Harry Potter HP and the Gates Oblivion

Bunga

Well-Known Member
Lord Raine said:
We don't actually know that it is impossible to raise the dead in HP magic.
Dumbledore said it about seven times, and Rowling has confirmed it herself. You cannot bring back the dead. Period, end of discussion.
Dumbledore saying something doesn't make it true. Rowling saying it might, if not for the massive plot holes her other canon statements have dug.
 
You can make zombies, shades (ghosts, brother-wand side effects, 2nd hallow, portraits) or prevent death (horcrux etc), but actually bringing someone back to life is supposedly impossible in the HP verse. *shrug* Just verse mechanics. Not much to argue with if the creator says it's impossible.
 
There was only a single object remotely capable of that feat and that was the Ressurrection Stone, however, with the exception of Harry, according to the legend, everyone who has used it has gone insane.

Inferi and shades are undead. That's animation of the dead, not bringing the dead back to life.

The Avada Kedavra has only been blacked by solid objects and been deflected twice, once by an ancient rite used by Lily to protect Harry and once by Harry on a technicality of Magic, because the Elder Wand would not let itself be used against its' master.

Why would Wizards need reinforced fabrics? Don't they have strengthening and unbreakable charms for such things? The biggest issuse with charming clothes to fly is getting them to work in an orderly synchronized fashion to enable flight efficiently- much like Raine mentioned earlier. There's probablly a reason there are so many bristles on a broom and tools to maintain them in a broom servicing kit.

And who has apparated in Hogwarts? If you're talking about the 6th Year apparation classes, Dumbledore lifted the wards from the Great Hall to allow the students to learn. Those were the only instances anyone has apparated inside the school or its' grounds.

And the "Its impossible to travel forward in time" argument is stupid because you know what they mean. It's impossible, with magic, to travel forward through time faster than how fast time naturally progresses. Now, whether this is a true impossibility or just because they haven't found the necessary means yet is speculation.

For normal and most exceptional wizards it IS impossible to fly under your own power. Voldemort is just that badassed.
 

Lord Raine

Well-Known Member
Bunga said:
Lord Raine said:
We don't actually know that it is impossible to raise the dead in HP magic.
Dumbledore said it about seven times, and Rowling has confirmed it herself. You cannot bring back the dead. Period, end of discussion.
Dumbledore saying something doesn't make it true. Rowling saying it might, if not for the massive plot holes her other canon statements have dug.
Wrong. Dumbledore saying it seven times only doesn't make it true if he's proven wrong. He wasn't. And Rowling saying it makes it canon, period end of discussion, because she's Word of God whether you like it or not.

There was only a single object remotely capable of that feat and that was the Ressurrection Stone, however, with the exception of Harry, according to the legend, everyone who has used it has gone insane.
I don't know where you got that. The stone doesn't bring people back, just like how the wand doesn't make you undefeatable and the cloak doesn't make you uncatchable. It's made quite clear that while the Hallows are unique, their legends greatly exaggerate their powers and capabilities.

The stone merely makes echos and shades of the dead. It does not bring them back to life. Those weren't the real people in the same way the shadows created by Priori Incantatum weren't the real people. They were mere shades. Echos. Memories.
 
mandalorianjedi said:
Why would Wizards need reinforced fabrics? Don't they have strengthening and unbreakable charms for such things?
If that was so, Harry's Nimbus wouldn't have been destroyed by the Whomping Willow (that the right name?) and people wouldn't have to buy broom repair kits. My guess is that multiple charms on a single object conflict/prevent each other from working at all, or the companies make the objects make sure they are breakable in order to ensure new ones are purchased.

Anyway... Having rarely played Oblivion, as my computer had a stroke every time I went through a gate, and never having played Morrowind, could someone tell me the differences in their magic systems?
 

Delcera

Well-Known Member
GiantMonkeyMan said:
mandalorianjedi said:
Why would Wizards need reinforced fabrics? Don't they have strengthening and unbreakable charms for such things?
If that was so, Harry's Nimbus wouldn't have been destroyed by the Whomping Willow (that the right name?) and people wouldn't have to buy broom repair kits. My guess is that multiple charms on a single object conflict/prevent each other from working at all, or the companies make the objects make sure they are breakable in order to ensure new ones are purchased.

Anyway... Having rarely played Oblivion, as my computer had a stroke every time I went through a gate, and never having played Morrowind, could someone tell me the differences in their magic systems?
The most obvious ones are that Morrowind requires you to prep your spell (i.e. go into 'casting mode' instead of 'sword mode') while Oblivion lets you cast a spell whenever you damn well feel like, and that Oblivion lacks levitation spells (as we've covered).

