Dragon Age Inquisition

Ordo

Well-Known Member
#27
Rising Dragon said:
... multiplayer in Inquisition?

God dammit.
Mass Effect 3's Co-op was very successful so I can't say I am surprised by it's presence here. At least they have separated it from the sp.
 

Rising Dragon

Well-Known Member
#28
Successful or not it's completely unnecessary. Any funding for multiplayer could be better spent on furthering the development of the main game. ME3's multiplayer was completely unnecessary too, given the huge, HUGE single player focus the previous two games had (Just like DA has!). It's just more MP pandering, because it seems every game and its mother needs MP now. Bah.
 

Ordo

Well-Known Member
#29
Rising Dragon said:
Successful or not it's completely unnecessary. Any funding for multiplayer could be better spent on furthering the development of the main game. ME3's multiplayer was completely unnecessary too, given the huge, HUGE single player focus the previous two games had (Just like DA has!). It's just more MP pandering, because it seems every game and its mother needs MP now. Bah.
Well, strictly speaking, romances are not necessary and the money spent developing them could go to other places in the main game. However, enough fans enjoy that aspect of the game to make it worth the time and resources to provide them with a satisfying experience. The same holds true for MP. Just because you or I may never touch it, doesn't mean no one else will, and those fans will (hopefully) have an experience that is enriched by it's addition.

If nothing else the revelation of MP has given BSN something to talk about other than who will look better on the Inquisitors arm, so I have to thank Bioware for that.
 

Karnath

Well-Known Member
#30
It's a Bioware RPG, almost all of them have romance entwined with the story. Enjoy them or not they are expected and at time enhance the story, mp does nothing of the sort, it's just pandering to the masses who grew up on COD. I played KOTOR numerous times, I enjoyed the story and the way Revan and Bastilla's romance entwined with the story, I loved the romance between Shepard and Tali, enjoyed the story even though the ME3 ending was disappointing, I couldn't give a flying f$&k about the mp.
 

Ordo

Well-Known Member
#32
Karnath said:
It's a Bioware RPG, almost all of them have romance entwined with the story. Enjoy them or not they are expected and at time enhance the story, mp does nothing of the sort, it's just pandering to the masses who grew up on COD. I played KOTOR numerous times, I enjoyed the story and the way Revan and Bastilla's romance entwined with the story, I loved the romance between Shepard and Tali, enjoyed the story even though the ME3 ending was disappointing, I couldn't give a flying f$&k about the mp.
My point still stands, since there are people who do no give a flying f$&k about romances. In fact I've seen people call for their exclusion from the games. Truth be told, they were not necessary or 'expected' when Bioware first started doing them. Over time though people began to enjoy them and wanted more. The same thing is happening again. People enjoyed ME 3's multiplayer, to a level that surprised the devs, so they know there's an audience for that type of thing.

Something to note, Baldur's gate 2 did have Co-op MP, I played it so this is not the first time a Bioware game has had MP. I also think the original plans for Dragon age called for some form of multiplayer/co-op component but were dropped during development. That, however, was from way back. In fact looking back at it Neverwinter Nights was fairly heavily MP focused....or community focused. I mean the main campaigns were not that impressive but the toolset allowed people to DM games and craft world's for their friends. Yeah, Neverwinter nights was a toolbox given to people and it worked out fairly well despite the rather weak main campaigns

Now the following is just in general....but I am tired of some RPG gamers claiming MP is only added to please the COD crowd. RPG gamers play MP as well, as evidenced by the success of games like Diablo, and World of Warcraft. Heck even CDProjekt red (held up as paragons of Single player RPG's after The Witcher 2) are producing a DOTA style Multiplayer game called Witcher Battle Arena. So let's not pretend that game devs are adding MP only to please the COD crowd.
 

Raye_Terse

Well-Known Member
#33
I'm gonna have to call strawman on your simile, Ordo. Romance has been part of Bioware RPGs since the very beginning, and has had some role in just about every RPG they have ever made. I think it's pretty safe to say that romance is a core part of the Bioware RPG experience. The same can not be said for multiplayer. Hell, even swotor is considered a better singleplayer game than multiplayer by a lot of people.

Point being, pandering to the mainstream community with multiplayer is not the same as pandering to... their own identity as a company and the fans who rely on that identity to find games they would like to play.

That said, I am not arguing against multiplayer in DA:I, nor am I saying that the community will dislike it (there's a reason it is mainstream, after all.) In fact, I don't care about it at all. I'm just pointing out that the "some people don't like romance" argument doesn't work.
 

Ordo

Well-Known Member
#34
Raye_Terse said:
I'm gonna have to call strawman on your simile, Ordo. Romance has been part of Bioware RPGs since the very beginning,
Actually no it hasn't. Their first game "Baldur's Gate" did not have any romance in it.

I think it's pretty safe to say that romance is a core part of the Bioware RPG experience.
It is now, but it didn't start that way. They added Romances in BG 2 and it was successful enough for them to continue adding them to each new game. Voiced protagonist were also not something Bioware did until Mass Effect but it is now a core part of the experience like Romances.

