Time to get to know Jack
[IMAGE EXPUNGED]
Jack
Class: Pyro
Master: Matou Sakura
Alignment: Chaotic
Noble Phantasm: A
Strength: B
Endurance: C
Agility: B
Mana: N/A (SCIENCE!!)
Luck: C
Skills:
Human Inferno [Gene Tonic; modified by class]
Rank: A
The Human Inferno gene tonic makes its user highly flame resistant and turns up the heat on fires he starts. Members of the Pyro class are highly flame resistant. The two effects have stacked, making Jack virtually fireproof and his flames orders of magnitude stronger.
A Man Chooses
Rank: EX
After a lifetime of manipulation at the hands of others, Jack would kindly like to tell you to fuck off; he makes his own choices now. As such, Jack can choose to ignore any and all compulsions (magical and otherwise) placed upon him, up to and including command seals.
Noble Phantasm:
Rapture
Rank: C
By injecting unprocessed ADAM into an enemy, Jack can induce a state of bliss so powerful that they are immediately incapacitated. Side effects include death; those injected with ADAM sometimes simply forget to breathe. Multiple doses can guarantee this. Repeated injections over time decrease how long the injectee is incapacitated as he develops a resistance to its effects.
Plasmids
Rank: Varies
The experiments conducted in the underwater city of Rapture gave rise to a variety of awe-inspiring genetic manipulation technologies, the crowning achievement of which is Ryan Industries line of plasmids. Upon injection to the bloodstream, the user's genetic code is rewritten to grant a variety of useful powers.
Incinerate!
Rank: A (upgraded by class)
The Incinerate! plasmid spontaneously combusts a target designated within its users line of sight. Boosted by the Pyro class, Jack now has limited control over the spread of the flame. He can only manipulate flames he himself cretes , and only after the igniting blast.
Electro Bolt
Rank: B+
This plasmid fires of blast of lightning from its user's fingers. Rather self-explanatory.
Shockwave
Rank: B (upgraded by class)
The Shockwave plasmid creates a blast of force that throws objects in a small area in front of Jack. For some odd reason, this plasmid has been upgraded by the Pyro class despite not being fire-based. (Note: Pyro's air blast)
Insect Swarm
Rank: B
This plasmid generates a swarm of biting, stinging insects from hives on Jack's arms. The insects attack all available targets in an area, and though Jack is incapable of directing the swarm's movement or targets, he is capable of commanding it to stop attacking individuals.
Target Dummy
Rank: C
This plasmid creates a vaguely Jack-shaped illusion that subtly entices enemies to attack it. The ghost lasts for ten seconds.
[DATA EXPUNGED]
Rank: EX
[DATA EXPUNGED]
Oh dear, looks like the SCP Foundation got at this entry.
Anyone have any ideas for Gene Tonics? Should I even bother?
Oh, and the Wrench isn't included under NPs because Jack doesn't have one the same way Gordon has the crowbar; the crowbar is (one of) Gordon's signature weapons while the plasmids are Jack's.