I don't recall there ever being magical staffs in Morrowind either, but I could be wrong-- it's been quite some time since I played ES III.

Also, Morrowind magic allowed you to enchant an object at any time anywhere (there was even a special skill involved). In Oblivion, you have to use special altars, found only in the Arcane University and the Frostcrag Tower.

Beyond that, I don't know if there are any major changes in magical mechanics between the games.
 
GiantMonkeyMan said:
mandalorianjedi said:
Why would Wizards need reinforced fabrics? Don't they have strengthening and unbreakable charms for such things?
If that was so, Harry's Nimbus wouldn't have been destroyed by the Whomping Willow (that the right name?) and people wouldn't have to buy broom repair kits. My guess is that multiple charms on a single object conflict/prevent each other from working at all, or the companies make the objects make sure they are breakable in order to ensure new ones are purchased.
That could be explained by the fanon belief that certain charms and enchantments don't work well with others. Also, flying brooms are far more durable than your standard cleaning tools. With all the crashing and general damage done to them during Quidditch matches, they probablly already have strengthening charms on them.

And let's face it, the Whomping Willow is a dangerous force of nature that is easily capable of destruction of the highest degree of anything stupid or foolish enough to have the misfortune of getting close to it. You'd be harder pressed to find something it couldn't destroy.
 