Romances, and Voiced Protagonists were not "necessary" to the games experience when first introduced, heck DAO got along well without a voiced Protagonist, but have become a part of the company's identity. So I think my argument stands, since Multiplayer is just something new they added, that has worked well enough once to be included again

Point being, pandering to the mainstream community with multiplayer is not the same as pandering to... their own identity as a company and the fans who rely on that identity to find games they would like to play.
Multiplayer is an element of Bioware's identity. I pointed this out when I talked about Neverwinter Nights which was all about playing and sharing with friends. In fact the most recent game they announced at Gamescom Shadow Realms is all about the MP experience.

I also recall, though I will admit it was years ago, that Dragon Age Origins was supposed to have an online element that was dropped in development due to the difficulty of implementing it. In fact the only reason I recall it was originally supposed to be in the game (WAY back when) is because someone complained on BSN about it's absence when they bought four copies of DAO to play with their friends and found it was not there.

Now I honestly don't care if people like or hate the addition of Multiplayer, I may dabble in it but it's not a selling point for me. I just get annoyed when I see people claiming MP is added just to please the COD crowd, when those same people can be seen talking about how great RPGs like Diablo 3, Torch Light, etc are (that have a significant online presence) elsewhere. I mean if I'm making games and I see people playing MMO's, DOTA-games, and things like Torchlight it might occur to me that adding MP (if possible) could extend the enjoyment of my fans with the product I am providing.
 

Ordo

Well-Known Member
#35

Ordo

Well-Known Member
#36
The following is from BSN

ElitePinecone, on 29 Aug 2014 - 12:46 PM, said:

Enjoy! 15-minute Keep demo with Fernando Melo, then 30-minute Q&A.

[video=youtube]https://www.youtube.com/watch?v=UpXbDsgsZwQ[/video]
and this

Hrungr, on 30 Aug 2014 - 07:33 AM, said:

Mark Darrah ‏@BioMarkDarrah

Here's a first look at our PC Tactical UI. More will come soon:


Mike Laidlaw @Mike_Laidlaw

PC question 1: 8 Ability slots?

A: Yes, per character. Changeable between combat.

Mike Laidlaw @Mike_Laidlaw

PC Question 2: What is that TAB thing?

A2: Highlight stuff in the world.

Mike Laidlaw @Mike_Laidlaw

PC Question 3: Why 8?

A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.

Mike Laidlaw @Mike_Laidlaw

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
 

Ordo

Well-Known Member
#37
Romances have been confirmed....and BSN is aflame once again. Apparently giving straight women 4 romance options and everyone else only 2 was a crime against humanity.

 

Ordo

Well-Known Member
#39
[video=youtube]https://www.youtube.com/watch?v=pdV3Ufe_cd8[/video]


 

Ordo

Well-Known Member
#40

Ordo

Well-Known Member
#41
All the class specializations have been released:

Mages

Knight Enchanter

These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.

Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

Rift Mage

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.



Rogue


Artificer

These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.

Assassin

Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.

Tempest

These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.



Warrior

Champion

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.

Reaver

As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.

Templar

These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.
 

Ordo

Well-Known Member
#43
Rising Dragon said:
So warriors aren't getting anything new, unlike the Mage and Rogue.





 

Ordo

Well-Known Member
#44













DAI is not going to beat out the Witcher 3 in the graphics department since it's designed to be on old/new consoles and PC...but what I am seeing is respectable.

Go here for more images.
 

Ordo

Well-Known Member
#46

Ordo

Well-Known Member
#48
All current information about Dragon Age Mulitplayer (DAMP)

Some interesting Lore notes:

Reaver: Tamar, Human Female Warrior - Tamar is a fearsome warrior who developed her abilities by consuming dragon blood. One of the cultists who lived in Haven during the Fifth Blight, she escaped the Chantry by fleeing into the mountains. Tamar was later captured by Inquisition Agents and given the choice to serve or die. Execution in captivity would have been shameful; Tamar wishes to die in battle, the blood of her enemies on her sword and a war cry on her lips. She uses two-handed weapons (greatsword, battleaxes, warhammers, etc.)
It's been too long since I played DAO (and no I am not going back through it to ready a save for DAI, that is what the Keep is for) So I don't recall any details about Haven.

Keeper: Neria, Elf Female Mage - The Ralaferin clan is renowned throughout Thedas for former Keeper Gisharel's willingness to share Dalish lore with non-elven scholars. Neria was born into the Ralaferin clan, and was chosen as Keeper Elindra's apprentice. Trained from youth to defend and serve people, she takes great pride in her magic and her role as Elindra's First. Now with the Inquisition as a Dalish emissary, Neria does all she can to see that the interests of the Dalish elves are not forgotten amidst the chaos. She uses staves
Huh...an elven Keeper that was willing to share knowledge....that is surprising.

[video=youtube]https://www.youtube.com/watch?v=QizEiWgZLsc[/video]
 

Ordo

Well-Known Member
#50
More on CC

edit:

I do not believe this....I have seen people on BSN COMPLAIN that Bioware spent too much time on things they didn't want (like lip shine, Adam's apple, broken nose, and outer iris color, etc) and not enough on giving them more options for the female Qunari hairstyles......

I know BSN tends to focus on the negative (still can't believe someone called the entire ME 2 dev teams "floozies") but THIS?!
 
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