DnD game page

shout27

Well-Known Member
edit: calculating :no: , i know what you mean, i just finished going over my inventory for the umptienth time to make sure i was a few pounds under the light load setting.

edit2: Handy Haversack, I knew that there was a better and cheaper alternative than a Bag of Hoding i just couldn't remember the name of it good choice ^_^ .
about my only recommendation is because each pouch is treated as a Bag of Holding, which when punctured is destroyed, to get a Collapsible Grappling Hook and keep it bound so it won't suddenly spring open.
 

shout27

Well-Known Member
found it: Grappling Hook, Collapsible - 3gp 2lb, functions as a normal one except it's collapsible and receives a +4 DC to Search checks to find it in someones garments/clothing.
 

SotF

Well-Known Member
I'm making a few slight changes.

The first is upping starting gold to 3000 (+300 above normal level 3 starting).

The other is a bit more specific, but won't come into play until higher levels. The Superior Unarmed Strike Feat (Tome of Battle) continues to increase damage after reaching the normal class maximums (+1 die size increase).

And on another topic, list languages.
 

SotF

Well-Known Member
First off there is already a great bow (It's an exotic bow found on pages 154 & 156 of Complete Warrior, with the composite versions on the same pages).

Greatbow
Cost:
150 GP
Damage (M): 1d10
Critical: 20/x3
Range: 120 ft
Weight: 6 lbs
Type: Piercing

Composite Greatbow
Cost:
200 GP
Damage (M): 1d10
Critical: 20/x3
Range: 130 ft
Weight: 6 lbs
Type: Piercing

With the composite greatbow, increase the price by 200 GP per additional point of strength. The greatbow requires an additional feat to use it while mounted. (Can't remember where the feat is from originally.)

Versatile Archer [General]
You have trained in unusual forms of archery.
Prerequisites: Point Blank Shot, Mounted Archery, BAB 3+
Benefit: When using bows normally restricted from use while mounted, you may use them while mounted.
Special: A Fighter may select Versatile Archer as one of his Fighter Bonus Feats

As for the Bandoleer, go ahead. For the Greatbow, the Eldritch version isn't going to be as useful for quite a while with the setting
 

shout27

Well-Known Member
First off there is already a great bow (It's an exotic bow found on pages 154 & 156 of Complete Warrior, with the composite versions on the same pages)
Composite Greatbow
Cost: 200 GP
Damage (M): 1d10
Critical: 20/x3
Range: 130 ft
Weight: 6 lbs
Type: Piercing
I know, i actually went and looked at it, which is why my description and given price matches it, well except for the "Great Bow" line, anyways.


Versatile Archer [General]
You have trained in unusual forms of archery.
Prerequisites: Point Blank Shot, Mounted Archery, BAB 3+
Benefit: When using bows normally restricted from use while mounted, you may use them while mounted.
Special: A Fighter may select Versatile Archer as one of his Fighter Bonus Feats
this one's new i'll have to look at it, and chances are apply it to my character if i can.


For the Greatbow, the Eldritch version isn't going to be as useful for quite a while with the setting.
i thought as much, however, having something like that can be handy at the oddest of moments IMHO, in fact personally the only downside is not working in Antimagic Zones, if it could work but not come out again until you leave the Zone, if it's "destroyed" would you allow that?
I mean seriously i can have it altered to an increased pull if i get Str bonus's later on, if i get hit with a permanent -2 to Str i can have the pull reduced so i'm not taking an additional -2 penalty, i can have it enchanted to produce arrows on it's own, etc. it's pretty much the perfect "versatile" weapon even if i've currently got something better, not to mention i don't need a move action to pull it out, Free Action as long as my hand isn't full, which is another reason i was going for Claw Weapons and Unarmed Fighting, something like this simply complements it even more if someone gets in close.
edit: the last line didn't quite come out right, in other words with my Bladed Gauntlet I've got both a Ranged Attack and a non-"Attack of Opportunity" Melee attack ready if i need it. I was originally going to simply go for having a melee option in HtH with Bows being the Specialist until this idea came to me after you mentioned upgrading things into magic items.
 

Mick

Well-Known Member
Ike said:
Naw, count me out.


I just don't enough rules to make a character these days, nor do I feel the desire to read up on all the sourcebooks necessary.

That, and none of the sites anyone gave had quite what I was looking for : (.

I guess I was spoiled by the Core Rules computer program.
Does anybody still play with the 2nd edition stuff anymore? That's what I used to use before everybody else I knew gave up on it. Nobody I knew wanted to pay to upgrade to the newer versions, myself included.

Otherwise I would have liked to join in on this thing too..
 

zerohour

Well-Known Member
If you need something to carry your gear, my Hydra's available.

It can carry about 2000 more pounds of gear before it hits Medium Carrying Capacity. :snigger:
 

voidseeker

Well-Known Member
how fast is that sucker?

cause when shit gets hairy im hoppin on your permission or not dood
 

shout27

Well-Known Member
20 ft for zerohour

60 ft for mine

left 'em in the dust . . . :p

edit: 50 ft for mine . . . so what changed? :p
 

voidseeker

Well-Known Member
man if someone dont let me hop on they horse or whatever thats not cool!

i mean its not like i'd take up much space either....im a doorf!
 