I don't typically like to double post, but here is the next snippet of Harry Potter and the Gates of Oblivion.

~~~

YouÆre sure to pocket those before making your way out of the cavern a staff, some valuable gems, a silver nugget and a few gold coins heavier than you were before. Of course youÆre also moving a lot stiffer too, having not fully recovered from the lightening bolt attack that struck you.

---

You canÆt help but laugh at the current situation you find yourself in. After wandering a few more catacombs, taking down some more giant rats and goblins and even filling your coin purse a bit more and you find yourself back within the stone walls of the secret passage of the EmperorÆs escape route.

Of course not everyone was happy to see you.

You arrived just as the guard whose name you didnÆt catch, the Emperor and Baurus were just walking into the corridor below you. They were talking about something or another, but their tones were too low for you to clearly make out what was being said. Judging from their appearances, theyÆve had about as rough a time as you had trying to get out of those bloody catacombs.

Considering they left you behind, itÆs a safe bet they wouldnÆt want to see you in the near future. Unfortunately, like every other inopportune moment of your life, MurphyÆs Law rears itÆs ugly head- or more specifically what you jokingly referred to Hermione as ôThe Potter Corollaryö.

Ah, MurphyÆs Law. You remember how confused Ron was by your little joke, so Hermione explained that it was a muggle term that states æAnything that can go wrong, will go wrongÆ. Shortly afterwards, you explained to them that the Potter Corollary goes like this, æAnything that can go wrong when Harry Potter is around, will happen to Harry PotterÆ.

Hermione had been horrified by this joke, but Ron was unusually grim when he reluctantly admitted you had a point. Spoilsports. Not only did they spoil your fun, but your little joke then led to yet another of the infamous Ron/Hermione rows that were beginning to become more and more common as the days went by- as if they didn't argue enough as it was.

At least Ginny had found it, and the rest of the situation, funny.

The Potter Corollary you realize, in hindsight, was childish, but you have five and a half years of schooling to back it up. Second, fourth and fifth years were especially brutal, but youÆve mostly gotten over it.

Anyways... You were content to just let them pass through and then look for another alternate route out when the red robed assassins with the magically appearing/disappearing demonic armor decided to show up once more.

You hear someone shout ôFor the Emperor!ö

Baurus, the unnamed guard and the Emperor each had an opponent when another snuck upon them through the shadows intent on accomplishing their task.

ôEXPELLIARMUS!ö you shout. A large silver streak of magic lances towards the assassin in the shadows. Everyone surprised by your shout stops fighting. One of the guards takes advantage of this and stabs his opponent in the chest. The assassinÆs armor and weapon disintegrate instantly.

The assassin you cast the disarming spell at is slammed against the wall- his weapon wrenched out of his hand. You watch as the weapon, instead of clamoring onto the floor, disappears as well.

The emperor is knocked off his feet, and his guards are out of position to help him. Not knowing what you can do as you jump from the ledge you were observing the from, you let loose the only spell you can think of- one that you had been dying to try out since you read about it in the Half Blood Prince's book.

ôSECTUMSEMPRA!ö you shout out waving your wand in a slashing motion.

You watch in horror as his armor seems to split as if struck by a sword, blood gushing from the new wound. The assassinÆs armor and sword disintegrate as it had on the others, but you barely noticed. Despite the gravity of the situation at hand, you canÆt help but think about how Ron and Hermione would react to this situation- what they would think of you. What Ginny would think of you now that youÆre a murderer.

YouÆre so focused on the shocked look on the assassinÆs face as his life blood was spilled from his body that you barely notice that the other assassinÆs have been killed as well. YouÆre only brought back to the present when you hear the unnamed guard shout angrily. ôItÆs that damned prisoner again!ö

He begins to advance on you with his sword drawn. Baurus looks unsure what to do, but his sword remains drawn and heÆs watching you carefully.

ôNo Glenroy...ö the Emperor spoke up placing a hand on the manÆs sword arm. ôHe can help us... He must help us.ö

ôBut sire!ö

ôNo, leave him be. I shall speak with him,ö said the Emperor in a comforting tone as he slowly approaches you. He gives you a kindly smile. ôSo, we meet again.ö

You offer him a rather pitiful attempt of a weak smile in return. ôSo we do.ö
 
For those of you not familiar with MurphyÆs Law, it states æAnything that can go wrong, will go wrongÆ. Well the Potter Corollary goes like this, æAnything that can go wrong when Harry Potter is around, will happen to Harry PotterÆ.
I don't think that bit works. More the 'for those of you' that doesn't work in the Person you're writing in. Perhaps something like: "Murphy had a point when he said 'Anything that can go wrong, will go wrong' but the Potter Corollary Hermione wrote out went something like 'Anything that can go wrong when Harry Potter is around, will happen to Harry Potter. You've certainly experienced enough to agree with the statement."

'For those of you' makes it seem like the narrator is talking to an audience. Since the audience should be experiencing the events first hand, as if stray thoughts are their own, it doesn't make much sense.

Good update, looking forward to what you're going to do with it in the future. Hope it helps! :mmm:
 

Hawk

Well-Known Member
Delcera said:
I don't recall there ever being magical staffs in Morrowind either, but I could be wrong-- it's been quite some time since I played ES III.
