My character is finished, apparently it takes 3 days for me to truly flesh out a character. :no: :no: :no:
edit: heres my updated sheet (Also changed Orc to Sylvan):
Jesse
Human Male
Fighter Level 3
Alignment: NG
Trait: Quick
Variant: Skilled Combatant
Age: 19
Height 6'0"
Weight: 135
HP 21 (level 1 Max + 2v5.5 + 1 + 1 + 1 - 1 - 1 - 1)
AC: 15 (9 + 2 + 4) touch: 11, flat: 13
Speed 40 ft.
Initiative is at -4
BAB = +3
Grapple = +5 total
Saves:
Fort +4
Ref +3
Will +5 (+2 Iron Will, +2 Wis, +1 Base)
Stats:
STR 14 (+2)
DEX 15 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 10 (+0)
Weapon Groups: Basic, Bow, Claw, Slings + Thrown, Exotic
Class Skills 3 + level, cross class is 1/2 that (note for me)
Skills (2 base + 2 Int + 2 Skilled combatant + 1 Human = 7x6 = 42) :
Climb +7 (+2 Str, 5R)
Decipher Script +5 (+2 Int, 3R)
Jump +7 (+2 Str, 5R)
Handle Animal +6 (+0 Cha, 6R)
Ride +9 (+2 "Syn." from Handle Animal, +2 Dex, 5R)
Spellcraft +5 (+2 Int, 3R)
Swim +6 (+2 Str, 4R)
Tumble +5 (+2 "Syn." from Jump, +2 Dex, 1R)
Speak Languages (5[10] rank exception)
Feats:
Point Blank Shot, Precise Shot, Mounted Combat, Mounted Archery, Versatile Archer, Iron Will, Able Learner
Flaws: Unreactive (-6 Initiative), Vulnerable (-1 AC)
Languages:
Common, Sylvan, Goblin, Draconic, Elven, Abyssal, Infernal, Celestial
Equipped:
Traveler's Outfit
Potion Belt Masterwork(Free Action to pull a potion from it, 10 potion limit) 1 lb
Mithral Shirt 10lb AC+4, Dex bonus allowed +6, no armor check penalty
Bladed Gauntlet 1D6 19-20/x2 4lb Slashing
Darkwood Composite (+2 STR bonus) Great Bow 1D10 20/x3 130ft(Far Shot:N/A) Piercing 3 lb
Backpack 2 lb
Belt Pouch 1/2 lb
Arrows (60) 9 lb
Money Belt (A+E 22)
Bandoleer Masterwork 1/2 lb (holds 12 items)
Potion Belt:
Cure Light Wounds x2
Sanctuary x2
Detect Magic x3
Antitoxin
Resistance
True Strike
Bandoleer (i figured theat bandoleers were designed to hold flasks and not vials):
Holy Water (Flask) x2 2 lb
Tanglefoot bag 4 lb
Backpack:
3 days trail Rations 5 lb
Waterskin 4 lb
Mess Kit (A+E 22) 1 lb
Whetstone 1 lb
Flint+Steel
Thread (50 ft)
Belt Pouch:
Chalk, 3 piece
Mirror, small steel 1/2 lb
Sparker, 10 uses
Sewing Needle
Thread (10 ft)
Shreik Rock x2, 1/2 lb (A+E 22)
Self: 48 lbs
character weight 183 lbs
Light Warhorse "Socks"
Tricks: Attack, Come, Defend, Down, Guard, and Heel
Size/Type: Large Animal
HP: 26 (3HD : 1D8, 8+ 2x4.5 +3+3+3)
Initiative: +1
Speed: 50 ft current [60 ft. (12 squares)]
Armor Class: 14 (û1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite û1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Carrying Capacity: light load 0-230 pounds; a medium load 231û460 pounds; and a heavy load, 461û690 pounds. A light warhorse can drag 3,450 pounds.
Equipped:
Military Saddle 30 lb
Saddlebags 8 lb
Saddle:
Quiver x5 (100 arrows) 15 lb
Bedroll 5 lb
Iron Pot 10 lb
Saddlebags:
Feed, 2 days 20 lb
Winter Blanket 3 lb
Cold Weather Outfit 7 lb
Waterskin 4 lb
Soap 3 lb
Monk's Outfit 2 lb
Oil (1-pint)x4, 4 lb
Flask (empty, metal) 1+1/2 lb
Map/Scroll Case x 3 1+1/2 lb
Rations, Trail (8 days) 8 lb
4 1-inch width, 1-foot long rags
Pitons x6 3 lb
Hammer 2 lb
Armor Maintenance kit 1 lb (A+E 22)
Hammock 1 lb (A+E 22)
Hand Mill 1 lb (A+E 22)
Candle Wick (50 ft) (A+E 22)
Merchant's scale 1 lb
Map/Scroll Case #1
Paper x 5 sheets
Map/Scroll Case #2
Ink (1 vial) (wrapped in some rags)
Inkpen
Horse: 131 lbs
Hunting Dog "Patches"
Custom Tricks: Come, Heel, Down, Seek, Track, Fetch
Size/Type: Small Animal
Hit Dice: 10 (1HD : 1D8, 8 + 2)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/û3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
*Dogs have a +4 racial bonus on Survival checks when tracking by scent.
current cash: 11gp 1sp