TFFA: Great X-Mas Caper OOC Discussions

Vexarian

Well-Known Member
No, no your not. This isn't Ninja Blitz.

Zenithos & Eterna: They can level the whole damn city, probably an entire planet if they want to.

I can't speak for anyone else, due to a lack of knowledge about them, but most of our characters could basically level a few blocks without tiring, and that's basically a minimum.

My characters are pretty strong even compared to the others.

Vex: He's a Skirmisher, he's really good at taking out people, but sucks at destruction. So technically he can't destroy shit as good, but he can fight hordes and duel a bit better.

Xero: Shock Trooper, if you need something reduced to smoldering ice, he can do it within the hour, hell probably less then that.

Elidea Ghost: Technically she's even quieter then Vex, really good at fighting people, really bad at aimless destruction.

Out of curiosity, why is your character always really young/small?
 
Then the question is, is Sousuke underpowered. So far, he's just a normal everyday savage with some reasoning ability and zero common sense. I'll give him mineralogy and smithing. He'll be the resident weapon's maker. He's a sniper too. But he's really a rogue. Hehe, hide in plain sight.

Oh, as for Sousuke, he's the creation of my early childhood dreams, my admiration of Sousuke Sagara, Edward Elric, Daisuke Motomiya, and Takato Matsuki, and my love for all things rogue, That and I used to be ridiculously short prior to my growth spurt. I'm talking about 4'2 to 5'4 in the course of a single year. The girls always made fun of me back then. The ladies coddled me and never took me seriously. It sucked in other words.

The other reason is that a short rogue is a good rogue. That and rangers and are awesome. So mix the two, add personality and personality dysfunction and voila, Sousuke.
 

Mick

Well-Known Member
Cyberscythe195 said:
Then the question is, is Sousuke underpowered. So far, he's just a normal everyday savage with some reasoning ability and zero common sense. I'll give him mineralogy and smithing. He'll be the resident weapon's maker. He's a sniper too. But he's really a rogue. Hehe, hide in plain sight.

Oh, as for Sousuke, he's the creation of my early childhood dreams, my admiration of Sousuke Sagara, Edward Elric, Daisuke Motomiya, and Takato Matsuki, and my love for all things rogue, That and I used to be ridiculously short prior to my growth spurt. I'm talking about 4'2 to 5'4 in the course of a single year. The girls always made fun of me back then. The ladies coddled me and never took me seriously. It sucked in other words.

The other reason is that a short rogue is a good rogue. That and rangers and are awesome. So mix the two, add personality and personality dysfunction and voila, Sousuke.
Heh we have those that are underpowered as well. At this point though natural skill is needed more so then powers. Especially since currently the island is nerfing most of our powers.

But ya as long as no one godmodes a pc vs pc fight things should be fine.
 

Vexarian

Well-Known Member
Unless you happen to have the ability to turn lead into Mythril, Adamantium and miscellaneous super!metals, it's not going to be that useful once we escape to civilization.

Three out of four of my characters use weapons, one is a Zanpakuto and instantly better then anything you could make. And the other two have for a lack of a better word, Uber forged weapons, with metals that aren't known and smelting techniques you'd never conceive of.

Mick has a Scythe, and it's magical. Locke has a Mod Staff. Xerx has a bag of limitless weapons of any type he could want. And the Zeni based characters have super weapons too.

Honestly, smelting is nice, but ultimately useless aside from specific situations. Be fairly nice to have on the island, but useless the instant we get out.
 
Alright then. What do you suggest? I was figuring that I should give him his NB bloodline back. In this case, he can create a flame that incinerates everything back to the void or flames that can heal near mortal wounds. However, from it he can also call forth beings that dwell in the void. Here's the awesome part. With the powers of creation, he can create things far beyond anything imaginable. It'll stick him in a coma for a year, but weapons that can level galaxies are within his ability. There. How's that.

I don't really like the summon monsters thing though. I'm trying to upgrade that flame.
 

Mick

Well-Known Member
Cyberscythe195 said:
Alright then. What do you suggest? I was figuring that I should give him his NB bloodline back. In this case, he can create a flame that incinerates everything back to the void or flames that can heal near mortal wounds. However, from it he can also call forth beings that dwell in the void. Here's the awesome part. With the powers of creation, he can create things far beyond anything imaginable. It'll stick him in a coma for a year, but weapons that can level galaxies are within his ability. There. How's that.

I don't really like the summon monsters thing though. I'm trying to upgrade that flame.
Hm I wouldn't go for instant kill stuff. Maybe the fire's ability could be lowered to Iori from king of fighters level.

As for creating items, leveling galaxies are a bit much. Dbz level abilities are usually reserved for final battles.