There were staffs in Morrowind. The one I specifically recall was a levitation staff so that you could levitate to certain places if you weren't magically inclined yourself.

I don't know if there were all that many though.
 

Raye_Terse

Well-Known Member
Nice snippet. What will Harry do when he arrives in the Imperial City? How will he be treated by the townspeople? Badly? He is after all wearing prison clothes and ill-fitting armour.


And as for magic in Morrowind, well, you could, for one, actually fail at casting a spell. The difficulty of the spell would be compared to your skill in the respective magic school and give a percentage chance of success.

There is also the fact that poison wasn't a bottled potion with negative effects. Poison was its own element, equal to fire, frost and lightning.

With a bit of manual-fu, I've also compiled this:

Comprehensive list of Morrowind spell effects that did not appear in Oblivion:
Sanctuary (Improves Auto-dodge)
Blind (Reduces targets chance to hit with weapons/hand to hand)
Sound (Reduces targets chance to cast spells)
Poison (Standard poison dmg)
Stunted Magicka (Prevents magicka regen while sleeping)
Fortify Maximum Magicka (Completely separate from the Fortify Attribute spell effect)
Fortify Attack Bonus (Increases Accuracy with weapons)
Remove Curse (What it says. The manual doesnt mention what a curse is, and I cant remember)
Mark/Recall (Mark a place, Recall: teleport to marked place)
Divine/Almsivi Intervention (Teleport to nearest relevant shrine, Divine: Imperial cult shrine, Almsivi: Tribunal shrine)
Swift Swim (Obvious)
Jump (Obvious)
Slowfall (Obvious)
Levitate (Obvious)
Lock (Yes, you could actually lock doors and containers)

Oblivion spell effects that did not appear in Morrowind:
Fire/Lightning/Frost shield (Shield + reduces dmg from respective element)

That's all. I hope I didn't bore anyone too much. :p
 
GiantMonkeyMan said:
For those of you not familiar with MurphyÆs Law, it states æAnything that can go wrong, will go wrongÆ. Well the Potter Corollary goes like this, æAnything that can go wrong when Harry Potter is around, will happen to Harry PotterÆ.
I don't think that bit works. More the 'for those of you' that doesn't work in the Person you're writing in. Perhaps something like: "Murphy had a point when he said 'Anything that can go wrong, will go wrong' but the Potter Corollary Hermione wrote out went something like 'Anything that can go wrong when Harry Potter is around, will happen to Harry Potter. You've certainly experienced enough to agree with the statement."

'For those of you' makes it seem like the narrator is talking to an audience. Since the audience should be experiencing the events first hand, as if stray thoughts are their own, it doesn't make much sense.

Good update, looking forward to what you're going to do with it in the future. Hope it helps! :mmm:
Thanks for pointing that out. It's been altered, let me know if it fits better than it had before.

What does everyone else think thus far?
 

Delcera

Well-Known Member
I like. A lot.

Very impressive, M2J. I look forward to the next bit.

One little thing-- you talk about where Harry learned 'sectumsempra' using 'Princes''-- shouldn't it be 'Prince's'?
 

Robo Jesus

Well-Known Member
mandalorianjedi said:
What does everyone else think thus far?
The edits are well done, and the snippit is enjoyable. The repercussions however of the fact that the Sectumsempra can 'ignore' conjured armor are going to make Harry into someone feared by the majority of Battlemages later on in the story. :)
 

Delcera

Well-Known Member
Robo Jesus said:
mandalorianjedi said:
What does everyone else think thus far?
The edits are well done, and the snippit is enjoyable. The repercussions however of the fact that the Sectumsempra can 'ignore' conjured armor are going to make Harry into someone feared by the majority of Battlemages later on in the story. :)
The question is, though, can it ignore real armor? There could very well be a major difference between bound armor and armor that you can buy in a store.

That would certainly be an interesting mechanic-- magical armor is rendered completely useless, while standard iron armor will protect you. :p
 
It's not like the spell completely ignored the armor, it cut through it- like a sword. I'd say armor and magical shield resistances would vary between how powerful they are and how much power Harry puts into his casting.

His first time using the spell was hurried and done in the heat of the moment to save a life- so it might be more powerful than he would usually cast it. He may even mentally stunt his ability with the spell now that he knows what it does. It all depends on the circumstances really.

Then there is also the other aspect of the spell to think about. Snape's Sectumsempra is notoriously resisant to healing. What would the other factions think about that as I don't think there are really any spells that the wounds they cause can't be healed quickly. Even the damage max HP would only effect the overall health of the victim, and not exactly be an unhealable wound.
 

Raye_Terse

Well-Known Member
Delcera said:
Robo Jesus said:
mandalorianjedi said:
What does everyone else think thus far?
The edits are well done, and the snippit is enjoyable. The repercussions however of the fact that the Sectumsempra can 'ignore' conjured armor are going to make Harry into someone feared by the majority of Battlemages later on in the story. :)
The question is, though, can it ignore real armor? There could very well be a major difference between bound armor and armor that you can buy in a store.

That would certainly be an interesting mechanic-- magical armor is rendered completely useless, while standard iron armor will protect you. :p
Well, yeah. There is a difference.

