his highest horde character, a Tauren Druid, with my 80 Blood Elven Death Knight.
I'm running tank, looking for a replacement two-hander for my DK (
so I can respec and reallocate the points that went into Threat of Thassarian), he heals.
We get Heroic Halls of Lightning. Run was fairly smooth, with only two deaths. I don't know exactly what happened either time, but only one person died each time, so no party wipes, which is fairly good, considering the General and Ionar can be a pain if certain people don't know how to handle them. One of the deaths was at the top of the stairs right before Volkhan, and the other was in the second to last area before Loken himself.
Right before we fight Loken, I use Army of Dead, and basically chase after him as he walks around, spins wildly, and is at 1/3rd health before the last of my ghouls finally drop, after which, he drops like a punk.
I think it might've been off Loken, but I picked up
this axe. which is very nice compared to my two
one-handed weapons. I just have to remember to equip the damn thing when I log on. ;;^_^;;
After that, my buddy and I decide to swap to our gnome Warrior/dwarven Priestess combo and we wound up in Maraudon.
Neither one of us had run Maraudon in a LONG time. I'd run it ONCE before, on an alt, and I'd been soloing at the time. He hadn't run it in over six months on ANY of his alts.
Those runs were smooth like BUTTER. No deaths. I only needed to stop for mana three times the first run, six times the second (
we had an overly excited huntard who kept attacking enemies before our tank could get aggro), and four times the third run (
BTW, seriously, Blizz, please make more instances for each of the level ranges). I only ran completely out of mana TWICE.
The only thing that frustrated me was that every time, the group wound up splitting up the instant we'd "cleared the instance" by Blizzard's standard. We took down only ONE boss, and Maraudon had more, but everyone kept ditching after the first boss went down because that's when the bag of goodies dropped.
Made for incredibly short runs, yes, but aside from my buddy's tanking and my healing skills even when things got a tad chaotic, they were almost uninteresting because we only faced one boss.
Apparently,
Lord Vyletongue was the end for our particular Maraudon runs.