I'd stick with one of the lower end fighting systems out there. Far as creating items go... maybe the stuff on full metal panic might suit you better.
 

Vexarian

Well-Known Member
That might be a cool addition actually. I'll see if I can think anything up to redesign it for Caper of Time.

Of course now it seems even more severely Yin/Yang. By the way, if I were you I'd stray away from brackets (), if you can avoid them. Looks very unprofessional.
 
Its tough. Trying to find a way to keep on level while not appearing to randomly become God. As for the weapons, he could, but he can't because he doesn't have the control or the energy. Hell, he doesn't know his power exists. Maybe a technology or technomancy buff would be better? I can build you an awesome space ship or something.

Anyway. Any suggestions.

-Edit-

The yin yang thing works and was inspired by his mild case of dual personality disorder. A more literal yin yang than you thought.
 

Vexarian

Well-Known Member
We already got like 2 or 3 space ships.

Let's see here, the way I see it, there's three ways we can go.

1. The Xerxezz Deal. Your a more or less baseline human, but with rather inhuman skills and insane weaponry.

2. Yin Yang Bloodline. We take the NB bloodline and buff it into a true blue Yin/Yang power, Order-Chaos, Creation-Destruction, Life-Death.

3. Island Magic! Basically the thought is, you change from a loner, to an adopted tribal member, and learn stuff from them, like Voodoo, Alchemy, etc.
 
Well, as much as I'd love option 1, the xerxezz way, I refure to give up my bow. Island magic seems potent, but not enough to stay in line with you guys. Besides, hexing from far away isn't my thing. Sniping is though.

That leaves option 2. Now, how to go about buffing it. I like the idea of being the group weapon maker once I have control of creation. I can buff already insane weapons or forge new ones with the power of creation and destruction. Creation also gives me the ability to snipe and be a medic at the same time. I'd good with that.

Now, how to buff destruction... it seems so simple. Mindless destruction...hnm.
 

Vexarian

Well-Known Member
Actually all three are pretty flexible. But let's throw out option one because the bow thing is hard to weasel around.

However, we haven't even touched the Island Magic yet. It could literally be anything.

I'll come up with a revised version of the Yin/Yang thing later.
 
.... >_<

Seriously, you don't need power ups to make a good character. You want your character to be a rouge right?

Rouge's would be great with stealth and camo spells. Kill them before they see you, and it doesn't matter how strong they are...
 

Mick

Well-Known Member
knight_of_ni said:
.... >_<

Seriously, you don't need power ups to make a good character. You want your character to be a rouge right?

Rouge's would be great with stealth and camo spells. Kill them before they see you, and it doesn't matter how strong they are...
... He's got a point actually.
 

Vexarian

Well-Known Member
Unless the dagger crumples up like tin foil against their skin.

Right now the best underpowered character I can think of is David, and he uses firearms with crazy accuracy and skill in their usage.

You don't want poor Cyber to become Beyond 2.0 do you? DO YOU?!

Anyway, here's the revised thoughts.

PRIME ABILITIES are broken up into four main abilities, and I've listed examples in them. They are as followed, Life and Death, Creation and Destruction.


Life - Death

Heal, the ability to heal injuries and wounds, the amount of energy and will involved increases based on the severity of the damage.

Resurrection, the ability to resurrect the dead, of course this is extremely intensive both energy and will.

Harm, the ability to damage others, injuring and wounding them, the amount of damage caused is based on the amount of energy and will expended in the effort.

Murder, the ability to kill an opponent, this is an extremely straining ability and requires ample energy, comparative to the victim's will and power.


Creation - Destruction

Manifestation, the creation of physical matter, the shape, form and attributes of which is based upon the energy expended and the amount of will put into the creation.

Enhancement, the alteration of physical matter, particularly the addition of power. This ability is used for adding and altering an object in a way to add to it.

Obliteration, the destruction of physical matter, the amount destroyed and the power invested within causes the difficulty of doing so to increase exponentially.

Depreciation, The opposite of Enhancement, instead of altering physical matter to add on to it, it is altered to remove portions of energy and complexity.

NOTE: These are simply examples and meant to be vague, if you wish for me to come up with real techniques, I can do so.
 
Vexx, you've done it again. I commend you. Though in the case of the abilities. I have some thoughts about them.

We'll keep murder. Perfect for rogues. Instead of harm, how about some sort of drain move. The opposite giving life is taking away life right.

As for the destruction. I like the obliteration. NOw, the other. I basically transferred depreciation into the life-death. Now, as for obliteration, hm...

I'm thinking Arby's... lol.