Bound armour can theoretically be both weaker and stronger than normal armour. That's because the spell in question literally summons a daedra and binds it into the shape of armour, hence Bound Armour. The daedra summoned also reflects on the strength of the armour. Higher skill in conjuration = more powerful daedra = stronger armour. Of course, there are limits to how powerful a bound item can become, many daedra are too powerful to be bound in this way.

Nevertheless, I honestly don't think that this assassin was very skilled in conjuration, regardless of the fact that Harry may have put more power in his spell than he normally would have. :mellow:
 

Lord Raine

Well-Known Member
GiantMonkeyMan said:
mandalorianjedi said:
Why would Wizards need reinforced fabrics? Don't they have strengthening and unbreakable charms for such things?
If that was so, Harry's Nimbus wouldn't have been destroyed by the Whomping Willow (that the right name?) and people wouldn't have to buy broom repair kits. My guess is that multiple charms on a single object conflict/prevent each other from working at all, or the companies make the objects make sure they are breakable in order to ensure new ones are purchased.

Anyway... Having rarely played Oblivion, as my computer had a stroke every time I went through a gate, and never having played Morrowind, could someone tell me the differences in their magic systems?
A major difference that wasn't touched upon is how enchanting works. In Morrowind, you can do it yourself, or pay someone else to do it, though it was typically better to pay, because you sucked at it until you were in the mid fifties.

In Oblivion, you can only enchant at a spell altar, and the Mage's Guild has all of them. Unless you're playing the Frostcrag Spire expansion, the only way you can use one is if you're a member in good standing with the guild.

Another difference is how the spells are cast from enchanted items. In Morrowind, it was insanely difficult to create objects that had constantly active effects. In Oblivion, it's much, much easier.

And yet another difference is how staves and magic staffs work. In Morrowind, they just 'gave' you a spell, and you still had to 'arm' the spell in your casting slot. In Oblivion, they work more like magic guns, shooting the spells out from the stave or staff simply by attacking with the staff. You don't have to equip the spell the staff gives separately, you just have to equip the staff as your weapon, and when you attack with it, you shoot the spell out of the staff.


All in all, Oblivion magic is far more useful than Morrowind magic, and much more practical for combat. This is helped a lot by the fact that in Oblivion, your magicka constantly regenerates. This is opposed to Morrowind, where the only way to restore magicka was to either sleep or drink potions. This has also changed how Stunted Magicka works. In Morrowind, it meant that even sleeping wouldn't restore magicka; you had to drink potions. In Oblivion, it just makes your magicka work like normal magicka did in Morrowind (it doesn't constantly regenerate, you must sleep or drink potions to restore it).

Robo Jesus
Nothing about the Time Turners and Dragonbreaks? :huh:
 

SEG-CISR

Well-Known Member
So, which system would be better? I'd choose Oblivion's, since if Harry is not using his magic all the time, it'd regenerate just as if he was napping.
 

Gwyll

Well-Known Member
I would personally suggest using the Morrowind system, with some explanations why some things (levitation/teleportation) do not work/are not used. I think we should use a mostly 'logical' system, not the exact system the games use. So you could bring back the Morrowind enchanting style, perhaps make it so that using the altars is easier (requires less knowledge/resources) and provides more control over who can develop magic/create magic item. Several differences can be explained by being in the more 'civilized' center of the empire.
 

Robo Jesus

Well-Known Member
Sorry for the long delay in responding. So essentially the series of events goes as such.

#1. An event occurs which triggers a Dragonbreak.
#2. The Damage done is limited (compared to what it could have done), but people (Harry, maybe others) and objects (up to author) were still pulled through to Nirn.
#3. Dagon sees the barriers around Nirn weakened, plots on how to pull off the shit that occured in the game.
#4. Dagon's followers act.
#5. Harry gets (unintentionally) involved.

This sound about right so far? Since we've already established a Dragon Break as having occured, perhaps we should also talk about what else could have taken place, or what else could have been pulled through to Nirn.
 

GenocideHeart

Well-Known Member
In Oblivion, you can only enchant at a spell altar, and the Mage's Guild has all of them. Unless you're playing the Frostcrag Spire expansion, the only way you can use one is if you're a member in good standing with the guild.
This is not entirely correct. There's a second way of enchanting: Sigil Stones.

However, acquiring Sigil Stones requires literally going to Hell, since you can only find them in Dagon's Plane of Oblivion after an Oblivion gate has opened. They are awfully rare - and extremely powerful. So it's not really a SIMPLE way of enchanting, but it IS an alternative way of doing it.

Also, you can make magical potions without being a Mages Guild member. Alchemical apparati are easy to come by, and some of them can have outright magical effects. Unless you think mixing roots and leaves is all you gotta do to become fucking invisible... :rofl: There's obviously some magic involved there.

Oh, and there's a Spellmaking Altar in the Shivering Isles as well IIRC. But personally, I think you have to be either an idiot, criminally insane or suckered by Sheogorath to want to go there, so hopefully Harry scrounges up enough common sense to not, y'know, visit the realm of the Prince of Madness of his own free will.

On a side note, have Harry find out about Porphyric Hemophilia early on. It'd suck for him to discover the hard way that getting clobbered by vampires can make you one even without them biting you.