TerraBull

Well-Known Member
Assuming it's undead self does not want to make you the same, It is a almost mindless killing machine I bet.

For me, I can run around almost as fast as the light warhorse, now I just need a few levels for spring attack, a ring of jumping, and it is almost anime like stupidy, hmm.. I do like the Ki item creation things, Spirit Gloves and Air Step Sandals? Air Step Sandals.. Mid Air Jumps! >8D Flurry of Blows Equals a Combo? But.. my Charisma is >;p and my Diplomacy is negative.., what to do?!?!
 

shout27

Well-Known Member
I've got a Warhorse now and not a standard horse so i'll let you hop on if necessary.
 

voidseeker

Well-Known Member
if its not in the post i have no idea

im soooo noob at this game it aint funny

last time i played i was 10 and still had the DM help me make my char
 

SotF

Well-Known Member
I'm working out the bonus items for everyone and I'll start the game on monday since I believe everyone who's playing has posted their characters.
 

zerohour

Well-Known Member
Revised Character:



Name: Ashrael
Species: Human

Alignment: Neutral

Level 3 Cleric

Abilities:
STR:8
CON:16
DEX:12
INT:10
WIS: 16
CHA: 14

Saves:
Fort: +6
Ref: +2
Will: +6

AC: 17 (19 with Shield)
HP: 29


Domains:
If allowed to use Spell Compendium: Pride and Glory
Otherwise: Death and Fire

Skills:
Concentration 6 ranks
Knowledge: Religion 6 ranks
Diplomacy 6 ranks

Feats: 4
Corpse Crafter
Hardened Flesh
Deadly Chill
Improved Toughness

Trait:
Polite: +1 Diplomacy, -2 Intimidate

Flaw:
Noncombatant: -2 melee attack rolls



Weapon Proficiency:
Basic
Bows
Heavy Blades

Standard Spells Prepared:

Level 0
4
Resistance x2
Cure Minor Wounds x1
Light x1

Level 1
4+1 domain
Cure Light Wounds x2
Doom x1
Sanctuary x1

Domain Spell: Hypnotism or Burning Hands


Level 2
2+1 domain
BearÆs Endurance x1
Cure Moderate Wounds x1

Domain Spell: EagleÆs Splendor or Produce Flame



Possessions:

1 Scroll of Animate Dead (Used) (675 gp)
12 Onyx gems (used) (300 gp)


With Ashrael
Unholy Symbol, silver 1 lb
1 Banded mail 35 lbs
1 Masterwork Longsword 4 lbs
50 gp 1 lbs
Total weight: 41 lbs.

1 back pack 2lbs
4 signet rings -
10 Tinder twigs -
20 Onyx Gems (500gp) 1 lb
5 Daggers 5 lbs
Total Weight: 8 lbs.

Strapped to backpack:
1 Heavy Steel Shield 15 lb
1 Masterwork Longbow 3 lb
20 Arrows 3 lbs

Total Weight: 21 lbs.

Total: 69 (40 without backpack)
Backpack: 29 lbs.

Light: 26
Medium: 53
Heavy: 80

1 bedroll 5 lbs
1 winter blanket 3 lb
1 tent 20 lbs
1 Bullseye Lantern 3 lbs
10 pints of Oil 10 lbs
10 Vials 1 lb
2 Waterskins 8 lbs
20 trail rations 20 lbs
1 50 foot rope silk 5lbs
1 Shovel 8 lbs
4 sacks 2 lbs
1 cold weather outfit 7 lbs
2 travelerÆs outfit 10 lbs
1 ExplorerÆs outfit 8 lb
1 ClericÆs vestments 6 lbs
2 Sunrods 2 lbs
80 Arrows 12 lbs
25 pp .5 lbs
40 gp .8 lbs
300 sp 6 lbs


Total: 140 lbs.

Light: 2176 lbs.
Medium: 4158 lbs.
Heavy: 6240 lbs.


1 Twelve Headed Hydra Skeleton
Huge Undead
HP: 12d12 +24 (102 HP)
AC: 15
Speed: 20 ft
Initiative: +6


Base Attack/ Grapple: +6/+22

FORT: +4
REF: +6
WILL: +8

Speed: 20 ft

Standard Attack: 12 bites +14 (2d8+8 and 1d6 cold)
Full Attack: Same

Immune to Cold
DR 5/bludgeoning
Darkvision 60 ft.

STR: 27
CON:-
DEX: 14
INT: -
WIS: 10
CHA:1
 

zerohour

Well-Known Member
voidseeker said:
sounds more necromancery then clericy...
Clerics are actually better at dealing with the undead, since they have the ability to turn and rebuke them, as well as use Cure/Inflict spells.

Besides, the Pride Domain lets me re-roll my natural 1s on saves. :yay:
 
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