Anyway, I think that Vex got something good going. I was thinking on how destruction worked. We have obliteration which is basically blow shit up. Now, the other I was thinking about was like a void type ability. Where obliteration blows shit up, great offensively, how about a vacuum that tears everything it swallows apart at the molecular level. It'll be good defensively since it can swallow incoming projectiles into nothing. It's drawback will be a lack of range. Vacuums need to hit close. But it can tear anything apart.

Now, for stealth. We can throw in a third. Light and shadow.

I'll probably lock away the other two for late in the game. Too powerful but it is not NB so....

Light:

It's fast. It hits hard. At highest levels of mastery, you can move at light speed. Good luck trying to brake though. Its a straight forward, high power straight pierce shot. It bounces off mirrors though. Small range of effect.

Shadow: It consumes, It envelops. Where light is straight forward, shadow consumes the opponents, covers them in darkness. Unable to see, hear, smell. That's higher mastery. Shadow manipulation is only good if there's a shadow in sight. At night, its Sousuke's world. Light can also stop it in its tracks. Large range of effect.

Bad thing about both is that they drain large amounts of energy. His abilities are going to be a mix of magic and screwing around with his genes, much like in Star Ocean 3. He's basically like a mage with an arsenal of godly spells and doesn't have the mana to cast any of them.

The most he can do is imbue with these spells. I can't wait for him to build the Ultimate weapon in the last battle. Using all of his talents that balance all things. I'm thinking up the weapon design as we speak.
 

Mick

Well-Known Member
Gave this some thought and talked to knight of ni, while Vex's idea is interesting... we should see what kind of powers cyberscythe would want to have.

Hm he doesn't have to 'be like' Beyond... but he doesn't need a lot of powers either. Having Sousuke Sagara's type of training would be an interesting character to use.

Stealth abilities could be very useful too. We currently don't have people able to sneak around.

About the bow attack... maybe make special traps to go with them? Or trick arrows. Like that archer from dc comics.

As for power level... I think the most important thing for scythe is to make a character who's powers he would like to use. As long as they didn't get too over powered until near the end of the story.

In any case only minor powers should be working on the island right now.

Edit: Was typing this up before I saw the post above this one.
 

Mick

Well-Known Member
Oh ya Zeni/Eterna, had an idea to run by you two when we had some time to talk..
 
Well, for the 3/4 of the RP, that's all he's going to be using with some add ons using what little of his powers that he can. Like say, infuse some powers to his arrows to give him trick arrows. He can heal others from far away with arrows infused with healing. He would use his light power to move a bit faster. Hide in the shadows using his darkness abilities. Other than minor uses like those, he's going to do this Sagara style. Minus the explosives off course.... or bullets. Besides, light infused arrows hit faster and harder than bullets anyway. The ricochet just happens to hurt a lot more.
 

Vexarian

Well-Known Member
Actually those were just example techniques to give you an idea of what the powers would do.

And technically a transfer ability would be more of a merger, since life is being neither destroyed or created, just moved.

And since their basically energy, you can use them at ranged of course. Nothing like an arrow packed with raw death.

The cool thing about Yin and Yang is you can do a whole lot of stuff.

Like using life energy to buff leg muscles and bones. Or atrophying someone's muscles to the point of uselessness.

Terrifyingly useful for a lot of things.
 

Left Shoe

Well-Known Member
I don't suppose it would be impossible to get back into this, would it?

And if I do, do I mandatorily need my old character? Or must I have a brand new one?

Also, I'd have no idea how to get on the island (since the setup has been mostly established already.
 

Zenithos

Well-Known Member
Left Shoe said:
I don't suppose it would be impossible to get back into this, would it?

And if I do, do I mandatorily need my old character? Or must I have a brand new one?

Also, I'd have no idea how to get on the island (since the setup has been mostly established already.
I suppose it's fine if nobody else has any problems. ^_^

As for your character, that's up to you really. Though if I remember correctly your character left with Solarman at the end of HH into the afterlife or something. So technically you could be reborn here on the island.

Alternatively have your character be one of the tribesmen, or perhaps a deity the tribespeople worship, or perhaps a lone shipwrecked sailor or traveler or something. There are plenty of ways to end up on a tropical island. Crashing in a flying shrine isn't the only way, I'm sure. :p
 

JiigarGhen

Well-Known Member
Zeni, your PM box is full again, btw.

Hmm...I'll try and work something up over the next day or so.
 
I guess I'll post sometime today. Oh, for the drain life. Its not drain life in which life goes from enemy to me. It means just drain life with no where to go. The atrophy comment gave me the idea of using status inflicting arrows. Mixed with either light for piercing effect or dark in order to envelop more of the target with the status.

-Edit-

Fixed my registration to include power.
 
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