Also, where is the Dark Brotherhood in all of this? Because Lucien Lachance is awesome made flesh. Fuck Mathieu Bellamont, may he burn in hell. :lonegunman:
 
Given that during a Dragon Break, Up is Blue and tomatoes are made of virginity, I don't have a problem with things 'leaking through'. However, I see the Dragon Break as happening when Numidium was activated(About... 20 years ago?), and Harry being the last thing sucked in by a weakened barrier before things go straight to hell with Dagon('s followers) acting.

After that, Dagon (Maybe other Daedra Princes and/or Aedra?) are actively seeking to capitalize on the weakened barriers for reasons fair or foul, largely by attempting to position their planes so that what they want to come through comes through - and certainly not 'random flotsam', though I doubt Harry would appreciate the comparison.

While this appears to give the author less to work with, and in a sense it does, it allows them to focus on items already in the world, possibly being hoarded or studied, to change around the plotline of various quests, rather than having new plot points seemingly pop in out of thin air. Also, it could very well allow them to use (small?) mods in the storyline(should they wish to), explained as having 'floated in' on previous Dragon Breaks.

That said, this is only a suggestion. By all means, feel free to do whatever works best for the story.

Postscript: It occurs to me that if the time rate is only slightly off between Harry's world and Nirn, the weakened barriers and the flotsam effect may have been what reflected the killing curse, IE folded space just nanometers away from Harry's forehead. Not to make light of Lily's sacrifice, but surely another mother must have done the same?
 

The Eromancer

Well-Known Member
GenocideHeart said:
In Oblivion, you can only enchant at a spell altar, and the Mage's Guild has all of them. Unless you're playing the Frostcrag Spire expansion, the only way you can use one is if you're a member in good standing with the guild.
This is not entirely correct. There's a second way of enchanting: Sigil Stones.

However, acquiring Sigil Stones requires literally going to Hell, since you can only find them in Dagon's Plane of Oblivion after an Oblivion gate has opened. They are awfully rare - and extremely powerful. So it's not really a SIMPLE way of enchanting, but it IS an alternative way of doing it.

Also, you can make magical potions without being a Mages Guild member. Alchemical apparati are easy to come by, and some of them can have outright magical effects. Unless you think mixing roots and leaves is all you gotta do to become fucking invisible... :rofl: There's obviously some magic involved there.

Oh, and there's a Spellmaking Altar in the Shivering Isles as well IIRC. But personally, I think you have to be either an idiot, criminally insane or suckered by Sheogorath to want to go there, so hopefully Harry scrounges up enough common sense to not, y'know, visit the realm of the Prince of Madness of his own free will.

On a side note, have Harry find out about Porphyric Hemophilia early on. It'd suck for him to discover the hard way that getting clobbered by vampires can make you one even without them biting you.

Also, where is the Dark Brotherhood in all of this? Because Lucien Lachance is awesome made flesh. Fuck Mathieu Bellamont, may he burn in hell. :lonegunman:
uhhh, i think I'll be sick if I see anything else dealing with vampires, kill them all please with extreme prejudice.

Werewolves are better.
 

GenocideHeart

Well-Known Member
The Eromancer said:
GenocideHeart said:
In Oblivion, you can only enchant at a spell altar, and the Mage's Guild has all of them. Unless you're playing the Frostcrag Spire expansion, the only way you can use one is if you're a member in good standing with the guild.
This is not entirely correct. There's a second way of enchanting: Sigil Stones.

However, acquiring Sigil Stones requires literally going to Hell, since you can only find them in Dagon's Plane of Oblivion after an Oblivion gate has opened. They are awfully rare - and extremely powerful. So it's not really a SIMPLE way of enchanting, but it IS an alternative way of doing it.

Also, you can make magical potions without being a Mages Guild member. Alchemical apparati are easy to come by, and some of them can have outright magical effects. Unless you think mixing roots and leaves is all you gotta do to become fucking invisible... :rofl: There's obviously some magic involved there.

Oh, and there's a Spellmaking Altar in the Shivering Isles as well IIRC. But personally, I think you have to be either an idiot, criminally insane or suckered by Sheogorath to want to go there, so hopefully Harry scrounges up enough common sense to not, y'know, visit the realm of the Prince of Madness of his own free will.

On a side note, have Harry find out about Porphyric Hemophilia early on. It'd suck for him to discover the hard way that getting clobbered by vampires can make you one even without them biting you.

Also, where is the Dark Brotherhood in all of this? Because Lucien Lachance is awesome made flesh. Fuck Mathieu Bellamont, may he burn in hell. :lonegunman:
uhhh, i think I'll be sick if I see anything else dealing with vampires, kill them all please with extreme prejudice.

Werewolves are better.
Vampires are all over the place in Cyrodiil. Excluding them is practically impossible, especially since the Count of Skingrad is one and at least one other person (namely Agronak gro-Malok, the Arena Champion) is a dhampir.

Oh, and the sewers under IC are infested with vampires. So yeah, Harry's chances of never meeting one are zero.

OTOH, there are no werewolves in Cyrodiil. They all seem to be in Morrowind. On the flip side, there's a severe infestation of daedra and trolls. :p

There's also a few remaining Ayleids (notably Umaril), but you meet them only in the KotN quest - although Umbacano is allegedly descended from Heartland High Elves, as his very odd appearance suggests.
 
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